Category Archives: Pathfinder

#RPGaDay2017 Day 31: The future’s so bright, I’ve gotta wear shades!

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Day 31 of #RPGaDay2017. And so, another year of RPG a Day comes to an end. This has been a particularly good one for me. Managed to post every day. Here in the blog we were joined by a new contributor. This year I’ve also joined a new team making Spanish vlog content, Desde la Fosa, and I’ve also created a pair of videos in English for my personal YouTube channel. I really hope to keep up the pace and not disappear from the blog until August 2018, because you know I’ll participate next year.

So, let’s get going with the last question:

August 31: What do you anticipate most for gaming in 2018? Continue reading #RPGaDay2017 Day 31: The future’s so bright, I’ve gotta wear shades!

#RPGaDay2017 Day 26: Wonderful toys!

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Hello and welcome to the last Saturday post for #RPGaDay2017. We’re almost done. This month has flown by far too fast! Just like yesterday, I Was unsure about what to write today. Once I figured it out, the rest flowed easily. What is the topic for today you ask? Here you go:

August 26: Which RPG provides the most useful resources?

Dear reader, a reminder just in case this is the first time you read one of my posts. I’m usually the GM when I run games. Currently as part of Desde la Fosa I’m getting the chance to be a player more, but when I think about which game has the best resources, it’s usually from a GMs perspective. That being said… Continue reading #RPGaDay2017 Day 26: Wonderful toys!

Why I am Not Excited about StarFinder

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StarFinder is the new science-fantasy roleplaying game by Paizo based on their incredibly popular Pathfinder game. It was released a couple of days ago and already third-party supplements created for it dominate the “Bestselling Titles” list at RPGNow. I like the science-fantasy genre and I know that Paizo’s releases are usually of an awesome quality, but still I am not really interested in StarFinder.

The main reason is that it’s basically Pathfinder in Spaaaaaace! Pathfinder was based on D&D 3.5 and even though they improved a couple of the rules it’s still the same game. In my opinion D&D 3.5 and therefore Pathfinder is a broken game, made worse by feature creep. Especially feats are a mess. But I get that still a lot of people love the game perhaps even because of the same reasons I have my issues with it.

When they first announced StarFinder I was intrigued and hoped for something like a Pathfinder 2.0: streamlined, moving towards a more modern system, killing a few sacred cows. Unfortunately they decided to keep it compatible with Pathfinder. So even if StarFinder introduces cool new stuff, it’s still based on an engine which I deem broken.

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Why did Paizo do this? Why did they create Pathfinder in Space instead of a new edition? I guess it’s the easiest and most risk-free move. Pathfinder is – as I mentioned before – still widely popular. Science-fantasy seems to be the hot new thing. So why not combine both? Because of the compatibility every new StarFinder product also means new stuff for Pathfinder. So the life of that almost 15 years old game gets renewed for a couple more years, but that also means that Paizo has no reason to create a proper new edition of the system.

What are your thoughts on StarFinder? Yay or Nay? Love it or hate it? What would you like to see changed in a Pathfinder 2.0? Please share your comments below!

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