Other Systems
What about the Coliseum Morpheuon? A review…
3“I have often wondered if the majority of mankind ever pause to reflect upon the occasionally titanic significance of dreams, and of the obscure world to which they belong.” Beyond the Wall of Sleep, HP Lovecraft
Any book that starts with an HP Lovecraft quote is a winner in my book! It’s a tribute to the enduring influence of his work in our hobby. This is a review of the Rite Publishing’s high level sourcebook and adventure for the Pathfinder RPG, Coliseum Morpheuon. This is the result of a patronage project written for levels 16th to 20th, a 127 page full color electronic book. I received a copy for review purposes and I was pleasantly surprised by the sheer amount of material, details and extras in the package.
It’s not easy to create challenging, engaging adventures for high level characters. The players might have grown too large in power and importance to thread the same places where they earned their power. What is a GM to do? Well Rite Publishing provides you with a wonderfully imaginative setting the Plane of Dreams, where these larger than life heroes may embark on larger than life adventures. I was intrigued by the concept and the product did not disappoint.
I love that the Plane of Dreams as a concept is kept simple and open. Enough details are provided to spark your creativity and get you going; it’s up to the GM to give the plane his or her own spin. This I think is ideal and fits my style of Game Mastering. If you like ultra detailed setting, then your mileage may vary. The accompanying series of adventures are an excellent collection set in a location on the Plane of Dreams, the coliseum in the title. What to learn more? Read on…
I laugh and I cry at Knights…
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Besides being a longtime gamer I have other hobbies. For the longest time I’ve been a comic book fan, I’ve written about it before (here and here), and even if I don’t read that many these days (Fables, The Walking Dead are among the few that make the cut) there is one comic that I can’t take out of my pull list Knights of the Dinner Table.
I guess games, comics, sci-fi movies and TV series and videogames form a strange vector where many of our hobbies converge, and Knights of the Dinner Table is a comic about games, but the magazine is so much more, besides the humorous misadventures of a gaming group, the aforementioned Knights, and their gaming community, poking fun at games, MMOs, relationships and everything in between; the comic has gaming articles ranging from advice, to NPCs and reviews. The last issued had three NPCs for AD&D 2nd edition, imagine! That was a trip down memory lane for me.
I am amazed at how much I care for these characters! The creator, Jolly R. Blackburn, and the entire Kenzer & Company team have made me come back month after month not just for the jokes but to see what happens to these characters that feel as real as your gaming buddies. I went to their booth in GenCon in 2007 but I was too much of a geeked out fan to muster up the courage to actually talk to any of them, just like with Gary Gygax, guess that puts them in high company in my mind.
So if you have not read it, or only heard about it, I cannot recommend it enough. There are collections of previous issues, their Bundles of Trouble, if you want to catch up to the story and even a free issue you can try (free stuff and it’s not even Friday yet!).
Now let’s see if I muster the courage to send out a submission to them. Getting published in KotD is a dream of mine, but I actually have to send something to even attempt it! Give it a try you’ll not be disappointed.
The End of The Forge
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Recently Ron Edwards announced that the famous indie RPG forum The Forge will enter into its “winter stage” by the end of the year. What he basically meant was the forum will more of less shut down. From what I understand a few sections will stay active a while longer, especially to allow publishers to move their sub-forums to their own premises.
What really surprised me that he and everyone how commented on this announcement saw this as a good thing. They obviously reached a certain set of goals and that’s why The Forge is not needed anymore. The shutdown of the forums is even declared a victory.
Hmm, I have to admit, I was never an active user of these forums, but from what I’ve read it was one of the cornerstones of the Indie RPG scene. Or am I getting a wrong impression here? So, why is it a good thing that the site is going the way of the Dodo?
And there’s a second person claiming victory. The blogger known as the RPGPundit yesterday declared victory over the Forge-Swine as he likes to call them. For years he has been quite outspoken against any kind of story-based gaming and today he believes he has prevailed against Ron Edwards. Don’t ask me what this guy has been smoking.
While I have looked into a couple of games who have been actively discussed at The Forge, I am not really deep into the indie scene. Can someone explain to me how shutting down an active forum is a good thing? And why does RPGPundit hate anything coming from said forum?
Death & Traps
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As a Dungeon Master (DM) I have a confession to make. I want to kill a player character at my table. Just one. Not the whole party. Just one, or maybe two and I don’t care which one. I just want to kill one. I have wanted to kill one since I started this 4th edition D&D game two years ago.
My D&D game has been my first real experience with any kind of role-playing game. Before I bought my first 4th Edition book I did a lot of reading about Dungeons & Dragons. Older versions of D&D and on the current version. One thing that did not become apparent to me until my party and I sat down and started playing D&D was how hard it is to threaten a player character with death. With all the healing surges and death saving throws a player has available to them the odds are in the favor of the player that he or she will not die. This fact has been the hardest for me to learn it seem.
I have been reading a lot lately about how other DMs handle this issue and there seems to be a wide array of acceptable answers out their.
