Interview with the AntiPaladins: Mini Six Bare Bones Edition

Category : D6, Interview, Microlite Games, RPG

Mini Six Ray Nolan and Phil Morris of AntiPaladin Games recently released a drastically revised and expanded version of their Open d6-based microlite, Mini Six. This new "Bare Bones Edition" comes in a beautiful, easy-to-use 38 page PDF that weighs in at only 6.95 megabytes. Not only does the document include the Mini Six rules, it also offers variant rules for playing Mini Six closer to "base" Open d6 (as presented in the now-free d6 Adventure, Fantasy and Space books) and includes multiple setting seeds, all of which include background and crunchy bits tailored to the settings.

Phil and Ray graciously accepted my request to interview them about this fantastic new edition. As with my previous interview with them, both men took the time to respond to my questions. You can read the full interview on Polyhedral Dreams, my personal games blog.

8 people like this post.

Freebie: Bill Coffin’s Septimus

5

Category : D6, Freebies, News, Reviews & Culture, Other Systems, RPG

Septimus The only game ever released by WEG under the Open D6 brand was Bill Coffin’s Septimus. Now that Bill got the full rights to this game back  by Eric Gibson, WEG’s owner, he has decided to release it for free over RPGNow/Drivethru RPG. So what’s Septimus about? Here’s the blurb from the RPGNow product page:

Bill Coffin’s Septimus sets the players inside a Dyson Sphere made from an unknown and unknowable alien technology. Faction pitted against faction to control the sphere and the amazing technology therein — a technology so great that no weakness cannot be eliminated and even death is not final. But, even as the obsessed techno-cult, the Sindivar Extant seeks to build a Utopia around Septimus’ many nanofoundries, a dark secret spreads. The same technology that is a boon to so many billions of people contains a flaw, a flaw that may have spelled doom to the great originators, a flaw that threatens to crush Septimus and its inhabitants, even before the greatest of secrets yet remains undiscovered

Whether you fight alongside the Extant and the Cadre, or whether you join one of the many factions seeking to wrestle power and wealth from the Cult, you are sure to find a game that is right for you. This 360+ page RPG comes packed with everything you need for many hundreds of hours of gaming. This books needs no additional material to play. It comes with the OpenD6 core rules, huge amounts of setting information, complete with area maps, plus the most exhaustive character generation and character option information ever in a single D6 System book.

Inspired by, and meant to capture all the fun of the Classic Star Wars roleplaying game by West End Games, this free-wheeling Space Opera also takes you science fiction fun to the next level. More mature and multi-tiered that Star Wars D6, Septimus includes elements of Cyberpunk, Transhumanism, Light Mecha, all the way to fantasy elements. Septimus’ vast territory only about 1 or 2% of which has been mapped, means an almost unlimited field to play in.

If you like the d6 System and space opera, you should definitely have a look at Septimus! You can download the complete game as a 364-paged PDF here.

9 people like this post.

Interview: Bill Coffin

Category : D6, FATE, Interview, News, Reviews & Culture, Other Systems, RPG

Bill Coffin Recently there was much talk about West End Games on this side of the internet and one name that cropped up regularly was Bill Coffin. Bill Coffin is a RPG industry veteran and the designer of Septimus, the only game that was ever released under the OpenD6 logo. I thought it could be interesting to talk with Bill about Septimus, WEG, the gaming hobby and the industry, so I asked him for an interview.

STARGAZER: Thanks for taking the time to answer my questions. Can you please begin by introducting yourself to the readers?

BILL: My name is Bill Coffin. I am and RPG writer and designer, known primarily for my work with Palladium Books in the late 1990s and early 2000s. More recently, I published an RPG with West End Games called Septimus, a sprawling space opera game based on the D6 system.

Much of my work lately has been on getting a small publishing company off the ground called Reliquary Press. We publish fantasy, science fiction and horror novels. I have published my King Arthur novel, Pax Morgana, through it, but we’ve got some other titles on the market too, such as From the Herald’s Wearied Eye by Jessica McHugh, Succumbing to Gravity by Richard Farnsworth and Warhead by Ricardo Delgado, who is also an artist for Dark Horse Comics.

