Thank you for coming back dear reader. I hope you are all having fun with #RPGaDay207. If you missed yesterday’s post you can find it right here. Now, on to today’s topic:
August 3: How do you find out about new RPGs?
The internet has changed how we consume information. When I first went online I was a passive consumer of content. I would visit boards ad pages and read up on the latest news on my favorite games. Slowly as I began to interact with people online, posting in forums, eventually writing here in the blog, eventually getting the chance to chat with some game creators, I stopped being a passive consumer of gaming news and seeking out what interested me.
I don’t want to suggest I’m the most connected guy, far from it! But In the age of social media, where you can tweet to the writer or company you want more information of, then finding out about new RPGs is a matter of staying connected to the right people. When you know what you like and of other fans who have similar tastes, you tailor your information content to your specific liking. Continue reading #RPGaDay2017 Day 3: Inquiring minds want to know
As I mentioned in an earlier post, I am currently taking a break from GMing. I hung my GM’s mantle on the hanger and for the next few weeks at least I’ll just lean back and be a player for a while. But of course I am already making plans for the time after my hiatus. So what are the plans for my glorious return?
If you have read my reviews of Coriolis and Mutant: Year Zero you might have noticed that I fell in love with Fria Ligan’s games. They are all very well written, gorgeous to look at, and I am pretty excited about running and/or playing them. I am currently playing in a Mutant: Year Zero group, so I doubt I’ll run this game after my hiatus, but Coriolis and Tales From The Loop (expect a review soon) are very high on my list.
A game I want to revisit in the future is Monte Cook’s Numenera. I ran a very successful Numenera campaign in the past, and recently I have considered of returning to it. I love the Cypher System, because it works great with my improvisational GMing style. I also love the fantastic Ninth World setting because it’s a great canvas for all my twisted ideas. I’ve already hinted the prospect at my players and it seems they would love to dust off their old characters and board their fantastic airship again.
Even though Fantasy Flight Games hasn’t revealed the release date yet, I assume their upcoming Genesys RPG should be just around the corner. GenCon would be a great opportunity for a release but I reckon it should be out before Christmas this year. If it arrives in time, I might actually use this to run a game in one of the many homebrew settings I came up with over the years. I already know the mechanics well enough from playing their Star Wars RPG, so this should be easily done.
Last but not least I want to give D&D 5th Edition another chance. It’s definitively my favorite D&D edition, but when it came out I was a bit burned out on standard fantasy fare, so I didn’t put it to much use. But at the moment I wouldn’t mind chasing my players through the Forgotten Realms for a while. There’s also some Eberron material available for D&D 5E available online which may help me to run a short campaign in my favorite D&D setting. Regardless of what I pick, I will surely run some D&D in the future again.
Of course there are countless other RPGs I am currently reading, leafing through, or thinking about. I doubt my GM attention deficit disorder will never be cured completely. There’s always a shiny new game just around the corner. But the games I mentioned before are those which are most likely to be run by me in the foreseeable future.
But before that, I’ll enjoy having less responsibility for a while.
Yesterday InXile Entertainment released Torment: Tides of Numenera, the long-awaited computer role-playing game set into Monte Cook’s Ninth World. In a way it’s also a spiritual successor to Planescape: Torment, which was based on another of Monte Cook’s work. Usually we don’t talk about computer and video games on this blog, but today I want to make an exception.
Torment: Tides of Numenera doesn’t have the best graphics and if you were hoping for full voice-acting I have to disappoint you. It’s first and foremost a game for people who don’t mind reading a lot of text. But in my opinion this combination of simple graphics and text make it much easier to immerse deeply into the game. You have to fill in the blanks with your mind, which should come easy to most roleplayers.
Continue reading Video Game Recommendation: Torment–Tides Of Numenera