Legacy D&D

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Ultimate History of Dungeons & Dragons

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This might have been around for a while, but I only recently discovered it. The Ultimate History of Dungeons & Dragons! I wish I could buy a poster of this and hang it in my office.


Click here to view larger version.

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Freebie: Stars Without Number

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SWN cover I’ve known of the existence of this game for quite a while now, but for some reason I just picked it up pretty recently. That’s why I don’t want to call this post a fully review.

Stars Without Number is a surprisingly well-made SF roleplaying game “influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer”. Perhaps it was that mention of the OSR that put me off a bit initially.

Don’t get me wrong, I very much enjoyed Swords & Wizardry and I recently picked up Lamentations Of The Flame Princess but aside from that my interest in the old-school movement waned. It actually bothers me that people waste their time and creativity to recreate the 1970s’ fantasy RPG over and over again. But that’s the subject for another post…

Luckily Stars Without Number is different. While the system it uses has some resemblance to old-school D&D, it can pretty much stand on its own feet. SWN features three pretty broad character classes (Warrior, Expert, and Psychic), a sizeable number of Background Packages (from Adventurer to Worker) and a point-based psi system. Since the basic system is still pretty close to the d20 System, D&D veterans of all editions should get into SWN pretty fast.

Aside from the fact that it’s basic system is inspired by old-school D&D, Stars Without Numbers feels like a modern game, both in presentation and rules. Although the layout isn’t as fancy as some other games I’ve seen lately, it’s clean and has a good readability. The artwork is of a mixed quality (probably because it’s stock art – I recognize a few pieces I bought myself), but it usually fits the genre well.

Aside from the rules needed to create characters and run the game, the GM gets quite a lot of tools for his own games. There are rules for World, Faction, Adventure and Alien Creation, a Xenobestiary and a fully fledged out sector for you to play in. The author didn’t forget simple but effective Starship design rules either.

The 210-paged PDF version of Stars Without Numbers is free and can be downloaded from DriveThruRPG. You can also get this fine game as a softcover or hardcover book through DriveThruRPG’s POD service, if you prefer the hardcopy over the digital download. The printed books set you back $19.99 or $24.99 respectively.

SWN is definitely worth a look if you are into science fiction RPGs. The game supports various sub genres and gaming styles, so it should be pretty easy to adapt it to almost any campaign.

Got Kobolds

Kobold adoptions going on right now! Free Kobold Quarterly #11…

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Kobolds! Some of those little humanoids, that went from being the pesky scaled doglike bane of 1st level PCs to dragon blooded opponents of the modern adventurer, so renowned that they have a publication named after them, need a home! The wonderful people at Open Game Design are putting issue #11 of Kobold Quarterly up for adoption; will you find a home for it?

Ok, enough with the melodrama, let’s get to the good part. Just like last year, you can download a free copy of Kobold Quarterly as a PDF, specifically issue #11, until February 9th.  Michael has reviewed issues before, and I recently reviewed issue #16. This issue from the fall of 2009 is up to par with their usual quality, excellent layout, a great diversity of articles, and a format reminiscent of the bygone magazines of old. If you are a fan of D&D 4th edition there is a good spread of articles for you here covering insanity, wishes, and paragon paths for monstrous creatures. For D&D 3.5 fans, and I know there are many of you out there, you’ll find some gems like an alternate dwarf, playing were-creatures, and (my favorite article in the issue), the Ecology of the Vampire. There is little material for Pathfinder as this was back when the game was still coming out, but most of the material for D&D 3.5 are perfectly usable for Pathfinder fans.

What they DO have for Pathfinder is the spell-less Ranger. This seems to be something fans always want, a ranger that casts no spells, like a certain ranger from a popular fantasy series… This was the selling point for me and the reason I got this issue on the first place when it came out. This has been part of the available classes for my Pathfinder game ever since I decided to switch my homebrew to that system. Besides what I just mentioned there are advice columns from some of the biggest names in game design, book reviews, and a city write up, with accompanying map.

If you are unsure whether to buy Kobold Quarterly, here is your chance to try it out for free. Download it, read it, I bet you’ll like it. Navigate your way to the KQ Store and use the coupon code KQ11Gift to download it. Once you read it, be sure to come back and let me know what you think. I’d like to know if my opinion matches those of our readers.

