[German RPGs] 1w6 – Ein Würfel System

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Category : FUDGE, Freebies, GURPS, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

1w6 Recently Rob Lang of the Free RPG Blog asked me if I knew “1w6 – Ein Würfel System” (1d6 – One Die System). I had to admit that I’ve heard of it before, but I haven’t actually read it. So today I have a look at this free RPG which isn’t available in English language yet.

Free as free software
1w6 has been released under two licenses. Everything available at the website (including the rules you can download in PDF format) are licensed under a Creative Commons Attribution-Share-Alike-Non-Commercial license. But the creators of the game also offer a printed version which can be ordered directly from them or bought at some FLGS. This version has been released under the GNU General Public License.

Rules basics
A character in the EWS (Ein Würfel System) is described by traits and skills chosen freely by the player. Alternatively the GM may decide to use the attributes and skills from other games like GURPS or Fudge instead. Both traits and skills in normal humans are rated from 6 to 18. Action checks are made by rolling 1d6 and adding an appropriate trait or skill. If an even result is rolled it’s considered positive, odd results are negative. This method is called ±D6.
Usually the target number necessary to succeed is 9 or more.

Compatibility
The EWS was created with compatibility to two other games in mind: GURPS and Fudge. You get much more out of EWS if you have access to either one of these games. There’s even a sidebar containing detailed information on how you can convert advantages and disadvantages from these games to the EWS.

Presentation
I had a look at the German PDF version of the EWS, which is 52 pages long and contains character artwork from the computer game “Battle of Wesnoth” (which is also available under the GPL). The layout is one-columned with sidebars which contain additional information like designer’s notes and the like. There are a few editing errors, but nothing major. The production values are very decent for a free product.

Worlds and  Modules
The 1w6 website offers a SF setting for use with the system called RaumZeit (SpaceTime) and links to a few other websites which detail campaign worlds that are played using the EWS. Basically a GM should be able to play in every genre. There are also optional rules in form of modules available at the site which add magic, an initiative system, critical successes and failures and more to the game. “Modules” refers to the modular nature of the system which allows GMs to mix and match the rules to suit their preferences.

Conclusion
The EWS is definitely an interesting game, especially when you need a rules-light game with some compatibility to content created for Fudge or GURPS. Alas the rules are not available in English at this moment and the core rules don’t contain any rules for supernatural abilities like magic or super powers. But a resoruceful GM with a good grasp of the German language might put the EWS to good use.

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There’s more to OGL than d20 (Part 1)

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Category : FATE, FUDGE, FUZION, Freebies, Game Design, Legacy D&D, Other Systems, RPG

A couple of years back, when Wizards of the Coast released 3rd Edition of D&D, they not only updated the famous franchise, but they also gave us the Open Gaming License. For the first time, you could create new games, adventures, supplements based on the d20 System without special approval from the creators of D&D.

In a way this helped resurrect the RPG industry. A lot of new companies appeared and produced products using the d20 System back then and over the following years more companies jumped the OGL bandwagon by releasing their game rules under the OGL.

So, what other games are currently available under the OGL? In the last days I had done some research, since I initially planned to use an OGL game for my Ad Astra campaign before I settled for Savage Worlds instead.

Here’s what I’ve found:

D&D 3.5 (as Revised 3.5 SRD)
Of course not everything contained in the D&D 3.5 rulebooks is open content, but the majority of the rules, classes, monsters and spells is included in the Revised 3.5 SRD (SRD stands for System Reference Document).
The SRD is actually still available from the WotC website in RTF format. My favorite version of this document is the website “The Hypertext d20 SRD“.


d20 Modern (as SRD Modern)
D20 Modern was a pretty cool game, in many part IMHO even better than D&D itself. Alas WotC treated d20 Modern a bit like an unwanted stepchild and support stopped a few years ago, with no updated version in sight.
The d20 Modern SRD can still be downloaded from the WoTC site in RTF format. There are also a couple of PDF versions floating around the net, including the very good looking Modern d20 Core Kit from RPGObjects.


FUDGE
FUDGE always had a pretty open license even back in 1995, long before the OGL. Pretty recently Grey Ghost Press decided to release FUDGE under the OGL, too. So, what kind of game is FUDGE? If you ask me, it’s not a game at all but more like a toolbox for creating your own RPG.
You get a pretty simple basic mechanic using Fudge dice (six-sided dice with two blank sides, two sides with “-” and two sides with “+” on it) and a lot of optional rules. You can even easily introduce concepts from other games to FUDGE. The FUDGE SRD is available as RTF from Grey Ghost Press here.


FATE
Perhaps you’ve already read about “Spirit of the Century“, the pulp RPG by Evil Hat Productions that has been praised by gamers and critics alike. SotC is based on the FATE RPG which itself was based on FUDGE. So, when FUDGE was released under the OGL, Evil Hat jumped the bandwagon and made FATE 2nd Edition and 3rd Edition (which is used for SotC and the upcoming Dresden Files RPG) available under the OGL, too.
If you are interested in learning more about FATE (at least the 2nd Edition), check out my review. You can download the FATE 2nd Edition rules and the SotC SRD on the official FATE website.


The Action! System
The Action! system is Gold Rush Games‘ version of the FUZION system that was as far as I know one of the first free systems on the internet. FUZION is a combination of the Interlock and the HERO system. The Action! system that is available under the OGL is supposedly 95% compatible to the FUZION system. Alas the Gold Rush Games’ site is more or less down and a couple of links on the official Action System site are dead as well. But I could find a HTML version of the SRD (which also removed all trademarked content) here.


