Other Systems
Fudge SRD TiddlyWiki
1
What’s better than the Fudge SRD? The Fudge SRD in TiddlyWiki format! One of the regulars of the #stargazersworld IRC channel on sorcery.net who goes by the name fudgebob has created a TiddlyWiki of the Fudge system reference document. While all the text is already in, he still needs to do some formatting before it’s truly done! But nevertheless, the Fudge TiddlyWiki can be a great tool for any Fudge fan out there, so make sure, you check it out!
By the way, he told me that his next project will be a TiddlyWiki of WR&M! I can tell you I am very excited about this!
Dungeonslayers in the pub
4
Yesterday I had the opportunity to run a session of the upcoming 4th edition of Dungeonslayers at our regular RPG pub meeting. We actually had two groups with four and three players respectively. The second group was run by my friend Mirko.
While I have run DS before, it was Mirko’s first time. But I have to admit he put a bit more effort into it. He had prepared a couple of pregenerated characters and even brought some miniatures and his own homebrew adventure. I decided I don’t need any minis and ran “Lord of the Rats”, the introductory adventure which was already part of Dungeonslayers 3.0.
While Mirko’s group was already playing we were still creating characters. I thought about bringing pregenerated characters, too, but in the end I decided against it for two reasons: a) I think the best way to learn a new game is by starting with character creation and b) I was lazy. The players decided it was best to cover all classes and races, so they came up with a dwarven fighter, a human healer and an elven scout.
The first fights were pretty easy. Normal rats don’t pose that much threat. Things changed when the characters fought a couple of nasty Giant Rats which brought at least two of the characters close to death. In these fights Dungeonslayers showed one its great advantages: it’s fast and fun.
For some weird reason the characters took the direct way to an altar room ignoring all the other opportunities for experience and loot where they fought a couple of giant rats again. When they tried to deface a statue of the evil rat god they found out that the statue was actually a golem. Alas I messed up at that point and instead of taking the stats of the clay golem (as written in the adventure description) I used the stats of the stone golem which is at least twice as difficult to fight! After the dwarven fighter was almost killed in one stroke by the golem, I realized my mistake and allowed the characters to retreat.
After tending to their wounds they were ready to explore the rest of the dungeon. After a few more rooms, a couple of in-game jokes and some minor fights it was already 10 pm and we decided to call it a day. We all had a lot of fun playing Dungeonslayers and decided to continue the game on our next pub meeting. It’s quite possible that this game might turn into a regular campaign!
Stargazer’s World Book Club reminder…
1
We are past the half of the month and consequently past the half way point of our first book club reading. As posted at the beginning of this month the official selection for our first virtual book club discussion was the DC Adventures RPG. By the end of the month I’ll write a post about my initial impression of the book and we can begin a discussion in the comments of the posts.
If you are already reading the book, hope everything is going well. I’m past the middle of the book and trying to stay on target despite an unexpected workload. Everything is going great and I’m looking forward to the discussion. I’m also looking for someone that plays, or played, older editions of DC based role playing games so we can have a discussion about those games as well.
If you are interested in hosting next month’s virtual book club leave a message here in the post, or contact me privately, so we can begin planning. If you have not yet begun you are still in time to join us and participate in the discussion at the end of the month.
Have fun everybody!
A great opportunity and a good cause!
2
I know many fine folk in the blogosphere, in Twitter and other places have already shared the news, but just in case you have missed it, the fine folk at RPGNow and DriveThru RPG have put together a package of products, similar to what they did for Haiti relief after the devastating earthquake in the island nation, this time for Doctors Without Borders Flood Relief. They are working to help the victims of the terrible flood in Pakistan.
There are two bundles, an RPG bundle worth $724.46 which you receive for a $25 donation. There are some great digital books in that bundle, from Icons, to Dragon Warriors, Don’t Rest Your Head, Exalted 2nd Edition, Fear Itself, Open Game Table: The Anthology of Roleplaying Game Blogs vol. 2, Spycraft 2.0, and many, many more (including some fine Pathfinder RPG supplements)!
This is for a good cause and you get some excellent gaming materials. There is also the comic book bundle worth $173.91 you receive for a $10 donation. I have not read the comics, but there are some gaming PDFs in there, like Dark Champions and Mutants & masterminds 2nd edition.
I got mine this afternoon and I’m still downloading and perusing all the gaming goodness. I encourage you to find it in your heart (and pockets) to donate. It’s a worthy cause, with loot! As I write this post gamers have donated $9,500, we are a generous folk, I know we can do more.
Have a great day!
Lapsus Calumni
0
Lapsus Calumni is the title of M.S. Jackson’s internet fanzine and its accompanying blog. His more recent fanzine issues contained great material for Warrior, Rogue & Mage.
Each of these fanzine issues (in PPDF format) contain a short story as introduction, and some high quality roleplaying material. In the case of Goblyn Grotto you get a map of aforementioned grotto and stats for several monsters compatible with WR&M.
