Podcasts
Long drives and Podcasts…
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Podcasts and me, it’s a relatively new affair. Despite being an avid radio listener (and I listen to AM talk radio so I’m used to the crazies! Mind you AM radio is different from what I gather it’s like in the US, there are still lots of character but different political views seem better represented) I didn’t make the transition to podcasts until recently. That doesn’t mean I was unaware of them, just not interested.
Before I had a smart phone I had downloaded and listened to the odd podcast, mainly something featured in an internet post, and the first gaming podcast I ever listened to was Fear the Boot and it was their first Ryan Dancey interview. I downloaded a few more episodes, but listening to them on the laptop didn’t work for me, I always had something else to listen to. When I got my smart phone I began to explore the podcasting options out there.
The first one that really got me was The Lost Podcast with Jay and Jack. I was really into it for a while, but with the bad taste the end of the series left in my mouth (let this be a lesson to you, never lick your TV, no matter how good the series is!) I quickly stopped listening, they have some other themed podcasts but they never caught my fancy.
Then I dipped my toe into gaming podcasts when I joined a gym and once again began to listen to Fear the Boot. Alas going to the gym didn’t last too long, and neither did my podcast listening days! Flash-forward a couple of years and in the middle of the hectic year I’m having podcasts have made it back into my life.
The first tentative steps were taken with This Just In… From Gen Con. But recently I’ve been traveling a lot for work, spending almost two hours on the road (yeah it’s a LOT to me, that’s island living for you!) every day; after a couple of days talk radio seemed to be regurgitating the same topics so I decided to dive back into podcasts, and I am so glad I did.
Since I’ve been writing for the blog I’ve discovered many fine podcasts and through the blog and social media I have been lucky enough to interact with some of the fine podcasters out there. In a way it’s a different perspective…. So what have I been listening to? Glad you asked!
Gen Con Day 1… Results: Tired! (Lots of fun but beat)
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Whatever possessed me to think I could actually write about Gen Con Indy after a full day of gaming? Well here goes a post about first impressions. I got to talk to a LOT of people today, and hopefully get to talk to more tomorrow, both friends and exhibitors. So how was it so far? Awesome!
After my last first time here four years ago, I came to the con with a different attitude, and it has worked. I have spent time with friends from the island who travelled here from back home as well as those that live stateside. I have also met with friends I had only contacted through social media. It’s a strange thing to meet people you’ve only seen in avatars and profile pictures.
As far as Gen Con goes, well what can I add? It’s a massive event no gamer should miss. No matter how far away you are it’s a pilgrimage worth making, and I am sure once you’ve been here you’ll want to return. Today I concentrated on the Exhibitors Room, foolishly believing I could see all I wanted to see. I visited booths, talked to some professionals I had never thought I would exchange words with and learned about all sorts of interesting games. Some are already being talked about in the blogosphere and internet new sites. Also I went to some smaller companies and saw some really interesting things, especially in areas I typically don’t follow, like miniature games and board games.
I spent far too much money and already have the books I wanted and a few more. I will write more extensively later on specifics as I am simply just too tired to write much more. I finished the night playing a game of Savage Worlds with David (@LodestoneDavid) from Purple Pawn who was kind enough to run three loud Puerto Ricans (me, my friend Yamir and @luniticus) as well as our new friend Scott, through an excellent pulp adventure. It helped me better understand the system as well as show me how to put together all the rule components more efficiently. Kudos to David!
And I cannot sign off today without thanking the Gen Con staff who facilitated my being there, were helpful and all around swell people. Covering the con for the blog has been a blast. I will write more next week about the experience and specifics, so this is just the beginning. Thank you all for reading!
PS – Remember that This Just In from… Gen Con! Is also covering the con and they are doing podcasts about it…
“This Just In … From Gen Con” needs your help
3Gen Con Indy is a quite expensive event and also a lot of work if you want to cover it on a blog or podcast. So it’s great that even if you don’t have the funds to go there yourself that there are dedicated people going to Gen Con and capturing the excitement and mania for you.
Daniel M. Perez and Rich Rogers produce a special podcast live at Gen Con Indy that brings you the best Gen Con has to offer twice a day called “This Just In … From Gen Con”. Producing such a show live at Gen Con is no easy task and as someone who covered Gen Con on his blog before I can tell you it’s not cheap either.
That’s why the guys ask for your support. To help with the financial side of things they started a fundraiser at IndieGoGo to help with their expenses. In the next 32 days they hope to at least reach $1,500. As backer you not only will be listed in the Season Credits, but you will also get special perks like a link to your website, exclusive TJI stickers, t-shirts, and many more. Just check out the IndieGoGo page for all the details.
If you can’t contribute any money, you still can help in other ways: spread the word about the podcast and the fundraiser on Twitter, Facebook, Tumblr, using carrier pigeons and smoke signals. Everything helps!
