Dear readers, thank you so much for reading this LONG series covering my current Savage Worlds sci-fi campaign. With this post I’ll share the last bit of prep I did for the campaign before it started, a little piece of fiction meant as a prelude to our first session. To get all the references you should check out Part XV of the series, where I introduced the ship’s NPCs, and Part XIII and XIV since this prelude closes that loop and brings the action to the players.
We may come to the end of the prep materials, but the series is not done yet. Next week I’ll share with you some forms and sheets I use or adapted for the campaign, and I asked my players if they would be OK with me sharing the character intros they wrote. I have some awesome players and they all went out of their way to write introductions to for their characters. If they say yes that will be the post in two weeks.
And even then, Sci-Fi Fridays! won’t go away. I plan to keep the weekly column alive and tackle some other sci-fi rpg topics. So if you have any suggestions, make sure you send them my way!
Adventure 1 – The Yahza Affair
Session 1.1 – A new passenger
The voice over the ship’s comm system was cool and collected.
“Exeter, your transponder code has been corroborated, you are clear for docking. Proceed to Berth 9.”
Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part XIX
As I mentioned two weeks ago, we are on the last leg of the Wanderers of the Outlands material (even if I wrote another piece of fiction for my players this week). Last week I took a break and shared an interview with the creator of the Future Armada series I’ve been referencing. This week it’s part 2 of the Journeyman’s Gazette, an in game publication, part newspaper, and part classified ads.
This second part is the bonus content for the Journeyman’s Gazette, a Quadrant Guide to the area of space where the characters are currently adventuring in. Some of the terms used at the end of the quadrant guide are taken from the Star Frontiers books in case they look familiar. They might not be the most scientifically accurate, but they are my tribute to one of my old favorites, and they work for my purposes. I hope you enjoy this. See you all next week!
The Journeyman’s Gazette, Part 2
[Loading Quadrant Guide… Price – O.00 UC, Included in Journeyman’s Guild Membership]
Quadrant RW-2-B.7: D Guide, AKA Outland Quadrant D
This Quadrant Guide is compiled from survey data and the input of our correspondents all over the Union. While we try to keep the data as updated as possible, we cannot guarantee with certainty that the notes and observations of our correspondents are accurate. The information in the system data and planetary data observations section includes the opinions of the individual correspondents. If you have information that could help update the data in this guide, please contact your local Journeyman’s Guild Chapter librarian.
There is an explanation of terms used in the following guide at the end of this document. Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part XVIII
We interrupt our regular feature for this special interview! Last week I posted part 1 of the Journeyman’s Gazette, and next week we’ll return to the Outlands and part 2. However, on parts 15 of this series I sang the praises of the Future Armada Series, and specifically the Exeter which is the one we’ll be using during the game as the character’s ship.
The creator of the Future Armada and Armada Codex series, Ryan Wolfe, was kind enough to grant me an interview about the series. I would like to use this week’s post to share the answers with you. I hope you find the information interesting and useful. Check out his products, they are excellent for any sci-fi campaign (and he’s got some fantasy maps too).
Week you next week for Part 18, Part 2 of the Journeyman’s Gazetteer!
And interview with Ryan Wolfe of 0 hr – art & technology
Sunglar: Ryan Wolfe, I know you as the maker of those wonderful sci-fi maps, but who exactly is Ryan Wolfe? How did you get into gaming?
Ryan: I’ve been a gamer since being introduced to D&D around 1980. I’ve gone through RPG, video, and board game phases but have always loved sci-fi and star ships in particular. I saw Star Wars when it was first in the theaters when I was ten and that’s what started it all for me. I was also into computers and, after getting some degrees in that, ended up programming video games in Austin and Seattle. This is where I picked up my rudimentary skills in Photoshop and 3D Studio – the art guys were kind enough to show me around the basics and let me experiment on my own.
Continue reading Sci-Fi Fridays! Part 17, Interlude… An Interview with Ryan Wolfe