The stars are right… For a winner! The results of the Realms of Cthulhu Giveaway Contest

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Category : Call of Cthulhu, Contest, Freebies, RPG, Savage Worlds

Following the post for the Realms of Cthulhu giveaway, many of our loyal readers sent in their submissions and once the contest closed we sat down to give each one good read.

After much consideration and difficult deliberation, Michael and I have agreed on a winner. All entries were excellent, making the deliberation process an arduous one. We thank each and everyone who participated. It was really a close race, but we decided the winner is (drum roll please)….

  • Philip Tucker

He is the winner of a digital copy of the Realms of Cthulhu book, congratulations! Philip has an excellent blog, DMing Basics. Be sure to swing by and congratulate him!

We also have two honorable mentions in the contest:

  • David Henley
  • Karlo J. Yeager

While we don’t have a book to give them, and we really wish we had one for everybody who sent in their entry, both David and Karlo have their entries included in the PDF we’ve put together. It contains the wining entry and the two honorable mentions for your reading enjoyment.

Again, congratulations to the winner and honorable mentions and thank you to everyone for participating. We’ll have more contest and giveaways in the future so be on the lookout for them!

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Review: End Time

Category : Call of Cthulhu, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

End Time cover Dr. Michael C. LaBossiere’s End Time is a dark vision of the future, a world where the stars where right and humanity had to abandon Earth. The book itself also had a quite tumultuous past. The basic idea came from LaBossiere’s own adventure Blood Moon which has been published in Chaosium’s Strange Aeons. Then “End Time” was meant to be published by Pagan Publishing but there were some licensing issues, so the project died in 1993. Luckily the author kept his manuscripts and so it could finally be released as part of the Chaosium monograph series.

Since I have reviewed “Cthulhu Rising” just a few days ago, it’s pretty hard not to compare the two books. End Time definitely feels more “Lovecraftian” than Cthulhu Rising. But that doesn’t mean it’s the better book.

End Time starts with an extensive section about the future history. What finally lead to the End Time is as follows: (Warning! This section contains major spoilers!) Due to human tampering an enormous alien entity originally created by the Mi-Go awakens on the moon and starts to influence the moons orbit. R’lyeh rises above the ocean and all hell breaks loose. In the end humanity has to abandon Earth and flee to Mars. In 2056 the Earth the last message from Earth is received.

The book then provides some details on End Time Moon, End Time Mars (with the two human colonies Hope and Bradbury) and End Time Earth. Especially the sections about the two colonies are very detailed, but alas there are no maps. That’s one of the major drawbacks of the book. Aside from a few illustrations later in the book, End Time totally lacks artwork. The fact that the book’s layout is also pretty bland doesn’t improve things.

But back to the contents. End Time adds a few new Mythos creatures to the game (like the Cthunund Uleths and the Martians) and there’s also a new Great Old One by the name of Vulthoom. The Cthunund Uleths are definitely my favorite here, because they closely resemble the Thing from the John Carpenter movie.

A large section of End Time focuses on life and death on the Mars colonies. There’s even a section on the Martian Dreamlands. It’s obvious a lot of work went into developing the world in all its details but alas the book itself feels a bit unorganized and unfinished. But on the other hand a dedicated Keeper who wants to run a game using LaBossiere’s vision of the end times you’ll get a lot out of this book. It’s just not as easily consumable as Cthulhu Rising for example.

The book concludes with an extensive section of character creation and appropriate equipment for the 22st century. Perhaps I should also mention that a large section of the book contains Sanity rules and long descriptions of psychological disorders. I have admit I haven’t compared these rules to closely with the ones in the Call of Cthulhu rulebook, but I guess that there must be some subtle changes.

All in all, I have to admit I really like the setting presented in End Time. While it may not be 100% compatible with the canon, it’s interesting and adds some new aspects to the Mythos. But alas the presentation is not as good. The book could benefit from a reorganization and the addition of more and better artwork.

But if you can look beyond these issues, End Time is definitely worth it. End Time is available at DriveThruRPG for $13.50. Please note that this review was based on a read through of a PDF review copy provided by Chaosium.

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Review: Cthulhu Rising

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Category : Call of Cthulhu, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

Usually Call of Cthulhu games are set into the 1920s, the Victorian age or modern times. But there are some exceptions. This week I want to have a look at two books that help Keepers running Call of Cthulhu games in the future.

