Lazy Friday Video Post: The Whisperer in Darkness

Category : Call of Cthulhu, Fluff/Inspiration, Other Systems, RPG, Video

Recently I learned about the upcoming “The Whisperer in Darkness” movie. It’s the second adaption of a H.P. Lovecraft story by the people who brought us the awesome “Call of Cthulhu” silent movie. If you want to start a roleplaying campaign based on H.P. Lovecraft’s Cthulhu Mythos with people unfamiliar with his works, you should start by showing them “Call of Cthulhu”. It’s a great way to introduce new people to the genre. Here’s the teaser trailer of the upcoming movie:

Or do you think that showing “Call of Cthulhu” before starting a campaign is too revealing? Have you ever used movies to introduce your players to a new campaign? Please share your thoughts with us in the comments below!

The end is nigh!

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Category : Advice, Call of Cthulhu, Gumshoe System, Music, Other Systems, Props, RPG, Random musings

The end of the year that is. It’s mid-September now and fall is approaching fast (at least in the northern hemisphere). Perfect time to start a horror RPG campaign! So, why should you start a horror campaign now?

Especially fall and winter are perfect seasons for horror campaigns. The days are getting shorter, the shadows are growing longer, it’s cold and uncomfortable outside and oustide activities become less and less attractive. Usually when you try to run horror campaigns in summer and spring you encounter several problems. For one it’s usually easier to pull off a horror atmosphere when it’s dark outside. Most people have fear in the dark or at least feel slightly uncomfortable which definitely helps to set the mood. I also noticed that people are usually more willing to get into the right mood for horror when it’s cold and rainy outside. Your mileage may vary of course.

Rippers There are a few games I am considering right now. I am already running a Rippers campaign for quite some time now, but it’s not as horror-laden as I wished, but that’s something I can easily change. But my players are currently happy with the campaign’s style right now, so I consider offering them to run a second/alternative campaign over the fall/winter months.

As an alternative I could run a horror solo game with my girlfriend as I planned a long time ago. Alas this plan never left the development stage, but since the "stars are right” this idea may see the light of day (or the darkness of night) after all.

Call of Cthulhu One of my all-time favorite horro games is Call of Cthulhu. Most of you are probably familiar with the works of H.P. Lovecraft, so I don’t have to go into details about the setting here. Especially on a rainy winters day nothing is more fun than to fighting a losing battle against old gods, aliens and insanity. This time I am actually considering purchasing one of the classic CoC campaigns. I have run self-written Call of Cthulhu adventures before, but I just don’t have enough time to properly research, write and prepare an epic Lovecraftian horror campaign right now. So just using a tested campaign may be the best way to go.

Trail of Cthulhu Instead of using the Call of Cthulhu rules by Chaosium I actually consider using Trail of Cthulhu, which is using the Gumshoe system. The Gumshoe system was created for campaigns where the focus is on investigations and less on combat. And that is exactly what I am usually aiming for in any horror game. Pelgrane Press’ another horror roleplaying game Esoterrorists could be an alternative to classic Lovecraftian horror. As Trail of Cthulhu it uses the Gumshoe system, but this time the players have actually a chance to make it through the campaign alive (and somewhat sane).

Esoterrorists Especially if your players are well versed in the Cthulhu mythos, Esoterrorists could be a welcome change. Instead of “just another Byakhee” or “not Nyarlathotep” again, they are confronted with new and original adversaries. Esoterrorists also allows you to run a campaign reminiscent of the X-Files, with federal agents investigating all kinds of mysterious events all over the United States (or wherever you want to set your campaign). If you haven’t done so, you should at least leaf through the book in your local game store. There are already a couple of supplements and adventures available including a full-blown campaign and even a soundtrack!