PS – I went through a few possible titles for this post before finally writing it down. The one that actually became the title and the caption accompanying the post are just two of them. Some of the other titles were:

Have Kobold, will download!

The good, the digital and the Kobold…

Wrestling History in the making… Kobold Mania #11

Kobold Evolution…

Bridging the Gap part II

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Back again with another tip on using something from a newer game in an older one.

One of the biggest problems in most games has to be how the party got together and how they know one another. One solution that I have used many times is actually from an Old-School blogger, It’s a file called 100 Reasons and can be found here:
http://bxblackrazor.blogspot.com/2010/08/give-me-reasonor-hundred.html

But I would like to talk about an alternative that a lot of people actually seem to enjoy. Group character creation. I’m not talking about everyone making there characters at the same time and making sure the party is well rounded.  I’m talking more about creating a little background story along with character creation.  I don’t always riff off of FATE games but they do have a lot to teach.  This time I want to take a look at the 5 phases of Spirit of the Century and how
you might use this to make characters in D&D or any other game for that matter a little more organic.

(more…)

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Bridging the Gap

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There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a lot to be learned from any game.

I think that the fact that I mentioned my preferred game system was Castles & Crusades was hint to this line of thinking. It does use some things from the d20 era along with somethings from the older versions. I like this because I can use pretty much any material printed with very little conversion. Older or newer it doesn’t matter.

What I would like to talk about is how to take this one step further. Let us take a more modern game and see what we can mine from it to use in an old-school game or any game for that matter.

Today I want to talk about the FATE system and what I took from it. Ever since I read the old FATE 2e book a couple of years ago the idea of fate points stuck in my head. I thought I would try to bring this to my game and did so successfully.

Instead of making the fate points tie into aspects or having to make any rules changes, I simply gave each player 3 coins. They could use these coins to add +2 to a roll, re-roll any dice, or take narrative control. If they contributed something meaningful to the adventure, I would give them another coin.

Narrative control is the big one here. Not many old-school people would allow this type of thing. Since I am the type of GM that likes wing it, I didn’t think this would be a problem, and it wasn’t.

Let me give a quick example of how this went down and you may see where this could be fun.

We were of course playing C&C and the setup isn’t too far from the fight scene in the Mines of Moria from The Lord of the Rings. Five PCs fighting a lot of goblins, I don’t recall exactly but I would say about ten. One PC rolled and hit a goblin but only did 2 points of damage, he used a coin to add +2 for 4 points. One PC fumbled a roll and decided to re-roll. Standard usages for a coin.

Then the narrative started. (After a bit of prodding by me.) Realizing they were kind of hurting at this point. One of the PCs decides to say, “Something scares off the goblins.” I’m thinking okay, now I gotta come up with something. Then one of the other PCs says, “Wouldn’t it be cool if it was a big ass cave troll like in the movie.” I thought, hell yeah, here’s a coin. Then another of the PCs, “We are too weak to fight that. It’s an illusion.” Coin spent. Now I had a magic user to add to the combat, awesome.

Now this isn’t far off from what normally gets talked about at the table, the only difference is what they speculated was true. They really had a good time with this and I think others could too.

Have you used something like this in your games, or do you have any tips on merging old and new?

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Lamentation of the Flame Princess Sale

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LotFP You might have heard of Lamentation of the Flame Princess before. It’s a D&D retro-clone that does a few things differently than most others. Instead of just being a close copy of 1974’s D&D it really is its own game,  presenting a “sinister and horrific twist on traditional fantasy gaming”. James Raggi IV’s has really done a great job with this!

Instead of most other retro clones it comes with a low magic setting with some elements of horror and it has a unique presentation. The print version (which consists of a beautifully made boxed set containing several DIN A5-sized rulebooks) is mostly out sold out by now, but there’s still the digital version.

The PDF version created especially with mobile devices like the iPad in mind is currently at sale at DriveThruRPG. You can get the complete game for just $1.34! And it gets even better, each adventure released for LotFP has been discounted to $1.34, too. This sale ends December 12th, so if you are into old-school gaming, you shouldn’t hesitate and get a copy of this fine game. You won’t be disappointed.

Evolve

Evolve or die… or, A diatribe on my feelings about new editions!

