Category Archives: Pathfinder

Oldies but goodies! Some great digital game supplements for the New Year…

It’s really strange that I just classified as “oldies” some books that became available in digital format just a few short months ago. I guess it’s the nature of the digital age, the immediacy, and the ease of publishing that has changed my perspective. But the fact that these supplements where published some months ago doesn’t make them any less amazing.

These books where provided by the publisher for review and even if I took my sweet time to get to them I am always really flattered that publishers will submit their products for review. Thanks, that doesn’t mean I’ll pull my punches!

So without further ado, the reviews…

What about Kobold Quarterly #19?

Issue 20 of Kobold Quarterly just came out, and I plan to review it much faster than the previous issue, but the issue at hand (pun intended) is 19, the Fall issue. I’ve reviewed previous issues and the wonderful people at Open Design have made me a fan, with a mix of nostalgia for the old Dragon Magazine coupled with great new content for some of the most popular fantasy RPGs in the market right now, D&D, AGE and Pathfinder. So what’s good in this issue? Glad you asked!

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Unfinished business

I think as a whole we human beings are completists. We want to complete what we began; we want the whole story. We crave to know the conclusion, and when we don’t get closure we often resent it. From famous court cases to cancelled TV series, we just don’t like it when we don’t know the end of the story.

No wonder hardcore fan-folk (and I use the term meaning no disrespect) often take this to the next level when it comes to the things they are passionate about. Be it the TV series they were really invested in and the networked axed, or the endless novel series whose author passed away before completing it. There can be righteous indignation in such occasions.

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Character Concepts: The old hero…

Just as I am more of a lover than a fighter (and no I’m not giving you any references so you can confirm this, you better take my word for it), I am more of a Game Master than a Player. I’ve spoken about this before, but it boils down to the fact that I actually enjoy telling the story, weaving a yarn along with my players, more than being just one of the protagonists. It was the very first thing I did when I role-played and I fell in love with it from the very first time.

That being said I have enjoyed sitting on the other side of the screen form time to time. Since I usually talk about being a GM I thought it would be nice to turn the table and talk about being a player for a change. This is not a post about an NPC (although you could certainly turn him into one) but an actual character concept I developed for a game.

One caveat, I remember the character concept but the exact moment it materialized is lost in time. I recall the concept, not all the fiddly bits of how it germinated, so I apologize to my friend Luis who was there when the concept emerged if I mix up the memories. This is the story how I remember it.

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