Category Archives: Interview

Interview: Contact RPG

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Recently I wrote about the Contact RPG Kickstarter, which unfortunately was unsuccessful. After doing the review of the PDF version I also asked Robert Hamberger, author of Contact, to do an interview for the blog. He agreed and answered the questions I’ve sent him in record time, but due to some mistake on my behalf, I didn’t get the email until today. But instead of lamenting the mistakes made in the past, let’s have a look at what Robert has to say…

Stargazer: Robert, could you please introduce yourself to our readers? Who is the guy who wrote Contact when he’s not designing roleplaying games?

Robert: Hi, Michael. I’m a 37-year old gaming aficionado, male, pasty-white, probably around 19th level (character class: nerd), and married to a wonderful girl with similar inclinations. Science fiction has been and always will be my favorite genre of literature and film, and I have been making up stories for as long as I can remember. When I’m not creating new content for my books, I work in a rehabilitation clinic as a doctor. Aside from that, I lead a quiet life in a small town in the vicinity of Cologne in Germany, where the air is clean and everything is more laid back than in the big cities. It helps focusing on the more important things in life, such as writing games.

Stargazer: Please tell us about your introduction to RPGs. What was the first pen & paper RPG you played?

Robert: Oh, I don’t think I can fully remember, as I tried out many games in the beginning. I think it was something someone else came up with in high school, an original setting with minimalistic rules. I have flashbacks of space pirates and violence in a dark universe. I also created a primitive RPG of my own back then, which had a post-apocalyptic theme with lots of hot warrior women in it. Look, we were only 17! Soon after that, Shadowrun came up, which is very likely to have influenced the style of games I like today. We played countless sessions of Shadowrun, third Edition, in my old gaming group. It was fun while it lasted.

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Inkarnate Entertainment Team Interview

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If you’re like me, your love for RPGs goes hand in hand with a love for maps. From the first time I read The Hobbit and the Dragonlance series, to when I first opened the original Forgotten Realms boxed set, I’ve been obsessed with maps. My long running homebrewed campaign actually began with a crude map I drew and has grown from there. Through the years I’ve created maps various ways, hand drawn, electronic tools, old school hex maps, but the search for tools to create maps with never ends.

That’s how I came to discover Inkarnate Worlds. Some months ago someone shared their webpage on Facebook and when I gave it a try I was really impressed. They describe their tools on their Facebook page as follows: Inkarnate is a web app with a video-game-like interface that makes Table Top RPGs easier to play, and more fun.” Their current tool, Worlds, allows you to create truly beautiful maps through a really intuitive and easy to use interface. You can create a free account and begin creating your maps, saving them on their site, I’m really impressed!

A little googling allowed me to find out they began this journey through an unsuccessful Kickstarter Campaign, and despite that obstacle, they soldiered on and currently have this tool available. I sent the team a message and they were kind enough to answer my questions… Then I sat on this interview almost two months! Let me publicly apologize to them.

If you follow me on social media you may be aware that I underwent surgery in early October, then three family members have been sick, two hospitalized more than once. Times have been hectic to say the least, but they seem to be calming down. I’ve recuperated, the family members are doing better, and I owe it to these gentlemen to finally publish the interview. Here we go!

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Interview: Chris Birch

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fb_profile_picture.mediumRecently I had the chance to do a short interview with Chris Birch from Modiphius. Modiphius is a pretty young company but is already well-known in the RPG community. The Kickstarter for Achtung! Cthulhu was a huge success and their recently released Mutant Year Zero RPG finally brings the Swedish franchise to the english-speaking world. But let’s see what Chris Birch, the man behind Modiphius has to say.

Stargazer: Thanks again for having agreed to answer a couple of questions for my blog. I guess with the announcement of the Conan RPG you have a lot on your plate, so it even more of an honor that you’re willing to take your time for this.

Could you please start by telling a bit about yourself and Modiphius? What was the first roleplaying game you played back in the day? When did you decide to open your own roleplaying business?

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Chris: My first was Dungeons & Dragons aged 8, I remember the excitement of being asked if I wanted to join my brother and his girlfriend and their friend who was the dungeon master. I looked forward to those nights immensely. I’ve always been a gamer since, writing my own rules to play solo wargames or boadgames, writing with friends, then finally writing Starblazer Adventures. I like organising teams though, and realised my strength lies in creating ideas, or worlds and helping find the talented people to bring them to life – whether writers or artists. With the advent of Kickstarter it meant it was suddenly possible to start a business without investment (which would be rare with a games business) and so we gave it a go. I have never been happier!

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