Random musings

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Are a lot of (F)LGS deaths self-inflicted?

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Image by Tommy Ironic. Used under CC BY-NC 2.0. Sometimes I feel a bit sad about the fact that I have no local gaming shop where I can browse through the latest RPG products, talk shop with the regulars and join into store-organized games. But I usually come to my senses real quick and remember the gaming shops I’ve known over the years.

The common myth is that local shops are getting killed by online shops, but in my opinion this is only part of the truth. Over the years I’ve come to realize that FLGS death is at least 50% suicide.

Let me start by telling you about the shop I regularly visited during the late 1990s. It was a small, dark and pretty cramped store in a backstreet about 15 minutes on foot away from the train station and every other major store. So if you didn’t know about it’s existence in the first place, you never found it by chance. But that was in my opinion not the reason it had to close down in the end.

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The Compact: Post-apocalyptic Campaign

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Michael’s recent post about his upcoming campaign has lit a fire under me to work on a couple of campaigns I’ve had on the backburner for a while. He always tells me I should post about my game sessions, campaigns and the prep I am doing but I always fear this will be of little interest for the majority of you. But I can’t stop thinking about this campaign and I guess a blog post is a good place as any to start organizing my ideas. Hope you like them and they may inspire you for your own games.

The Compact

The children played near the long wooden tables where the villagers had dinned not long ago. Sundown was coming and they ran down the field towards the crops. The celebration meant that harvest was drawing near and many of these children would soon have little time to play. Their cries of joy were suddenly silenced when they saw the old man. He stood a few feet from them, seeming to have come out of the corn, his beard wild and unkempt, and his frame thin and frail, tanned by the sun. But it was his eyes that scared the children. They seemed to dart to and fro, always looking at things unseen. His laughter crackled and one of the younger boys sobbed.

The older children had been taught to respect the elders and some of them picked up the younger scared ones and tried to leave but the old man would have nothing of this. “No, stay children, stay… Come sit here in a circle, now in a circle… Let me tell you a story, a story of the time before the valley, before the community, before the war.”

Despite the hesitation and the fear gossip might have installed on the children, none of them could pass up such a story. It was rare indeed for any of the adults to speak of this. Even the scared ones wiped away their tears and sat in a circle around the old man. The sun was setting beyond the corn fields, beyond the mountains ringing the valley, and it painted the sky red as the old man began his tale…

“I remember the time, the time before the war. We lived in villages of glass and steel, much larger than the eighty odd houses huddled around the town hall and the great house, and there were many more of us. Well not all were like us. Some looked different, spoke differently or believed in different things. Not only where there horseless wagons dancing around the houses of glass and steel, but great metal birds made by man flew across the sky and travelled beyond the clouds to the stars.

And then there was war, the skies were sundered and the seas burned. The great villages of men were torn down and the survivors killed each other for the scraps. And there were worse dangers, things we had forgotten about…”

The old man suddenly fell silent, night had come and the children were all mesmerized. Under the moon the old man’s eyes and hair seemed to glow. He mumbled something, sat down among the children and snapped out of his daze. “The cold came soon, and the darkness that would not lift. The founders all came together and decided to leave it all behind. To seek refuge in the wild, the forgotten lands, and came here to the valley. We all gathered and signed the compact, agreed to come together in the great house and select those amongst us best suited to lead. We plowed the fields mined the hills beyond the swamp and in the end reaped what we sowed…”

He rose with a jump, startling the children. Agitated he began to speak faster and faster, almost incoherently. “We tried to hide, to leave it behind but they would not stay away and then they were tempted and the compact, the compact was broken and remade, sad, and the light the blue light…” The distant night sky flared up, blue as if lightning was coming from beyond the mountains and the old man began to laugh. But the laugh was tainted with sadness and desperation, and a few of the children though they saw his tears as he ran back into the corn fields.

