Pathfinder

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Ordo Draconis, a review…

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Apparently as a result of my previous review of the Pathfinder RPG (Which many of you seem to have liked, thank you!); I received a review copy of Ordo Draconis #2. What is Ordo Draconis you say? They describe themselves as a non-official e-zine dedicated to the Dragon Warriors RPG. Ordo Draconis also includes statistics for the Pathfinder RPG in an attempt to broaden their audience and share the joys Lands of Legend campaign, a mythic Europe/fantasy version of our world.

In an attempt to be succinct let me put it this way, I really liked this product. It is a solid 97 pages of gaming goodness, full of ideas, very well written and with great layout and cartography. Illustrations are sparse but appropriate, of excellent quality and best of all very flavorful. Want to learn more? Read on…

My first impression after downloading the file and opening it was, “Wow that’s a nice cover!” The art by Jon Hodgson was stylish and the adventurers looking back as they stand before a mysterious door set the mood for my adventure of discovery as well as representing the mood of the setting very well. Flipping the page I was also pleasantly surprised by the Northern Cornumbria map on the inside cover. After a quick perusal of the magazine I decided I needed to print this out to read it. Some of you may read on the monitor, but my eyes aren’t what they used to. Once I printed it I read it over the next couple of weeks.

I’ll admit that theses days it’s the rare gaming supplement I read all the way through. I’ll scan and find things that interest me and little by little I’ll get around to reading it, but the content on Ordo Draconis kept me interested all the way through. My first hurdle was getting to know just what the Dragon Warriors RPG was. The magazine has stats for Pathfinder but I wanted to know where the world came from and at least try to understand the other set of statistics in the book.

Turns out the Dragon Warriors RPG was a British RPG published in the 80s in paperback format. All the rules have been collected, revised and published by Mongoose Publishing recently. I have never played it but the rules presented seem easy enough. While I’m not currently in the market for a new fantasy RPG, they already have the stats for my current game of choice in this genre integrated so no biggie. Where this publication truly shines is in the quality of the articles, the ambiance and the amount of ideas it brings to the table.

The whole of Ordo Draconis #2 is tied nicely together within the Northern Conumbria region, from specific locations, inhabitants, folklore, ideas on little scenarios to a full blown adventure. I loved the feel of medieval Europe touched by magic and the coming together of real world myth and the game. I particularly liked the articles detailing the Darbon Barony, Eastmarch, and piece entitled the Along the Road (apparently a regular column) which had small story ideas, that while specific for the setting, could easily be used for any fantasy game. In fact that is a common thread in many of the articles, even if you don’t play in the Lands of Legend, much will be useful here.

Case and point the adventure, For Whom the Bell tolls, which takes place in an abbey and while it has nothing to do with it, reminded me of one of my favorite movies, The Name of the Rose. I though it was very well written and had a lot of neat little details I will use even if I don’t run the adventure in its entirety. How the adventure brings together elements from other articles was a very nice touch. The credits mentioned that I could download the maps from the Dragon Warriors wiki, and I managed to find them, but a direct link to the maps would have been nice.

I have a couple of minor nitpicks. The article that opened the issue, the Thane, while excellent and very flavorful, had no Pathfinder stats. I’m not advocating the creation of a new class, which I don’t think was warranted, but some feats or talents to create the flavor of the Thane would have been welcome. Some letters where hard to recognize with the font used for the article titles. And while not all the articles were equally useful, the balance was positive and I really enjoyed reading and reviewing the excellent magazine.

Ordo Draconis number #2 is available from DriveThru RPG game HERE, the Paizo store HERE, and I think its great deal for $3.50! Looking forward to #3, The Nomad Khanates, great e-zine guys, keep up the good work.

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What about the review? Revisiting Pathfinder…

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For those of you that read my previous post about the Pathfinder RPG and are scratching your heads, no my player’s characters did not go up in level SO fast that I’m ready to revisit Pathfinder and discuss game play at mid to high level. What has happened is I’ve gotten some great reaction and feedback to the previous post and would like to address a couple of issues.

First of all let me thank all of you who had kind words for the review. I’m glad you liked it, found it useful or maybe shared some of my experiences. I also received some feedback from close friends and players and some comments in the Puerto Rico Role Players Facebook Group (the discussion is mostly in Spanish but you are more than welcome to drop by) where I provided a link to the post.

Two friends talked with me or wrote with some excellent points and while I invited them to come over and post here in the blog neither were inclined to do it, so asked them if I could address their opinions on this follow up piece.

