Two months! My last weekly series of posts was the background to my old Infinities style Star Wars campaign, and that lasted 9 weeks. Here we are, at the eight in the series of my new sci-fi campaign, and I can tell you, it will be longer than nine weeks.
We continue with the fluff for the campaign, this time around three general topics, galactic mapping, banking and in-system communications. Mind you, I am not a scientist, so while I may use some jargon, I’m mainly using these terms for entertainment in a game, excuse me if there is some questionable use of scientific terms here.
If you want to check out the previous post, here is a link to Part VII. I hope you are enjoying the series. As always your comments and sugggestiosn are welcome, feel free to leve them in the comment section belowl.
VI. Galactic mapping
The known galaxy, most of it currently under the control of the Union, was explored and colonized over two centuries in a piecemeal fashion. While attempts at creating a grand unified map of the galaxy existed since humanity first took to the stars, this endeavor proved difficult. With varied groups with wildly different interest exploring space, some actively trying to keep their enemies or competitors from following the routes they had mapped in t-space and, there is not one single unifying map of the explored galaxy.
Cubicle 7 announced yesterday that they didn’t renew the Starblazer license and so Starblazer Adventures and Legends of Anglerre will be off the shelves at the end of the month.
Starblazer Adventures had a lot of issues. While the game screamed Awesomeness! (with capital A and an exclamation mark), it was poorly organized and sometimes very hard to understand. SBA was the first Fate game I actually ran and I had to read both Diaspora and the much better organized LoA before I actually understood how the game was supposed to work. But aside from its problems it still was a pretty cool game.
Just leafing through this tome of a book gave me thousands of ideas, the artwork ripped from the pages of the British Starblazer comics was extremely fun and inspirational. Starblazer Adventures was one of the first attempts to apply the then latest edition of the Fate rules to the space opera genre, and – if you ignore it’s problems – it did the job pretty well. Even with all its shortcomings Starblazer Adventures was an awesome game for its time and Legends of Anglerre showed how a 2nd Edition of Starblazer Adventures could have looked like.
Alas Cubicle 7 didn’t support both games as well as I hoped. The 2nd Edition of Starblazer Adventures (and at least another setting book) have been announced but never were released. For a while it was incredible hard to access materials like character sheets etc. since the Cubicle 7 website has been in a terrible state for far too long. I don’t excactly why they decided not to renew the license in the end, but I still think both Legends of Anglerre and Starblazer Adventures had a lot of promise, and just needed a bit more support and perhaps some more refinement to really shine.
If you haven’t picked up any of those games yet, there’s still chance. Cubicle 7 has put all SBA/LoA products on sale. In addition to that one former SBA setting survived and has recently be reborn as the stand-alone and Fate Core-based Mindjammer Roleplaying Game. So not all is lost!
Don’t worry, I don’t want to write about the British news paper scandal here. But I thought that “News of the World” would be a great title for a column about news from the RPG scene. On an irregular basis I want to publish news posts about things I’ve read or heard about. This is something I haven’t done before. At least not in this format. So please let me know what you think!
Rumor: D&D Next is going to expensive
From what I’ve read on several blogs Wizards of the Coast will sell the D&D Next PHB for $50. Of course this hasn’t been confirmed by Wizards yet, but if it’s true, it could mean that the price to get into the new D&D might be around $150. This is quite a lot.
On the other hand, the PHB for the next D&D might be more complete than previous versions. If it contained everything you needed to play and run D&D Next, it would be a fair price, but I have my doubts. In my opinion it would be a terrible move by Wizards of the Coast. From what I’ve heard so far, a lot of people are underwhelmed by what they have seen from D&D Next so far, and I doubt the ridiculous price tag could win them over.
I still hope that the $50 price tag is just a placeholder.
Mutant Chronicles 3rd Edition Open Beta
While the Mutant Chronicles Kickstarter is still going strong, Modiphius has released a free open beta document on DriveThruRPG. The 47-paged PDF is fully layouted, contains artwork, and even an adventure. Alas there are no rules for character creation, so you have to rely on the four pregenerated characters included in the book. But nevertheless, it’s a nice move by Modiphius and it might help to get some more people interested in the game.
From what I’ve seen so far the system is quite unique and pretty rules-light (which I love). To make checks you roll 2d20 and compare them with your difficulty number. If the result on one of the dice is equal or lower the difficulty number, you scored a success.
I have played Mutant Chronicles a couple of years back and while I enjoyed it a lot, I found that both the rules and the background had some serious issues. But it looks as if the Modiphius team has the rules side of things covered nicely. We won’t know how they fixed the setting until the final book is released though, but I am confident, that they’ll manage to work out the kinks till release.
German Starslayers website launched
Some of you may have already heard about Starslayers, the SF roleplaying game powered by the Dungeonslayers system. A couple of days the official Starslayers website has opened and Christian Kennig uses it to share a few sneak peeks at his upcoming game.
Starslayers will obviously use almost the same rules and the same open license. What’s different from DS is a new approach when it comes to a setting. While DS included the Caera setting there was never a strong focus on it. Starslayers on the other hand has a deep setting which influences every aspect of the game – even the rules. While it is still possible to set your games into any SF setting, the default mode is to use the included setting.
At the moment Christian Kennig is still conducting “internal playtests”, so don’t expect the release in the next weeks, but it should be out later this year. Alas I have no information about an English version yet, but I’ll try to squeeze some answers out of Christian later.
These are my news for today. Expect more news in the weeks to come!