Wednesday post for #RPGaDay2017. We’re in Europe territory now… The Final Countdown!
Ok, you’re not here for the lame jokes, but for today’s question, which is:
August 23: Which RPG has the most jaw-dropping layout?
Jaw-dropping is such a strong concept. I associate it with something truly extraordinary, and RPGs have really come far from the early days, it is amazing. And there are some notable examples of amazing layout.
Take the books by Modiphius Entertainment. Their books rarely disappoint Look at a sample page from the new Star Trek RPG.
They feel like something right out of Star Trek!
The recently released Starfinder is another example. I don’t have the hardcopy, but you can see the great layout on the PDF. Really didn’t expect any less form Paizo, but they have taken their expertise and taken it to the next level. Just look…
But my pick for true jaw-dropping layout goes to Monte Cook games! Their layout is no only elegant, easy to read, with generally great art, but the cross referencing, the rule clarifications and page references in the margins means that understanding the game and getting additional information when you need it is easy. This is style and function combined into one.
The companion to this series of posts are our vide responses to the questions of #RPGaDay2017 over at the Desde la Fosa YouTube channel. Me and the team at Desde la Fosa are recording our answers in Spanish. If you speak the language we appreciate the views, if you don’t, we are thankful for any shares.
Which is your choice for jaw-dropping layout? Let us know here in the comments or tag us in social media.
Today’s answer has been a constant all week, and it’s fitting it will be the Friday post. Just as the answer to the questions of #RPGaDay2017 about the game I prefer for open ended campaigns, and the one I like running as is, the answer for today is simple. Before I get to the answer, the question is:
August 18: Which RPG have you played the most in your life?
In case the banner picture at the top of the post didn’t give it away, the game I’ve played the most in my life is Dungeons & Dragons. I remember seeing this ad in a comic even before playing the game. Continue reading #RPGaDay2017 Day 18: The Answer is D&D
#RPGaDay2017 week three is here! Thanks for sticking around. Here we go…
August 15: Which RPG do you enjoy adapting the most?
I’m not a house ruler. Of course, I’ve written some house rules here and there, but incredibly in all these years, I haven’t really done so many. I usually tend to play games RAW, at least on the first pass, so I can change them with some knowledge of how they system works. I usually move to a new system by then and end up never modifying them.
There are two old games for which I wrote extensive house rules documents. These were more a case of necessity that actual enjoyment. I compiled a long house rules list for Rifts and other Palladium systems back when I played them. I also wrote a hose rule document for AD&D 2nd edition, but this came out of a player trying to exploit the rules rather than my desire to do it.
You could argue that I’ve always enjoyed tweaking D&D, from making up new classes in D&D BECMI, to monsters and pantheons in all other editions. One system enjoyed modifying was D20 Modern. I adapted the skill system simplified it, altered the classes. That was fun! Continue reading #RPGaDay2017 Day 15: House rules always win!