My group’s resident rules-lawyer and official hobbit accountant, both honorifics he carries with pride, disagreed on various points with my review. He pointed out that even when I say that save or die spells have been eliminated from the game there are various spells, such as Sleep and Color Spray that while not killing you outright, failing a save likely means the end of your character.

This is true, but in most instances not all characters will fail the saving throw and while the spells may incapacitate some players, their allies will have a chance to protect them. Even if all players are unconscious or fall asleep due to a spell the GM is not obliged to kill them outright, there are all sort of options, capturing them for example, that create interesting situations in the game. It was harder with spells where the survival of the player rested solely on the roll of the die. So there is still the potential for deadly spells there but I think they have been greatly reduced.

He also thought that D&D 4th edition combat can be as complex and tactical as Pathfinder, and even more so. I think there might be some truth to this. While Pathfinder retains some of the complexities of D&D 3rd edition in terms of math and recalculating bonuses with buffs and effects, D&D 4th edition with marking, sliding, pulling and all sorts of other things you can do with powers may provide more tactical options during combat. For some people this may be a strength of that system….

But another player when we were talking about Pathfinder, the review and comparisons I might have made with 4th edition said “I don’t want to know all the details of how, where, when I hit him and how much I shifted him or teleported him, I just want to know if I  hit him and get on with the story”. I was surprised because this particular player is also a big war gaming fan. When I asked him why he felt this way despite liking tactical game so much he said something to the effect that he played RPGs for a different reason that war games.

He summarized his feeling about Pathfinder saying that while there may be many different rules, once you know them the game runs smoothly. He felt that when playing D&D 4th edition there was one rule with endless different exceptions and variations and it exhausted him. So I guess I can say that it’s a matter of taste and what you want out of your game.

I still stand by my appreciation that the Pathfinder RPG is an excellent option if you want to keep playing in the spirit of previous D20 editions of the world’s most famous fantasy RPG. It was not meant to be a disparaging comment on D&D 4th edition, which is a great game on its own right. Different strokes for different folks!

Thanks for your opinions and comments!

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What about Pathfinder? A review…

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The Pathfinder Roleplaying Game has been out for a while, since August 2009, and it’s made me a happy gamer so far! So if you want the short of it there you have it. Interested in a little more detail? Ok read on…

Pathfinder RPG Cover Many people have reviewed the game and I don’t intend to rehash that here. I’ll give you my experience with the game over the last 32 sessions of my weekly campaign. We actually began playing with the Beta Test rules. The publisher, Paizo, carried out a lengthy play test listening to player feedback and fine tuning the game to the likes of the community. Like any endeavor by committee not everybody involved was pleased with the result, but I think the game is better for it.

In case you’ve lived under a rock for the last couple of years, the Pathfinder RPG carries on the proverbial torch for D&D 3.5. While Wizards of the Coast published a new edition of D&D, Paizo attempted to improve on the existing edition. Pathfinder is still a d20 game, close in form and methods to its roots. The complexity and detail in D&D 3.5 are still there and one of the stated design goals was backwards compatibility with older material, making converting material from D&D 3.5 to Pathfinder relatively easy. There is even a Conversion Guide!

What they have improved on are the fiddly bits in the system, details that made some aspects of the game difficult, needless complexities and attempted to “balance” classes. Let me give you some specific examples:

Calculating Skill ranks has been greatly simplified; no more half ranks and the tedium of skill selection when creating a character above 1st level, and forget if this was a multiclassed character! Now you simply put your ranks in skills, if it’s a Class Skill you get +3, no more fuss! There are also no pesky multiclassing penalties, instead characters a pick favored classes and get small bonuses when they select levels in that class. Some skills have been condensed into broader categories and Feat options are expanded and varied.

The classes have been cleaned up, every class has something to offer at every level, and every class has a special ability at 20th level to entice players to stick to one class all the way through. They tried to reign in spell casters, a common complaint in D&D 3.5, by boosting other classes and modifying magic to bring it more to par with other abilities. So there is definitely a power creep in all classes and races which bring them to levels comparable to classes published in later D&D 3.5 books, but I’d be careful when adapting those to a Pathfinder game some might be pretty straightforward, others might require more work, but fans have done a great work of this in the Paizo Forums, so search there for your favorites.

Save or Die spells are a thing of the past, spell casting in combat is much harder, now simply a Caster Level check (rolling against a difficulty and simply adding your level in the spell casting class) which has been the hardest pill to swallow for my players who like to play spell casters. Most combat maneuvers like grappling or disarming that had different rules for each specific instance have been folded into a unified Combat Maneuver mechanic that is easy to follow and makes sense. Creating magic items no longer requires the expenditure of XP and the new costs for creating magic items has worked well so far in my game.

