The RPG Rule System Preference Survey Results (a non-scientific study)
Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments were mainly whether people prefer a robust complex system with lots of options despite the complexity, or whether people would rather have a simpler system, even if that means fewer choices in mechanics, but that is easier to pick up and play. I had a feeling that while complex systems have their hardcore fans and familiarity lowers the difficulty to pick up newer versions of games even if they increase in complexity, when given the choice people choose simple over complex. So to get a feeling about the opinions of other role-players out there, I created a survey online and shared it on Facebook and Twitter to find out! Continue reading Survey Says!
It’s Friday, and I’m in love… with #RPGaDay 2016! Let’s ponder about the future.
August 12: What game is your group most likely to play next? Why?
I haven’t talked about this with my players… I keep a document with all my campaign ideas, suffice it to say it is pretty long and varied. I’ve never stopped running fantasy games, that’s my bread and butter, but in recent years I’ve run both a long running superhero and sci-fi campaign, a zombie themed mini-campaign, a d20 Modern short campaign, and a Star Wars alternate timeline campaign nine years ago, a pretty varied bunch of campaign. I’m itching to try my hand at a campaign set in a modern time with some weirdness thrown in. I have various options I’m considering… Continue reading RPG a Day 2016: What to play next? — Day 12
Recently a couple of fellow bloggers had the opportunity to look at Monte Cook Games upcoming Cypher System Rulebook. Since I wasn’t among the lucky ones, I got in touch with Shanna Germain and she was nice enough to tell me who to contact. And lo and behold, a couple of hours later, I had the PDF in my Monte Cook Games store account. Excitement ensued!
So what’s the Cypher System? The Cypher System is the rules system powering both Numenera and The Strange. The Cypher System Rulebook is a variant of those rules designed to fit various genres. With this book you can play games in the Modern age (with or without supernatural elements) or in the Science Fiction, Superhero, Fantasy, and Horror genres.
Overall the book is gorgeous. As with the other Monte Cook Games products’ it has a clear and easy-to-read layout and awesome artwork. I can’t wait to get the printed version as soon as it hits the shelves! The PDF contains 416 pages, so the hardcover book will be a veritable tome. Since it contains no setting information it’s all rules. But don’t fret, the actual rules are only a couple of pages. The rest of the book focuses on how to run the game and contains countless foci, descriptors, and cyphers.
Continue reading Preview: Cypher System Rulebook