Well I seem to be getting back into form with the #RPGaDay2015 challenge. We are up to Day 6. Please share and leave your comments on this and other posts, spread the word, I really want to see your entries for this year. Now on to what you are here for…
Day 6 – Most recent RPG played
Savage World! We’ve been playing the game in our weekly gaming session, for which I am the Game Master, for over a year and a half, 55 sessions now. The campaign is based on ideas I posted about extensively here in the blog, the Wanderers of the Outlands. You can find the first post here. Playing Savage Worlds for so long has been a treat, I’ve gotten to understand the system so much better, with all the great things and the inevitable warts every RPG system has. I plan on doing a post mortem once the campaign is finished in a couple of months, so be on the lookout for that.
The next game on the pipeline is D&D 5th edition for which I’m doing campaign prep, and I’m also toying with an old idea I want to adapt to the Cypher System by Monte Cook Games.
What are you playing? See you tomorrow…
Although I already own quite a few roleplaying games (I stopped counting a while ago), I am usually excited about at least one or two upcoming games. At the moment there are three games which should be released this summer which keep me excited.
The first on the list is a game I’ve been writing about several times. It’s Monte Cook’s Cypher System Rulebook. The Cypher System was created for Numenera and was also put to great use in the more recent The Strange. What I like about the system is that it’s extremely easy to run, it breaks with a couple of roleplaying traditions and while being pretty easy it has enough depth to even convince players who prefer some crunch at the gaming table.
The upcoming Cypher System will hopefully provide us with enough material to use the system in almost every genre. From what I’ve read so far, the book will have almost 500 pages with no fluff. Since the rules themselves are pretty short, I expect countless descriptors and foci, a a whole lot of cyphers for our games. I already have a couple of ideas what I want to run with it, including a Cyberpunk game. Hopefully there will be support for cyberwear in the core book.
By the way, if you preorder the hardcover book at Monte Cook Games, you get the PDF for free. The PDF version can also be preordered from DriveThruRPG.
Next in line is Fantasy AGE by Green Ronin. Fantasy AGE is basically the Dragon Age RPG without the setting and a new magic system. It’s the RPG for everyone who loves the rules behind the Dragon Age RPG but want to use it for other settings. While I have owned the rules for ages I just recently had the chance to play it. The AGE system is easy to learn, fast, and the stunt system is the cherry on top.
What excites me even more is the setting Green Ronin will release for Fantasy AGE later this year: Titansgrave: The Ashes of Valkana. Titansgrave is a Science Fantasy setting created by Wil Wheaton and Green Ronin. It’s also the game Wil is running for his new RPG show. If you haven’t watched it yet, I highly recommend you do so.
Last but not least is the Savage Worlds version of RIFTS. I still don’t think that Savage Worlds is the best fit for RIFTS, but I am cautiously optimistic. I like the RIFTS setting a lot. It’s my favorite kitchen-sink setting but alas it’s combined with a mess of a rules system. The Palladium System is playable but only barely so. From what I’ve heard not even Kevin Siembieda uses the rules-as-written, which says a lot. Savage Worlds is definitely not perfect but it fits the over-the-top style of RIFTS even though I doubt it can handle the scales. I still can’t imagine how a Rogue Scientist and a Glitter Boy pilot can coexist in the same party using SW rules. Let’s hope the guys working on it have figured a way out to make it possible.
These are the three games I am currently pretty excited about. What games are you looking forward to? Please share your thoughts below!
Recently I had the chance to do a short interview with Chris Birch from Modiphius. Modiphius is a pretty young company but is already well-known in the RPG community. The Kickstarter for Achtung! Cthulhu was a huge success and their recently released Mutant Year Zero RPG finally brings the Swedish franchise to the english-speaking world. But let’s see what Chris Birch, the man behind Modiphius has to say.
Stargazer: Thanks again for having agreed to answer a couple of questions for my blog. I guess with the announcement of the Conan RPG you have a lot on your plate, so it even more of an honor that you’re willing to take your time for this.
Could you please start by telling a bit about yourself and Modiphius? What was the first roleplaying game you played back in the day? When did you decide to open your own roleplaying business?
Chris: My first was Dungeons & Dragons aged 8, I remember the excitement of being asked if I wanted to join my brother and his girlfriend and their friend who was the dungeon master. I looked forward to those nights immensely. I’ve always been a gamer since, writing my own rules to play solo wargames or boadgames, writing with friends, then finally writing Starblazer Adventures. I like organising teams though, and realised my strength lies in creating ideas, or worlds and helping find the talented people to bring them to life – whether writers or artists. With the advent of Kickstarter it meant it was suddenly possible to start a business without investment (which would be rare with a games business) and so we gave it a go. I have never been happier!
Continue reading Interview: Chris Birch