Last week was very quiet… Maybe you guys liked it, or hated it, or simply it was too long for you to read! Well with the rules out of the way, back to the “fluff”
Just in case this is the first one in the series you are reading, these posts are all about my soon to begin (in about 8 sessions) Savage Worlds sci-fi campaign. These are the link for the previous entries in the series: Part I, Part II, Part III, Part IV, Part V and Part VI.
I’m starting to delve into other aspects of the campaign. This time around it’s something that sometimes gets glossed over in some games but that seems important in a sci-fi game, news and entertainment. Let’s get into it…
V. News and Entertainment in the Union
Artistic expression and entertainment in the Union is as varied as the humans that populate it. The lack of FTL communications means there is a preponderance of local productions, from music, to literature, to vids. Most is delivered via local grids, but some is distributed in smart print, info tabs or traditional media. There are local celebrities, renowned artist and respected reporters in most sectors and quadrants. Beyond a quadrant, the time it takes for news and entertainment to be transported means they are not as fresh or relevant in other markets.
There are superstars with fan bases and appeal across the Union, and the EIN Triumvirate is famous for its artists, musicians and productions. The Rukta Workers Consortium has many well-known and influential authors and the major new service in the known galaxy FNS, the Freeholds News Service, still has its headquarters in Turneria in the Freeholds of Alpha Centauri.