Pathfinder

Presidents

My points of light…

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Who knew that former US President George H. W. Bush was a Game Master, and a groundbreaking pioneer at that! He spoke about points of light campaigns in 1989 almost twenty years before D&D 4th edition. What’s that? He didn’t mean that? Let me look at that link… Well I feel like a fool!

In all sincerity I knew what the quote was about, I remember hearing it back then. The link to Wikipedia above explains that the origin of the “thousand points of light” is from the Magician’s Apprentice by CS Lewis. But the D&D points of light campaign is another matter entirely. When I first read of the concept in the run up to D&D 4th edition I was intrigued. But I have a long running campaign and the idea of the points of light style game really did not mesh well with the world I had created over 20+ years.

Every edition change entails some mechanical changes in ongoing campaigns. If you consider my world was first played in D&D Basic, and then went on to be adapted in AD&D 1st and 2nd editions, D&D 3rd edition and 3.5, you’ll see I’m no stranger to change. However I don’t like hand waving stuff that is an integral part of the campaigns consistency. If dwarves could not be magic users before, why can they be now?

So I like to create in game rationales for this type of changes. The change from AD&D 2nd edition to D&D 3rd edition was easy since the games where set in the same world but in distant continents. Still I created in game explanation for many changes. When D&D 4th was coming out I was fully on board and while I was unsure how the whole points of light concept would carry though I was ready for other changes, tieflings were already in my campaign since 2nd edition, they looked different but that was not a problem per se. Dragonborn where another matter, so even before I made the rule change I began to work a rationale of where the race would come from. I was set! All that was left was for D&D 4th ed to come out.

And then I read the books. Don’t get me wrong I liked D&D 4th edition, I still do. It’s a game with a clear purpose, delivers well what it’s intended to be, and it certainly dared to sacrifice some sacred cows I thought they’d never touch. But I could tell this was a different game, that its feel and game play would be different from what I was used to, so I decided NOT to jump in into my campaign right away and instead do a trial run using the points of light idea.

That turned into our 7+ month D&D 4th edition campaign. We played weekly during that time and went all through the heroic tier and into paragon. Those where some turbulent months, with rebellions at the table over the system, some players disliking it so much they quit the game they have been playing with me for decades, exploring the tools the system provided, and telling a pretty entertaining story along the way. Ultimately we decided the system was not for us and moved on to Pathfinder.

With D&D Next coming up I’m suddenly thinking about adaptations all over again, I am not sure I will switch my campaign if I play it. IF I get to participate in the playtest (WotC pick me, pick me! I only bash you semi-regularly!) I will most thatn likely create a mini-campaign just like I did for 4th edition.

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KQ20

What about the Kobold of Winter, aka #20? A review…

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“The Winter Kobold is coming!” If those were the words of House Stark, Eddard would have faced a different fate! Because the know Kobolds are powerful, dangerous creatures. Well at least that’s what Wolfgang Baur, the folk of Open Game Design and all the authors and contributors make me think issue after issue. I am a fan of the magazine and they keep pushing the envelope and producing quality content consistently. But let’s leave strange references to A Song of Ice and Fire behind and dive in into the issue at hand!

The theme this issue is archers and its well served. Let’s see, it opens with the Elven Archer, a race specific class for the Pathfinder RPG. It’s an interesting mix of the ranger and the rogue that fits a traditional fantasy niche. The article has some typos (and you all know I’ve got plenty of those, so I shouldn’t be nitpicking), but I found it interesting and it’s a perfect fit for my long running campaign. The notes on adapting the class for other races, cultures, or even weapons make it useful in other contexts. There is also an article on magic arrows, which again provides what in my mind are some archetypical magic arrows. These two articles seem plucked from my adolescent love for RPGs updated for Pathfinder.

What else is there? Read on to find out…

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Plate

Dinner with Gamers

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Recently I sat down for dinner with friends at the Golden Place Buffet in Guaynabo. They happen to be gamers, most of them being the regular players in my campaign. There were a couple of other friends, the girlfriend of one of my player, another gamer friend, and the non-gamer looking flabbergasted at all this, my girlfriend.