Learning to say no…
3What? No, no get your head out of the gutter. What I meant was saying no when people want to play at my table. And why should I say no, after all, if people want to play why should I stop them?
When I read the stories of people trying to find groups to play with it’s hard for me to understand. I’ve been lucky; I’ve had a regular group of players since I began playing. The numbers have waxed and waned but I’ve always had people to play with. At first I played with my neighbors, people I knew, and as people heard of the game more and more of them wanted to play. Sometimes I had eleven players around my table.
This were the good old days, when I was learning the game and adventures were wild romps of combat, looting and role playing was calling the king names! Ok I may be simplifying it but we were still learning the ropes and managing that many players was not that hard, in fact I enjoyed it.
Later still, when I had a better grasp of the game and the campaigns had become much more complex and detailed, I still had trouble saying no to potential gamers that approached me with the intent of playing with us. True that the first time we had a stranger at the table was disastrous (you can read a post about it here), but when people wanted to play at my table I felt flattered and had trouble turning them down.
That’s why at times I had twelve people sitting at my games. Back then we were playing AD&D 2nd edition mostly and we didn’t use maps or miniatures so combats were manageable. Still they took too long and on a role playing intensive campaign managing twelve storylines became, let’s say, maddening.
Eventually the numbers dwindled and we were back to a mere six players and we had a long conversation. I told my players I could not say no, so from then on, before brining any new player to the table, we’d all discuss it and come to an agreement. It would no longer be the matter of me as the game master bringing a new player to the table.
The process has worked. The group has grown, as big as eight people at one time and currently six (soon maybe to be seven), but we try to talk about it before bringing in any new players. It’s been hard, people have asked me to play with us and I’ve had to turn them down because as a group we’ve decided not to bring anyone new on board. Most of the time it has nothing to do with the people, it’s usually a matter of physical space to accommodate another body or realizing that more people at the table would slow down game play or take time away from existing storylines.
On a tangent, I’ve recently begun listening to a lot of podcasts on long dives and one of the podcasts I’ve listened to is Fear the Boot. On recent episodes (they talk about it on episode 213, but I can’t remember when they first brought tit up) they discussed the idea of screening prospective players and maybe meeting them outside of the game to see how the group gets together socially and discussing expectations about the game to make sure everybody is on the same page. I think the advice is solid and they explain it much better on the podcast so I invite you to listen to it if you are interested. But I think this is a really important point and one I’ve rarely discussed with prospective players. What do you expect from the game? What is your style as a player?
So I’m adding that to the discussion. From now on when a possible player approaches us the group will sit down, we’ll talk about it and come to a consensus, thinking of what that person expects of the game, what they want to play and whether it will be a good fit with us.
How do you handle it at your table?
PAX Celebrity Dungeons & Dragons
3While I was at PAX Prime this year I went and saw the Pax Celebrity Dungeons & Dragons game. I was maybe sitting 5 rows back. The game featured Wizards of the Coast R&D’s Chris Perkins as DM, along with players Jerry Holkins, Scott Kurtz, Mike Krahulik, and Wil Wheaton. If you have been following the D&D podcasts for Acquisitions Incorporated then this is the next game in line. The players sought to bring Wil Wheaton’s Character back from the dead! I have been waiting since I got back to Juneau for Wizards of the Coast to post the video from the game. It’s now finally up for everyone to enjoy. I hope you will. It’s worth your time to watch it.
Kickin’ it old-school with the crew from RPG Circus
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For quite some time the crew of RPG Circus and me tried to figure out how to get me on their show. Alas because of the different time zones this has been more problematic than we anticipated. But when I decided to attend Gen Con this year, we planned to record something in Indianapolis.
So on one of the “Four Best Days In Gaming”, Mark, Jeff and I (Zach was running a game at this time) sat down at the Champions restaurant in the Marriott hotel, had some great food and talked a bit about Gen Con.
This little talk made it into the latest episode of RPG Circus, which is finally available! I also want to use the opportunity to thank Jeff, Mark and Zachary for having me on the show. They are the nicest people and I can’t wait to meet them at Gen Con 2011 again!
The Dungeon Master Guys
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Today, on my daily commute, I listened to episode 1 of the new “Dungeon Master Guys” podcast. In this episode the three hosts, ChattyDM, DaveTheGame, and NewbieDM talk about how they prepare their games, about creating a cast-of-heroes to allow players to switch characters and how to make failures more interesting.
I initially feared the show might be pretty D&D-centric, I soon realized that the advice they were giving applies to almost every game. ChattyDM’s talk about making failure more interesting was based on his experiences with the Mouse Guard RPG. When I remember correctly we actually talked about this on Skype before, which later inspired me to write about failure and complications myself.
If you are a gamemaster, or if you want to become one, listening to this podcast is highly recommended. The advice given was good and I am sure even some DM veterans can learn a thing or two from the DM guys. Keep up the good work, Dungeon Master Guys!
For more details on the podcast (including show notes, etc.) check out the official website.









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