Lazy Friday Video Post: “Making the Most of Mythic Structure”

Category : Advice, Game Design, RPG, Random musings, Video

This time I want to share a video from the Neoncon 2009 GamesU with you. In this 51-minutes video Matthew Grau from WildFire LLC talks about the monomyth (aka the hero’s journey) and how it can be used in creating stories.

I have to admit that’s the first video in that series that I actually enjoyed watching. Perhaps because Matthew is talking about story and not the industry. What are you thoughts on Matthew’s talk?

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The Secret of my Success…

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Category : Advice, Feature, RPG, Random musings

Like a mailroom clerk with dreams of greatness, of getting that corner office with a view, I too picked up a gaming book long ago and embarked on this journey we call role playing games! Back in 1986 I began playing and since no one wanted to be the Game Master the responsibility fell on my shoulders and I have not looked back.

All this soul searching came about as a result of Questing GM’s Blog Carnival Topic: How to be a better GM? The Blog Carnival originated in the RPG Bloggers Network and now that Michael has so gracefully allowed me to post in this blog I figured the least I can do is add my contribution to the carnival. So here I go…

In all the time I’ve been playing RPGs there are many lessons I’ve learned. But I think the single best piece of advice I can give any DM, new or old, green or experienced, is be CONSISTENT. And I don’t mean just be consistent with your rulings, know your system of choice well enough to know when to make a ruling or when to say we’ll look it up after the game and keep things flowing. That’s not enough; NO I mean consistency beyond that. I mean be dependable, be reliable, and be constant.

My current gaming group has been playing once a week, with the occasional breaks due to vacations or the holidays once a week since 1993. Of the current six players, three of them have been with the group almost since the beginning. We’ve played various campaigns on the same homebrewed world, with different systems, but somehow we have stuck together and still manage to take out time of our schedules to get together once a week.

And why is that? I would like to say that it’s all because of my wonderful storytelling, the intricate plots, the dazzling challenges but I think deep down inside it is because we have made a habit of it. We get together and play, last week’s game might have been less than stellar, and sometimes at the end of the night you wonder why you do this, but week after week we come back and try our hand at it once more. In hindsight the fun far outweighs the bad things that seemed so terrible at the moment.

You’ve all heard the common advice given to aspiring writers. WRITE! I really think this also applies to Game Mastering. You have to do it and do it as much and as regularly as you can. Like any creative endeavor there will be trepidation and anxiety, sometimes you’ll feel that the adventure you crafted, the one you thought you had all figured out, was simply ignored by your players who just went off on that two sentence tangent you wrote down as window dressing. It’s easy to get discouraged and just say “Forget it!” and give up. But just like a writer working through writer’s block you need to work through those feelings and come back to the table.

I truly believe that the GM is not merely a rules arbiter and a facilitator of group storytelling The GM is the glue of a group, the driving force and many times the reason groups stick together. Being a GM is equal part coach, cheerleader and strict parent with a dash of event coordinator thrown in!

Despite all this attempts at being funny, let me give you one solid piece of advice. Be realistic and consider how often you can play, be it weekly, every other week, once a month, whatever. Doesn’t matter if this is a real life game, or a Play by Post, Play by e-mail or online. Set the date, invite people and stick to it. Not everybody will come at first, some of the initial group you invite will drop out, some game sessions it will be you and one player, but play anyway. Don’t get discouraged. Eventually people will realize that you are serious about this and you will attract like minded individuals who share your dedication and commitment to the game.

A good GM is hard to find, and a big part of being good is being consistent…

Thanks to Questing GM’s for hosting the Blog Carnival and giving me a reason to write this little rant. Hope it’s useful to some of you! Let us know how you think we can all be better GMs. Participate in the Carnival.

PS- If you remember the movie the title and first lines of this post refer to, well you might just be as old as me! For our younger readers it’s all about the movie Secret of my Success with Michael J. Fox, a 1987 cinematic masterpiece. I’ll leave you with the movies entry on the IMDB and the link to the music video by Night Ranger. That was the music playing as I wrote this post. That may explain a lot!

