We’re on the final stretch here on #RPGaDay 2016. Last Saturday post of the challenge (and probably for a while here in the blog, Saturdays are not out usual posting days) and its time to start sharing some of the news I’ve been hinting at the last couple of days. Details on the post below…
August 27: Describe the most unusual circumstance or location in which you have gamed.
Let me think, an unusual location or situation? I guess I’ve been lucky to have regular places to play, none which seem too unusual. Typically at home for many years, then at friends’ homes. FLGS with spaces to play have not been common until recently here in Puerto Rico. We played at the table at first, but then began playing around the coffee table sitting on sofas and recliners, and are currently again around a table, full circle I guess! Continue reading RPG a Day 2016: Here, there, and everywhere! – Day 27
Earlier today my friend and fellow blogger Roberto Micheri told me about the next Monte Cook game called Invisible Sun. While his company is still busy releasing new stuff for their various Cypher System games Monte is obviously already working on something new. You can read the press announcement here. Please give it a read and then come back.
Escape the Shadow of the real world and find the Invisible Sun. Enter a new Actuality of surreal fantasy where mystical characters wield fabulous powers and struggle to discover the secrets of true existence.
It does sound a bit weird, doesn’t it? This could either be the best thing since sliced bread or a total disaster.
Invisible Sun is adult. It’s imaginative. It’s intricate. It’s a challenging game, not because it’s difficult to play (it isn’t) but because it’s deep. It’s not for everyone, but for those of you who want something deep, lush, and intelligent, it’s what you’ve always been waiting for.
I am not sure if that’s what I have been waiting for, but it sounds pretty intriguing. Of course there will be another Kickstarter and we can probably expect another huge book with gorgeous artwork and high production values. BUT I have to admit the whole pitch sounds very pretentious. I guess we’ll find out more as soon as the Kickstarter is live. I’ll probably keep an eye on the project but at the moment I am not really sure if Invisible Sun will be a game for me.
Wow! I actually haven’t believed this day would come, but Sasquatch Game Studio (veteran game designers Richard Baker, David Noonan and Stephen Schubert) is releasing a new Alternity RPG in 2017.
What is Alternity? It was one of my favorite Sci-Fi RPGs, which unfortunately I never got to play, released by TSR around the time it was bought by Wizards of the Coast. It not only featured a pretty cool mechanics but was also a great Sci-Fi toolbox. With Alternity you could easily run any kind of SF game from the near future techno-thriller to a far future galaxy-roaming space opera.
Unfortunately WotC didn’t do anything with Alternity and never made the books available again once they sold out. From the announcement post we learn that they even let the trademark run out. While the original Alternity game is still owned by WotC, Sasquatch Game Studio acquired the trademark and the designers of the original game will help create the new one.
It might not be the same game as before, it will probably have different mechanics, but I hope that the spirit of Alternity will still be alive in the 2017 game. I am wishing Sasquatch Game Studio all the best and I have to admit I am cautiously excited!