Yes, it has been quite a long time since my last post. I don’t want to go into much detail here, but my mental health issues have been rearing their ugly head again. But I am still thinking about roleplaying games from time to time. Heck, I even managed to get together a small group of friends who are willing to meet once a week.
At the moment we’re still playing Call of Cthulhu, but I am already thinking about what to run after that. One of the games I looked at was – even to my own surprise – GURPS. Back in the 90s I bought a lot of GURPS material, but actually never really played the game aside from a single one-shot. What I really liked about GURPS was its versatility and pretty simple core mechanic. But aside from that its “crunchyness” is beyond what I normally like. Actually I don’t know why I gave it a cold shoulder in the last few years.
Then – inspired by Chaotic GM’s recent post I gave Savage Worlds another look and realized that it actually can do everything GURPS does, but mechanically it’s much more closer to my comfort level. Yes, it has its flaws, but it’s still a pretty robust and well-supported game system. It also is pretty fast to run and to prepare, which is not something you can say about too many generic roleplaying games.
Savage Worlds also has a couple of very interesting settings. My absolute favorite at the moment is East Texas University. It’s basically Buffy with the serial numbers filed off and set into an East Texas town – and it’s full of awesome! The players are students of East Texas University, a place where the teachers might try to kill you (literally), where freshmen get sacrificed to old gods, and where the lecture halls are haunted by more than just the spirit of academia. The players’ job is to fight evil, investigate hauntings, banish demons, while going on parties and learning for the finals. Yes, my college years are long past me, I am much closer in age to the teachers than the students, but ETU sounds like it could be a lot of fun playing it.
Another reason why I think now is the perfect time to give Savage Worlds another chance is RIFTS Savage Worlds. The kickstarter is still running for a few more days, and its already way past its initial goal. RIFTS is an awesome setting, actually it’s one of my all-time favorites. But the rules are … just let me say, I am not a fan. I am really hoping a “savaged” RIFTS will be more approachable than the original game and allow me to introduce my friends to this totally gonzo setting.
Tomorrow I am going to talk to my weekly group about my plans to run ETU. Let’s hope they like the idea as much as I do.
The Mindjammer Kickstarter has been pretty strong so far and has now entered itslast 48 hours. If you haven’t decided to back it yet, now’s your last chance, The project has been funded 600% over its initial goal and seventeen stretch goals have been unlocked.
For a mere £20 (appx $30) you can get the digital versions of thirteen products:
- THE CITY PEOPLE adventure – deadly exploration beyond the Commonality frontier.
- THE CITY PEOPLE digipack: hi-res artwork and maps for actual and virtual tabletop Mindjamming.
- The MINDJAMMER PLAYER’S GUIDE: 160-page supplement specifically aimed at Mindjammer players.
- MINDJAMMER TRAVELLER: 288-page supplement for playing in the Mindjammer New Commonality setting using the 2nd edition Mongoose Traveller rules.
- The MINDJAMMER COMPANION: 48+ page supplement repurposing the new Mindjammer Traveller setting content for the Mindjammer Fate version of the game.
- BLUE adventure – mystery and adventure on the devastated homeworld of a near-transcendent alien species.
- BLUE digipack: hi-res artwork and maps for actual and virtual tabletops.
- DOMINION introductory adventure.
- MINDJAMMER novel
- SONGS OF OLD EARTH: novel-length short-fiction collection tracing the deadly history of the Commonality and their nefarious foes, the Venu.
- CHILDREN OF ORION: the Venu sourcebook. 80-page supplement of history, background, worlds, starmaps, and character creation guidelines.
- The ENHANCED COMMONALITY SPACE SCHEMATIC: gorgeous map of Commonality Space, updated with new infomatics and key Commonality world and stellar body images.
- The CORE WORLDS SOURCEBOOK: 80-page supplement detailing the heart of the ancient First Commonality: history, mysteries, worlds, and starmaps, and descriptions of cultures and Coreworlder character creation.
If you’re a fan of transhumanistic SF and the Fate Core system you definitely should check this Kickstarter out. And with the Traveller rules for Mindjammer at the horizon even fans of this old-school SF RPG could make some good use of it.
In preparation for Star Wars: Episode VII – The Force Awakens, like almost everybody out there, I’ve decided to re-watch the Star Wars movies once again! The Internet is abuzz with retrospectives, new reviews of the original movies, and so much more. This is my contribution to that great effort!
When Star Wars (before it was Episode IV – A New Hope) came out I was four years old. I Watched in theaters, many times, and I’ve been a fan ever since. As a gamer, part of that experience was the role-playing games, from West End Game’s Star Wars D6 (not called that back then, it was simply Star Wars the RPG), to the Wizards of the Coast versions, to the myriad fan conversions to other systems. I’ve yet to buy the Fantasy Flight Games version, but if they publish a Force Awakens book they may get me to try their funky dice version of the game.
Before I watch the new movie on the 17th (yes we get it a day early in Puerto Rico!) there is a plan in place to see at least all six original films. I’ll be sharing my impression on the re-watch, rom a gamer’s perspective, perhaps offer some insight on what could work for a Star Wars game, and definitely some rambling along the way, we’ll see what comes out of this experiment. Let’s get this started: Continue reading Gamer Rewatch Star Wars: Episode I – The Phantom Menace