If you’re like me, your love for RPGs goes hand in hand with a love for maps. From the first time I read The Hobbit and the Dragonlance series, to when I first opened the original Forgotten Realms boxed set, I’ve been obsessed with maps. My long running homebrewed campaign actually began with a crude map I drew and has grown from there. Through the years I’ve created maps various ways, hand drawn, electronic tools, old school hex maps, but the search for tools to create maps with never ends.
That’s how I came to discover Inkarnate Worlds. Some months ago someone shared their webpage on Facebook and when I gave it a try I was really impressed. They describe their tools on their Facebook page as follows: “Inkarnate is a web app with a video-game-like interface that makes Table Top RPGs easier to play, and more fun.” Their current tool, Worlds, allows you to create truly beautiful maps through a really intuitive and easy to use interface. You can create a free account and begin creating your maps, saving them on their site, I’m really impressed!
A little googling allowed me to find out they began this journey through an unsuccessful Kickstarter Campaign, and despite that obstacle, they soldiered on and currently have this tool available. I sent the team a message and they were kind enough to answer my questions… Then I sat on this interview almost two months! Let me publicly apologize to them.
If you follow me on social media you may be aware that I underwent surgery in early October, then three family members have been sick, two hospitalized more than once. Times have been hectic to say the least, but they seem to be calming down. I’ve recuperated, the family members are doing better, and I owe it to these gentlemen to finally publish the interview. Here we go!
Continue reading Inkarnate Entertainment Team Interview
Recently I had the chance to do a short interview with Chris Birch from Modiphius. Modiphius is a pretty young company but is already well-known in the RPG community. The Kickstarter for Achtung! Cthulhu was a huge success and their recently released Mutant Year Zero RPG finally brings the Swedish franchise to the english-speaking world. But let’s see what Chris Birch, the man behind Modiphius has to say.
Stargazer: Thanks again for having agreed to answer a couple of questions for my blog. I guess with the announcement of the Conan RPG you have a lot on your plate, so it even more of an honor that you’re willing to take your time for this.
Could you please start by telling a bit about yourself and Modiphius? What was the first roleplaying game you played back in the day? When did you decide to open your own roleplaying business?
Chris: My first was Dungeons & Dragons aged 8, I remember the excitement of being asked if I wanted to join my brother and his girlfriend and their friend who was the dungeon master. I looked forward to those nights immensely. I’ve always been a gamer since, writing my own rules to play solo wargames or boadgames, writing with friends, then finally writing Starblazer Adventures. I like organising teams though, and realised my strength lies in creating ideas, or worlds and helping find the talented people to bring them to life – whether writers or artists. With the advent of Kickstarter it meant it was suddenly possible to start a business without investment (which would be rare with a games business) and so we gave it a go. I have never been happier!
Continue reading Interview: Chris Birch
Yesterday I posted about Heroic Journey Publishing’s “Erinbour: Places of Power” Kickstarter. What excites me the most about the setting is two things: first it will support DwD Studios’ Barebones Fantasy, which is a system I like a lot and which should be supported by way more developers, and secondly one of its early stretch goals includes a book which will allow Birthright-meets-Pendragon gameplay with BBF. I’ve never played Pendragon nor Birthright but I was intrigued by both and a combination sounds just awesome. Heroic Journey Publishing’s Mark Reed has luckily agreed to answer a couple of questions. With further ado, here’s the interview:
Stargazer: Before we go into the nitty-gritty details of Erinbour could you please tell us about yourself and Heroic Journey Publishing? One thing I am always curious about is what was your first roleplaying game and what turned the gamer into a game industry professional.
Mark: Great question. My first game was AD&D experienced on a Boy Scout Jamboree when I was 11 maybe. It was cool, I played a wizard and irritated the Teenagers cause I played him “Wrong”Didn’t matter I was hooked. From there my go to games I ran were Marvel Super Heroes (I had the Basic and Advanced boxes) and the TMNT Palladium books. Ah good times. Slightly later I found WEG Star Wars and frankly by that time I was running full AD&D campaigns in this not quite forgotten realms variation that really skirted the realms as source material.
Continue reading Q&A with Mark Reed