We all love Lovecraftian horror. Call of Cthulhu has always been a pretty popular roleplaying game. For most people it’s THE horror roleplaying game. But this popularity comes at a price. Over the years, you have seen it all. You quickly know so much about the Cthulhu Mythos, that there are fewer and fewer surprises. Sure, the story presented by the GM may have unexpected twists, but the mystery at the core of it all becomes a bit stale after a while.
Luckily there are games that try to press the same buttons as CoC without actually being based on Lovecraft’s stories. Unfortunately these games don’t get the attention they deserve, so that’s why I want to talk about two games dear to my heart.
Continue reading Alternatives to Lovecraft?
Thank you for coming back dear reader. I hope you are all having fun with #RPGaDay207. If you missed yesterday’s post you can find it right here. Now, on to today’s topic:
August 3: How do you find out about new RPGs?
The internet has changed how we consume information. When I first went online I was a passive consumer of content. I would visit boards ad pages and read up on the latest news on my favorite games. Slowly as I began to interact with people online, posting in forums, eventually writing here in the blog, eventually getting the chance to chat with some game creators, I stopped being a passive consumer of gaming news and seeking out what interested me.
I don’t want to suggest I’m the most connected guy, far from it! But In the age of social media, where you can tweet to the writer or company you want more information of, then finding out about new RPGs is a matter of staying connected to the right people. When you know what you like and of other fans who have similar tastes, you tailor your information content to your specific liking. Continue reading #RPGaDay2017 Day 3: Inquiring minds want to know
The RPG Rule System Preference Survey Results (a non-scientific study)
Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments were mainly whether people prefer a robust complex system with lots of options despite the complexity, or whether people would rather have a simpler system, even if that means fewer choices in mechanics, but that is easier to pick up and play. I had a feeling that while complex systems have their hardcore fans and familiarity lowers the difficulty to pick up newer versions of games even if they increase in complexity, when given the choice people choose simple over complex. So to get a feeling about the opinions of other role-players out there, I created a survey online and shared it on Facebook and Twitter to find out! Continue reading Survey Says!