Other Systems
Cubicle 7 Sale at RPGNow/DriveThruRPG
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Recently Cubicle 7 has reduced the prices for a lot of their products on RPGNow/DriveThruRPG. You can get the excellent Dark Harvest: Legacy of Frankenstein (read my review here) for mere $10 for example.
Other great games like The Laundry RPG, Abney Park’s Airship Pirates, Starblazer Adventures, Legends of Anglerre and Doctor Who: Adventures in Time and Space are available for the low prices of $12 or $15 (for the Doctor Who game) respectively.
I am not sure if it’s a limited time sale or a permanent price reduction, but if you always wanted to pick up one of these games, this might be the best time to do so.
My points of light…
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Who knew that former US President George H. W. Bush was a Game Master, and a groundbreaking pioneer at that! He spoke about points of light campaigns in 1989 almost twenty years before D&D 4th edition. What’s that? He didn’t mean that? Let me look at that link… Well I feel like a fool!
In all sincerity I knew what the quote was about, I remember hearing it back then. The link to Wikipedia above explains that the origin of the “thousand points of light” is from the Magician’s Apprentice by CS Lewis. But the D&D points of light campaign is another matter entirely. When I first read of the concept in the run up to D&D 4th edition I was intrigued. But I have a long running campaign and the idea of the points of light style game really did not mesh well with the world I had created over 20+ years.
Every edition change entails some mechanical changes in ongoing campaigns. If you consider my world was first played in D&D Basic, and then went on to be adapted in AD&D 1st and 2nd editions, D&D 3rd edition and 3.5, you’ll see I’m no stranger to change. However I don’t like hand waving stuff that is an integral part of the campaigns consistency. If dwarves could not be magic users before, why can they be now?
So I like to create in game rationales for this type of changes. The change from AD&D 2nd edition to D&D 3rd edition was easy since the games where set in the same world but in distant continents. Still I created in game explanation for many changes. When D&D 4th was coming out I was fully on board and while I was unsure how the whole points of light concept would carry though I was ready for other changes, tieflings were already in my campaign since 2nd edition, they looked different but that was not a problem per se. Dragonborn where another matter, so even before I made the rule change I began to work a rationale of where the race would come from. I was set! All that was left was for D&D 4th ed to come out.
And then I read the books. Don’t get me wrong I liked D&D 4th edition, I still do. It’s a game with a clear purpose, delivers well what it’s intended to be, and it certainly dared to sacrifice some sacred cows I thought they’d never touch. But I could tell this was a different game, that its feel and game play would be different from what I was used to, so I decided NOT to jump in into my campaign right away and instead do a trial run using the points of light idea.
That turned into our 7+ month D&D 4th edition campaign. We played weekly during that time and went all through the heroic tier and into paragon. Those where some turbulent months, with rebellions at the table over the system, some players disliking it so much they quit the game they have been playing with me for decades, exploring the tools the system provided, and telling a pretty entertaining story along the way. Ultimately we decided the system was not for us and moved on to Pathfinder.
With D&D Next coming up I’m suddenly thinking about adaptations all over again, I am not sure I will switch my campaign if I play it. IF I get to participate in the playtest (WotC pick me, pick me! I only bash you semi-regularly!) I will most thatn likely create a mini-campaign just like I did for 4th edition.
Dungeonslayers: First sneak peek at the 4th Edition
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Reports that the English version of Dungeonslayers 4 is vaporware are highly exaggerated. DS 4 is alive and well and Christian Kennig has released the updated character creation as a teaser today!
The 10-paged PDF contains the character creation rules, hints at the new hero classes that you can pick after reaching level 10 and gives you the opportunity to check out the artwork and layout of the upcoming book.
By the way, the German version of the game is available in a very cool boxed set, or as a free PDF version. So if you can speak German, why not check it out now?
Port Loren Travel Agency! Star Frontiers Virtual Con 2012
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I am a longtime fan of Star Frontiers, I’ve written about it before, and every now I then I visit the fan sites still supporting the game. Imagine my surprise when I discovered this, the Star Frontiers Virtual Con 2012!