BESM d20 (as Anime d20 SRD)
Big Eyes Small Mouth was the anime-inpired roleplaying game created by Guardian of Order. BESM d20 was their try to tap into the d20 market. Although I prefer the Tri-Stat version of BESM, the d20 variant has its charm. One of the highlights is the fact that GoO reverse-engineered the standard d20 classes and by doing so created a point-based system to create custom classes. Even if you don’t care for anime, this aspect of BESM d20 makes it very interesting. Alas GoO is out of business and as far as I know there was no support for BESM d20 aside from a Slayers setting. But you can still get the Anime d20 SRD here.

This concludes part 1 of my look at the different games released under the OGL. There are still a few more systems to write about in my next post of this series. So, what are your thoughts about the games I mentioned so far? As always I am very interested in your comments!

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Quick & Dirty Games website launched

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Category : FATE, FUDGE, Freebies, News, Reviews & Culture, Other Systems, PDQ, RPG

Today the website of the new roleplaying game publisher and design studio Quick & Dirty Games launched. Q&D Games is the brain-child of Michael Garcia, who some of you probably know from his work on several ICE products. He also set up the Dungeonslayers wiki (by the way, we still need some help translating some of the Dungeonslayer stuff from German to English, so if you are interested make sure to check the wiki out !).

Q&D Games

Michael Garcia is currently working on a fantasy RPG using Chad Underkoffler’s PDQ rules. This yet unnamed game is planned to be released as a 64-page print book. But he also intends to release some stuff for free (like his awesome FATE/FUDGE character sheet).

For more information on Quick & Dirty Games, you should check out the official website! By the way, I helped Michael with the website and logo, and we are going to release a free game I have written soon. So stay tuned!

Solo Game with Fudge and Horror

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Category : FUDGE, Fluff/Inspiration, Other Systems, RPG

The Nine GatesSome time ago I have told you about my plans to try out a solo game with my girlfriend. We pondered over the several types of game we could try and finally settled on a modern horror game.

I am currently working on some ideas for a nice background but it will probably heavily influenced by Call of Cthulhu without being a Mythos game per se. Another source that will have some influence on what I am planning is definitely Roman Polanski’s film “The Ninth Gate”. Like the protagonist of this movie, my girlfriend’s character will probably be a pretty normal person confronted with some supernatural mystery.

So, what system could be suitable for such a campaign? My first idea was using BRP or Call of Cthulhu (which uses a version of the BRP rules), but then I settled on FUDGE? Why FUDGE and not the currently more popular FATE? Although FATE has some very interesting aspects (haha, no pun intended), I prefer the somewhat more classical approach of FUDGE.

I am still in an early planning phase, so your thoughts are welcome. Have you ever tried running a horror/mystery campaign using FUDGE? As always I am looking forward to your comments.

By the way, while researching FUDGE I stumbled upon a couple useful articles, that I just have to share with you:

I won’t probably make use of all these resources but perhaps you find something that interests or inspires you.

Boardgames and Roleplaying

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Category : Advice, FATE, FUDGE, Fluff/Inspiration, RPG

There are quite a few boardgames or miniature skirmish games with elaborate background stories that almost beg to turned into a roleplaying game. In some cases the developers of these games came up with their own roleplaying game. And some games like Heavy Gear or Savage Worlds can be used as either a miniatures game or a roleplaying game.

Recently a friend of mine proposed we could play some Battletech again. Battletech is a tactical board game where you control one or several huge mecha called Battlemechs. The game was initially created by the now defunct FASA Corporation. His idea was to use the rules from Mechwarrior (we decided to use the 2nd Edition rules) to create some mechwarriors that are in charge of their own unit of mercenaries fighting in the wars of the 31st century. We will use standard battletech rules for the mech-vs-mech fights and the roleplaying game for all other encounters. When everything turns out as planned, we all will have a great time.

But this made me thinking. There are a lot of games that would work great as a combat system for roleplaying games. Take some miniatures skirmish game like Games Workshop’s Necromunda for example. In that game each player controls a gang in the Underhive of a huge 41st millenium megacity. The combat rules are very detailed and there are even rules for campaigns and improving the stats and skills of the gangers. So, why not turn it into a fully-fledged roleplaying game? You can of course write up you own rules but it’s much easier to keep the combat rules of the skirmish game intact and add some other rules for the non-combat parts.

This is easy to do with a roleplaying game like FUDGE. FUDGE allows the GM to choose the attributes and skills he needs for his campaign. So just use Necromundas Stats and Abilities as detailed in the rules of the skirmish game and you’re done. You just have make sure that the fighting skills for the combat part of the game can easily be represented using FUDGE. Necromunda like all GW tabletop miniature games uses WS (Weapon Skill) and BS (Ballistic Skill) for combat checks. All stats including WS and BS can usually range from 1 to 10. FUDGE normally uses skills and attributes ranked from Terrible to Superb with 5 steps in between. For normal gangers you can set Terrible=2, Poor=3 etc. until Superb=8 and you’re mostly done. You can now easily convert between both systems. That could work for other GW games as well.

Another game that comes in mind, when thinking about boardgames that would make a great background for a roleplaying games is Crimson Skies. Crimson Skies is a tactical boardgame much like Battletech (it was created by FASA too), but this time you control fighter planes in an alternative early 20th century. The background is pretty detailed and gives a lot of opportunities for adventures outside the cockpit. For a fitting roleplaying game for Crimson Skies I would just take Spirit of the Century since it’s close enough to FUDGE to being easily adaptable and it’s already the right genre. Just use the standard Crimson Skies rules for air combat and you’re done.

What are your thoughts on that matter? Have you already used a boardgame as part of the roleplaying experience? As always, feel free to post your thought into the comment section below!