Wow! I actually haven’t believed this day would come, but Sasquatch Game Studio (veteran game designers Richard Baker, David Noonan and Stephen Schubert) is releasing a new Alternity RPG in 2017.
What is Alternity? It was one of my favorite Sci-Fi RPGs, which unfortunately I never got to play, released by TSR around the time it was bought by Wizards of the Coast. It not only featured a pretty cool mechanics but was also a great Sci-Fi toolbox. With Alternity you could easily run any kind of SF game from the near future techno-thriller to a far future galaxy-roaming space opera.
Unfortunately WotC didn’t do anything with Alternity and never made the books available again once they sold out. From the announcement post we learn that they even let the trademark run out. While the original Alternity game is still owned by WotC, Sasquatch Game Studio acquired the trademark and the designers of the original game will help create the new one.
It might not be the same game as before, it will probably have different mechanics, but I hope that the spirit of Alternity will still be alive in the 2017 game. I am wishing Sasquatch Game Studio all the best and I have to admit I am cautiously excited!
Let me start by giving a shout-out to author Alex White for providing me with a preview copy of his roleplaying game Starguild. I had it on my harddrive for a while when he announced the Kickstarter project but alas I haven’t had the opportunity to give it a proper read. But from what I’ve seen so far, it looks pretty sweet.
Alex calls his game a Space Opera Noir RPG, which – at least in my opinion – goes together like peanut butter and jam. It’s a perfect combination! As influences he lists movies like the Star Wars series, TV shows like Babylon 5 and Firefly, as well as Lovecraft’s Cthulhu Mythos. All this combined with the tropes of the noir genre sounds like a match made in heaven. The 240-paged preview PDF contains all the rules needed to play the game, enough background material for countless campaigns and an extensive section on NPCs, encounters etc.
What sets Spaceguild further apart from other games on Kickstarter is the fact that the book is basically done and has been playtested for about six years. The rules are what I would consider rules medium. They look easy enough to grasp, especially because there are some similarities to the d20 System. As I said before I haven’t read the rules thoroughly yet, but what I’ve seen looks pretty promising. The only thing missing from the book is some professional artwork and that’s exactly why Alex is currently running the Kickstarter project. He already has contacted several artist, who will be providing artwork for the game. The rules and the layout are actually already done.
If you want to learn more about the game, the system it uses and the Kickstarter, I recommend checking out the Kickstarter page or this interesting review and interview at UK Roleplaying. The Kickstarter runs till February 25th and has already been fully funded. If you are interested in space opera roleplaying with noir undertones, you should give Starguild a chance. By the way, for just 10£ you get the final PDF after the Kickstarter has finished and the preview version as soon as you pledge. I guess this is a very fair deal.
At first let me wish all my readers all the best for 2016! In addition I hope 2016 will be better than the last years.
Some of you might remember that I was signed off work in 2014 for about half a year and again I am suffering from depression since early November. I am slowly getting better but the fact that my grandma died on January 1st didn’t really help. Even though she was almost 84 years old and suffered from dementia, everyone was surprised and shocked about her sudden death. Luckily she didn’t have to suffer and had a long and fulfilling life.
There’s a lot to do right now, especially since I will probably take responsibility for my grandma’s house. It’s the house I grew up and lived in for the last 30-something years. It’s a pretty big house (for a time four generations of my family lived under one roof) and there will be a lot to fix over the next years, but with the help of my girlfriend (and future wife) I think I’ll manage.
That’s actually the other big news in my life. If everything goes as planned I am going to marry my girlfriend of almost 16 years in 2016. Wow! Now I said it on the internet … no going back. 😉
Roleplaying-wise there’s not much new to talk about. We’re already in the middle of organizing our annual roleplaying convention in Limburg. Because of recent events and my health I probably won’t be as active as in previous years, but I hope I can at least run two session on the big day.
On New Year’s Eve I first ran Mutant: Year Zero for a group of friends and even though I didn’t really learn the rules that well, things went pretty smoothly. We had a lot of fun and decided to expand the one-shot to a proper campaign. Luckily MY0 is almost prep-free and is prefectly suited for improvising.
I really hope I can get back to posting more often and more regularly but it seems there will be a lot of real life in the way – at least in the first half of 2016. Let’s hope things will slow down after that.