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Because what the internet needs is another person griping about new or revised editions of the games they love!

But gentle reader, that’s not my intention today; I’ll try not to grumble, much. Although I’ve played many games, my go to game through all these years has been D&D in all its different incarnations, so I will speak from this perspective.

Way back when, when I started playing D&D and then migrated to AD&D I loved the game I played. It was fun, if a little hard to read in some instance and had some rules I just ignored. Then AD&D 2nd edition came along and I was thrilled, a cleaned up version of the game, easier to play and read, count me in. I was not part of a larger gaming community; I played with a few friends and had no idea of the controversy this new edition might cause beyond the occasional letter in Dragon Magazine.

It wasn’t until sometime later when I began working at a comic book/gaming store that I came in contact with the larger gaming community around me and discovered that people looked down on AD&D 2nd edition as the bastard step child of AD&D 1st edition (not everybody but enough people anyhow) and for a while there in the 90’s when the gloomy, edgy, humanized monster games were all the rage I felt like playing AD&D was akin to riding the tricycle when others had Harleys. That never stopped me mind you and I kept on having fun with AD&D, to the point that even when TSR stopped publishing Dragon and gaming supplements I didn’t even notice.

By then I had a job and a family and again my gaming was limited to my group and our campaign with little contact beyond that. I eventually became interested in WotC purchasing of TSR and the upcoming D&D 3rd edition and I can say that was when I really became interested in the online gaming community.

I was thrilled by the idea of a new edition! I had invested a lot of time and money in AD&D 2nd edition but I understood that for the game to continue existing it needed to evolve, the company that put out the game needed to make money and if I enjoyed the game I needed to support it, and the best way to support it was buying the books. I buy books by the authors I enjoy reading, pay to see the movies I like so by the same token I spend my money on the games I like to play.

To me D&D 3rd edition was an improvement on the game I played. I had to learn new rules and it had tactical aspects I did not enjoy before, and for a while I considered going back to AD&D 2nd edition. But I persevered, I wanted the thrill of new books, new material and I wanted to evolve as a player and GM. I stuck with it and eventually loved it, playing D&D 3rd edition for seven years. And I never understood the people that stuck to the older editions and refused to try the new game by saying, such or such edition is good enough for me I don’t need a new edition. I respected their opinions, I just never got “it”.

When D&D 4th edition came along many in my immediate circle bemoaned the greed of WotC, the unnecessary changes, the money grubbing, but I was a new edition apologist. Recognizing WotC had a right to reinvent the game and make a profit. I was excited by the new game got it as soon as it came out and gave it a try. We played for months and at the end of the day the game wasn’t for me, so I gave up on D&D and switched to Pathfinder, and all of a sudden I was on the other side. I was one of those refusing to let go of a previous edition and not evolving with the game. True it was easier, Paizo continued to support the game I liked, tweaked it and (in my opinion) improved it, so I began supporting the company that provided what I enjoyed with my money.

In a way it is the best of times for all because there is support for whatever game you like, retro clones of older editions, electronic books supporting 3rd edition, Pathfinder, 4th edition, et al. It is also the worst of times, because we have a smaller player base (we grow old and not as many new players are joining the ranks I think we can agree on that) and a fracturing market supporting many different games. In a way, a hegemonic game like D&D keeps games in the public eyes, present in traditional places like books stores and comic book stores and is a gateway to other games. If it disappears, will other games emerge to fill the void?

I realize I may be contradicting myself when I wrote so recently about trying to keep a positive outlook and not be distracted by doom and gloom. I don’t want to be a prophet of disaster, or say the game industry will die. The market and how games are distributed will change, as will most publishing over the next years, but my main purpose was simply to wax on the change new editions bring and how one day you feel like part of the new wave of gaming and another you feel like a grognard yearning for the games of old.

The point is to remember that what you love may not be what other like, so keep an open mind and be respectful about it. Support the companies you enjoy, they do need to make money. No matter what you’ve heard, game designers DO need to eat. And lastly, change is good, but these are games so no one is forcing you to change. Just because they came out with a new package and game board for the Clue board game you don’t run to the store to buy the new version, the one sitting on your closet shelf is still just as good. No one is forcing you to change, just don’t piss on those who decide to do it.

This rant is officially over… Thanks for reading!

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