I have to admit, I haven’t checked out his non-WR&M issues yet, but I am very impressed by what I’ve seen so far. He has also written an in-depth playtest report of WR&M, which you really should check out!
What about Advanced Feats: The Witch’s Brew? A review…
3
The fine folk at Open Design, i.e. Kobold Quarterly, are at it again, producing excellent third party products that support the Pathfinder RPG, specifically the classes in the Advanced Players Guide. I received the second installment of their Advanced Feats series, Advanced Feats: The Witch’s Brew, this time dealing with the new Witch class from the Advanced Players guide. I reviewed their previous Advanced Feats product, the one for the Alchemist class, in a prior post, and have been looking forward to the next one ever since. Let me tell you they did not disappoint.
I must admit that out of all the classes in the Advanced Players guide the Witch was perhaps the one I was less interested in. I remember the old Witch NPC class for AD&D 1st edition that appeared in an old Dragon Magazine and for me that write up defined the Witch in terms of D&D, I have not been particularly enamored by other versions and I pretty much ignored the class even during playtesting. But once the book came out I discovered a versatile spellcasting class with lots of flavor and role playing opportunities, needless to say, when I got the PDF for Advanced Feats: The Witch’s Brew I was excited.
The review copy PDF is a 14 page document, 12 of those actual rules. The rules are divided into three parts, an overview of the Witch, 30 new feats for the class, and three possible builds. Last time around my major gripe was the page background and some of the art, this time the book has an excellent cover illustration (reused in the book’s introduction) of a non-traditional Witch and page backgrounds of magical circles very fitting with the book’s motif. Layout is clear and easy two read in typical two column style. A big improvement!
But what about the rules you say? The author, Sigfried Trent, continues the format used in the previous book. The overview discusses general information about the class. Some might seem obvious to the experienced gamer, but he does bring up some very important things to consider in a very succinct way. The next section, 30 new feats for the Witch is, as in the previous installment in the series, the larger portion of the book, and it has a great mix of feats. Many of them usable for other spellcasting classes so don’t discount this book as just useful for the Witch. The feats that enhance the Witch’s class abilities are very well thought of, feats that augment a Witch’s familiar (which are different from the familiars of Wizards and Sorcerers) and that improve their counterspelling, for example.
Some feats have commentary accompanying them that give some notion of the reasoning behind them or details about the rules. Some of my favorite feats are Craft Magic Tattoo (I remember a similar feat from 3rd edition, but can’t recall the source right now) which is a cool idea even if some of the rule wording had me rereading it. Feats which facilitate role playing, like Extra Familiar, or Serve Two Masters, which diversify the Witch’s powers but at the same time create possible complications or storytelling opportunities are always a plus in my book.
Some feats, like Seduction (skill bonuses and a bonus to the DC of Charm spells against those attracted to the Witch) show the author’s ability to think outside the box, break some preconceptions and tread new ground. I love that these feats are not merely new mechanics but role playing opportunities, a definite win in my book.
The final section, the builds, is excellent. It covers some classic archetypes, the White Witch, the Wicked Witch, and the concept of power hungry Arch Witch are all succinctly presented, well planned and are useful lot only as a guide for the potential player, but as blueprints for NPCs. I don’t know if that’s what the author was going for but I kept thinking of the book Wicked and playing songs from the musical in my mind.
This second installment of the Advanced Feats series was excellent; I dare say an improvement on the previous installment, which was already a great book. The price, $3.95, is right for the content, which will be useful to any player or GM of the Pathfinder RPG. Do yourself a favor and pick up this book.
Looking forward to the next one… Here is hoping they do a print compilation of all these books when they are all out!
Free Stuff Fridays: Javascript Character Generators
5
This is usually Youseph’s territory but I’m trying my hand at writing a Free Stuff Friday post because it’s a topic I’ve recently become very interested in, Character Generators. Every so often I become convinced there is a tool out there to help me create characters and NPCs for my games. I’ve tried a lot of them, with wildly different experiences (from elation to frustration) but these ones have proven really useful
In the website of The Pathology Guy there are links to a series of javascript based character generators:
D20 Modern Character Generator
D20 Cthulhu Character Generator
Dragonlance Character Generator
Forgotten Realms Character Generator
D&D Savage Species Character Generator
Be aware that those setting specific generators are for the D&D 3rd edition rules and I believe the Star Wars Generator is for the revised rules by WotC not the Star Wars Saga System. I know many people still play these versions of these games and I hope they prove useful.
They are functional and in my experience easy to follow but do require you to have knowledge of the system you are generating characters for, but are otherwise a really helpful tool. You can generate a character sheet and then copy the results and modify as needed. I’ve used his D&D 3.5 and D20 Modern generators on various occasions.
Thanks for The Pathology guy for all his hard work!
You have a question about an existing or upcoming Stargazer Games product? Ask away! You want to know what we think about a recent development in the RPG industry? Send in your questions. You always wanted to know what we think about game X? Send us an email.

