The RPG Rule System Preference Survey Results (a non-scientific study)
Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments were mainly whether people prefer a robust complex system with lots of options despite the complexity, or whether people would rather have a simpler system, even if that means fewer choices in mechanics, but that is easier to pick up and play. I had a feeling that while complex systems have their hardcore fans and familiarity lowers the difficulty to pick up newer versions of games even if they increase in complexity, when given the choice people choose simple over complex. So to get a feeling about the opinions of other role-players out there, I created a survey online and shared it on Facebook and Twitter to find out! Continue reading Survey Says!
Friday at last! What a week… If you’ve been following my #RPGaDay 2016 posts you’ll notice my posting times have been all over the day this week. Work and family matters have kept me occupied, but I refuse to give up on the challenge. Let’s talk about learning.
August 19: What is the best way to learn a new game?
This subject is of great interest to me. As an educator, how humans learn, and how to facilitate these processes, is something I’m endlessly curious about. Since may of use began playing RPGs as teenagers, or even younger, it is very interesting to see how these games might have played a part in our cognitive development. For years I’ve also worked in adult education in one capacity or another and knowing adults who learn to role-play later in life is such a the contrast of how we learned as kids. Don’t worry, I’m not going full scholar for this post, it is Friday after all and you’re not here to read the abstract for my thesis. Continue reading RPG a Day 2016: “Shall play a game?”- Day 19
I’m finally back from being in the hospital for over 5 weeks where they treated me for my depression and anxiety issues. Now I feel a bit better than before and hopefully I now have new strategies for dealing with stress in the future.
I also had a lot of time to think about the roleplaying hobby, about what worked for me and what doesn’t. One thing I realized over the last weeks was that I probably shouldn’t bother with Fate anymore.
Yes, I said it: I am done with Fate. While I always tried to like it, it never really clicked with me. There were moments when I thought I got it, but then I realized that my approach to Fate was not as the designers intended it. For some reason Fate also feels a bit too “meta” for me. I don’t like the idea of having to write down situational aspects on index cards and laying them onto the table for everyone to work with. But if I avoid those, I remove a large aspect (sorry, no pun intended) from the game.
Don’t get me wrong, I don’t say Fate is a bad game. It’s definitely well written and a lot of people enjoy it tremendously, but for me it always felt like a struggle. Yes, there were sessions where I had a blast with it, but then there were situations when I felt that it just didn’t work for me. In the end the game actually caused stress for me.
So, long story short, I think I’m done with Fate (for now at least). Perhaps I’ll give it another chance in the future, but for now I prefer to stick to games which work better for me.