(I owe a big thanks to Save VS. Death and the DM hot-line for my recent epiphany about the how to implement and handle death in an RPG game.)
Today however, I had an epiphany about this whole subject of death and I want to share it with all of you. Those of us who run RPG games, the DMs, the Game Masters (GM) out their, first and foremost we are ENTERTAINERS! That is our job. We are entertainers. We need to make sure that the quietest person at our table is having as much fun as the most outlandish and out spoken person at the table. If this is not happening then you’re doing it wrong!
I have realized that if I plan my next game to kill a player character, no one at the table is going to have a good time. It has to happen organically. Players have to make mistakes and you as a DM or GM have to be at the ready to take advantage of their mistakes.
So go about planning your next game like you normally would. Focus on making a great adventure and a great story. One that involves every player at your table. Personally, I have started added way more traps to my adventures. Deadly, painful, scary traps that take away lots of hit points. Lots of times my player characters avoid these traps. Other times they hit a trap head on and proceed the rest of the game with extreme caution. This is all ok. That is what your players are supposed to do. If your players by pass or avoid or just plan miss traps you have hidden, this is all a positive thing. That’s less planning for traps you have to do for your next game. Just take the unused traps and apply them to your next game.
Having learned how to make a deadlier game by using traps, my need to kill a player at my table has subsided quite a bit. This is because I know I am eventually going to kill one. I know it’s only one mistake away. Perhaps a trap is going to take away so many HP for a player to recover from. Perhaps the monster they battle next will be just a little to strong for one of them. However it happens, it will happen organically and it wont feel forced.
Chimera Basic is out! Get it now for free!
0The Welsh Piper just released his latest RPG: Chimera Basic. Like Chimera 2.0 it’s a rules-lite RPG that can be used in any genre. Chimera Basic is a 42-paged PDF which is a fully-playable preview of the upcoming Chimera 3.0 game. The Basic PDF is free for a limited time, so you should get it now!
Here are a few features of Chimera Basic, copied from the official web site:
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Determine the outcome of any action with a single, consistent mechanic
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Customize your character with our modular class system–you decide how often you advance
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Unique advancement system lets you improve your character by quality or quantity
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No attributes–all actions are assigned to of 18 Abilities
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Round out your character with our random background generator, perks, and flaws
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Consistent framework for all supernatural powers–spells, miracles, rituals, psionics, whatever
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Fast and realistic combat with optional moves
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Easy adventuring mechanics
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Fast monsters and NPC creation
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Build your own setting in record time with our campaign creation guide
If you are into rules-lite roleplaying games, you should definitely have a look at Chimera. It’s a great little game that is too often overlooked by gamers. And from what I’ve seen so far, is Chimera Basic even better than its predecessor and free to boot. So what are you waiting for?
Free Stuff Friday: DinoPirates of Ninja Island
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It’s Friday and it’s time to give you some more free stuff!
This week’s Free Stuff is: DinoPirates of Ninja Island
Need a game? Need a free game? That what Free Shit Stuff Friday is all about! I got your back. Why not give DinoPirates of Ninja Island a shot?
On DinoPirates of Ninja Island website they wrote this stuff up: Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and buccaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And we call it DINO-PIRATES OF NINJA ISLAND
So check out this free game today! Just don’t forget to thank them for the free stuff!
Zombiepocalypse the SpyLite route…
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At a recent local convention the Puerto Rico Role Players group set up a table to spread the love for pen and paper rpgs. This time around since we are so close to Halloween I figured what better game to run than a zombie game.
I decided to use the SpyLite 2.0 supplement Zombiepocalypse, a handy little 3 page document for turning SpyLite into a zombie game. What’s SpyLite you say? Well it’s an adaptation of the SpyCraft RPG in the same vein as Microlite20. It is an excellent adaptation that hits all the sweet spots of the original D20 spy game while keeping it simple and elegant like Microlite20. It is a little more detailed than Microlite but simple enough that you can read it and be ready to play in an hour. SpyLite has gear rules, advantages, organizations, I have read but never played SpyCraft but I’m itching to run a SpyLite game.
Zombiepocalypse is one of the supplements available on the same webpage as SpyLite, along with cyberpunk rules, a Star Trek adaptation and rules to play Teenage Mutant Kung Fu Tortoises (that’s the author’s term, not mine) for the system. Zombiepocalypse includes what changes you can make to the game to emulate different styles of zombie themed adevnetures along with a great list of different types of zombies to torture your players with.
I rolled up some pre-generated characters and dropped them straight into the action. A group of survivors taking refuge in a package delivery company warehouse, trying to get to a train station where a train to safety awaits, at least that’s what’s being broadcasted in all emergency channels. They fought zombie babies, an armed corporate strike force, and hordes of zombies. In true zombie movie fashion most of the characters died in horrible ways and those that survived ended up in a worse place.
Here are the pregens I handed out to the players. I took some liberties with the rules in order to simplify the experience for new players, and four of the five players were newbies. Enjoy…








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