Reviews & First Looks

What about Open Gaming Monthly? A short review…

OGM 01After my review of Gygax Magazine and my bemoaning of the loss of Kobold Quarterly, I discovered another magazine that was recently released in digital form Open Gaming Monthly, a digital only magazine supporting open gaming and brought to you by the folk at PFSRD.com and Fat Goblin Games for $2.99. You might be wondering is the price of admission worth it? Most certainly!

Ok on to the fiddly bits…

The magazine is 99 pages long, full color, with a good balance of ads and content and a catalog of the items for sale at the PFSRD Shop in the back. Right off the bat I must say this did not feel like a shopper, the ads were there but they did not overwhelm me. They had certain columns, like previews, news, notes, and upcoming releases; with a print magazine such content can quickly become dated, but taking advantage of the digital format it’s all hyperlinked and really useful. And there is so much goodness here, from the small columns and asides, like GM Advantage with links to articles and tools, a Resources column, and Random Treasure, little boxes with items all around the magazine.

The content is solid, almost all open content! They had interviews, but they were NOT the main focus of the magazine. The focus was actual content, fluff and crunch I can immediately use in my game. Monsters, items, races, locations, adventures, optimization advice and an open content shared setting to be developed each issue.  There is an artic theme running through many, but not all, articles, which is very nice. The theme ties together parts of the magazine but does not make it so that people NOT running artic or cold themed setting are left hanging.

The largest chunk of the magazine is really Pathfinder content, but with publishers also hosting the Sword and Wizardry SRD and the Mutants & Masterminds SRD, I hope there is space for content for both these games and other OGL games in the magazine.

There are other details, like a full reproduction of the cover art with artist info, and even a recipe! Yes you read that right, a food recipe for Spinach Lasagna Rolls. The art, layout and everything about the magazine is top notch. If they can continue producing such a wonderful magazine month after month they have a regular client here.

An excellent product all around, if you like Pathfinder, Open Gaming content games and want to support PFSRD.com and their related sites, check it out!

What about Gygax Magazine? A review… (and a rant for good measure!)

Gygax Magazine #1When Gygax Magazine was announced I was thrilled. Although I am not a big super of the OSR movement (more on this later!), I understand its appeal and there are instances where I enjoy it. Also if you’ve read my past reviews of Kobold Quarterly you’ll know I’m a fan. I always compared it to the old print Dragon Magazine. It was to me the spiritual inheritor of said publication. So what about this magazine that was clearly setting itself up to be the direct descendant of Dragon, from font, to art to content? Would it work?

When the release came out I was REALLY disappointed… I wanted to participate of the fun and get the magazine, but alas there was no electronic version when it came out. That, to me, was a head scratcher; in this day and age to ONLY go with print at launch was a miss. I understand the nostalgia, which was confirmed upon reading the editorial, but that was not communicated effectively beforehand.

In their defense they cleared up questions really quickly, communicated effectively and assured us there would be a digital copy soon. And there was, but no having the digital copy right there and there took the wind off my sails a little bit. Despite the excitement in the RPG community I was a little disappointed by everything I saw about the magazine. It looked TOO MUCH like Dragon magazine; I feared it might not be a tribute and become merely an aping of glories past.

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Review: Night’s Black Agents

Night's Black Agents cover Pelgrane Press’ Gumshoe roleplaying games usually don’t disappoint and Kenneth Hite’s Night’s Black Agents is no exception. Night’s Black Agents combines the spy thriller genre with vampires. The players are spies that have worked for one of the many secret agencies like MI5, CIA, Mossad or even the Stasi. For one reason or the other they left government employment and went into the shadowy criminal underground of Europe. The characters had been highly trained by their agencies for years in espionage, combat, covert operations, data analysis and now they are putting their skills to good use again. They fight vampires!

