Tunnels & Trolls

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TrollsZine Issue 2

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TrollsZine Issue 2 Issue 2 of TrollsZine, the new Tunnels & Trolls magazine has been recently released on Lulu. The free magazine is available at Lulu and this issue not only features a full-color cover but it’s also a whopping 92 pages long!

The content is definitely top-notch and there’s a lot of stuff that any fan of T&T can put to good use, but I am not too fond of the layout. I would have preferred a more magazine-like look. But perhaps they are trying to retain that old-school feel in layout, too.

But aside from that minor issue, I very much enjoyed leafing through the new issue of TrollsZine. As soon as I have time, I will make sure I read it from cover to cover. I can wholeheartedly recommend the magazine to all fans of T&T in particular and Old School Gaming in General. It’s definitely worth your time!

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New Tunnels & Troll magazine

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TrollsZine Dan Prentice just informed a about the cool new Tunnels & Troll magazine called “TrollsZine” that he is publishing together with Kevin Bracey. Issue #1 has been released yesterday and the 57-paged PDF is available for free from RPGNow. Here’s the blurb from the product page:

TrollsZine is a new magazine created by and for fans of Tunnels and Trolls. Issue 1 has all new material and includes a short solo adventure, new magic items, The Troll Chefs Cookbook, original fiction, articles on T&T stunts, the dice issue, running T&T solos with other systems and a number of locations for the busy Games Master to use in their campaign. Ken St Andre has contributed a piece and there is art by Jeff Freels, ME Volmar, Chad Thorson, Kevin Bracey, Alex Cook and Mike Hill.

I have leafed through the PDF and the magazine definitely is a work of love. It contains a lot of cool stuff that any T&T player or GM can put to good use and it has a certain old-school charm to it, which is a good thing in my book. If you are a fan of T&T you definitely should check this new magazine out!

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Review: Tunnels & Trolls v7.5 Boxed Set

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Tunnels & Trolls is almost as old as D&D (it was released in 1975 – that was the year I was born) and surprisingly enough the latest version is almost unchanged from the game Ken St. Andre designed over 30 years ago. I have to admit I was almost totally oblivious of its existence (aside from seeing some ads in gaming magazines in the early 1990s) until I recently started to get interested in old-school gaming. After reading a review by Berin Kinsman, I decided I had to check T&T out.
Last week I finally got my copy of the Tunnels & Trolls v7.5 Boxed Set by Fiery Dragon Productions. At first I was a bit disappointed because for some reason I expected a much bigger box. But when I opened it, I was more than happy. Although the box (and the books) are smaller than the usual Letter-sized boxes (and books), it’s full of old-school goodness.

As you can see, aside from a rulebook, the box contains two adventures (one solo adventure and one GM-based one), several monster and spellbooks, a full-color poster map of the Trollworld, player and monster tokens, a set of character sheets and even four six-sided dice. That’s a lot of bang for the buck if you ask me. Just throw in some scrap paper and a couple of pencils and you have everything you need to play in a handy box!

The rules of T&T look a lot like OD&D on the surface, but on a second look you notice that D&D and T&T are quite different. Tunnels & Trolls uses the attributes Strength, Constitution, Dexterity, Speed, Intelligence, Wizardry, Luck, and Charisma. During character creation you roll 3d6 for each attribute. That sounds pretty familiar but when you roll triples, you are allowed to roll again and add the new roll result. So it’s possible that characters start with very high attribute values.

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