On the Game Master’s side encounters are now created using an experience point budget and it’s easier to build them quickly and include more opponent variety in the mix. Likewise assigning treasure has been simplified and creating and equipping simple NPCs has also been made simpler. Key NPCs still require a little more work, but the run of the mill opponents can be created with ease. Prep time for Game Masters is reduced, it still require some time, but far less than before. There are three different experience tables for those of us that thought characters just went up in level too quickly.

Feats Opener The book is massive, 575 pages big, and combines all the rules for Players and Game Masters. Beautifully illustrated, there is some of the  fantasy-punk art some people hated during the D&D 3rd edition phase, but I an not bothered by it so be aware. The book has some mistakes and the inevitable errata is available for the 1st printing (the copy I own) but nothing that makes the book unusable.

If you liked D&D 3.5 but had some problems with certain issues this game may be for you. If you are a fan of D&D 3.5 and want to see what can be done to improve it, you owe it to yourself to give this game a try. If you want a rules-light game this is definitely not for you. I don’t think this is a game that new players will be able to pick of the shelf and play without some help, it’s not a gateway game, but with help from someone with experience in the game it can be whole lot of fun. I’m actually going to run a demo game for the system this Sunday for players who have not tried it out and some players who have no idea what an RPG is!

The game is OGL and the folk at Paizo have provided a System Reference Document for the game, and the game is available in PDF format for $10 so you can try it out at a reasonable price. The rules for monsters are in their own book, the Pathfinder Bestiary, and while you could play with the older monster books, the reworked monsters are closer to the power level presented in the Pathfinder RPG rulebook. There are also many great third party products available for Pathfinder so it’s a good time to be a Pathfinder fan.  I am confident this system can survive alongside D&D 4th edition and cater to those of us who did not find the new edition to our liking.

My campaign is still on relatively low levels, 6th and 7th, so I have not experienced higher level play, one particularly troublesome area of D&D 3.5 where combat typically dragged on, and one round took forever. So if there is any interest out there I will revisit this topic in a couple of months when my players have reached mid levels.

Thank your for reading and have a great weekend!

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Get a free copy of KQ#10 until January 31

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KQ 10 I think everyone already knows about the KQ store giving away the PDF version of Kobold Quarterly #10 for free until the end of the month. This post is just meant as a small reminder for everyone who hasn’t taken up that opportunity to have a look at a truly excellent RPG magazine.

Issus 10 has been previewed by me back in July 2009, so you might want to check that preview out before making the purchase, but for free you can’t make anything wrong after all. Just head to the KQ online store, add issue #10 and use the coupon code KQ10Free at checkout to get your free copy!

For more details, check out this page on the official Kobold Quarterly website!

And while you are at it, why not check out my interview with Kobold-in-Chief Wolfgang Baur?

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Best & Worst of Gaming 2009 [Part 2]

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In Part 2 of this series I have a look at public relations and RPG websites. If you’ve missed Part 1, you can check it out here.

Best Public Relations

Paizo logoAnother tough pick, but in the end I settled for Paizo Publishing again. Releasing their new flagship product as Alpha and Beta versions to the public was great PR. Not only were the fans able to take a glimpse at the rules before release (and for free) but they were also able to actively influence the direction the development was taking.
They also released a Pathfinder Reference Document later, that easily allows other companies and fans to create their own stuff based on the Pathfinder game using a pretty open license. Effectively Paizo picked up the “open gaming” torch WotC has dropped with 4E.

Worst Public Relations

WotC At first I thought about picking Joe Goodman for how he responded to a poor review (read Zach’s article about the whole affair), but in the end I decided to announce Wizards of the Coast winner in the “Worst Public Relations” category. It started with WotC shutting down a few 4E-related sites. As far as I know the sites who received cease & desist letters had been copying large sections of the 4E PHB, so WotC was definitely in the right to do so, but the action was badly communicated and a lot of bloggers feared, WotC might repeat what TSR has done in the early internet era.
A few months later they continued this trend by stopping all PDF sales without further notice. This move not only alienated a lot of long-time fans it also removed all older edition material from the shops. Piracy was stated as one of the reasons why this was done, but aside from making their customers angry, WotC didn’t accomplish anything with this move. D&D books are still getting pirated, even the ones which were never available as PDFs in the first place.
I don’t think I need to mention that there still is no real Fan Site Policy (something Scott Rouse promised us repeatedly). Don’t get me wrong, although D&D 4E is not exactly my cup of tea anymore, I acknowledge that WotC produces great content. But it seems their PR department has been taken over by the Legal department some times back. And that’s not my idea of good PR.