The idea behind this campaign is a little different; it’s less Mad Max and more The Village. The players are the younger members of a community of survivors that hid in a valley and created a sheltered community. They cultivate the fields; make ethanol fuel to run simple generators, make gunpowder for the weapons they manufacture and the leaders of the community enforce order under the authority given to them by the compact, a document signed by the community founders. All is not well, for reasons unknown to the players some families left the compact some time ago and took over the far side of the valley, taking control of the mines. But something has happened to them and they are spoken of only in hushed tones.

There are limited medical supplies and the community relies on a healer whose craft he or she passes down to their apprentice in secret; the sick are treated in the great house in the utmost secrecy. The great house is also the place where the elder members of the community gather around the book of the compact and make the decisions for the village.

This is my basic concept for the game, it still needs to be fleshed out, establish some specifics, but that’s what I‘ve got so far. What do you think? Have any suggestions? I hope to post more about it soon…


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More details on my new campaign

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On the weekend my girlfriend worked on the campaign world for our upcoming Shadow, Sword & Spell game. I am actually very happy with the result so far and aside from a proper map I have almost enough material for the next step.

The next step will of course be character creation. When I know what kind of characters my players want to play and more importantly what their goals are, I can put some more work in the world itself. But instead of fleshing out everything, I’ll focus on what I need to run an interesting game suited to my player’s characters and their goals.

I also decide that instead of running a pure sandbox game I will probably use what I call the “Elder Scrolls method”. The Elder Scrolls computer games are basically sandbox games at their heart with a main plotline tacked on. So while you can explore the world at your own pace and set your own goals there’s also a plot to follow. The Elder Scrolls also differs in another aspect from a pure sandbox game. Some events only happen when they are initiated by the player. I will probably use this approach, too, mainly because both my players and I are not too familiar with sandbox gaming and a more plot-based approach may make things easier for us until we are comfortable with this mode of play.

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New Year, New Game

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NYNG One of my goals for 2012 was to play more often and until now things are looking good. At the end of the month I’ll start a new campaign using Rogue GamesShadow, Sword and Spell. I’ve been planning to run SS&S for quite a while now.

I made first contact with this fine game back in 2010. When I was at Gen Con, Richard Iorio II offered to run a game for us. Alas Richard got quite sick and was unable to run a game, so Zachary Houghton prepared the game in just 45 mins. We created our characters at the Red Dragon Inn with Felicia Day and Wil Wheaton having dinner at the table next to us.

I quickly fell in love with the game. It’s a sword & sorcery roleplaying game inspired by the works of Robert E. Howard and H.P. Lovecraft among others. In my opinion SS&S is even more lightweight than the Rogue Games games, which makes it a perfect entry into the 12° system. And the human-centric, low-magic sword & sorcery genre is a welcome change to the classic high-fantasy genre that seems to dominate our hobby right now. If I had to pick my favorite game from Rogue Games’ portfolio, it would definitely be SS&S. It’s a real gem.

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Dinner with Gamers

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Recently I sat down for dinner with friends at the Golden Place Buffet in Guaynabo. They happen to be gamers, most of them being the regular players in my campaign. There were a couple of other friends, the girlfriend of one of my player, another gamer friend, and the non-gamer looking flabbergasted at all this, my girlfriend.

See, I’ve had a couple of rough weeks and we had to cancel our weekly game twice (sacrilege I know!), so we planned this as a way to catch up, see each other and spend some quality time together. Needless to say at dinner with gamers I had to bring up the topic everyone’s been talking about in recent days D&D Next/5th edition…

I wanted to get their take on the news of the development of a fresh version of Dungeons & Dragons. Here in the blog we recently posted our thoughts, but we are bloggers, keep abreast of news and interact with a different community of gamers than some of the gamers I was sitting with. The reaction was interesting, mostly predictable if you know the group, but telling considering this quote from Monte Cook:

“I’m the lead designer of a project that will likely evolve into a new iteration of the Dungeons & Dragons ruleset. It’s meant to be a set of rules that unites all the previous editions, and the players of those editions.  It’s a big project, and we plan on involving all comers to playtest and voice their opinions, because really, what’s the point of designing a game no one wants to play? And who knows better what D&D players want than, well, D&D players.”