See, I’ve had a couple of rough weeks and we had to cancel our weekly game twice (sacrilege I know!), so we planned this as a way to catch up, see each other and spend some quality time together. Needless to say at dinner with gamers I had to bring up the topic everyone’s been talking about in recent days D&D Next/5th edition…

I wanted to get their take on the news of the development of a fresh version of Dungeons & Dragons. Here in the blog we recently posted our thoughts, but we are bloggers, keep abreast of news and interact with a different community of gamers than some of the gamers I was sitting with. The reaction was interesting, mostly predictable if you know the group, but telling considering this quote from Monte Cook:

“I’m the lead designer of a project that will likely evolve into a new iteration of the Dungeons & Dragons ruleset. It’s meant to be a set of rules that unites all the previous editions, and the players of those editions.  It’s a big project, and we plan on involving all comers to playtest and voice their opinions, because really, what’s the point of designing a game no one wants to play? And who knows better what D&D players want than, well, D&D players.”

(Thanks to EN World for collecting this and other quotes and information on the development in their D&D 5th edition info page!)

What did they say? Read on…

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KQ19

Oldies but goodies! Some great digital game supplements for the New Year…

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It’s really strange that I just classified as “oldies” some books that became available in digital format just a few short months ago. I guess it’s the nature of the digital age, the immediacy, and the ease of publishing that has changed my perspective. But the fact that these supplements where published some months ago doesn’t make them any less amazing.

These books where provided by the publisher for review and even if I took my sweet time to get to them I am always really flattered that publishers will submit their products for review. Thanks, that doesn’t mean I’ll pull my punches!

So without further ado, the reviews…

What about Kobold Quarterly #19?

Issue 20 of Kobold Quarterly just came out, and I plan to review it much faster than the previous issue, but the issue at hand (pun intended) is 19, the Fall issue. I’ve reviewed previous issues and the wonderful people at Open Design have made me a fan, with a mix of nostalgia for the old Dragon Magazine coupled with great new content for some of the most popular fantasy RPGs in the market right now, D&D, AGE and Pathfinder. So what’s good in this issue? Glad you asked!

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Developing-Companies-to-be-Responsible-for-Unfinished-Construction

Unfinished business

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I think as a whole we human beings are completists. We want to complete what we began; we want the whole story. We crave to know the conclusion, and when we don’t get closure we often resent it. From famous court cases to cancelled TV series, we just don’t like it when we don’t know the end of the story.

No wonder hardcore fan-folk (and I use the term meaning no disrespect) often take this to the next level when it comes to the things they are passionate about. Be it the TV series they were really invested in and the networked axed, or the endless novel series whose author passed away before completing it. There can be righteous indignation in such occasions.

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mP5HPee

Character Concepts: The old hero…

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Just as I am more of a lover than a fighter (and no I’m not giving you any references so you can confirm this, you better take my word for it), I am more of a Game Master than a Player. I’ve spoken about this before, but it boils down to the fact that I actually enjoy telling the story, weaving a yarn along with my players, more than being just one of the protagonists. It was the very first thing I did when I role-played and I fell in love with it from the very first time.

That being said I have enjoyed sitting on the other side of the screen form time to time. Since I usually talk about being a GM I thought it would be nice to turn the table and talk about being a player for a change. This is not a post about an NPC (although you could certainly turn him into one) but an actual character concept I developed for a game.

One caveat, I remember the character concept but the exact moment it materialized is lost in time. I recall the concept, not all the fiddly bits of how it germinated, so I apologize to my friend Luis who was there when the concept emerged if I mix up the memories. This is the story how I remember it.

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What about the Divine Favor series? A review…

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When I reviewed the Advanced Feats series from Open Design I wished they would give the Advanced Feats treatment to the core classes in the Pathfinder RPG. Well ask and you shall receive! (Does that mean I now have to worship at the Kobold altar? Never mind, back to the post…)

Wait, that’s not really true. The Kobolds have created a new series that covers some of the Pathfinder core classes, but they are much more than the Advanced Feats series. I understand why they did it. When the classes from the Advanced Players Guide came out there was a dearth of Feats specifically designed for the classes, a vacuum very aptly filled by the Advanced Feats books. For the core classes however, the situation is very different.  There are lots of Feats for these classes, they needed to up the ante, and they did!

The Divine Favor series covers the divine classes, old and new, Cleric, Druid, Paladin, Oracle and eventually the Inquisitor (it’s just not out yet!), providing an overview of the class, optional rules, abilities, feats and spells. These are some great resources that embrace the innovations in the system, such as sub-domains and archetypes, I must say I am really impressed by the four I reviewed.

Want to learn more? Read on…

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