Best Gaming Website

RPGBN My winner for this category is definitely the RPG Bloggers Network main site. Ok, you might argue, that it’s sometimes broken, not very attractive, lacks features and sometimes confusing, and I fully agree with you. But it’s definitely the best hub for great gaming content on the web. It’s not just a simple website but it stands for a community of dedicated RPG bloggers that I am proud to be part of.
The network has changed management recently and is now run by Duane O’Brien. He has some great ideas for the RPGBN and I hope he can introduce the planned changes soon.

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Best & Worst of Gaming 2009 [Part 1]

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Picking up a meme started by Zachary Houghton and the other hosts of the RPG Circus podcast, I look back at the best and worst in last year’s gaming.

Best Gaming Company

Paizo_logo That’s not an easy category at all. There are a couple of gaming companies that did well this year. But in my opinion the best gaming company this year was Paizo Publishing. I have to admit I don’t play Pathfinder myself, but I appreciate what they’ve done for their fans this year. Releasing their brand-new game for open alpha and beta testing was a bold move. And they even repeated this for the new classes etc. they developed. They also run regular contests for fans and as I’ve heard their customer support is one of the best.

Best Gaming Company, Small Press Division

Hmm, I am not sure if you can call Q-Workshop a Q-Workshop“Small Press” gaming company, since they produce dice and not anything in print, BUT they are small all right! This small company from Poland produces the best-looking dice I’ve ever seen in my life. Instead of using fancy materials these dice have elaborate designs which make Q-Workshop dice really unique. I don’t know how many Euros I spend on their products last year (it was probably much too many), but let me assure you that they make perfect gifts for any roleplayer. This makes Q-Workshop my best small gaming company of 2009.

Best Sci-Fi Product

Diaspora cover There have been quite a few great SF game releases last year and it was quite hard for me to pick a winner, but I think I choose Diaspora (Read my post on it here). The FATE powered game is not as flashy as many of it’s competitors but it’s one of the games that impressed me most in 2009. It’s incredibly well written and is probably one of the best implementations of the FATE rules I’ve read. When I have the time I will definitely try to run a short Diaspora campaign in 2010 and even if not, I might use the cluster generation rules to create solar systems, etc. for my Ad Astra game.

Best Fantasy Product

Dragon Age Box Set 1 For me the best fantasy product last year was Green Ronin’s Dragon Age RPG. Based on the successful Dragon Age: Origins video game it combines a fresh new setting with rules-light game mechanics reminiscent of old-school games. The boxed set will probably come out in early 2010, but when you preorder the box, you get the PDF version for free. In my opinion it’s a great game to introduce new people into the hobby, but even veteran players may enjoy a Dragon Age campaign. My girlfriend is very excited about that game, too, because she enjoyed Dragon Age: Origins tremendously, so I will have to run that in 2010, too. ;)

This concludes part 1 of my “Best & Worst of 2009” series. Stay tuned for more!

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There’s more to the OGL than d20 (Paizo Edition)

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Recently I wrote about the various games that have been released under the OGL and for which a system reference document is available. A few days ago, Paizo released its new Pathfinder RPG, which a lot of gamers consider the true successor to D&D 3.5 Edition.

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The SRD to the Pathfinder RPG is now available in HTML format which the Paizo people call “Pathfinder Game Reference Document”. So, what’s the big deal with the Pathfinder RPG anyway? Here’s what the official site tells us:

The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world’s oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Players need only the single 576-page Pathfinder RPG Core Rulebook to play, while the Game Master who controls the action will also want the Pathfinder RPG Bestiary, a massive tome containing more than 350 fantastic foes for you adventurers to face. The Pathfinder RPG is a fully supported roleplaying game, with regularly released adventure modules, world sourcebooks, and complete campaigns in the form of Pathfinder Adventure Paths like Council of Thieves and Kingmaker.

The Pathfinder Roleplaying Game has been designed with compatibility with previous editions in mind, so you’ll be able to use your existing library of 3.5 products with only a minimal amount of confusion. In fact, the Pathfinder RPG is designed to smooth over a number of the rough spots in the 3.5 rules set, making several existing books even easier to use. On the other hand, the Pathfinder Roleplaying Game contains numerous additional options and exciting new takes on classic character classes and races, infusing the game with a level of excitement that will carry it years into the future.

Ok, this posts title is perhaps a bit misleading because Pathfinder is of course another game based on the d20 System. But I believe it’s one of the few d20-based games that might be strong enough to stand on its own two feet. A Pathfinder SRD is a step in the right direction, since it will allow other publishers to jump onto the bandwagon and produce adventures and supplements themselves. And the Pathfinder Roleplaying Game Compatibility License is much less restrictive than the GSL.

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