WR&M

WR&M Tactics – beta testers required!

Christopher Brind has written a very interesting supplement for Warrior, Rogue & Mage that adds some extra depth to combats. “Tactics” is inspired by action-point based systems found in games like Space Hulk and provides each player with a number of action points that can be spend on various actions. At this moment Christopher is looking for beta testers willing to help him playtest these new rules.

If you want to learn more about WR&M Tactics, check out this thread at the forums!

Not excited about D&D Next? Then check out these cool alternatives…

D&D Next This morning I had a conversation on Twitter about the fact that bloggers don’t really seem to be excited about D&D Next anymore and what alternatives to D&D I would recommend. Since 140 characters are always a bit too short to explain things thoroughly I decided to turn this into a post.

When I read the first playtest rules WotC provided us with I was positively surprised. D&D Next feels more like a retro clone with some 3E elements than D&D 4th Edition, which was a welcome change from my point of few. I was cautiously excited about D&D Next back then. My excitement waned WotC stated that D&D Next was still very far from release and the way they conducted playtest surveys worried me. I felt they just answered wrong and totally irrelevant questions. But that’s probably subject for another post. What matters is that at this moment I don’t need to get my hopes up for D&D Next when there are so many cool games out there to play.

Since we are looking for alternatives for D&D I will talk about games that allow you to run games in the fantasy genre. A list of all possible alternatives would be beyond the scope of that post. Check out the review category here on the blog for some examples.

WR&M Let’s start with some free games. I hope you don’t mind I start with the game I designed myself: Warrior, Rogue & Mage. WR&M is a rules-light roleplaying game that uses the iconic classes of the fantasy genre as attributes. The system itself is actually classless and allows you to create a wide variety of characters. Aside from the 40-paged core rulebook there are a couple of supplements that expand on the rule system. The game can be downloaded for free from my Stargazer Games site.

Another game I wholeheartedly recommend is d6 Fantasy. I fell in love with the d6 System back in the day, when a friend introduced WEG’s Star Wars Roleplaying Game to us. D6 Fantasy is basically a variant of the Star Wars ruleset tailored for the fantasy genre. The d6 System or more precisely “OpenD6”  is now available under the OGL and d6 Fantasy, d6 Space, and d6 Adventure are now available for free on RPGNow. The d6 System is not really that crunchy, but if you prefer your rules to be ultra-lite check out MiniSix, which is also available for free.

I also have to mention Dungeonslayers created by my good friend Christian Kennig. For the longest time this old-fashioned German roleplaying game was only available in German or in the old 3rd Edition. But luckily the 4th Edition which greatly expands on the original game without making the rules more complex (the core rules are still about 20 pages long) are available for free for a while now. If you are looking for an old-school experience using modern rules, you should check it out.

Ok, I wanted to focus on non-D&D stuff but I think I should still mention that there’s a plethora of D&D retro clones out there and usually the PDF version of the rules are free. I am not really an expert in this subject, but I like both Lamentations of the Flame Princess and Swords & Wizardry.

WFRP When it comes to commercial games, there are a few titles I usually recommend. If you have the chance to pick up a copy of Warhammer Fantasy Roleplay 1st Edition (which has been out-of-print for ages now), don’t hesitate. It’s still one of my favorite games to date. The core rulebook really includes everything you need to play (aside from dice of course) and even though the system has its issues it’s perfectly playable. WFRP 1E’s version of the Old World is very grim and gritty and IMHO a welcome change to most squeaky-clean high fantasy settings. Check out this post to learn about the differences between the three editions of WFRP.

I’ve heard a lot of good things about Burning Wheel and Barbarians of Lemuria. I haven’t played either and I only own the latter, but I still wanted to mention both. What I love about BoL is that it’s the perfect Sword & Sorcery game. If I ever had to run a game inspired by Conan I would probably use BoL. Another cool Sword & Sorcery RPG is Shadow, Sword & Spell by my friend Richard Iorio of Rogue Games. The 12° System it uses has its quirks but its definitely easy to play and run. A big plus is the fact that the setting has been clearly influenced by H.P. Lovecraft’s stories.

Cthulhu Dark Ages If you are a fan of percentile dice systems, I can recommend Legend by Mongoose. It’s their latest version of the Runequest system and works pretty well. I have to admit that especially the combat is a bit crunchy for my tastes and I definitely recommend the use of a good GM screen to make things easier for the GM. But if you can handle D&D 3.5E or Pathfinder, Legend should pose no problems for you. The PDF version of Legend sets you back just $1 and all the supplements are pretty reasonably priced as well, so it’s definitely worth a look. I also thought about using Chaosium’s Cthulhu Dark Ages for running a fantasy game. This might sound odd at first, but I definitely think it should work.