Hunter: The Vigil If you want some more action in your horror game, I would have a look at Hunter: The Vigil or its predecessor Hunter: The Reckoning. I recently acquired a copy of the latter in a garage sale and I enjoyed reading it very much, but from what I’ve heard, Hunter: The Vigil is a better game in all respects. First and foremost the updated World of Darkness rules are in my opinion many times better than the old ones.
The new setting in Hunter: The Vigil finally allows players to play real humans. In Hunter: The Reckoning the player characters had special abilities which made them just another kind of monsters. The updated setting of Hunter: The Vigil allows for a three-tiered game, where GM and players decided which power-level they prefer. Especially a tier 1 game could be a great basis for a horror campaign.

Ok, you’ve decided you want to run a horror game, you’ve chosen one of the many available settings and perhaps you have even prepared a campaign. Now you really should think about music and props. In my opinion both may not be vital for a good horror game experience, but if used right, they can contribute a lot.

As I’ve pointed out in many posts before, music can help to set the mood. And especially in a horror game mood is everything. Horror movie soundtracks usually work pretty well. I have also used candles for lighting in horror games in the past which usually works great. But beware candles on the game table can be a distraction, too. So, if your players are playing with candles wax instead of focussing on the game you should consider using electrical light instead. ;)

If you ask me, handouts are a must in any investigative game. If the players find a newspaper article, a scrap of paper in the clenched fist of a dead man or some strange runes on the wall of an desecrated church, make sure you have an appropriate handout ready. If you have any artistic skill, a sketch of the monster they encounter or perhaps even a small statue may be pretty cool.

I believe these tips should help you jumpstart your horror campaign. As always I am keen on hearing from you. What horror roleplaying game is your favorite? And what do you use to set the mood? Please post your thoughts in the comments below!

Review: Lovecraftian Tales from the Table

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Category : Call of Cthulhu, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

A couple of days back, Paul MacLean from Yog-Sothoth.com wrote me an email and asked if I would like a courtesy copy of the “Lovecraftian Tales from the Table” DVD. And of course I said yes, and just a few days later I held this awesome DVD in hands.

Unboxing Part #1

Unboxing Part #1

I am a great Lovecraft and Call of Cthulhu fan, so I enjoy this DVD tremendeously. So, what is “Lovecraftian Tales from the Table”? First and foremost it is a DVD containing two recordings of actual roleplay sessions. The roleplaying group “The Bradford Players” lead by the aforementioned Paul MacLean (aka Paul of Cthulhu) has recorded two epic Call of Cthulhu campaigns: “The Masks of Nyarlathotep” and “Horror on the Orient Express”.
Both audio recordings are in MP3 format and are more than 60 hours long each. “Masks” is in mono, but “Horror” is in 3D Binaural Surround Sound. That means, if you listen to the “Horror” recording with headphones it sounds as it you were sitting in the middle of the room, surrounded by the Bradford players. That’s really a creepy experience in itself.

Of course I haven’t had the time to listen to the complete audio recordings. I just finished listening to the character creation episodes of both campaigns and checked out the bonus material on the disc. The quality of the recording is not comparable with a real studio recording but is good enough to understand everyone (although a few voices are a bit low in the “Masks” recording). You might have some trouble understanding every word if you are not a native speaker. The various british accents can be a bit tricky for the unwary listener. But overall it was very enjoyable to listen to the Bradford Players.

Unboxing Part #2

Unboxing Part #2

So, why should someone listen to approx. 120 hours of other people playing two CoC campaigns? That’s easy. It’s fun! And it’s interesting to get another perspective. I have played in a few gaming groups over the years, and I noticed that each group is handling certain things different than the other. For me as a player and GM it’s very exciting to learn how another group plays Call of Cthulhu. As I’ve said, I just finished listening to the Character Creation and my own CoC GM asked me NOT to listen to the “Horror” campaign, because he still wants to finish this campaign with us first.

