Apr 25 2013
Robots, Maps and Traveller: An interview with Rouven Weinbach
The first roleplaying game I ever bought was the German translation of Marc Miller’s Traveller. I have been a huge fan of science fiction even long before I knew what roleplaying games were. After playing a couple of fantasy RPGs I thought I was ready to run a game myself and decided that Traveller was the perfect game for me. The first game I ran wasn’t actually that bad, even though the story I came up with was more than a bit weak. But nevertheless the players and I had a great time. Alas we never continued the campaign and even though I like Traveller very much, I never ran it again.
A couple of months ago an old friend of mine, Rouven Weinbach, got in touch with me. Unbeknownst to me, he was now working as freelancer for the German RPG publisher 13Mann, and has written a supplement for Traveller (compatible with Mongoose’s Traveller) called “Robots“. I have to admit that I am no expert on Traveller and me writing a review wouldn’t probably do the product justice, so we decided it would be a fun idea to do an interview with Rouven instead.
Stargazer: Thanks for taking your time to answer a couple of questions about Traveller, Robots, 13Mann and yourself. Could you please introduce yourself to our readers?
Rouven: Gladly. I am a game designer and author and have been in touch with RPGs since the tender age of 12. That was the time when Ronald Reagan was still dreaming of SDI and the number of roleplaying products were still countable. Like most GMs I wrote my own adventures. Some of them bad, some of them worse but I never stopped doing it.
Being a game designer and author is not my real job though. I only do it during my spare time. My real job is with a big logistics company in Germany.

















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