Imagine my surprise when I realized my first sci-fi game turns 30 this year… Now I understand the white hairs. I didn’t start playing it in 82, heck I was not playing RPGs back then. If memory serves I picked it up in 88. I played that game so much, it was one of my longest running games, my longest running sci-fi, the game where I first tried running two separate campaigns that influenced each other. I did a lot of experimenting and developed many of my DMing skills with Star Frontiers.
Is the game prefect? No, it definitely shows its age, and despite the enthusiasm fans still have for it, I wonder if I could run a campaign using the system. I would definitely run a pickup game, or participate in one. That’s why the concept of the virtual con intrigues me. I want to participate, and while it sounds interesting, the registered participant’s page only lists two people. Still I’m intrigued and if time and the new class schedule allows I may just join them.
If you are a fan of Star Frontiers, check it out!
They don’t sparkle, period!
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I know I am late to the party, the Vampire the Masquerade 20th anniversary celebration was last year. But I did not catch the anniversary bug until this year. My relation with Vampire is a complicated one. I was in college and gaming actively during the heyday of the World of Darkness. I played 1st edition, but never got the books, When 2nd edition came out I got them and played sporadically. These were also the heydays of Magic the Gathering and our sessions would always start late because someone wanted to play a hand of Magic.
Despite being primarily a Game Master during my years gaming, I was never a Storyteller for a Vampire game. One of the things I enjoy the most is playing my homebrewed world, and at this time we were playing AD&D 2nd edition. If this was the golden age for Vampire and the World of Darnkess, it was not for AD&D. I worked at a FLGS and whenever I talked about my AD&D game with some RPG fans I got this weird condescending look, as if I was still playing child’s games instead of engaging in immersive storytelling. I felt disdain for the game I played. I don’t know what your experience was but I felt a lot of World of Darkness gamers were snobs, their game was better than anyone else’s.
More details on my new campaign
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On the weekend my girlfriend worked on the campaign world for our upcoming Shadow, Sword & Spell game. I am actually very happy with the result so far and aside from a proper map I have almost enough material for the next step.
The next step will of course be character creation. When I know what kind of characters my players want to play and more importantly what their goals are, I can put some more work in the world itself. But instead of fleshing out everything, I’ll focus on what I need to run an interesting game suited to my player’s characters and their goals.
I also decide that instead of running a pure sandbox game I will probably use what I call the “Elder Scrolls method”. The Elder Scrolls computer games are basically sandbox games at their heart with a main plotline tacked on. So while you can explore the world at your own pace and set your own goals there’s also a plot to follow. The Elder Scrolls also differs in another aspect from a pure sandbox game. Some events only happen when they are initiated by the player. I will probably use this approach, too, mainly because both my players and I are not too familiar with sandbox gaming and a more plot-based approach may make things easier for us until we are comfortable with this mode of play.
What about the Kobold of Winter, aka #20? A review…
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“The Winter Kobold is coming!” If those were the words of House Stark, Eddard would have faced a different fate! Because the know Kobolds are powerful, dangerous creatures. Well at least that’s what Wolfgang Baur, the folk of Open Game Design and all the authors and contributors make me think issue after issue. I am a fan of the magazine and they keep pushing the envelope and producing quality content consistently. But let’s leave strange references to A Song of Ice and Fire behind and dive in into the issue at hand!
The theme this issue is archers and its well served. Let’s see, it opens with the Elven Archer, a race specific class for the Pathfinder RPG. It’s an interesting mix of the ranger and the rogue that fits a traditional fantasy niche. The article has some typos (and you all know I’ve got plenty of those, so I shouldn’t be nitpicking), but I found it interesting and it’s a perfect fit for my long running campaign. The notes on adapting the class for other races, cultures, or even weapons make it useful in other contexts. There is also an article on magic arrows, which again provides what in my mind are some archetypical magic arrows. These two articles seem plucked from my adolescent love for RPGs updated for Pathfinder.
What else is there? Read on to find out…








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