The one RPG I wholeheartedly recommend to any gamer is …

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Category : Ask The Readers, Other Systems, RPG, Random musings, Savage Worlds

In my case it’s Savage Worlds. Savage Worlds is a generic roleplaying game that allows you to run games in any genre, the rules are easy to learn but have a certain complexity that will not disappoint more tactically-minded players. In fact Savage Worlds can easily be used as miniature strategy game, or you can play it without any miniatures at all.

The latest version of the rules is the Savage Worlds Explorers Edition, a 160-paged digest-sized book which contains everything you need to run a game in almost any genre. Everything else is just optional. Basically you can run endless campaigns using just this book.

And what amazes me the most is that this great game sets you back mere $10 for a full-color paperback book! That’s another reason why anyone should give it a chance.

What is the game you would recommend to your fellow gamers? As always I am very interested in your thoughts, so please post your comments below!

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Review: The Savage World of Solomon Kane

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Category : Feature, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks, Savage Worlds

solomon-kane1 I can’t deny it, I am an avid Savage Worlds fan. I like the rules-light system and the original settings released for it. I think the first time I heard about Solomon Kane was when Pinnacle Entertainment announced “The Savage World of Solomon Kane”. When I started doing some research in the subject matter I was immediately intrigued. Solomon looked very much like the prototype of my favorite Warhammer Fantasy Roleplay career: the Witchhunter.

Solomon Kane is the hero of a number of stories written by Robert E. Howard, who is probably better known for his sword and sorcery stories about the Cimmerian Conan. Kane is a gloomy man, all clad in black who wanders the world to fight evil in all its forms. The stories are set into the late 16th and early 17th century, an era we don’t see that often in roleplaying games.

The first thing you’ll notice when you have a look at the game is the beautiful artwork. Usually the production quality of Savage Worlds products is already pretty high, but TSWoSK is definitely a highlight. The style of the cover and the interior artwork are a perfect fit for both the setting and the era.

The Savage World of Solomon Kane is a stand-alone game which contains all the rules you need to play. While the rules presented are more or less identical to the ones presented in the Savage Worlds Explorers Edition (read my review here), references to modern equipment, mad science, etc. have been left out, because they don’t fit into the genre. Since I already reviewed the core rules earlier, I won’t go into detail here. The book also contains a summary of all the Solomon Kane stories, but players and GMs are recommended to read at least a few of the stories.

One difference between the SWEE and the Solomon Kane game are the magic rules. The SWEE magic system has been heavily modified to better reflect the magic presented in the stories. Power Points aren’t used and there are only two Arcane Backgrounds (Sorcery and Shamanism) available. The most important difference is that while magic can be either used for good or ill, it’s always considered to be evil and ungodly by Kane and a lot of his contemporaries.

TSWoSK contains the obligatory Gamemastering section which does a good job of introducing new GMs to their job. But even veteran GMs can learn a thing or two when it comes to the particularities of the setting. There’s even a chapter dedicated to Adventure and NPC creation, which can be very helpful for anyone running a Solomon Kane game. As with any good Savage Worlds game, there’s of course a handy Adventure Generator which allows GMs to come up with a basic plot by rolling a few dice. Especially when you didn’t have enough time to prepare your game, the Adventure Generator can help you to improvise something in no time. The book also contains a plot point campaign which allows the characters to travel in the footsteps of the famous adventures himself. But you’re of course free to run your own stories as well.

Another highlight of the book is the vast background section. There are lots of information on the life in the times of Solomon Kane and pretty detailed descriptions of important persons and events during that era. Together with the locations described in the plot point campaign, the GM get’s a pretty good picture of the world in that era. The game also contains enough background information to run your own campaign set in Kane’s world or to just use the book for running other 16th/17th century games.

TSWoSK The 355-paged book concludes with a bestiary, a very good looking character sheet, the Savage Worlds templates (for you to photocopy and cut out) and a two-paged index.

In my opinion The Savage World of Solomon Kane is one of the best Savage Worlds releases so far. Especially if you and your gaming group are interested in the era, you get a lot of bang for the buck. The hardcover book is available at Amazon.com and probably your local gaming store, but you can also get the digital edition at DrivethruRPG. The lavishly illustrated PDF sets you back $35, the printed copy usually costs $5 to $10 more.