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Ordo Draconis, a review…

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Category : Feature, Just my two cents, News, Reviews & Culture, Pathfinder, Random musings, Reviews & First Looks

Apparently as a result of my previous review of the Pathfinder RPG (Which many of you seem to have liked, thank you!); I received a review copy of Ordo Draconis #2. What is Ordo Draconis you say? They describe themselves as a non-official e-zine dedicated to the Dragon Warriors RPG. Ordo Draconis also includes statistics for the Pathfinder RPG in an attempt to broaden their audience and share the joys Lands of Legend campaign, a mythic Europe/fantasy version of our world.

In an attempt to be succinct let me put it this way, I really liked this product. It is a solid 97 pages of gaming goodness, full of ideas, very well written and with great layout and cartography. Illustrations are sparse but appropriate, of excellent quality and best of all very flavorful. Want to learn more? Read on…

My first impression after downloading the file and opening it was, “Wow that’s a nice cover!” The art by Jon Hodgson was stylish and the adventurers looking back as they stand before a mysterious door set the mood for my adventure of discovery as well as representing the mood of the setting very well. Flipping the page I was also pleasantly surprised by the Northern Cornumbria map on the inside cover. After a quick perusal of the magazine I decided I needed to print this out to read it. Some of you may read on the monitor, but my eyes aren’t what they used to. Once I printed it I read it over the next couple of weeks.

I’ll admit that theses days it’s the rare gaming supplement I read all the way through. I’ll scan and find things that interest me and little by little I’ll get around to reading it, but the content on Ordo Draconis kept me interested all the way through. My first hurdle was getting to know just what the Dragon Warriors RPG was. The magazine has stats for Pathfinder but I wanted to know where the world came from and at least try to understand the other set of statistics in the book.

Turns out the Dragon Warriors RPG was a British RPG published in the 80s in paperback format. All the rules have been collected, revised and published by Mongoose Publishing recently. I have never played it but the rules presented seem easy enough. While I’m not currently in the market for a new fantasy RPG, they already have the stats for my current game of choice in this genre integrated so no biggie. Where this publication truly shines is in the quality of the articles, the ambiance and the amount of ideas it brings to the table.

The whole of Ordo Draconis #2 is tied nicely together within the Northern Conumbria region, from specific locations, inhabitants, folklore, ideas on little scenarios to a full blown adventure. I loved the feel of medieval Europe touched by magic and the coming together of real world myth and the game. I particularly liked the articles detailing the Darbon Barony, Eastmarch, and piece entitled the Along the Road (apparently a regular column) which had small story ideas, that while specific for the setting, could easily be used for any fantasy game. In fact that is a common thread in many of the articles, even if you don’t play in the Lands of Legend, much will be useful here.

Case and point the adventure, For Whom the Bell tolls, which takes place in an abbey and while it has nothing to do with it, reminded me of one of my favorite movies, The Name of the Rose. I though it was very well written and had a lot of neat little details I will use even if I don’t run the adventure in its entirety. How the adventure brings together elements from other articles was a very nice touch. The credits mentioned that I could download the maps from the Dragon Warriors wiki, and I managed to find them, but a direct link to the maps would have been nice.

I have a couple of minor nitpicks. The article that opened the issue, the Thane, while excellent and very flavorful, had no Pathfinder stats. I’m not advocating the creation of a new class, which I don’t think was warranted, but some feats or talents to create the flavor of the Thane would have been welcome. Some letters where hard to recognize with the font used for the article titles. And while not all the articles were equally useful, the balance was positive and I really enjoyed reading and reviewing the excellent magazine.

Ordo Draconis number #2 is available from DriveThru RPG game HERE, the Paizo store HERE, and I think its great deal for $3.50! Looking forward to #3, The Nomad Khanates, great e-zine guys, keep up the good work.

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New avatar!