Night’s Black Agents is a 232-pages full-cover hardcover. As with all recent releases by Pelgrane Press the production quality is top notch. The three-columned layout is surprisingly clear and the interior artwork fits the theme of the game perfectly. I’m not too fond of the cover, but that’s only a minor quibble. Overall the quality of the artwork is great. The binding feels pretty solid to me, although I haven’t put it to the test yet. Usually I treat my books very gently.

As I’ve already mentioned the game uses Robin D. Laws’ Gumshoe system, which is the perfect choice for any game where investigations play a major role. In most games finding the clues needed to unravel a mystery can be a very frustrating thing. The players fail a single important roll and the whole game comes to a sudden stop. In Gumshoe you don’t need to roll to find clues – if you have the right investigative skill, you get the clue and you can move on. In Gumshoe the interesting question is not whether you find the clues but how do you interpret them. For more information on how the system works check out my interview with Robin D. Laws.

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What about the Star Wars X-Wing Miniature Game? A mini review…

SWXWSeems I am on a Star Wars roll these days…

Recently during a Puerto Rico Role Players geeknic I got to play the Star Wars X-Wing Miniature Game. I rarely play miniature games. I have in the past but they have never really caught my fancy. Many of my closest friends are miniature and strategy games enthusiast, and in the past I have played Epic, BattleTech, Man O’War, and Battle Fleet Gothic. Except for that last one form which I had the basic box, all the others I played with friend’s armies. While some of those games were fun, most of them took too long or gameplay bored me. I discovered that when those games dragged too long I just zoned out. I can role-play for hours but long war games and strategy games just bore me.

(I did play an old Axis & Allies game that lasted about 18 hours, but we had as much fun off the board as on the game itself. Might have been sleep deprivation, but I digress!)

During the geeknic, some friends played the X-Wing game and I just couldn’t resist looking. The minis looked great, but all the components just fueled my interest. After a short explanation I got to throw some dice and try out the game. What can I say? It was fun!

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How about a trio of reviews? Books from Kobold Press!

KP Logo Vertical.mediumI haven’t done one of these in a while! Between work and classes I’ve been away from the blog and not been as effective at getting to review some books provided to the blog for that very end. This time around I’ll tackle three books by the wonderful folk at Kobold Press for the Pathfinder RPG. So without further ado…

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The Kobold, the Quarterly and the Contest!

Fall is upon us (well those of us living in the northern hemisphere at least)! It’s the time of harvest, leaves fall, the weather turns colder, and apparently Kobolds come out of their den. I received a review copy of the Fall issue of Kobold Quarterly, number 23, by the friends from Kobold Press and sat down to write a review about it over the weekend, when their Kobold Courier newsletter arrived in my e-mail I and I read about a wonderful new contest they are having which I thought may be of interest to our readers, so I thought I’d combine both into a post!

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Review: ACHTUNG! Cthulhu – Three Kings

ACHTUNG! Cthulhu The possibility of links between the Nazis and the occult have been a topic of speculation for a very long time and eventually became a trope in fiction. Just think of computer games like Return to Castle Wolfenstein or the Hellboy comics. Especially the combination of Lovecraftian horror with the real horrors caused by the Nazis seems to be a very potent mix.

Modiphius’ ACHTUNG! Cthulhu is a series of adventures for Call of Cthulhu and Savage Worlds (you need a copy of Realms of Cthulhu for this; versions for Trail of Cthulhu and PDQ are in the works) that are set in WW2. But not everything is as we remember it from our history books. The Nazis are using the occult to give them an edge over the Allies and play with forces better left alone by man.

“Three Kings” is the first adventure of the Zero Point campaign set in the world of “ACHTUNG! Cthulhu” written by Sarah Newton. It’s a 44-paged PDF and contains a stand-alone adventure that is set into a Nazi-occupied Czechoslovakia in summer 1939. The adventure includes a couple of pre-generated military characters, but you can also create your own characters using the normal Call of Cthulhu or Realms of Cthulhu rules depending on which version you want to run. The adventure even provides possible entry points for academic or spy characters. So you don’t have to play military personnel. More

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