With all the love and lust going around last week, on account of it being Valentine’s Day on Tuesday, you might have missed a new Kickstarter from Christina Stiles of Misfit Studios, The Book of Passion. The project is seeking support to publish a book about love and sex for the OGL 3.75 ruleset.
Regular readers who’ve read some of my older posts will know I don’t shy away from adult themes in my games. I believe there is a time and place for these topics, with the right group, and of course if everybody is comfortable with them. I would never try to alienate or hurt the sensibilities of my players. At least I try not to! Perhaps I’m lucky in that I play with my close friends, and since most of us have known each other for so long, we know where and how far we can go.
A project such as this will of curse be compared to the Book of Erotic Fantasy. I own a copy of it, and remember the controversy and hoopla around it. Much ado about nothing if you ask me! As you can tell I am definitely the target market for this new project. Not to brag, but I was the 2nd backer of the project. Fully believing that there should be a place for a product that tackles these subjects responsibly and respectful, and in my desire to spread the word about the book, I contacted Christina Stiles, the editor and publisher; she told me how to contact the authors. Margherita Tramontano and Will Wells were kind enough to grant me an interview, and over FB Messenger we had a LONG discussion about the book they have written together and may other topics. I thank them both for their accessibility and time. Continue reading The Book of Passion: An interview with the authors
Recently I wrote about the Contact RPG Kickstarter, which unfortunately was unsuccessful. After doing the review of the PDF version I also asked Robert Hamberger, author of Contact, to do an interview for the blog. He agreed and answered the questions I’ve sent him in record time, but due to some mistake on my behalf, I didn’t get the email until today. But instead of lamenting the mistakes made in the past, let’s have a look at what Robert has to say…
Stargazer: Robert, could you please introduce yourself to our readers? Who is the guy who wrote Contact when he’s not designing roleplaying games?
Robert: Hi, Michael. I’m a 37-year old gaming aficionado, male, pasty-white, probably around 19th level (character class: nerd), and married to a wonderful girl with similar inclinations. Science fiction has been and always will be my favorite genre of literature and film, and I have been making up stories for as long as I can remember. When I’m not creating new content for my books, I work in a rehabilitation clinic as a doctor. Aside from that, I lead a quiet life in a small town in the vicinity of Cologne in Germany, where the air is clean and everything is more laid back than in the big cities. It helps focusing on the more important things in life, such as writing games.
Stargazer: Please tell us about your introduction to RPGs. What was the first pen & paper RPG you played?
Robert: Oh, I don’t think I can fully remember, as I tried out many games in the beginning. I think it was something someone else came up with in high school, an original setting with minimalistic rules. I have flashbacks of space pirates and violence in a dark universe. I also created a primitive RPG of my own back then, which had a post-apocalyptic theme with lots of hot warrior women in it. Look, we were only 17! Soon after that, Shadowrun came up, which is very likely to have influenced the style of games I like today. We played countless sessions of Shadowrun, third Edition, in my old gaming group. It was fun while it lasted.
Continue reading Interview: Contact RPG
If you’re like me, your love for RPGs goes hand in hand with a love for maps. From the first time I read The Hobbit and the Dragonlance series, to when I first opened the original Forgotten Realms boxed set, I’ve been obsessed with maps. My long running homebrewed campaign actually began with a crude map I drew and has grown from there. Through the years I’ve created maps various ways, hand drawn, electronic tools, old school hex maps, but the search for tools to create maps with never ends.
That’s how I came to discover Inkarnate Worlds. Some months ago someone shared their webpage on Facebook and when I gave it a try I was really impressed. They describe their tools on their Facebook page as follows: “Inkarnate is a web app with a video-game-like interface that makes Table Top RPGs easier to play, and more fun.” Their current tool, Worlds, allows you to create truly beautiful maps through a really intuitive and easy to use interface. You can create a free account and begin creating your maps, saving them on their site, I’m really impressed!
A little googling allowed me to find out they began this journey through an unsuccessful Kickstarter Campaign, and despite that obstacle, they soldiered on and currently have this tool available. I sent the team a message and they were kind enough to answer my questions… Then I sat on this interview almost two months! Let me publicly apologize to them.
If you follow me on social media you may be aware that I underwent surgery in early October, then three family members have been sick, two hospitalized more than once. Times have been hectic to say the least, but they seem to be calming down. I’ve recuperated, the family members are doing better, and I owe it to these gentlemen to finally publish the interview. Here we go!
Continue reading Inkarnate Entertainment Team Interview