Last but not least there are a lot of generic games out there that should handle the fantasy genre pretty well. GURPS comes to mind as well as Savage Worlds Deluxe, and Basic Roleplaying by Chaosium. The latter is actually pretty close to the aforementioned Legend but suited for all genres.

There are of course countless other great fantasy games out there that you could check out while you’re waiting for WotC to get D&D Next done. Listing all of them would be an almost impossible task, but I ask you, dear readers, to post your thoughts on the subject in the comments below. What non-D&D fantasy games do you recommend and why?

The man behind the Stargazer! An interview with Michael Wolf…

I’ve been fortunate enough to be contributing for this blog for two and a half years now… How time flies! Through this time I have made many new friends, had the opportunity to interact with other fans and authors, but most of all I have been really lucky to know this guy sometimes called Stargazer after discovering his blog while searching for material about Savage Worlds. I was fortunate enough to be here when Michael invited other writers to contribute to the blog. So as a contributor I became a roadie to this show he’s been running, a roadie to the rock star himself, the STARGAZER!

Stargazer’s Worlds had its anniversary a couple of days ago and I thought it would be fitting that for the 4year anniversary I’d turn the tables on the our fearless leader and interview the guy responsible for the blog and giving us contributors a forum to talk about our passion, role-playing games.

Sunglar: Hello Michael, why don’t you begin by telling us a little bit about you? Who are you? Who is the man doing the stargazing?

Michael:  Who am I? Good question. My usual response is that I’m a 37 year old German guy who loves roleplaying games, gaming in general, has an interest in astronomy, science in general and who enjoys writing about his hobby.

Sunglar: I think you have talked about this before on the blog, but just in case there are any new readers, how did you get into gaming?

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Warrior, Rogue & Mage to be translated into German

WR&M Cover Some months ago someone contacted me and asked me for permission to translate WR&M into German. This wasn’t actually necessary, because the license I released the game under allows that anyway, but it was the nice thing to do. Of course I gave my permission and some time later the guy working on the project sent me his drafts.

Alas since then I haven’t heard anything about that again. Recently more and more people have asked me about a German version of WR&M and so I finally caved in. I am going to do the translation myself. The advantage of doing the translation myself is that I don’t have to slavishly stick to the English version. That makes writing a German version much easier without changing the actual rules.

What I will do is probably include some errata and put the content of “The Art Of Combat” into the core rulebook. I’ll also change the font I used in the layout because it had some issues.

So what does that mean for the English version? Depending on how things work out I may release an errata or even an updated version of the original game. Depending on how much work I am willing to put into it, I might even release a newly laid out version.

If you have found any errors in the WR&M core rulebook or in The Art of Combat, please post those errors in the forums. Thanks!

Tactical combat in WR&M (or any other Wyrm System game)

WR&M
Earlier today Christopher Brind contacted me today and let me know about a cool ruleset for tactical games he has designed for WR&M. It’s modeled loosely after the system from the classic Games Workshop game Space Hulk and you may also know similar systems from turn-based computer games like Jagged Alliance or Ufo: Enemy Unknown.

If you are interested in a more tactical combat in WR&M and any other Wyrm System game, check out Christopher’s blog post on the subject. He is currently planning to do some playtesting. If you like the idea, why not head to his site and leave some feedback?

The Known Lands of Vaneria

For the longest time fans of the Warrior, Rogue & Mage RPG have been wondering how the lands of Vaneria look like. This question is now answered!

Matt Jackson, blogger and cartographer extraordinaire, has created a map for the Fallen Empire of Vaneria. Here is is:

WRM -final for review

Click on the map to see it in full size (2400 x 1800 pixels)

When I wrote WR&M I only had a faint idea of what the known world looked like but Matt managed to turn my words into an awesome map. I especially like the city icons. Adorable!
There was also the question of scale that had to be tackled. In the end we settled for a size comparable to Greece.

I hope you like the map as much as I do. And while you’re at it, why don’t you visit Matt’s blog and check out his other works? It’s worth it!

Guerrero, Pícaro y Mago

GPyM The deed is done!

Warrior, Rogue & Mage has been translated into Spanish! You can check out the game’s announcement on the Arcano XIII blog and download the complete game here.

As I said before, the guys behind the translation project have done a great job and the final product is just looking great.

The team around José Muñoz is currently thinking about translating all the existing supplements and some of the Arcano XIII members are developing their own material for the game.

If you are a Spanish-speaking roleplayer, please check Guerrero, Pícaro y Mago out. I hope you enjoy it!

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