Welcome back reader. I hope everyone is enjoying my August return. Just like that mythic weather predicting groundhog I may go into my hole soon, so enjoy me while you have me!
Just kidding. Let’s get back to the business of #RPGaDay2017:
August 17: Which RPG have you owned the longest but not played?
If you read my Day 1 post, and the myriad other post on which I’ve mentioned the game, you may think the answer to today’s questions is Fading Suns. But it’s not.
I own a lot of games. With the advent of digital publishing that number has grown even more. In recent years, I sometimes buy games to read them, either to learn more about the mechanics, or the setting, without necessarily playing them. They can be inspiration, research, or simply entertainment. That didn’t use to be the case in High School and College. When I got a game, I meant to play it.
That doesn’t mean I played them a lot. Those were the times when the new shinny really distracted me. I wanted to play the brand-new game. We rolled up a character played one or two sessions, and then we moved on. There are many games I love that I want to play, but often we made a character or played a session of them at one time or another.
If this list was games you own and have not played it would be huge! But the game I’ve owned the longest and not played is a very specific one. Some background… Continue reading #RPGaDay2017 Day 17: Oldie and unknown
About a year ago, I wrote a post about how I decided Fate was not for me. I’ve struggled with the game for quite some time, loving it on the one hand and having trouble really getting it on the other hand. So in last July I decided it wasn’t worth my time wasting it on that struggle anymore.
Now a year later, I’ve changed my mind. In the midst of my self-chosen GMing hiatus, I am eager to make a break to give Fate another chance. I have hand-picked a few players, who are open to giving it a try. Instead of going into it totally unprepared, this time I plan to do some more research first. I have started by watching a couple of actual play videos to get a better feel for how other people play Fate.
There’s a lot about Fate I love: the skill system, stress and consequences, the way how advancement is handled. Aspects sometimes still give me headaches and some of the more meta aspects (no pun intended) of the mechanics are sometimes hard to swallow for me. But I am not willing to give up that easily.
Instead of using a setting of my own design, or adapting something from a book, movie, or TV series, this time I plan to use one of the official Fate Core settings from Evil Hat. I am especially tempted to run either Dresden Files Accelerated or Atomic Robo. It might be a one-shot adventure or a short campaign with only a couple of sessions, but a longer campaign is definitely off the table.
It’s meant as an experiment to me. I am trying to see if I can get Fate to work for me, and I want to see if I am ready to take on the GM’s mantle again. If this works out fine, I might ask the same players to try a couple other indie games with me, particularly some PbtA games, HeroQuest 2nd Edition and perhaps Other Worlds. These are all games I am very interested in, but which I want to try with a smaller, more dedicated group first. Wish us luck!
Monday is here! At least you have new #RPGaDay2017 content to enjoy. Today’s topic is about a topic near and dear to my heart. Long campaigns!
August 14: Which RPG do you prefer for open-ended campaign play?
I love long campaigns. They are my bread and butter. My typical campaign lasts an average of two years. Not only that, my homebrewed campaign (about which I’ve written in the blog before) was created in 1987, 30 years ago! The current version, after I rebooted the timeline and continuity, in 1993, has been going for 24 years. So that’s the point of reference I’m coming from when I talk about a long running open ended campaign. What RPG have I used for all those games? Continue reading #RPGaDay2017 Day 14: No end in sight