(Thanks to EN World for collecting this and other quotes and information on the development in their D&D 5th edition info page!)

What did they say? Read on…

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Our thoughts on D&D 5th Edition

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D&DI have to admit that I was totally oblivious to WotC’s big announcement (which was first published by the NY Times) until my team member Youseph told me about it. But I don’t really follow D&D news for quite a while now. But since D&D is the grand daddy of all roleplaying games out there you can’t really ignore it either.

So, what the news at WotC? What the community suspected for quite some time now, is actually true: WotC is already working on a new edition of D&D.  If it will be called D&D 5th Edition or something else is still unclear, but Mike Mearls obviously likes the idea of just calling it “Dungeons & Dragons” and drop the edition number altogether.

This time they want to do it right and bring back the highly fragmented D&D community. This also more or less proves that D&D 4th Edition wasn’t as successful as the decision makers at WotC and Hasbro hoped for. I suspect the success of Paizo’s Pathfinder and probably even the Old-School Revolution are responsible for that.

While their goals are laudable I fear they are doomed to fail. They plan to create a new edition of D&D that shall please both fans of the recent D&D 4E but also bring back the OSR crowd. They intend to manage this by creating a modular ruleset and community involvement during the design and playtest phases. I have to admit that a highly modular D&D game could be quite interesting. The Unearthed Arcana book for D&D 3.5 was one of my favorite books back when I still played D&D. Being able to pick and choose the rules options you like in your D&D game might be pretty nifty, but in my opinion it’s very hard to pull off.

Community involvement in the design phase may also be pretty problematic. Only a small portion of gamers does participate in online communities or attend gaming convention. How do you make sure that the game appeals to this silent majority and not only to the quite vocal minority that actively participates in the design process?

I have to admit that I’m not that invested in that topic as I was a couple of years back. I wish WotC all the best and if the next iteration of D&D is a roleplaying game that sounds fun to play, I might give it a try. But if it’s not my cup of tea I’ll just play something else. There are so many interesting games out there, so that I am not dependent on Dungeons & Dragons.

Before I let the team speak their thoughts, let me share you some interesting links for you to check out later:

So, what are my fellow team members’ thoughts on that topic? How do you feel about WotC’s announcement?

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New Year’s Gaming Resolutions

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calvin-and-hobbesBefore talking about the plans for 2012 let’s have a look back at the last year. Back in January 2011 I set one goal for 2011: play more. And while I discovered Google+ Hangouts as a perfect medium for online gaming, I didn’t actually achieve that goal. When I am not totally mistaken I did actually play less than in 2010. Scheduling has been more difficult than ever and a lot of the plans I made fell flat in the end.

But that doesn’t mean I have given up. So my first gaming related resolution for 2012 is the same as last year: play more. We actually scheduled our first game for the second weekend in January where I want to wrap up the Call of Cthulhu game from New Year’s Eve.

But aside from that I want to run a campaign from start to finish in 2012. It doesn’t need to be long, but a story arc that covers at least a dozen sessions would be a nice change. I have a couple of ideas what I would love to run in the new year, but before making any plans I should consult my players. More than once I’ve made plans for a game that I never ran because I couldn’t interest my players in it.

One of the things I would love to do is running a sandbox campaign with Lamentations of the Flame Princess. I recently got my print copy of Carcosa and I utterly love that book. The setting is extremely weird, has a lot of Lovecraft influences and looks and reads great. I’ll also have to think of a way on how to make use of Vornheim, too, since it’s another book I would like to use someday. I am not sure if my players are into old-school D&D, but it might be worth a try.

When it comes to game design I still have a couple of unfinished projects on my harddrive that need some more work. So another goal for 2012 is to at least finish one of those projects. Heck, perhaps I should resurrect the Gearbox project or finally finish that game I’ve been working on in secret for way too long…

So what are your gaming resolutions for 2012? Please share your thoughts in the comments below!

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