Unboxing Part #3

Unboxing Part #3

The bonus material on this DVD is pretty impressive. There is special material for each campaign, like a discussion of the creators of the “Horror” campaign about its creation or several pieces of music that were written for the campaigns. You also get photos, handouts, notes, character sheets, player journals and many more interesting stuff. But that’s not all! As further bonus content the DVD contains a copy of the CoC Quick Start Rules, the official character sheets, the Freeport Trilogy and Cults of Freeport by Green Ronin. Both works obviously contain a lot of Lovecraftian elements. There are also several episodes of Yog Radio, three H.P.Lovecraft audiobooks (“Dagon”, “The Music of Erich Zann”, “What the Moon Brings”), video interviews with several Chaosium people (including the author of CoC, Sandy Petersen), trailers for the movies “Call of Cthulhu” and “The Whisperer in Darkness”, and even more. Wow! They even included some of the props created by the HPLHS (check my review of the Fonts & Props CD) and a couple of CoC adventures.

So, even if you are not interested in listening to those guys playing Call of Cthulhu you get a whole lot of things worth much more than the £4.99 they charge for one copy.

Ok, some technical details. The “Lovecraftian Tales from the Table” DVD is a data DVD that means you need a PC with a DVD-ROM drive to run it. If you don’t have one, you’re out of luck. After you’ve put the DVD into the drive, you have to double-click start-me.html to access the beautifully made interface. If you have a recent browser with Flash installed everything should work fine. As far as I’ve seen Flash is only used for the audio player embedded into the HTML pages, so everything else should run even without Flash. But of course you can always access the files directly.

Do I think getting a copy of this DVD is worth it? Hell yeah it is! If you even remotely enjoy anything based on H.P. Lovecrafts work, you’re in for a treat. And it’s a great resource for every CoC gamemaster, especially when you are interested in running either the “Horror on the Orient Express” or “Masks of Nyarlathothep” campaigns. And if you are still not convinced, perhaps this review by Kurt Wiegel will change your mind:

A Study in Emerald

Category : Call of Cthulhu, Fluff/Inspiration, RPG

Sherlock HolmesI am a great fan of Sir Arthur Conan Doyle’s Sherlock Holmes stories and H.P. Lovecraft’s Cthulhu mythos. Yesterday I found out that Neil Gaiman has written a short story called “A Study in Emerald” that combines the best of both worlds. And you don’t even have to buy a book to enjoy that awesome short story, you can freely download it at Mr. Gaiman’s website. And there’s even a 49-minutes audio book read by the author himself available for free here, but it seems to be down at the moment.

A Study in Emerald is a great inspiration if you want to run a Call of Cthulhu game with a twist. I don’t want to spoil anything here, but if you share my love for Sherlock Holmes mysteries and H.P. Lovecraft, you’re in for a treat.

And I am pretty sure that Call of Cthulhu GMs will agree that it could be interesting to run a campaign in the world described by “A Study in Emerald”.

As always I am interested in your thoughts? Do you think such a scenario could work in a roleplaying game? And please note that comments may include spoilers, so if you haven’t read the story, yet, beware!

Creepy!

Category : Advice, Call of Cthulhu, Fluff/Inspiration, RPG, Video

If you need inspiration for your next horror RPG adventure, check out this video:

Some of you may actually have seen this already. According to this article the creature is living in the sewers under Cameron Village in Raleigh, North Carolina. Experts thinks it’s easier a colony of either tubifex worms or bryozoans. But whatever these things are, they probably would fit neatly into any Call of Cthulhu game. :)

A Colder War

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Category : Call of Cthulhu, Fluff/Inspiration, RPG

K-ThuluWhile looking for some inspiration for a Call of Cthulhu adventure I stumbled upon Charles Stross’ short story “A Colder War“. The story is set into an alternative timeline that follows the events in Lovecraft’s “At the Mountains of Madness”. The novellete’s protagonist is the CIA analyst Roger Jourgensen who lives in a world that is on the brink of mutual assured destruction. And this time the world powers have more than mere nuclear weapons in their arsenals. But I don’t want to spoil the story here, so if you haven’t read “A Colder War” yet, please do so before continuing. You have been warned!

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