Improve Your Game: Character creation as a team effort

1

Category : Advice, FATE, Improve Your Game, Other Systems, RPG, Random musings, WHFRP

In some modern roleplaying games, especially games based on FATE rules, character creation is something one player can’t do on his own. In order to create your character you have to cooperate with your fellow players. The character creation method in FATE makes sure the background stories of the player characters are already intertwined in some way. The GM (and the players) will never have to face the issue of the dreaded “team of loners” that have no reason to cooperate.

Another game that makes cooperative character creation necessary is the latest edition of the Warhammer Fantasy Roleplay game. In that game each party has to chose why they are working together (there’s a limited number of choices) and each party type grants certain abilities. There’s even a mechanic for handling in-party stress.

What I’ve learned in my years of roleplaying experience is, that a game definitely profits when the first session of a new game consists of character creation and coming up with a reason of why these characters work together. And in my opinion game masters should make it clear that the characters are supposed to cooperate. In-party intrigue and infighting may be fun once in a while, but when the party members are on each other’s throats all the time, it has usually an detrimental effect on any game.

My advice to GMs is, that when you’ve decided what game to run, schedule a character creation session. Talk about what the players have to expect. Then ask the players to discuss their character concepts and make sure each character at least knows one other character in the party. Another possible connections are being a friend of a friend or having the same mentor, patron or enemy. Whatever it is give the players a reason why the would work together. And trust me, forcing the player characters to work together “because the king said so” never works. It’s better when the players come up with something themselves. The GMs role should be to encourage them to think about reasons.

As with all roleplaying advice your mileage may vary, but creating characters as a team effort definitely made things much easier for the players and the GM. If you haven’t done so, give it a try.

6 people like this post.

WFRP Toolkit

Category : News, Reviews & Culture, Other Systems, RPG, RPG tools, Reviews & First Looks, WHFRP

mzl.qsrgnssx.320x480-75 On May 19th Fantasy Flight Games’ WFRP Toolkit appeared on the iTunes AppStore. It’s a dice rolling application for the Warhammer Fantasy Roleplay game which uses dice pools of custom dice for task resolution checks.

As you probably know I’ve finally given in some time ago and bought the latest edition of Warhammer Fantasy Roleplay, a game I have been criticizing for quite a long time. But after reading the rules myself I can say some of my fears and criticism have been unfounded. WFRP may not be your father’s WFRP but it’s still a roleplaying game, and it’s even crunchier than I expected. The dice pool system using custom dice also adds a layer of complexity to the game, that I hadn’t anticipated. But that’s a story for another day…

But the fact that you have to use custom dice is certainly a drawback, especially when you lose dice or if anyone wants to have his own dice. One solution is to get the Dice Accessory Pack. But if you own an iPod Touch, iPhone or iPad there’s now an alternative: the aforementioned WFRP Toolkit.

The app looks very much like any other FFG product: polished, great artwork. And for $2.99 it’s surprisingly cheap (for an FFG product). Aside from beautifully rendered and animated dice, you get a roll log, extensive statistics and full documentation.

Screenshot #1 Screenshot #2 Screenshot #3

If you own WFRP and an iPhone, iPod touch or iPad you might want to check this out!

2 people like this post.

WFRP: Their Fated Travels …

Category : Fluff/Inspiration, News, Reviews & Culture, Other Systems, RPG, Video, WHFRP

I was recently contacted by Robert James Freemantle, who turned the exploits of his Warhammer Fantasy Roleplay group into a story that you can now listen to on YouTube. I’ve embedded the first episode into this post:

You can listen to Robert’s introduction and the other episodes on his YouTube channel.

3 people like this post.

Warhammer Fantasy Roleplay Unboxing

5

Category : News, Reviews & Culture, Other Systems, RPG, Random musings, Video, WHFRP

The day before yesterday I finally gave in and ordered the Warhammer Fantasy Roleplay game by Fantasy Flight Games. This time I decided to try something new: an unboxing video!

Enjoy!

6 people like this post.

