Random musings
A dearth of ideas…
0As I sit here pondering about role-playing games, in my turkey fuelled semi-conscious state of mind, the mind wanders to all those unused campaign ideas that pile up through the years. If you are a Game Master you know what I mean, all those snippets and ideas that show the promise of becoming a game, or maybe, just maybe, a full fledged campaign. I have dozens, if not more of those. But for myriad reasons, time, player interest, whatever it may be, many of these ideas remain just that, a good idea,
I’ve been lucky to use many of those ideas; my last few campaigns over the last 4 years have been the realization of finally using those ideas. That’s why I keep notes, play with the ideas every so often and write them down. I’ve found that helps.
But this post is NOT about this, it’s about something else…
Searching For The Best RPG
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I have been on an epic quest these last few months tirelessly searching for what could be considered the very best table top pen and paper role playing game out there. My fingers surfed the keyboard of my MacBook Pro all over the Internets asking search engines the question, “What is the very best table top RPG out there?” I have read forum posts, blog posts, e-mails and chats with friends. Sadly, I was unable to get a clear and concise answer.
I took my quest to the next level. I pored through just about every single RPG book and PDF I have collected in the last three years since I got into table top RPGs. It’s a shockingly large amount of material I have collected. I focusing my time on reading how each different RPG handles character creation and game mechanics as those are the areas I have issues with in the RPGs I have played.
The truth is, I didn’t know what to look for, but I will know it when I see it. I wanted simple character creation with lots of choices for races and classes. Something that would fit on one piece of notebook paper old school style. You should not need several sheets of paper and index cards to build your character and track all of their powers. To me that is no longer a pen and paper RPG. It’s something else that I don’t think the hobby has developed a name for. (more…)
What was, what is and what will be
0After a few days being sick, I finally went back to work today. I think this is a perfect opportunity to give you an update on what’s going on at Stargazer’s World at the moment.
What was
Sunglar has been very busy in the last few weeks which has had a great impact on his post frequency. Yesterday he posted about his hopeful return to a more active presence in the game community. He also reminded me that I’ve written my 900th post recently. I wouldn’t have noticed if he hadn’t reminded me, oops.
This is a good segue into the next thing I want to talk about. As you all may know I had a great idea for NaGa DeMon that is much harder to design than I anticipated. And since the end of November is drawing closer I doubt it will be finished in time. But I don’t want to abandon the project entirely. I want to continue to work on it and I think I will try to get some more help and advice from the community. Later this week I will start sharing what I have done so far here on the blog.
Our new feature “Ask The Stargazer!” started last week and I hope I can answer another of your questions later this week. And if you haven’t done so feel free to send in your question. Details on how to contact us are in the sidebar to the right!
What is
A lot of my free time is currently occupied by both Minecraft and The Elder Scrolls: Skyrim. As some of you may already know I am running my own Minecraft server. A few days ago I moved the server to a new host. We used that opportunity to start a new world. Minecraft recently left beta status behind and the release version brings a host of new features I have to try out ASAP. Interestingly enough Minecraft turns more and more into a sandbox RPG, which I like a lot. Aside from mining and building, you can fight monsters, get XP, craft potions and even enchant your items. Cool stuff!
And when I am not trying to get my Minecraft server running I am playing Skyrim. I have always been a fan of the Elder Scrolls series and Skyrim is in my opinion the best game of the series so far. The new classless system is a lot of fun and my current character is some kind of battlemage fighting in heavy armor and using a bound sword in one hand and a spell in the other. In addition to that I love the crafting system. Hopefully I can get my smithing skill high enough to be able to create Deadric armor soon.
While playing the game I have been wondering several times if an Elder Scrolls pen & paper game would work. I am actually surprised that the creators of the series never released one themselves. The world of Tamriel is highly detailed and is much more unique as most people think. And from what I’ve seen it should even be possible to transfer the rules system used in the game almost 1:1 to the game table. On the other hand Tamriel would probably work with most game systems. Savage Worlds, Runequest or even FATE might be a good fit. The skill perks in Skyrim are mechanically not that much different from FATE’s stunts. When I find the time, I might actually work on an Elder Scrolls pen & paper project if my players are interested in such a game.
What will be
Some time ago Robert from Ancient Scroll offered to write guest posts for Stargazer’s World. He already sent me a couple adventure ideas that I’ll publish over the next weeks. The adventure ideas will be for various genres and with no particular setting or rules system in mind. We hope you will enjoy them.
