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Character Concepts: The old hero…

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Just as I am more of a lover than a fighter (and no I’m not giving you any references so you can confirm this, you better take my word for it), I am more of a Game Master than a Player. I’ve spoken about this before, but it boils down to the fact that I actually enjoy telling the story, weaving a yarn along with my players, more than being just one of the protagonists. It was the very first thing I did when I role-played and I fell in love with it from the very first time.

That being said I have enjoyed sitting on the other side of the screen form time to time. Since I usually talk about being a GM I thought it would be nice to turn the table and talk about being a player for a change. This is not a post about an NPC (although you could certainly turn him into one) but an actual character concept I developed for a game.

One caveat, I remember the character concept but the exact moment it materialized is lost in time. I recall the concept, not all the fiddly bits of how it germinated, so I apologize to my friend Luis who was there when the concept emerged if I mix up the memories. This is the story how I remember it.

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Freebie: Système Alamänder

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Système Alamänder cover On the D101 Games site I found a link to a free OpenQuest-based game. The game is obviously set into the world of a French fantasy book series by Alexis Flamand which combines humor, criminal mysteries and fantasy – or at least that’s what I think the French descriptions said.

The 44-paged “Système Alamänder” is a beautifully laid out PDF that makes me wish I was fluent in French. Alas I am not, so the only thing I can do it look at the pages and admire them. :)

In the case you speak French and if you have perhaps even heard about the book series you should have a look at the “Système Alamänder” and after that please come back here and let me know what you could learn about it.

Damn, I wish my games were looking that great!

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Two new WYRED releases

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WYRED I think I have talked about WYRED before. It’s a cyberpunk roleplaying game written by  R.E. Davis aka Rev.Lazaro and powered by the Wyrm System. Today he released two new versions of it:

Rough Draft 5 is the final iteration of the normal d6-based rules. But he didn’t stop there. Rough Draft 6 uses a new d12 mechanic, which is something I actually planned for the SF variant of Wyrm. From what I’ve seen WYRED has a lot of promise and if you are into the genre you definitely should check it out!

You can get the details on both releases here.

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Warrior, Rogue & Mage en Español

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A while back a gentleman by the name of Jose Muñoz contacted me on behalf of a Spanish group of roleplayers called Arcano XIII that was interested in translating Warrior, Rogue & Mage into Spanish. Since I released WR&M under a Creative Commons license they of course didn’t need my permission, but I think it was a nice gesture and they even keep me up-to-date about the translation process.

A couple of days ago they sent me a layout example and I have to admit it looks very nice. Check it out:

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The final PDF version is not done yet, but I’ll let you know as soon as it’s out. I feel honored that people actually find my little game interesting enough to do the hard work of translating it into another language. By the way, the Spanish version is not the only translation of WR&M currently in the works. As far as I know there are currently people working on a German and a Hebrew translation of WR&M. I can’t wait to see them released as well!

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Lazy Friday Video post: “Game Geeks #178 RunePunk and Iron Dynasty”

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As a follow-up to yesterday’s interview with Sean Preston I want to present to you Kurt Wiegel’s video reviews of Reality Blurs’ games RunePunk and Iron Dynasty.

By the way, Sean, what did you do to Kurt that made him be afraid of you?

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Interview: Sean Preston

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Sean talking to fans at Gen Con 2010 I first met Sean Preston at Gen Con 2010. I think I had exchanged a few emails with him before that, but it would be exaggerated if I said I knew him. I was actually waiting to speak with the guys from Crafty Games when I noticed that Reality Blurs occupied the neighboring booth. So I approached Sean, introduced myself and asked him to tell me about his latest product which was Iron Dynasty at the time. I don’t remember how long we actually talked but I quickly learned that Sean is not only a creative writer and game designer but also a great guy. He’s definitely among the people that impressed me the most back then. Until this day we keep contact, some of you might actually have been involved in our extensive Twitter conversations. The rest is – as they say – history. ;)

Agents of Oblivion cover Sean’s latest project is “Agents of Oblivion”, a roleplaying game setting for use with Savage Worlds that combines the modern espionage genre with horror elements. But I think Sean can explain this better than I can, so I asked him to answer a couple of questions for us.

Stargazer: Thanks again for taking your time to answer a couple of questions about Reality Blurs in general and Agents of Oblivion in particular. It’s an honor to have you. So, let’s start with AoO. What exactly is it about?

Sean: Agents of Oblivion is what we like to call “the perfect cocktail of horror and espionage”. Heck, we believe this so much we put it on the cover as the tagline. Now, before anyone thinks we’re being cocky or anything, we know everyone’s definition of the perfect cocktail may differ, so we cheated a bit by providing you with all the ingredients to mix your own, suitable to your own refined palate. For those who’ve followed us for a number of years, you know we are all about providing sandboxes and allowing you the freedom to customize the game and still have all the pieces work together without any hassle. At its core, Agents of Oblivion is a spy game with conspiracies and aliens and rival organizations and magic and things that go bump in the night. Well, that’s how I play it. We provide seven different campaign styles—cocktail recipes to extend the metaphor—you can tailor to your own sensibilities.

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Agents of Oblivion is now available!

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 AoO cover Let me start with a quote from John Rogers, the creator and executive producer of Leverage:

“You have in your hands a rules set that lets you play anything from “Spellslinging Spy vs. Alien Brain Eater” to “Harry Palmer vs. That Unpleasant Fellow from Bulgaria.” They haven’t glossed over any of the little nuts and bolts you need to play a realistic spy game, if that’s your desire – they’ve just streamlined it to be Fast, Furious, and Fun. That I can use one setting to play both those extremes is impressive as hell.”

These are the words he wrote for the introduction of Sean Preston’s Agents of Oblivion, the latest Savage Worlds campaign from Reality Blurs. The 218-paged book contains everything you need to horror-fueled espionage action using the Savage World rules (you need a copy of the Savage Worlds rules). I am sure many of you have been waiting for this fine book to be released and if you haven’t you don’t know what you’re missing! Trust me, Sean outdid himself with AoO!

By the way, there are a couple of pretty cool bundles available at the Reality Blurs shop right now:

If you don’t own a copy of Realms of Cthulhu yet, I recommend you consider the Sigil Operative or The Director Bundle. An espionage campaign with Mythos elements sounds just to awesome not to try! ^_^

Update: AoO is now available from RPGNow, too!

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