Ask The Readers: Warhammer Fantasy Roleplay 3rd Edition anyone?

8

Category : Ask The Readers, Other Systems, RPG, Random musings, WHFRP

wfrp-preview1_lrg When the first details about the 3rd edition of Warhammer Fantasy Roleplay were leaked to the internet I wasn’t that happy. Action and ability cards? Custom dice? Dice pool system? This was not the game I’ve played and loved for my whole roleplaying career! I wrote a couple of posts (here, here, here and here) where I voiced my disapproval of FFG’s decision to radically changed my favorite game.

But over the time my anger and disappointment waned and I started reading reviews and playtest reports. While I still think that some aspects of WHFRP 3rd Edition are overly gimmicky, it seems to be a pretty solid roleplaying game. After listening to the latest episode of RPG Circus which featured Mark’s review of the game, I am actually considering buying and playing it.

What I want to ask my readers is if someone has played the new Warhammer Fantasy Roleplay game, yet? What are your experiences? Do you think I should give it a try? And what problems have you encountered during your first games? As always, every comment is highly appreciated.

3 people like this post.

Best & Worst of Gaming 2009 [Part 4]

8

Category : D&D4e, Just my two cents, Legacy D&D, News, Reviews & Culture, Other Systems, RPG, Random musings, Savage Worlds, WHFRP

So, this is the last part of my look back at 2009. I won’t bore you with stories from the past from now on, because we live in the future now! ;)
Thanks again for Zach from RPG Blog II, who had posted his “Best & Worst of Gaming 2009” series in December. Ok, without further ado, let’s look at the last categories:

Worst Trend

The notion that ”RPGs have to become more like boardgames/videogames/MMOs/etc.” is the worst trend of 2009. Of course, this idea has been around quite some time, but it again reared its ugly head in the last year. With its powercards, battlemaps and miniature combat D&D 4th Edition already is pretty boardgamey [1], but FFG really managed to overdo it IMHO with the 3rd edition of Warhammer FRP: custom dice, a lot of cardboard thingies, only 3 players plus one GM can play the core game. I prefer a classic game, where I just need the rules, pen, paper and dice to play. What’s so wrong about that?

Trend I Hope To See In 2010

More boxed sets! I have to fully agree with Zach on this. I am especially excited about the upcoming Dragon Age boxed set, that I preordered quite a while ago. But the recently released Doctor Who boxed set looks pretty cool, too. Perhaps it’s just nostalgia, but I always liked the old AD&D campaign setting boxed sets. And I believe the boxed set format is the best way to get new people into the hobby.

Product Of The Year

Savage Worlds Explorers Edition There are so many great products, it really is hard to pick any one of them. Paizo’s Pathfinder RPG is a strong contender (although I don’t own it myself), but from what I’ve seen, it’ would be worthy of being PotY. My second idea was Dragon Age by Green Ronin. Ok, it’s only out as PDF, yet, with the boxed set to come hopefully soon, but I’ve already fallen in love with it’s old-school charm.
But in the end I went with “Savage Worlds” by Pinnacle Entertainment Group. Shane Hensley’s RPG is not exactly new. Even the latest edition, the “Savage Worlds Explorer’s Edition” was released in October 2007, but for me, 2009 was a great year for Savage Worlds. Interest in the game rose all over the blogosphere and a lot of great settings, supplements and adventures for SW have been released last year.
And when you consider that the SWEE which contains all the rules you need to play in almost any campaign sets you back mere $10, then it’s obvious why SW is still product of the year for me.

That concludes the series. I hope you had a great year 2009 and I wish you a much better year 2010! Take care everyone. And now back to our regular program!

1 – I don’t want to bash D&D 4th Edition here, I just used it as a popular example, there are many other games guilty of needing too many gimmicks during combat, like my beloved Savage Worlds (which uses “bennies” (poker chips, glass beads, etc.) and poker cards for initiative). So please don’t start another Edition War in the comments. Thank you.

4 people like this post.
Performance Optimization WordPress Plugins by W3 EDGE