Don’t worry, I don’t want to write about the British news paper scandal here. But I thought that “News of the World” would be a great title for a column about news from the RPG scene. On an irregular basis I want to publish news posts about things I’ve read or heard about. This is something I haven’t done before. At least not in this format. So please let me know what you think!
Rumor: D&D Next is going to expensive
From what I’ve read on several blogs Wizards of the Coast will sell the D&D Next PHB for $50. Of course this hasn’t been confirmed by Wizards yet, but if it’s true, it could mean that the price to get into the new D&D might be around $150. This is quite a lot.
On the other hand, the PHB for the next D&D might be more complete than previous versions. If it contained everything you needed to play and run D&D Next, it would be a fair price, but I have my doubts. In my opinion it would be a terrible move by Wizards of the Coast. From what I’ve heard so far, a lot of people are underwhelmed by what they have seen from D&D Next so far, and I doubt the ridiculous price tag could win them over.
I still hope that the $50 price tag is just a placeholder.
Mutant Chronicles 3rd Edition Open Beta
While the Mutant Chronicles Kickstarter is still going strong, Modiphius has released a free open beta document on DriveThruRPG. The 47-paged PDF is fully layouted, contains artwork, and even an adventure. Alas there are no rules for character creation, so you have to rely on the four pregenerated characters included in the book. But nevertheless, it’s a nice move by Modiphius and it might help to get some more people interested in the game.
From what I’ve seen so far the system is quite unique and pretty rules-light (which I love). To make checks you roll 2d20 and compare them with your difficulty number. If the result on one of the dice is equal or lower the difficulty number, you scored a success.
I have played Mutant Chronicles a couple of years back and while I enjoyed it a lot, I found that both the rules and the background had some serious issues. But it looks as if the Modiphius team has the rules side of things covered nicely. We won’t know how they fixed the setting until the final book is released though, but I am confident, that they’ll manage to work out the kinks till release.
German Starslayers website launched
Some of you may have already heard about Starslayers, the SF roleplaying game powered by the Dungeonslayers system. A couple of days the official Starslayers website has opened and Christian Kennig uses it to share a few sneak peeks at his upcoming game.
Starslayers will obviously use almost the same rules and the same open license. What’s different from DS is a new approach when it comes to a setting. While DS included the Caera setting there was never a strong focus on it. Starslayers on the other hand has a deep setting which influences every aspect of the game – even the rules. While it is still possible to set your games into any SF setting, the default mode is to use the included setting.
At the moment Christian Kennig is still conducting “internal playtests”, so don’t expect the release in the next weeks, but it should be out later this year. Alas I have no information about an English version yet, but I’ll try to squeeze some answers out of Christian later.
These are my news for today. Expect more news in the weeks to come!
Recently I picked up the new hardcover version of Lamentation of the Flame Princess’ Rules and Magic book. Even though I have read the rules several times over the last few years, I took the opportunity to give it another look. I have stated several times before that LotFP is one of my favorite D&D retro clones, and today I want to share my reasons with you.
LotFP is advertised as “weird fantasy”. But what the heck is weird fantasy about? Basically it’s fantasy combined with elements of horror. If you ever read one of Robert E. Howard’s Solomon Kane stories you get a good idea of what to expect from LotFP, especially if you set your game into an early modern age. The hardcover edition actually includes rules for early firearms and armor used in that period. LotFP gives me a similar vibe as the old Warhammer Fantasy Roleplay 1st Edition.
Low or rather less flashy magic
The magic in LotFP feels a bit different from vanilla D&D. A lot of the spells are less flashy and overall magic feels more like a dark art performed by a few instead of something which is present on every corner. Summoning is a dangerous affair. If you mess up, the thing you just summoned into the world, rips of your arms and legs and returns to hell with your soul in tow. Ouch! In LotFP magic is dangerous and mysterious. If you’re fed up with standard high fantasy settings this is a very welcome change.
Most D&D retro clones (and early editions of D&D for that matter) use skills for the Thief class only and use a percentile-based system which doesn’t really fit in with the other mechanics (at least in my opinion). James Raggi IV has taken the system, turned it into a d6-based one and applied it to all the classes. Now every character has a certain chance to Tinker, Climb, find secret doors, etc. but only the Specialist class may improve these skills. This makes a lot of sense to me and it seems to work quite well.
No superpowered heroes
In vanilla D&D characters become extremely powerful over time. And to counter that the GM has to come up with more and more powerful enemies every time. The high availability of magic weapons and armor only makes things worse. In LotFP characters don’t improve that fast. The fighter is the only class which improves its base attack bonus over time and magic items are extremely rare and always come with a cost. But this also means that monsters don’t need to have ridiculous stats in order to be any challenge. The way LotFP is designed, even a high level character is in danger when confronted with too many enemies – even low level ones.
Different but still familiar
Even though LotFP feels different from other D&D retro clones it’s still familiar. If you have played any D&D-based game you can easily pick up and play LotFP. Adventures designed for other D&D variants can easily be modified to be run with it.
Lamentations of the Flame Princess is perfectly suited for any game set into a pseudo-European early modern age game with low magic and horror elements. Would I run a Forgotten Realms game with it? No way! What about Ravenloft? Hell yeah! I’ve also considered using LotFP for a game set into the Warhammer world. Or you could probably just as easily use it for a game set into the aftermath of the Thirty Years War. In my opinion LotFP is more than “just” a D&D clone, but a game which harkens back to the days of yore while taking things into a fresh and new direction!
It doesn’t happen often that I cover computer games on this blog, but there are a few exceptions to the rule. Today I want to make such an exception for The Banner Saga, an epic roleplaying game inspired by Viking legends, which I picked up from Steam this weekend. Even if you are an avid tabletop gamer, there’s much to love in The Banner Saga.
The first thing you’ll notice is the beautiful, handpainted artwork that gives the game its distinctive style. Nowadays computer games often use 3D graphics but The Banner Saga’s presentation harkens back to the golden age of 2D adventure games. I’ve included a couple of screenshots below for your convenience.
In The Banner Saga you control the fate of two groups of people: an army of varl (huge horned giants) accompanied by the son of the human king and his retinue and a group of human refugees fleeing from the dredge. The dredge are the main antagonists of the story, large golem-like creatures who are waging a terrible war against varl and humans alike. The game confronts the player with a lot of difficult situations and more often then not you have to make hard choices and every decision has dire consequences. Do you allow a group of fighters you meet on the road join your army or you let them fend for themselves? Do you charge into battle or do you pick a more defensive stance? Do you fight against your fellow men or do you avoid that? Do you buy more supplies for your army, or do you acquire items which will help you during battles? Every bad decision may lead to the loss of lives.