If you are a fan of science fiction roleplaying games, then you probably know of Marc Miller. Back in the late 1970s he designed Traveller, which is without doubt one of the most well-loved scifi games out there. Last year I got in touch with Mr. Miller and asked him if he was interested in answering a couple of questions for our readers and luckily he agreed.
I have done quite a few interviews with game designers in the past, but this time it was special. As some of you may know, Traveller was the first roleplaying game I bought, and even though I played it less often than I wished, it always had a special place in my heart.
Just recently I started to read up on the history of Traveller, its ups and downs, and I also started collecting Traveller material (in print and PDF). But I still didn’t know much about its creator, his ideas and his dreams for the future of the game. So when I had the chance to ask for an interview I immediately grasped the opportunity. But I digress. Without further ado, here are our questions and his answers:
Stargazer: Let’s start at the beginning. Could you please tell us about how you got into roleplaying games in general? What was the first game you played and what made you want to write your own?
Marc Miller: When Dungeons & Dragons came out, I was a wargame designer. In a sense, the fantasy role-playing idea was new, but in another sense, it was a familiar concept. I had done political role-playing exercises in college: model UN and model Organization of American States, and some campaign simulations.
Continue reading Interview with Marc Miller
I’ve talked about Alternity here in the blog before. Both Stargazer and myself are fans, and have posted about it numerous times. We even had an April’s Fool post back in 2011 about a 2nd edition of the game coming out. Who knew we were not merely pranksters but we were predicting the future!
Well not quite… Like Michael wrote last year when the initial announcement came out, Sasquatch Game Studio is publishing a new version of the game. As a longtime fan, I was onboard as soon as the idea was put out there. When the Alpha play test came out I was lucky enough to be part of that.
I got together with some friends at out FLGS and we played the play test adventure. We tried to broadcast the experience via Facebook Live, and while that was not totally successful, it did inspire us to create a video blog for Spanish speaking gamers Desde la Fosa. (You can read more about that project on the post I linked to in that last hyperlink.)
As soon as the new Alternity Kickstarter was live I became a backer. Wanting to support the project and spread the word I reached out to Richard Baker to inquire about his availability for an interview. Richard was extremely graceful and not only did he answer a written interview, which makes up most this post, but he sat down to do an interview for the Desde la Fosa vlog via Google Hangout. So, we are doing a two-for-one, and the first collaboration between Desde la Fosa and Stargazer’s World! Continue reading The New Alternity Game: An Interview with Richard Baker
Back when the new Conan RPG by Modiphius was released I contacted Chris Birch and asked him if he was interested in doing another interview with us. Here’s what Chris and Sam Webb, the line manager for the upcoming Star Trek game had to say…
Stargazer: Thanks for taking your time to answer our questions. I don’t think introductions are needed because Chris Birch and Modiphius have become household names in the RPG hobby during the last few years (Editor’s note: there’s also our interview with Chris from 2015 if you need a refresher). At the moment the Star Trek Adventures playtest is in full swing. Chris, can you tell us more about the playtest? In what phase of testing are you at the moment? What if someone missed the first few playtest opportunities, is there still a chance to enter?
Chris: I’m going to introduce Sam Webb our line manager on Star Trek here to answer a couple of the questions, Sam has a background in running RPG clubs, big LARP events in the UK and joined Modiphius last year as my assistant before moving on to direct the development of Star Trek.
Sam: The playtest is in full swing, as you say. We’ve had the core rules feedback, based on the first adventure we released late last year, while we’ve had feedback about the starship rules from the first full wave of adventures we released. What’s exciting about this playtest is it also introduces our Living Campaign, so as I speak we’re getting feedback on what choices groups made and then that will lead to an Admiral’s Communique about the final, crowd-sourced, actions that each crew took! We’ve just released the character creation rules for playtesters to try out and once feedback is back for that, it completes the playtest proper… but the Living Campaign will continue before and after the game’s release in August! At this stage we’re not taking more playtesters (there’s over 10,000 already!) but do sign up so you can get involved in the living campaign.
Continue reading Interview: Modiphius