Category Archives: Interview

Interview: Chris Birch

fb_profile_picture.mediumRecently I had the chance to do a short interview with Chris Birch from Modiphius. Modiphius is a pretty young company but is already well-known in the RPG community. The Kickstarter for Achtung! Cthulhu was a huge success and their recently released Mutant Year Zero RPG finally brings the Swedish franchise to the english-speaking world. But let’s see what Chris Birch, the man behind Modiphius has to say.

Stargazer: Thanks again for having agreed to answer a couple of questions for my blog. I guess with the announcement of the Conan RPG you have a lot on your plate, so it even more of an honor that you’re willing to take your time for this.

Could you please start by telling a bit about yourself and Modiphius? What was the first roleplaying game you played back in the day? When did you decide to open your own roleplaying business?


Chris: My first was Dungeons & Dragons aged 8, I remember the excitement of being asked if I wanted to join my brother and his girlfriend and their friend who was the dungeon master. I looked forward to those nights immensely. I’ve always been a gamer since, writing my own rules to play solo wargames or boadgames, writing with friends, then finally writing Starblazer Adventures. I like organising teams though, and realised my strength lies in creating ideas, or worlds and helping find the talented people to bring them to life – whether writers or artists. With the advent of Kickstarter it meant it was suddenly possible to start a business without investment (which would be rare with a games business) and so we gave it a go. I have never been happier!

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Q&A with Mark Reed

Yesterday I posted about Heroic Journey Publishing’s “Erinbour: Places of Power” Kickstarter. What excites me the most about the setting is two things: first it will support DwD Studios’ Barebones Fantasy, which is a system I like a lot and which should be supported by way more developers, and secondly one of its early stretch goals includes a book which will allow Birthright-meets-Pendragon gameplay with BBF. I’ve never played Pendragon nor Birthright but I was intrigued by both and a combination sounds just awesome. Heroic Journey Publishing’s Mark Reed has luckily agreed to answer a couple of questions. With further ado, here’s the interview:

Stargazer: Before we go into the nitty-gritty details of Erinbour could you please tell us about yourself and Heroic Journey Publishing? One thing I am always curious about is what was your first roleplaying game and what turned the gamer into a game industry professional.

634776968932mark-reed_227x235.largeMark: Great question. My first game was AD&D experienced on a Boy Scout Jamboree when I was 11 maybe. It was cool, I played a wizard and irritated the Teenagers cause I played him “Wrong”Didn’t matter I was hooked. From there my go to games I ran were Marvel Super Heroes (I had the Basic and Advanced boxes) and the TMNT Palladium books. Ah good times. Slightly later I found WEG Star Wars and frankly by that time I was running full AD&D campaigns in this not quite forgotten realms variation that really skirted the realms as source material.

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From the Mindscape network: An Interview with Sarah Newton

Back in 2011 I published my first interview with Sarah Newton, RPG designer and author of the SF novel Mindjammer. We talked again two years ago, shortly after she left Cubicle 7 and formed her own company Mindjammer Press. Recently I’ve posted my “first look” of the 2nd Edition of her Mindjammer Roleplaying Game which is currently available for preorder from Modiphius. I thought this would would be the perfect opportunity to have a chat with her again.

Stargazer: Hi Sarah. At first I want to thank you for taking your time to answer a couple of questions for us again, Sarah. How have you been?

Sarah: Very good, thanks, Stargazer! It’s been a terrifically busy couple of years, both with the publication of the first parts of my “Zero Point” campaign for Achtung! Cthulhu, the “Great Game” campaign for Leagues of Adventure, “Burn Shift” for Fate Worlds, Monsters & Magic, and of course Mindjammer – The Roleplaying Game at last!

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