5 Reasons Why You Should Check Out Fudge

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Category : FUDGE, Freebies, Just my two cents, News, Reviews & Culture, Other Systems, RPG, Random musings

Fudge For some reason Fudge, the roleplaying game by Steffan O’Sullivan back in the nineties, is something like the unloved uncle to the popular FATE system. A lot of gamers have heard about FATE, especially after Evil Hat released the Dresden Files Roleplaying Game, which uses the latest version of the FATE rules, but only a few people have an idea what Fudge is. Recently I got the “Fudge 10th Anniversary” hardcover book and I am totally loving it. So I decided to give my readers a few reasons why they should check out Fudge, too.

  1. It’s free
    The 1995 version of Fudge is available as free PDF download on the Grey Ghost Press website. And there’s even a System Reference Document in the RTF format because Fudge has been released under the Open Game License a few years back. So, it’s not only free to download, you can even create your own Fudge stuff under a relatively open license!
  2. It’s a toolbox
    Fudge is not a simple game but a roleplaying game toolbox. Attributes and skills are not pre-set and the GM can choose from a lot of options to tweak the game to perfectly suit his style. The game comes even with several alternative combat systems to choose from. Especially the hardcover version comes with more optional rules you ever could use in a lifetime. It’s a GM’s dream!
  3. It’s multi-genre
    If you wish you could play games in pretty much every genre with Fudge. The “10th anniversary” book contains examples for Fudge in the Fantasy, Cyberpunk, Wuxia and SF genres. Adapting it to a genre basically means to pick and choose which skills, gifts and talents are eligible for the campaign.
  4. It’s very easy to learn
    While Fudge can be as complex as you wish it to be, it can also be one of the easiest games to teach to new players. Attributes and skills are ranked with descriptive adjectives like Terrible, Poor, Mediocre, Fair, Good, etc. and the dice mechanic is very easy. Some people might not like that you need custom dice to play Fudge, but even that’s not true. If you don’t have any Fudge dice, you can easily use one of the alternative dice mechanics or play totally diceless!
  5. It promotes roleplaying
    Yes, it’s true, Fudge is a roleplayer’s roleplaying game. The way Fudge works it encourages a narrative play style. Fudge point mechanic allows players to take over some narrative control over the story. And since the system is pretty rules-lite, the rules rarely get in the way of the roleplaying.

Although I love Fudge very much, there are some drawbacks. Alas the organization of the book is not as good as it could be, which makes things a bit hard to follow when you read it for the first time. But once you got it, it’s pretty easy to teach to your players. The toolbox nature of Fudge also means that the GM has more work than in most games. But if you can look beyond this, you’ll probably love Fudge as much as I do.

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20% discount @ DriveThruRPG

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Category : News, Reviews & Culture, RPG, Site News

As in the last months we can provide our readers with a 20% discount coupon code for DriveThruRPG. The coupon code is good from now till October 5th and can be used with purchases from the following publishers:

  • Cubicle 7
  • Dream Pod 9
  • Fabled Environments
  • Fat Dragon Games
  • Goodman Games
  • Erisian Entertainment
  • Generic Universe Publishing
  • Holistic Designs
  • Kallisti Press
  • Louis Porter Jr. Design
  • OtherWorld Creations
  • Palladium Books
  • Rogue Games
  • RPG Objects
  • Savage Mojo

The code is HotAugustGames2010! Enjoy!

And while you’re there, why don’t you get Warrior, Rogue & Mage and the supplement From the Imperial Forges as well? They are both free and if you like rules-light fantasy games you’re in for a treat!

6 people like this post.

Review: Lone Wolf Multiplayer Game Book and Heroes of Magnamund

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Category : News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

Lone Wolf I still have very fond memories of the Lone Wolf game books I lent from my friend Sven back when we were still in school. The Lone Wolf books focus on the world of Magnamund, where  the forces of good and evil fighting over control. The protagonist is Lone Wolf, the last member of the Kai Lords, a caste of warrior monks. Since it’s a game book the player is in control of Lone Wolf’s actions. That is you can regularly make decisions on what to do, which changes the story and the outcome of the book.

The system (if you would call it such) was extremely easy and involved rolls with a d10 to determine if certain actions were successful or not. Most players probably used the Random Number Table provided in the book to generate random number, but you could also easily use a ten-sided die to do the same.

Recently Mongoose Publishing has released a game that surprised me a lot. It’s called “Lone Wolf Multiplayer Game Book” and is written by Matthew Sprange and Joe Dever, author of the original game books. The 114-paged book is a true pen & paper roleplaying game using the simple rules from the game book for tabletop gaming. Although this sounds like a crackpot idea at first, especially new players and fans of rules-lite systems will love it.

As in the original game book series, you play one of the Kai Lords. Each character has a Combat Skill and Endurance value which are used in combat, a couple of Kai Disciplines (like “Mind over Matter”, “Animal Kinship”, or Weaponskill), up to two weapons and up to eight miscellaneous items and that’s it. As I mentioned before, the system is as barebones as it gets.