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Category : Random musings, Site News

Today Kyle Ferrin created a cool new avatar for me. All he needed was a photo of me and $25 that I payed via PayPal. And he did an awesome job. Especially the starry background is just great. If you are interested in his work, you should definitely check out his webcomic “…an eXtra Precious experience…”!

Stargazer

If you want to commission something from him, feel free to contact him via d20plusmodifier (at) gmail.com!

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Secret dice rolls

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Category : Advice, Feature, RPG, Random musings

When I remember correctly I’ve always rolled behind the GM screen when I was running a game. My first GM did the same, as did most GMs I met in my life. Recently I had a talk on Skype with Philippe-Antoine Ménard and he mentioned that his rolls as a GM are always in the open.

That got me thinking. Why do we roll in secret? Probably because we want to fudge the rolls. I guess that most GMs will fudge rolls in the players’ favor when things go rough. That’s at least what I do. But I also understand that this can cause some strange situations. Imagine a fight that’s turning bad for the characters. And suddenly the attacker start to miss, horribly fumble their rolls or suddenly fail their morale test and run. This may very well break immersion. For some players the sense of disbelief goes out of the window then. And that’s something any GM should avoid, at least in my opinion.

For Philippe’s group it’s perfectly normal that he rolls openly. There a trust between players and GM and when things go bad, the GM knows that he did mess up the balance of the encounter. In a game where you roll secretly as a GM things often go out of hand, but since nobody notices when you fudge the rolls, you get away with it. There’s no way to improve your GMing skills that way – at least not that aspect of the game.

Another interesting point: we expect players not to fudge rolls, when they lie to the GM about what they rolled, things usually go downhill fast. But lying about what they rolled is accepted or even encouraged when GMs are concerned. And this may lead to a real problem at the game table. When a player fails a roll, he knows it was because of the dice. When the GM tells that one of the NPCs failed (or succeeded) at any task, players tend to think this didn’t happen because of the dice but because of the GM. That makes it harder for the GM to act as some kind of neutral arbitrator.

I think in my next game I will try to do all rolls in the open. I am sure this will be a new experience for me and my players. But I think it actually might improve the game. So, how do you handle rolls as a GM? Do you roll in the open, or do you prefer to have the ability to fudge rolls behind the GM screen?

P.S.: I want to thank Philippe aka ChattyDM for inspiring me to write this post! Thanks!

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Our first RPG pub meeting was a success!

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Category : Feature, News, Reviews & Culture, RPG, Random musings

Kellerkinder Some time ago, I wrote about the plans to organize a regular, RPG-themed pub meeting. Yesterday we finally had our first meeting and it was a great success. More people than we anticipated attended (we were 20 people including Mirko and me) and everyone seemed to have a great time.

But let’s start at the beginning: The preparations went pretty well until the last day. Since I wanted to talk about the Dragon Age boxed set and the free Dungeonslayers RPG I already had prepared a Powerpoint presentation that included great artwork, music and even some videos to set the mood. Alas the presentation didn’t run on my netbook, so that I had to switch to another notebook at the very last minute. After the technical issues had been solved my nervousness set back in. I felt like I was about to go though an exam or something. I have to admit I am not used to speaking in front of that many people.

We started the meeting by Mirko giving a short speech and some funny video I found on YouTube. Alas my notebook decided to crash in the middle of the movie, which really didn’t improve my mood. And then the great moment came: I had to deliver my presentation. And guess what, after a few sentences my anxiety was gone and I could share my enthusiasm for roleplaying games with the audience. Aside from a few specific questions everyone was listening quietly. Between the two presentations we had a break where everyone ordered drinks (much to the delight of the landlord). A few people approached me and asked a couple of questions about Dragon Age and some other games.

After the official part of the meeting everyone enjoyed their drinks, discussed their favorite hobby and made plans for the next meeting. We also decided to set up a discussion forum for the people attending the pub meetings. I have to admit I am more than happy with how everything turned out and I am looking forward to the next meeting in April.

For more details on the pub meeting, you can check out our German blog.

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