At first let me wish all my readers all the best for 2016! In addition I hope 2016 will be better than the last years.
Some of you might remember that I was signed off work in 2014 for about half a year and again I am suffering from depression since early November. I am slowly getting better but the fact that my grandma died on January 1st didn’t really help. Even though she was almost 84 years old and suffered from dementia, everyone was surprised and shocked about her sudden death. Luckily she didn’t have to suffer and had a long and fulfilling life.
There’s a lot to do right now, especially since I will probably take responsibility for my grandma’s house. It’s the house I grew up and lived in for the last 30-something years. It’s a pretty big house (for a time four generations of my family lived under one roof) and there will be a lot to fix over the next years, but with the help of my girlfriend (and future wife) I think I’ll manage.
That’s actually the other big news in my life. If everything goes as planned I am going to marry my girlfriend of almost 16 years in 2016. Wow! Now I said it on the internet … no going back. 😉
Roleplaying-wise there’s not much new to talk about. We’re already in the middle of organizing our annual roleplaying convention in Limburg. Because of recent events and my health I probably won’t be as active as in previous years, but I hope I can at least run two session on the big day.
On New Year’s Eve I first ran Mutant: Year Zero for a group of friends and even though I didn’t really learn the rules that well, things went pretty smoothly. We had a lot of fun and decided to expand the one-shot to a proper campaign. Luckily MY0 is almost prep-free and is prefectly suited for improvising.
I really hope I can get back to posting more often and more regularly but it seems there will be a lot of real life in the way – at least in the first half of 2016. Let’s hope things will slow down after that.
If you’re like me, your love for RPGs goes hand in hand with a love for maps. From the first time I read The Hobbit and the Dragonlance series, to when I first opened the original Forgotten Realms boxed set, I’ve been obsessed with maps. My long running homebrewed campaign actually began with a crude map I drew and has grown from there. Through the years I’ve created maps various ways, hand drawn, electronic tools, old school hex maps, but the search for tools to create maps with never ends.
That’s how I came to discover Inkarnate Worlds. Some months ago someone shared their webpage on Facebook and when I gave it a try I was really impressed. They describe their tools on their Facebook page as follows: “Inkarnate is a web app with a video-game-like interface that makes Table Top RPGs easier to play, and more fun.” Their current tool, Worlds, allows you to create truly beautiful maps through a really intuitive and easy to use interface. You can create a free account and begin creating your maps, saving them on their site, I’m really impressed!
A little googling allowed me to find out they began this journey through an unsuccessful Kickstarter Campaign, and despite that obstacle, they soldiered on and currently have this tool available. I sent the team a message and they were kind enough to answer my questions… Then I sat on this interview almost two months! Let me publicly apologize to them.
If you follow me on social media you may be aware that I underwent surgery in early October, then three family members have been sick, two hospitalized more than once. Times have been hectic to say the least, but they seem to be calming down. I’ve recuperated, the family members are doing better, and I owe it to these gentlemen to finally publish the interview. Here we go!
Continue reading Inkarnate Entertainment Team Interview
Writing for this blog (and through it and our efforts with Puerto Rico Role Players) has allowed me to interact with the greater RPG community in ways I did not think possible. There have been many rewards, one of those is getting to talk with game creators I greatly admire, some of which I’ve been in awe since I began to play RPGs. Some time ago I interviewed one of my favorite writers Bruce Heard, and this time around it one of my favorite artist/writers Jeff Dee!
Continue reading Interview with Jeff Dee of Monkey House Games