Aside from that I still have a few reviews in the pipeline. As you probably know from the Doctor Who RPG unboxing video I posted a while ago, this is one of the games on my list. The other one is The One Ring. Both games by Cubicle 7 look awesome and as soon as I have the time I will post my reviews here on the blog.
I think that concludes my official “State of the Union” … eh … “State of the Blog” speech for this month. If you have any questions, comments or ideas, feel free to post them below!
Change is good!
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“To everything – turn, turn, turn
There is a season – turn, turn, turn”
From the song by The Byrds, by way of another book
I’ve written some pretty personal posts here in the past, some have been therapeutic; others cathartic; and today his is one of those posts where I share some if my thoughts with you. This will be tangentially related to games so bear with me…
It’s been over a month since my last post. Despite certain personal complications I meant to return to a more regular posting schedule. Of course my intentions were foiled by said complications and I found myself with little time to post, or do much related to gaming at all. Now that some of the complications are sorting themselves out and I feel a little respite, enough to attempt a return to the blog, I’ve been doing some soul searching and realized how much I miss gaming.
After my return from Gen Con I felt a little overwhelmed with games, these past few years have really changed my relation with role-playing games. It went from something I did on my spare time to something more meaningful, working with other like minded folk to promote gaming in Puerto Rico; and participating here in the blog has really put me in contact with a much larger gaming community. For a moment there it felt like a whirlwind. And then real life snuck in! These complications I speak off seemed hell bent to take me away from my love of gaming, and in many ways I accepted it.
After all, it is only a game! In the past few months I’ve had to cancel more of my regular gaming sessions than ever, I practically stopped posting and disappeared from social media (I’ve had some presence in Facebook, but have not really been active in Twitter or Google+). And you know what? That’s ok too! I had things to take care of, both family and work related.
I wish I could game the rest of my life, and I plan on continuing as long as I can. But this lull has made me realize that there may come a time when I may need to take a break. I’ve been able to play a regular weekly game because of my line of work and the fact that my responsibilities allow me to take the time off to prepare and actually play, but there may be a time when I can’t. Perhaps the arrival of a child, work, or family, who knows, one thing I have really enjoyed is knowing that all the people I’ve made through gaming are not just my gaming friends, they are my friends, and will continue to be so even when we are not gaming.
Don’t worry, this is not a goodbye letter, or more correctly a post, on the contrary, it’s my hopeful return to a more active presence in the game related bloging community. And I have no plans to quit my weekly game. On the contrary, the outlook seems good that sessions will return to normal and I may even game twice this week. But these past weeks have given me some perspective. It is only a game, a game I enjoy incredibly and hope to be playing for a long time, but when the time comes when I need to take a break, or scale back, I think I may be better prepared for it because of recent events.
Is that cryptic enough? I hope some of you understand what I mean… Thank you all for reading, It’s good to be back, you dear reader are great, to you my gratitude!
PS- I just noticed Michael’s post count reached 900, congratulations to the Stargazer! May he long game and post…
Ask The Readers: Tell me about Gamma World!
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Let me start by saying that I didn’t particularly enjoy playing D&D 4th Edition. Over the course of about half a dozen game sessions and after reading to various rulebooks I realized that it’s not the game for me. Especially the emphasis on combat and the dissociated mechanics put me off quite a bit. From what I’ve seen D&D Essentials fixes a few of my issues with the game, but since I have enough other fantasy RPGs I haven’t actually felt the need to go back to D&D.
But for some reason I am still intrigued by a D&D-based game: Gamma World. The new Gamma World introduces another element I usually don’t like in RPGs and that are the collectable power cards, but the more I think about it, the more I believe that this game could actually be fun. From what I’ve seen it could be a great beer & pretzels game that you can play with a group of friends when you’re taking a pause from your regular campaign or when you are just in the mood for a wacky post-apoc game with anthropomorphic animals and weird mutations.
The game box is not particularly expensive and most of the reviews I’ve read indicate that it’s actually pretty good. A few people even suggested that Gamma World is actually the better D&D.
But before I make a decision I wanted to ask you, my trusted readers, what you think about Gamma World. Have you played it? If so, did you like it? Is it possible to run a game in a bit less wacky setting if you wish to do so? What are your experiences with Gamma World? Please share your thoughts below!
My NaGa DeMon diary #2
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My project is progressing much slower than I anticipated. But I actually made some progress and slowly, very slowly the crunch part of the game is coming together.
