I’ll tell you a little secret; some Saturday posts get written on Friday so the blogger has less to do on the weekend. Sorry for breaking the magic and showing you the cogs behind the curtain, the inner workings on this complex machine! That’s rather on topic today for we’re discussing challenging games. The topic for today’s #RPGaDay 20016 post is:
August 20: What is the most challenging but rewarding system have you learned?
And the accompanying clarification to this topic is: “What game did you struggle the hardest to learn, but were most glad that you did?”
This may seem like a silly answer, but I admit it, when I first read the book I wondered if I would ever understand this game, if all the verbiage, all the rules, would make sense to me? What did all this discussion about bell curves and standard deviation has to do with the game! Let me tell you about learning to play AD&D 1st edition. Continue reading RPG a Day 2016: Welcome to the world of tables and footnotes! — Day 20
At first I want to thank everyone who commented on my last post on this topic – either here or on Google+ and Facebook. Thank you guys! I have been thinking a lot about the various RPGs at my disposal and at the moment I am unhappy with most of them. Yeah, it’s one of these days again. Luckily there’s a silver lining at the horizon: I am determined to get back at designing a new game or at least hack an existing one into submission. Yeah!
The main question is what makes a game “perfect” for me. As with all important questions it’s not easily answered and I am not sure if I actually know. Using “perfect” is probably not a good idea. I guess we are rather looking for something with is ideal for me and my group. There just is no perfect. Ok, back to the subject at hand …
Continue reading More Thoughts on Finding the “Perfect” RPG
This is more like it, a topic that gets my creative juices flowing! The question for today as part of the #RPGaDay 2016 challenge coincidentally plays off a conversation I was having online a few days ago with a friend. The question reads thusly:
August 18: What innovation could RPG groups gain the most benefit from?
The explanation on the site goes into greater detail: “Whether it is technological, related to game mechanics, or to social dynamics, what could best help improve the play experience?” I think a benefit for the games we play and how we learn them would be embracing the multimedia experience and tools available to us. Let me explain what I mean. Continue reading RPG a Day 2016: The Multimedia RPG Revolution- Day 18