This review is based on a read-through of the book. The review copy in PDF format has been provided by the publisher.

4 people like this post.

How I traveled to another world… A Stargazer’s World!

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Category : Blogging, Random musings, Savage Worlds

I know I’ve been a contributor to Stargazer’s World for a short time, but it already feels like home.

Friends had asked me why I wasn’t blogging before and I usually answered that I wouldn’t. Not because I couldn’t write (I believe I can do that passably) but because I felt that those things I felt passionate about were either, of little interest to other people, or sensitive subjects (like politics and other issues) and writing about them might affect my work environment or even future job prospects (don’t worry I’m not that radical, just very opinionated). So I had pretty much given up on blogging.

Then one day while I was doing a Google search for information on the Savage Worlds RPG I got a link for Stargazer’s World. I honestly can’t remember which post it was. I do recall I loved what I read. The style was friendly and very informative. The blog looked nice and most of all I felt the writer cared for what he was writing about. This was a labor of love and it showed. I do remember clicking on home and readying various other posts. After that I was hooked and bookmarked the page.

I found myself coming back every day to read the new posts, and clearly remember the disappointment I felt when I came to the blog on a Saturday and realized this Michael Wolf had the audacity of taking weekends off! I wanted posts and I wanted them now. Stargazer’s World became the place to go for RPG information. I began leaving comments and not long after that actually contacted Michael and we began to talk.

When he told me he was considering having other people contribute to his blog and asked me if I was interested I was so thrilled. He made this look fun (and it is) and had a contagious passion for blogging and gaming in general. I had read other blogs, but none that captured me like this one, and that I think it had a lot to do with what a great guy Michael is!

I owe a debt of gratitude to him, and my friend Daniel Perez, both of whom pushed me to blog and changed my mind about blogging. My first official contribution to Stargazer’s World was published February 19th, 2010. Roughly six months and fifty odd posts later I am so glad to be here. I’ve met so many wonderful people, made amazing friends and discovered a vibrant active community of people that feel passionately about gaming.

Happy 2nd anniversary to Stargazer’s World, I’m happy to be here. Thank you for the opportunity to write about what I love. If they have me, I hope to be here for many anniversaries to come!

PS – To get the full effect of the nightmare inducing picture accompanying this posts you have to imagine me singing the song like Marilyn Monroe did for JFK’s birthday! Now roll to see how much Sanity you’ve lost…

3 people like this post.

Review: Legends of Steel – Savage Worlds Edition

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Category : News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks, Savage Worlds

81746 There are campaign settings for Savage World for almost every genre. One genre I’ve been missing for some time was Swords & Sorcery. But luckily Jeff Mejia aka EvilDM released Legends of Steel in a Savage Worlds edition some time ago. I recently had the chance to check it out as he now sells his works on DriveThruRPG now.

The 70-paged PDF is truely a great introduction into the Swords & Sorcery genre. Starting with the Introduction the author gives several examples what Sword & Sorcery is all about and clear up a couple of misconceptions. There are much more character concepts than barbarian and not every S&S game should be reminiscent of Robert E. Howard’s Conan stories.

Mejia differentiates between the “Grim And Gritty”, “Pulp and Paperback” and “Comic book and Cartoon” styles and provides some details and examples for each style. The included campaign setting “The World of Erisa” was modeled after the “Comic book and cartoon” style.

The cover artwork of Legends of Steel is reminiscent of a S&S comic cover and shows a party of adventurers fighting some kind of lizardmen. The interior artwork is black and white only and of  varying quality. But overall the artwork is of pretty good quality. If you buy the digital edition of the book you not only get the regular version, but also a printer-friendly one (which doesn’t contain any artwork) and a high quality version of the map of Erisa.

The character creation section of the book provides tips on how to create interesting characters fitting for the genre and explains what sets Legends of Steel apart from other fantasy Savage World games. For example is the game geared toward human characters and player characters should start as Veterans and not Novices as in vanilla Savage Worlds. This actually sets the tone of the whole campaign. Player characters in the S&S genre tend to be larger-than-life heroes and non-human usually don’t play a large role.

Legends of Steel introduces a couple new and enhanced edges like Birthright, Fearless, Sexy Armor (I am not kidding) and Shape-shifter. Sexy Armor is actually a great idea on behalf of the author. One of the tropes of S&S are horribly underarmored heroes and heroines, but for some reason their loin cloth or chainmail bikini protects its wearer as good as plate. This is simulated in the game by this new edge.