In combat the combat skills of your character and your opponent are compared and you roll on the Combat Ratio chart to determine how many Endurance you and your opponent lose. Doing other tests usually involves rolling a d10, is your roll result higher than a set Difficulty by the GM you succeed.

The Gamemaster section of the book does a good job explaining what a GM does and also contains a list of monsters for the players to fight. The book also contains a quite detailed description of the history of Magnamund, and some details about the world including a map. The background definitely isn’t as deep and complex as many other campaign settings, but especially if you loved the game books back in the day, you probably won’t mind. I have to admit I picked up that game mainly because I had nostalgic feelings toward the series.

The layout is clean although I would have preferred a more classic two-columned layout. Both cover artwork and the interior illustrations are of a good quality although not really overwhelming. The look reminded me a lot of the game books itself and I am sure this was intended.

All in all the Lone Wolf Multiplayer Game Book is an interesting game which should appeal to most fans of the original series and people who want to give roleplaying a try without having to bother with complex rules. The book contains everything players and GMs need to run a game set into the world of Magnamund although only Kai Lord characters are playable using the core book.

Heroes of Magnamund Here’s where the supplement “Heroes of Magnamund” comes into play. The 148-paged book introduces a couple of new character classes including the Border Ranger of the North, the Dwarven Gunner of Bor or the Knight of the White Mountain.

Every class has a list of special abilities much like the Kai Disciplines, get’s to choose from several sets of starting equipment and comes with several pages of description of the class. The book also provides a character sheet for every class. The new classes add a lot of depth to the game and the world without adding too many new rules. The list of classes is also varied enough, so that everyone should find a character he wants to play.

Heroes of Magnamund also provides new weapons, armor and equipment. I wholeheartedly recommend anyone to pick up Heroes of Magnamund if he already enjoys the core game because it adds a whole plethora of new options for players.

Even if you are not interested in using the rules provided in the Lone Wolf Multiplayer Game Book you can easily use the information in those two books to run a Magnamund campaign in the game of your choice. I am sure a Savage Worlds conversion for example should be very easy to do.

Together with the supplement Heroes of Magnamund, the Lone Wolf Multiplayer Game Book is a valid alternative to other rules-lite fantasy games. Especially if you’re a fan of the original game book series, you should give this game a chance. You won’t be disappointed. Both books are available in print and as digital downloads. The PDFs set you back $11.99 each and are available from DriveThruRPG.

Please note that this review is based on reading through the PDF versions of the both books. My copy of Heroes of Magnamund has been provided by the publisher.

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Dungeons & Dragons Red Box Review

Category : D&D4e, Guest Post, News, Reviews & Culture, RPG, RPG tools, Reviews & First Looks

I received and early copy of the Dungeons & Dragons 4th Edition Red Box Fantasy Roleplaying Game Starter Set last week. It’s the first product to be released from the 4th edition Essentials product line. I have already posted an unboxing video, but now that I have spent a couple of days with the Red Box it’s time to let you know what I think.

First off I want to talk a moment about the Essentials product line. Dungeons & Dragons essentials products are people new to role playing games and new to D&D. With simplified Character creation that works with all aspects of 4th Edition Dungeons & Dragons its the right choice. I also feel it’s a great choice for people like me. People who DM more games than they play and struggle over character creation as a result. Being able to quickly build a character and join a game is worth it’s weight in gold to me. → Continue

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Check out these WR&M reviews!

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Category : News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks, WR&M

Recently a few more reviews of WR&M have been released. The first has been written by Ina Vegt of the “Tales of the Swampwitch’s Adventures” blog. Some while ago she already reviewed the 4-paged version of the game and now she picked up the revised version to give it another look. Here’s an excerpt from her review:

All in all, this is an improvement over the old version of WR&M, but the new things aren’t really ground shaking, and the differences are minor. It’s free, so if you enjoy WR&M, or think you might enjoy it, you should pick it up.

The second one has been written by Will Hopkins of Creatively Anomalous. His support and comments to WR&M actually helped me a lot when I was working on the revised edition. He also included “From the Imperial Forges” in his review. Here’s what he has to say about the game:

At the astonishing price of $0, you can’t afford not to pick up both WR&M and From the Imperial ForgesWR&M makes a great game for experienced and new roleplayers alike, and there is something attractive about the DIY nature of the game.  It’s certainly a polished product, but it still feels like something a bunch of friends cooked up together.  I can’t give a much higher recommendation than that.

Thanks for the reviews, Ina and Will!

8 people like this post.

D&D Essentials “Red Box” Unboxing

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Category : D&D4e, News, Reviews & Culture, RPG, Reviews & First Looks, Video

Youseph got his review copy of the new D&D Red Box today and recorded a short unboxing video.  He told me that there will be a review coming soon, so stay tuned! In the meantime, enjoy the video!

I have to admit the box looks like a really good starter set for D&D. As I posted about before, I already preordered the box some time ago to give it a chance. Let’s see how this turns out.

9 people like this post.
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