Yesterday InXile Entertainment released Torment: Tides of Numenera, the long-awaited computer role-playing game set into Monte Cook’s Ninth World. In a way it’s also a spiritual successor to Planescape: Torment, which was based on another of Monte Cook’s work. Usually we don’t talk about computer and video games on this blog, but today I want to make an exception.
Torment: Tides of Numenera doesn’t have the best graphics and if you were hoping for full voice-acting I have to disappoint you. It’s first and foremost a game for people who don’t mind reading a lot of text. But in my opinion this combination of simple graphics and text make it much easier to immerse deeply into the game. You have to fill in the blanks with your mind, which should come easy to most roleplayers.
Continue reading Video Game Recommendation: Torment–Tides Of Numenera
The RPG Rule System Preference Survey Results (a non-scientific study)
Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments were mainly whether people prefer a robust complex system with lots of options despite the complexity, or whether people would rather have a simpler system, even if that means fewer choices in mechanics, but that is easier to pick up and play. I had a feeling that while complex systems have their hardcore fans and familiarity lowers the difficulty to pick up newer versions of games even if they increase in complexity, when given the choice people choose simple over complex. So to get a feeling about the opinions of other role-players out there, I created a survey online and shared it on Facebook and Twitter to find out! Continue reading Survey Says!
It’s Friday, and I’m in love… with #RPGaDay 2016! Let’s ponder about the future.
August 12: What game is your group most likely to play next? Why?
I haven’t talked about this with my players… I keep a document with all my campaign ideas, suffice it to say it is pretty long and varied. I’ve never stopped running fantasy games, that’s my bread and butter, but in recent years I’ve run both a long running superhero and sci-fi campaign, a zombie themed mini-campaign, a d20 Modern short campaign, and a Star Wars alternate timeline campaign nine years ago, a pretty varied bunch of campaign. I’m itching to try my hand at a campaign set in a modern time with some weirdness thrown in. I have various options I’m considering… Continue reading RPG a Day 2016: What to play next? — Day 12