Category Archives: Savage Worlds

Ask the Readers: What about this alien species?

AlienHello dear readers! Not writing too much on the blog these days, mainly because I’m working on my Thesis. But on those days when the writing is done and I’m not ready to go to bed, I need to work on something else, something to unwind. So I’ve kept tolling away on my sci-fi campaign, Wanderers of the Outlands. I’ve written at length about it here, and one of the topics was alien species. I’ve settled on two alien species for the game, and they will not be common, my idea is for the game to be very human centric.

One of the races is a cat-like species, something common to many sci-fi setting, but for the other species I was going for something completely different, at least as different as I could conceive it! Thus where born the Vuluhuan…

So why does it say “Ask the Readers in the title of the post? I would want your feedback on the species, and specifically about the rules portion. This is my first attempt at constructing such a complex race for Savage Worlds. I know there are Savage Worlds fans among our readers and I will appreciate your input.

Thanks for reading…

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Same game, new tools!

Tumbs upAbout two years and a half ago (can’t believe I’ve been blogging here for that long) I wrote a post about the then new game I was playing, Mutants & Masterminds, and I wrote about the tools I was using then for the campaign. They included an Excel sheet for character creation, a campaign Facebook group, so on and so forth. Here is the link for the post. As time has gone by I have only expanded the electronic tools I’m using…

I’m also gone FULL digital. I run all my games from my computer. This is facilitated that my current campaign is a Pathfinder RPG game and there are some excellent resources that allow me to run the game from my computer with minimal book look up, including first and foremost the Pathfinder Reference Document by Paizo and the Pathfinder SRD (which also has SRD for Swords & Wizardry, Heroes of the Modern Path, i.e. a modern version of Pathfinder, and d20 Hero SRD which is the SRD for Mutants & Masterminds).

I’ve developed my own tools to use in my games, Excel sheets for tracking experience points, Power Point presentations to share information, and I’ve embraced PDFs. If available I’ll get PDF copies of the games I’m running. The price of some PDFs can still be a stumbling block. Paizo has very reasonably prices PDFs of their core Pathfinder books, most are $10.00. Pinnacle has their Savage Worlds Deluxe Explorers Edition, both in PDF and print, available for $9.99, that’s a price you can’t beat for a full game. Green Ronin Mutants & Masterminds / DC adventures PDFs are double the price of the other books, but I love their system so much I’ll get them anyway. And I usually get physical books as well and Green Ronin has some nice pre-order prices where you get the PDF at a discounted price.

facebook-logoAs I worked on the Pathfinder swashbuckling game I developed a Google Sites page for the game, and did the same for a very short zombie game (which I posted about here and here). However more and more I am using Facebook for my campaigns. I realize the social media giant has lost a lot of love out there, but the fact is ALL my players are there and use it regularly, so it’s become the most convenient way to share information. The files options in Facebook groups, the ability to create them privately, and the ease of sharing campaign images via the pictures and picture albums, have replaced my Google sites.  I currently have four campaign groups, one for my current fantasy game, another for my past supers game and for the zombie game, and another for the next game, our sci-fi campaign.

Google-logo1 (1)I have not ended my love for Google mind you! I still use Google Drive to share some documents and collaborate with my players and friends, most notably the Pathfinder campaign experience points. I add each session’s award to a Google Docs spreadsheet and the PC’s check it to see when they level up. They are not even writing down their XP anymore.

youtube-logo2How to handle music in my games has been an ongoing battle. I went from no music, to carrying around a CD case with all the soundtracks I used for my games, to creating playlists in my iPod. What I’ve begun to do recently is create playlists on YouTube. There are a LOT of videos for game and movie soundtracks and I just pull them in appropriate playlists and play at my games. Or try, I forge oftentimes, but that’s my new thing. For example here are the playlists for my current Pathfinder swashbuckling game, and for my upcoming Wanderers of the Outlands sci-fi game.

WCCOne last thing… For the Wanderers of the Outlands campaign we’ll be using Savage Worlds and I intend to use Journeyman Games’ Wild Card Creator, since I backed the Kickstarter.

So that’s the state of technology in my game. I wonder; what tools are my fellow gamers and readers of this blog using? Anything you’d like to share? I’m always looking for new tools!

Thanks for reading…

Accursed: A Savage Worlds RPG Setting

Last night Jason Marker (check out the interview I did with him back in 2011) got in touch with me to tell me about his latest project: Accursed. Accursed is a Savage Worlds setting Jason, Ross Watson, and John Dunn are currently working on. So, what’s Accursed all about? Let me quote the official blog for you:

Accursed logo This tale begins with a world of dark fantasy and perilous adventure, where the forces of evil have triumphed.

In such a world, those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness. Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The remnants of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.

These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monstrous forms. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins. Some have joined the Order of the Penitent, an organization devoted to ridding the world of the Witches and their evil influence. Others offer their skills as warriors, alchemists, and spies to the highest bidder. Yet others have succumbed to corruption, greed, or insanity.

Light has failed, darkness is ascendant—only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.

This is the world of Accursed.

The characters you can play are Dhampirs (half-vampires), Golems, Vargr (werewolves), Mummies, Mongrels (men with bestial limbs etc.), and Revenants (living dead). If I understand the pitch correctly the players are some kind of supernatural A-Team helping people and fighting back the darkness around and within them. There will be a Kickstarter later this year and the website already provides some background on the various aspects of the setting. I can’t wait to learn more about the world of Accursed!