Category Archives: Legacy D&D

RPG a Day 2015 Challenge – Day 15

We are almost at the halfway point. How’s this challenge treating everybody?

Today’s topic is easy! After all long campaigns are my specialty so, on to today’s entry for #RPGaDay2015

Day 15 – Longest campaign played

RPG Home BrewerMy homebrewed world campaign, if you consider it one uninterrupted story, I created it in 1987, but it’s current incarnation began in 1993 and has been going on and off ever since. And when we are not playing on that world, it is because we are running another campaign, typically another genre for a couple of months, or maybe a year and a half!

If you want to get technical and only consider specific storylines within the world featuring one generation of heroes (of which there have been many!), the longest I believe is the 2nd generation of heroes that ran from 1996 to 2000. It was an AD&D 2nd edition campaign using the Skills and Powers book, 4 years with no break or interruptions. But most of the stories within that world last between 3 or 4 years. Heck most of my campaigns do!

Here are some pictures from 1996. I’m not sure if it was the end of the previous campaign or the beginning of the one I mentioned above, but let’s pull back the curtain of time and look at gaming in 1996! (Sorry for the quality, the camera was from the past century.)

Slide1

Slide2

Slide3

Thanks for reading and don’t forget to leave your thoughts in the comments bellow, have a great weekend!

RPG a Day 2015 Challenge – Day 14

A little later than usual today, that’s work for you… Thanks Cthulhu it’s Friday! On to today’s topic on the #RPGaDay2015 challenge.

Day 14 – Favorite RPG accessory

This one was tough, because every “accessory” I think of is actually a tool I use for running my games, from productivity software, social media tools, image searching and storage, they are the fiddly bits I use to create my games, but strictly speaking, they are NOT a roleplaying game accessory.

The dictionary defines accessory as: “a thing that can be added to something else in order to make it more useful, versatile, or attractive.” So they couldn’t be corebooks, but they could be splatbooks or other supplements, not dice (for most games at least) because you need those for the typical RPG. Miniatures could be accessories for many games… What to pick?

10391865_354210220270_4916431_nIf I try to choose the ultimate FAVORITE, yes all caps, accessory, it’s even more complicated, because it changes along the way. But I’ll say  my favorite accessory for RPGs are miniatures!

That may be controversial for some people, for a long time I would argue that minis would take away from immersion in the game, switching from a narrative into a board game as soon as combat began, but my mind changed some 14 years ago, about the time D&D 3rd edition came out. I grudgingly began using miniatures in my games and discovered all they can add to a game. Even when we don’t use them all the time, selecting a miniature, painting it (for those with the talent) can help a player connect with a character in a concrete way, it becomes a trinket, a connection, to what happens in combat during a game.

Are they for every game? No, I rarely used them for our Mutants & Masterminds campaign, and for the current Savage Worlds campaign I only use them for certain key encounters.However, for D&D and Pathfinder I use them all the time, and will use them for D&D 5th edition once we begin playing it. Using minis has resulted in using erasable mats, Flip-Mats, Map Packs and other commercial map products. I love me some minis, and will probably continue using them in my games.

What is your favorite accessory? Let us know in the comments.

11128630_10155561532565271_4988639986036641112_n

11151049_10155561532645271_7143207119382839589_n

PS – Those last two pictures are of Khanjira the World Breaker by Reaper Miniatures painted by my good friend and really talented artist Jaime Valle who happens to run his own Prop Shop in Puerto Rico, he’s on Facebook, check him out!

Where No Man Has Gone Before

These six words immediately conjure up one image: the starship USS Enterprise NCC-1701. It’s also the name of an excellent fan-made Star Trek roleplaying game based on Microlite20. Recently my Numenera campaign had to go on a break because a player was abroad, so I decided to run a Star Trek one-shot instead.

The bold captain of the USS HeisenbergThe premise of the game is that after the V’Ger incident (see Star Trek: The Motion Picture), Starfleet is forced to un-mothball a couple of old Daedalus class ships and man then with inexperienced crews. One of these crews contains the player characters. Fellow RPG blogger and good friend Marcus aka Chaotic GM took on the role of captain and even sported a nice yellow shirt complete with Starfleet command insigna at the game table. The party also consisted of an Andorian chief engineer, a Vulcan security officer, a Human doctor, and a psychic communications officer. Their ship was the USS Heisenberg, a revamped Daedalus class ship, which had a brand-new Warp 8 drive and proper deflector shields and two phaser arrays.

All Artworks by Sven1310<br /><br />
www.sf3dff.de
During their first mission the Heisenberg crew escorted a Starfleet Commodore to his new post at Starbase 15, made first contact with an alien species, the mysterious Maakar (which are loosely based on a species from the Perry Rhodan series), and helped to save said aliens and even the crew of another Starfleet starship. And in the good traditions of Starfleet not one shot was fired.

Overall we were all having a blast. Character creation was fast and each character had the proper Star Trek feel to it. Where No Man Has Gone Before manages to bring the atmosphere of the series to the game table perfectly. The rules are so light that they never got into the way and everyone agreed that we should continue the mission of the USS Heisenberg.

If you are now interested in checking out WNMHGB yourself, you can download it for free from the creator’s website. Please note that the site uses a non-standard port, so it might not work if your computer sits behind a corporate firewall.