The book also gives a lot of useful advice for players and GMs on how to set the tone of the campaign. There’s even a section on taverns – just think of the tavern scenes in the Conan: The Barbarian movie. All in all I like that the author really managed to convey the feel of the genre.

The second and larger part of the book focuses on Erisa, the campaign world of Legends of Steel. Each place of interest is described in detail. In most cases  strengths, weaknesses, opportunities and threats to the city or province is given. Basically the whole chapter is crammed full of adventure hooks that the GM just needs to pick and choose for his campaign. This definitely compensates for the lack of a plot point campaign. The setting definitely reminds me of the Hyborean Age presented in the Conan stories, but this isn’t a bad thing. It’s crammed full of interesting ideas and there’s the right place for almost any adventure conceivable.

The book concludes with an introductory adventure and a couple of pregenarated characters.

If you are into the Swords & Sorcery genre, you will definitely enjoy Legends of Steel. The Savage Worlds ruleset definitely is a good fit and the book contains a lot of great tips for players and GMs. Did I tell you that the whole book in its digital form is just $12? So you really get a lot of great content for the buck. There’s only a minor drawback: instead of most Savage World campaign settings, it doesn’t come with a plot point campaign. But that shouldn’t prevent you from checking it out!

This review was written based on a read through of the PDF version of Legend of Steel which has been provided as a review copy by the author. Thanks, Jeff!

6 people like this post.

The stars are right… For a winner! The results of the Realms of Cthulhu Giveaway Contest

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Category : Call of Cthulhu, Contest, Freebies, RPG, Savage Worlds

Following the post for the Realms of Cthulhu giveaway, many of our loyal readers sent in their submissions and once the contest closed we sat down to give each one good read.

After much consideration and difficult deliberation, Michael and I have agreed on a winner. All entries were excellent, making the deliberation process an arduous one. We thank each and everyone who participated. It was really a close race, but we decided the winner is (drum roll please)….

  • Philip Tucker

He is the winner of a digital copy of the Realms of Cthulhu book, congratulations! Philip has an excellent blog, DMing Basics. Be sure to swing by and congratulate him!

We also have two honorable mentions in the contest:

  • David Henley
  • Karlo J. Yeager

While we don’t have a book to give them, and we really wish we had one for everybody who sent in their entry, both David and Karlo have their entries included in the PDF we’ve put together. It contains the wining entry and the two honorable mentions for your reading enjoyment.

Again, congratulations to the winner and honorable mentions and thank you to everyone for participating. We’ll have more contest and giveaways in the future so be on the lookout for them!

2 people like this post.

Realms of Cthulhu Giveaway Contest

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Category : Contest, Feature, Other Systems, RPG, Savage Worlds, Site News

Cover_RoC_LRGUPDATE: The contest is now closed. The winner will announced next week!

I promised you another giveaway contest and here it is! I still have one PDF copy of Reality Blurs’ excellent “Realms of Cthulhu” to give away. Realms of Cthulhu is a game inspired by the works of H.P. Lovecraft and uses the Savage World rules. Please note that you need a copy of the Savage Worlds Explorer’s Edition to play this game. For more details on RoC please check out the review I wrote a couple of weeks back.

So, what do you have to do to get the PDF copy of this fine book? This time it’s a bit more complicated. No simple comment will suffice. Send us a premise for a one-session Cthulhu scenario. You don’t have to write a full adventure, just write down enough information that someone could use this premise to flesh it out himself.

So, here are the rules for our “Realms of Cthulhu” contest:

  • Write a short premise for a one-session scenario.
  • Send your entry to info (at) stargazersworld (dot) com and use the subject “Realms of Cthulhu Contest”.
  • Since the prizes are coupon codes for RPGNow/DriveThruRPG, you need to register for an account there
  • The contest ends on noon of July 9th 2010 CEST (GMT +2)
  • My co-author Roberto and I will pick a winner
  • The winner will be announced in the week following July 9th.
  • The winning entry and a number of follow-ups (depends on how long the entries are and how many we get) will be posted on the blog. If you don’t want your entry be published here, let us know in your email.

Good luck and may the stars be right for you! If you have any questions regarding the contest please post in the comments below.

4 people like this post.
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