Astronauts will use a simple dice pool mechanic. For each task resolution the player rolls a number of six-sided dice. The number of dice rolled is determined by his character’s traits and possibly favorable conditions. If there are any factors hindering said action, dice of a different color are added (black or red for example). Each die that comes up with 5 or 6 is considered a success. Successes on the black dice negate regular successes. At least one regular success is needed for a partial success. Two successes are needed for a full success and so on.
TRPBTNTWA or “Things Role Playing Bloggers Tend Not To Write About”
1Fellow RPG blogger Noisms came up with a list of subjects RPG bloggers usually don’t write about. Alas I was oblivious to the existence of said blog until I read an article posted on the “Between are the Doors” blog earlier today. I am actually pretty sure that either one of my team members or myself posted about most of the listed subjects before, but why not give it another try?
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Book binding. (I can’t be the only person who bemoans the way new rulebooks tend to fall apart like a sheaf of dry leaves after about 5 seconds of use).
I have to admit that I don’t a single RPG rulebook that had serious binding issues. But I also treat my roleplaying books with a lot of care. Even some of my oldest books still look pretty new. And since I do not tend to stick to one game for many years, most of the books don’t see constant use, so that’s not a big issue for me. -
"Doing a voice". How many people "do voices"? Should they? How do you get better at "doing a voice" if that’s your thing?
I do voices a lot. I still remember one session that actually almost caused me to lose my voice. I was running Warhammer Fantasy Roleplay first edition at the time and the players investigated body-snatchings at the local Morr temple. The Morr priest was a pretty old guy with a coarse and craggy voice. And since the players talked for quite some time with the guy, I had to use my "old guy voice” all night. The next morning I was actually hoarse.
In addition to using voices I actually use various accents in my games. Especially when I use my hometown’s local accent for portraying some country bumpkin in one of my games, a lot of laughter is assured.
But you have to make sure you don’t overdo it. Using accents and doing voices can get old pretty fast if overdone. In order to these techniques with great effect you have to use them sparingly. -
Breaks. How often do you have breaks within sessions?
We usually start playing in the afternoon and have one break to eat dinner. Aside from that shorter breaks may occur when necessary. But usually I try to avoid breaks because after each break it takes awhile until everyone is really “back in the game”. -
Description. Exactly how florid are your descriptions?
That depends a lot on my mood and the situation. I can be very florid and describe everything in miniscule details but I can also paint the picture in a few braod strokes. But most of the time I try not to be to florid in my descriptions. The more you describe the less the players are able to use their imagination. -
Where do you strike the balance between "doing what your character would do" and "acting like a dickhead"?
That’s pretty easy. As soon as the other players’ fun is negatively affected by the character’s actions, you have to act. But normally I try to avoid issues like that during character creation. Especially when a player wants to play the mysterious loner type, I politely remind him that in my games the characters are meant to cooperate. And the mysterious loner is usually not a good team player.
Evil characters are banned at my game table. -
PC-on-PC violence. Do your players tend to avoid it, or do you ban it? Or does anything go?
As far as I remember there hasn’t been any PC-on-PC violence in the games I’ve run. And if there was it definitely was not that often. There might be situations where a fight between two PCs may actually be acceptable, but in most cases it’s not. But I don’t have a special rule that bans in-party violence. -
How do you explain what a role playing game is to a stranger who is also a non-player? (Real life example: my friends and I were playing in the local M:tG club space. A M:tG groupie teenage goth girl came over and asked, "What are you playing?" "[We answered.]" "Sounds kind of gay.")
Most people know about the kind of roleplaying that is done in communication training or in a psychotherapy setting, so it’s actually easy to bring the basic idea across. Sometimes I start describing what could be a typical scene in a roleplaying game and ask the interested stranger how he or she would react. That’s usually the point where they “get” it. Overall I haven’t had many bad reactions. Most people think it’s at least sounds interesting in theory even if they can’t imagine playing roleplaying games themselves. -
Alchohol at the table?
I don’t drink any alcohol and I don’t serve alcoholic beverages to my guests either. I think in some games I ran during our regular RPG pub meeting players were having a beer, but I would never run a game to drunk players. -
What’s acceptable to do to a PC whose player is absent from the session? Is whatever happens their fault for not being there, or are there some limits?
As a GM I never do any bad things to a PC whose player is absent. The PC is in a state similar to the one Schrödinger’s cat is in. He or she is both there and not there at the same time. Yes, it helps to understand the basics of quantum theory to play in my games.
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