During the day, I’m a business journalist. I run Risk Management magazine as well as an associated blog (www.riskmanagementmonitor.com), podcast and Twitter feed. My work has been featured also in the Wall Street Journal, BusinessWeek and a number of other trade publications.

Most importantly, I’ve got a great family. My wife Allison and I have two children, and we live in New Jersey. It’s not nearly as weird there as that Jersey Shore program would have you believe.

→ Continue

6 people like this post.

WEG: This is the end

12

Category : D6, Feature, Just my two cents, News, Reviews & Culture, Other Systems, RPG

OpenD6 I never thought this would happen, but it seems Eric Gibson, owner of West End Games, will be selling TORG (and probably other properties of West End Games as well). According to an interview he gave to the Wild Die blog, TORG is already in the process of being sold, but he doesn’t know if the new owner plans to rerelease it under the original system or a new one.

The rights to Septimus will be returned to Bill Coffin, while the Open D6 game will be given to the community. As he stated in on forum post at the WEG Fansite, he wants to make changes to the OGL that allows the community to make use of the D6 system text copyrights, as well as the Open D6 trademark.

According to what he said in the interview, WEG will be closed when all the properties have been sold off. This is definitely the end of an era! I have criticized Eric Gibson several time before, but this time, I have to congratulate him for this decision. It takes a lot of strength and courage for a step like that and I wish him all the best for his future.

8 people like this post.

Microlite Interview with AntiPaladin Games

1

Category : D6, Interview, Microlite Games, RPG

This interview originally appeared on Polyhedral Dreams on January 27th, 2010. There have been a couple small edits. → Continue

5 people like this post.

Communication is the key

13

Category : D6, Just my two cents, News, Reviews & Culture, Other Systems, RPG, Random musings

Open D6 I usually don’t rant on my blog and I although don’t post my thought on the industry that often either, but there’s something that got my blood boiling. Perhaps you remember the Open D6 project, I’ve been posting about. Eric Gibson, current owner of West End Games, had a great idea: releasing the D6 System under an open license and creating a website where people not only can upload their custom rules but where you also can download a ruleset based on your wishes. You want a D6 ruleset suited for Fantasy, using Body Points and the D6 Legends dice mechanics? Just click a few buttons and you can download your customized rulebook or send it to Lulu for printing. That still is a great idea, alas the OpenD6.com website is still a placeholder site.

Over a year ago, Eric Gibson updated the WEG website for the last time and announced that the D6 System was going to be released under an open license. In the following months he repeatedly posted about his plans and ideas on various forums (mainly on then WEG Fan Forums). During last GenCon the first Open D6 publication by WEG was finally released: Bill Coffin’s Septimus (which had been cancelled once already and was considered vaporware at some point). And then Eric stopped communicating: No more updates anywhere. So, after several months, people assumed the project was dead, that something must have been happened to Eric or that the company must have gone bankrupt.

Luckily, Eric had already made the D6 rulesets available under the OGL some time ago (with the help of the fans I have to add) but the lack of a trademark license forbids the use of either the Open D6 or D6 System trademarks. So people invented new names to release their version of the D6 rules under the OGL: Six-Sided Fantasy and Mini Six were just two of the projects that were started while Eric was “incommunicado”. The latest project was the Open D6 Resurrection wiki, which I posted about just a few days ago.

And guess what, now Eric Gibson suddenly returns, announces that Open D6 is far from dead as a project and that he’s unhappy about D6 “fragmenting”. He also tells people that it was their fault if he seemed MIA since they didn’t try to contact him hard enough. When I (and other people) tried to explain to him that communication is key for any company, I was accused of “preaching” to him. Ok, perhaps I was preaching, but I am just concerned that Eric Gibson’s lack of communication with the dwindling WEG fan base will probably hurt not only the Open D6 project but his company West End Games in the long run. Communication with the fans is very important in this day and age, especially if you are an indie publisher. Sometimes even a short news post letting people know that a project is still alive is all what is needed. But nothing kills the relationship between a RPG company and its fans faster than being out of touch for too long. And I am pretty sure that I am not the only fan who feels alienated by Mr. Gibson. But perhaps he just knows best what’s good for his company.

Just my two cents.

10 people like this post.
Performance Optimization WordPress Plugins by W3 EDGE