Category Archives: Humor

Sci-Fi Fridays! Wanderers of the Outlands Part VII

Last week was very quiet… Maybe you guys liked it, or hated it, or simply it was too long for you to read! Well with the rules out of the way, back to the “fluff”

Just in case this is the first one in the series you are reading, these posts are all about my soon to begin (in about 8 sessions) Savage Worlds sci-fi campaign. These are the link for the previous entries in the series: Part I, Part II, Part III, Part IV,  Part V and Part VI.

I’m starting to delve into other aspects of the campaign. This time around it’s something that sometimes gets glossed over in some games but that seems important in a sci-fi game, news and entertainment. Let’s get into it…

V. News and Entertainment in the Union

Artistic expression and entertainment in the Union is as varied as the humans that populate it. The lack of FTL communications means there is a preponderance of local productions, from music, to literature, to vids. Most is delivered via local grids, but some is distributed in smart print, info tabs or traditional media. There are local celebrities, renowned artist and respected reporters in most sectors and quadrants. Beyond a quadrant, the time it takes for news and entertainment to be transported means they are not as fresh or relevant in other markets.

There are superstars with fan bases and appeal across the Union, and the EIN Triumvirate is famous for its artists, musicians and productions. The Rukta Workers Consortium has many well-known and influential authors and the major new service in the known galaxy FNS, the Freeholds News Service, still has its headquarters in Turneria in the Freeholds of Alpha Centauri.

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Sci-Fi Fridays! Wanderers of the Outlands Part III

Thank you dear reader for coming back, this is the third instalment of our current Friday series, aptly titled Sci-Fi Fridays! I am nothing if not creative. As I’ve said before, I’m presenting material for my upcoming Savage Worlds campaign which I’ll soon be running for my gaming group. If you want to read the previous post, these are the links to Part I and Part II. Some of these you might have read in a previous post about the aliens, but I rewrote some parts, changed the rules for one of the species and added details about other species and alien ruins. I hope you enjoy it, and as always, I look forward to your feedback and comments.

III. Aliens

Alien species exist in the known galaxy, but are far from common. Most alien species remain within the confines of their own settlements, willingly or otherwise. Very few venture beyond, with the exception of two that live among humans, the Q’al Uar and the Vuluhuan, but in very small numbers, only 10% to 15% of the general population of a settlement or colony, maybe less in less populous locations.

Q’al Uar

Q’al Uar are bipedal mammals that resemble the felines of old Earth. They stand on average 6’ (1.83 m) with little variation between males and females; female Qál Uar weight proportionately less than males, averaging 180 lbs. (81.64 kg) versus the male’s 220 lbs. (99.79 kg). Their fur ranges from tawny to a deep dark brown, with rare cases of completely white or black fur. Males have darker colored manes that they fix in different styles depending on the Q’al Uar sub-culture.

In their ancient past the Q’al Uar warred among themselves and their actions almost destroyed their world. When their actions threatened their survival the Q’al Uar left behind their violent ways, channeling those impulses to more constructive ends, and developed traditions and rituals to resolve conflict. Their culture is rich, warlike and honorable; a society of complex and myriad rituals and traditions, they are typically hard to understand to outsiders. Q’al Uar can be courteous and respectful one moment, but combative and aggressive at the slightest transgression to their ceremonies. Females traditionally assume the roles of politicians, diplomats, and scientists, while males are customarily soldiers, workers and craftsmen.

Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part III

Happy Birthday D&D!

A Sunday post, “Inconceivable!”, to quote a certain Sicilian of movie fame. I’ve put this post together for the very special occasion today, the 40th anniversary of the publication of Dungeons & Dragons. The event has been reported by regular media outlets and by many industry insiders and enthusiasts. There is even going to be an Ask Me Anything session with John Peterson writer of Playing at the World. The information is on the picture below…


 I’ve had a close relationship with the game for most of my adult life. I’m only a few months older than the game, and even if I came to the game years later, 12 years later to be exact, the game introduced me to a pastime and passion that has been a constant for two thirds of my life.


I saw the meme above a couple of days ago on a social media site and immediately identified with it. I might not have been there at the beginning, but among the games in my community I’m among the older. Ok I know Sammy, Tato, Tony and Piwie have seniority, but I’m one the older demographic of local gamers. Funny thing is I was there when the original Nintendo came out. I got a console the Christmas after I started playing D&D. I was also lucky to have a computer when young since my mother worked for IBM and I played a lot of early computer games. These days I play very few electronic games, but continue playing role-playing games weekly. Why did I become a tabletop gamer and not a computer/console gamer?

Friendships! D&D offered a social aspect that other games did not. I know that’s not the case with modern games, that thanks to the Internet modern MMOs and consoles gamers interact in ways we could not imagine in the 20th century. Way back then, getting together with my friends and imagining new wonderful worlds was much more powerful than any game we could play.

We played the Legend of Zelda, and adapted the world for a D&D campaign. That was the magic of the game. D&D and the industry it created influenced my life not just in the friendships I forged, but in the skills I picked up, thinking on my feet, improvisation, speaking in public, communicating effectively, it improved my reading and writing.

D&D has influenced out culture, our entertainment, and all those newfangled electronic games the whippersnappers play these days, they are the inheritors of D&D. So respect your elders!

I may not play D&D anymore, but I play Pathfinder, and that’s close enough. When D&D Next, or whatever it’s called, comes out I will more than likely pick it up. D&D is still iconic, what many people think of when you mention an RPG. The brand is obviously valuable to Hasbro and they seem poised to spread its presence to various media. I wish them luck, and continued success. Thanks to Gary Gygax and David Arneson and all the other visionaries who were there at the beginning, to all the creators and publishers who continue to work on the hobby, and to all the Game Masters and Players that keep the spirit of D&D and all PGs alive. Here is to 80 more years, at least!