UPDATE: Kaigaku Premium Edition is now available in print from DriveThruRPG!
A while ago Jacob Ross contacted me and asked me if I was interested in reviewing his game Kaigaku. Kaigaku is a roleplaying game based on the Black Hack mechanics and set in a pseudo-Japan setting. From what I’ve seen so far, most Black Hack hacks are only a couple of pages long, but Kaigaku has actually 72 pages. What it sets apart from other games of this kind is the setting included in the book. If you want to experience adventures in a land inspired by feudal Japan and its myths, Kaigaku includes everything you need to delve right in.
Kaigaku, as the other Black Hack games, uses a very simplified version of the OD&D rules. If you’re familiar with any edition of D&D you should get into the rules pretty quickly, especially if you have played any other retroclone or D&D 5th Edition recently. Kaigaku (and I suppose other Black Hack games as well) even borrowed the IMHO ingenious Advantage & Disadvantage mechanics from D&D 5th Edition. Kaigaku also adds a Honor and Dishonor mechanic to the mix, which makes a lot of sense considering the setting. Continue reading First Look: Kaigaku by Jacob Ross
Last week we finally started our RIFTS campaign! Yay! While we all had a lot of fun, the Palladium managed to get into our way a couple of times. But let’s start from the beginning.
The group consists of four adventurers: a Mind Melter, a Ley Line Walker, a Combat Cyborg, and last but not least a Juicer. I could have made things easy for all of us by just declaring the player characters already know each other, but this time I wanted them to play out their first meeting.
When the game began the Combat Cyborg was escorting a truck caravan to a remote town somewhere near the ruins of Indianapolis. The town is called Sycamore (like the trees) and has made good profits in the past by supplying adventurers who wanted to explore the ruins or venture further into the Magic Zone. But recently a local gang has taken over the city and started taking slaves and killing locals who were not willing to pay the “protection fee”. Traders and other outsiders are usually not bothered because they bring in the money.
Before the Combat Cyborg and the caravan could enter town, they made a stop near the ruins where they stumbled upon the Ley Line Walker who was overjoyed to meet people to talk to after being in the wilderness for quite some time. The Cyborg grudingly agreed to let her join the caravan on the last leg of their journey.
Continue reading RIFTS: A Mind Melter and a Juicer meet in a bar…
In one of my previous posts I have confessed my new-found love in all things OSR. All those D&D simulacra available are full of cool ideas, an old-school charm, and a wonderful sense of nostalgia. But what I like the most is that – even though the rules all these works are based on are quite old – they just work great.
Nowadays you can also easily find a D&D-style game tailored to your liking. One of these games is SJ Grodzicki’s Low Fantasy Gaming (or LFG for short). What it sets apart from other OD&D-like games is it’s low-fantasy approach (hence the name) and a couple of interesting new mechanics.
Continue reading A look at Low Fantasy Gaming