My first contact with Conan the Cimmerian was the 1982 movie “Conan the Barbarian”. It might not be the best movie ever and not very close to the Conan from Robert E. Howard’s stories, but still I was deeply impressed by the movie. I always wanted to learn more about Conan’s world, but it was many years later when I finally got my hands on a copy of Howard’s original Conan short stories.
I wouldn’t call myself a Conan fan, but I enjoy the mixture of swords & sorcery with elements of Lovecraft’s Cthulhu mythos which creates a delightfully different atmosphere to the standard Tolkienesque fare we often get nowadays. When Modiphius first announced that they were producing a Conan game I was thrilled. Unfortunately my financial situation at the time did not allow me to support the Kickstarter project. So I patiently waited until release.
I eventually got in touch with Modiphius’ Chris Birch who gratiously provided me with a review copy of Conan – Adventures in an Age Undreamed Of. The printed book is still a couple of months away, so this review is based on the already available PDF version of the game.
I will also try something which I haven’t done before. This review will be split into multiple parts. The core rulebook to the Conan game is a huge book and squeezing my review into a single 1500 words blog post wouldn’t do it justice. So this review will consist of at least two parts. The first, which you are reading now, mostly focuses on the character creation, and my thoughts on the 2d20 System in general.
Continue reading Review: Conan — Adventures in an Age Undreamed Of (Part 1)
Yesterday InXile Entertainment released Torment: Tides of Numenera, the long-awaited computer role-playing game set into Monte Cook’s Ninth World. In a way it’s also a spiritual successor to Planescape: Torment, which was based on another of Monte Cook’s work. Usually we don’t talk about computer and video games on this blog, but today I want to make an exception.
Torment: Tides of Numenera doesn’t have the best graphics and if you were hoping for full voice-acting I have to disappoint you. It’s first and foremost a game for people who don’t mind reading a lot of text. But in my opinion this combination of simple graphics and text make it much easier to immerse deeply into the game. You have to fill in the blanks with your mind, which should come easy to most roleplayers.
Continue reading Video Game Recommendation: Torment–Tides Of Numenera
So, I’m jumping on the blog’s Traveller bandwagon! About three months too late… I’ve been working on this review for a while and RL just kept me from finishing it. It was fun as it allowed me to read the book at a more leisurely pace, so I hope to make it justice without spoiling too much of this incredibly imaginative universe.
For the Mindjammer Traveller edition Michael, aka Stargazer, had received the Thoughtcast Edition PDF, a preview of the final book, and asked if I was interested in reviewing it. I jumped at the opportunity, and much to his chagrin then proceeded to take more than a month in getting the review done! To put it succinctly, I loved Mindjammer, the setting, the detail, the production. Is it a good fit for Traveller? I’m not 100% convinced, but hear me out. Let me explain it in greater detail. But first some background. Continue reading What about Mindjammer for Traveller? A Review…