Cthulhu RisingCthulhu Rising starts off as a classic SF setting. Humanity has reached the stars, FTL travel, extrasolar colonies, androids and artificial intelligence are commonplace. But behind all this lurks the shadow of the Mythos. Although the Mi-go have abandoned Pluto quite some time ago, they are still active on Earth. Several Deep Ones have migrated to the Jovian moon Europa and even deeper into space and Cthulhu still lies dreaming in the city of R’lyeh.

The first part of the book provides Keepers with extensive details on the politics of the 23rd century, the colonies and the future history. The second half of Part One focuses on the Mythos aspects of the setting. That way the basic setting and the GM material are somewhat separated. This allows Keepers to run Cthulhu Rising as a classic SF setting with no Mythos influences or they can pick and choose, which aspects of the Mythos they want to add to their game.

The rules section expands on Call of Cthulhu’s character creation rules, provides fitting backgrounds for the 23rd century and even adds Psychic Powers to the game. The combat rules of Call of Cthulhu are also expanded. The book concludes with an extensive list of equipment including energy weapons, power armor, and pretty much everything else an investigator might need.

All in all Cthulhu Rising is somewhat of a mixed bag. While I like the setting, the new Psychic powers and the overall presentation of the book, it does feel like a generic SF game with some Cthulhu tacked on, almost as if the Mythos sections were added as an afterthought. Don’t get me wrong, Cthulhu Rising is a great product, especially if you are into SF, but don’t expect the Mythos to be intertwined with the setting as in Cthulhutech for example.

I got my copy of Cthulhu Rising at DriveThruRPG. The 92-paged book sets you back $12.75. Later this week I will post my review of “End Time” which presents a totally different future…

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Lovecraftian Week: Roundup post

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Category : Blogging, Call of Cthulhu, CthulhuTech, Gumshoe System, News, Reviews & Culture, Other Systems, RPG, Random musings, Site News

Last week we brought you several post on gaming inspired by the works of H.P. Lovecraft. But all good things have to come to an end, and so the “Lovecraftian Week” concluded with a Lazy Friday Video Post featuring Lil Cthulhu.

The success of the event was overwhelming. We had 6,298 page views last week and Cody from “Kingdom of Geeks” joined us and wrote several Mythos-related posts as well. Perhaps we should have these themed weeks more often!

But now let’s have a look at the contributions to the “Lovecraftian Week”. I want to start with Cody’s posts here:

But he haven’t been lazy over here at Stargazer’s World, either, so without further ado, behold our contributions:

While the "Lovecraftian Week" is technically over, I’ve heard that my friend Roberto has still one unpublished post on the topic up his sleeves. Stay tuned, it will go live when the stars are right again!

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Lovecraft, how do I love thee? Let me count with my tentacles… – My Top 5 Favorite Lovecraftian Stories

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Category : Call of Cthulhu, Fluff/Inspiration, Just my two cents, Random musings, Savage Worlds

I’ve gushed about Lovecraft on my previous post for Stargazer’s World Lovecraftian Week. Through my love for role-playing I discovered one of the masters of the genre and have enjoyed his work and that of others inspired by him for many years. Some may say it’s a man crush, but I say thee nay!

H. P. Lovecraft, the person, brings all sorts of conflicted opinions to a discussion. Michael presented a great overview on his life and works few days ago. He was definitely a man of his times. However, think what you may of the man, I love his writings. Some may think he was verbose or archaic but from the first time I read his works I was mesmerized. He’s up there among my favorite authors, Poe, Cortazar, Borges, Kafka, distinguished company. I regularly return to Lovecraft’s work, reread it and always find something new.

So what are my favorite stories by Lovecraft himself, or by others inspired by his work? Read on… → Continue

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Lovecraftian posts from the archives

Category : Advice, Call of Cthulhu, CthulhuTech, Gumshoe System, News, Reviews & Culture, Other Systems, RPG, Random musings

I gathered all my mental strength and delved deep into the dusty archives of this blog to bring back some of the unspeakable truths about the Mythos. Behold!

All the posts listed here are either about some Cthulhu game product, give advice how to improve your Cthulhu gameplay experience or just fool around with the Mythos. Nobody was harmed during the creation of this post. :)

Reviews

Advice

Odds & Ends

I hope I didn’t miss anything! I don’t want to fight those pesky Mythos creatures anytime soon. ;)

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