RPG

Cyber Lugosi

Vampire Cyberpunk!

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Ok so that title is a little misleading… I’m not planning a strange mash up entitled The Masquerade 2020, what I am working on an alternate future story for my possible Vampire the Masquerade game. On a previous post I outlined the ideas I had for an alternate future game of Vampire, but the idea has evolved and become much more detailed.

When I tweeted about working on this during the weekend my friend Daniel Perez recommended I write down the 10 most important points of the campaign and allow the rest to flow through the game. I think he called it his less is more philosophy. That is some great advice but like I told him, I used to write 40+ pages introductions to games, so these shorter introductions ARE my less is more.

I typically write introductions to my campaigns, in a way I think my players expect it. Of course they are terrific at writing their own stories based on what I write and adding their own details to the tapestry. I got a great group of players!

Here is the official timeline of the world, the facts known to the general population, not the secret history of the Kindred and other supernatural creatures. I’ll share that on a future post. Hope you like it. I think it can be the timeline for a cyberpunk game without vampire. I think it goes on without saying this is all fictional and expresses no political agendas nor do I desire any harm to befall any real world figures mentioned here, this is just fiction. We don’t need authorities monitoring the blog!

Without further ado, The Story of New Uruk

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Just when I thought the Iron Kingdoms RPG was vaporware …

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When you’ve followed the blog for a while you might have noticed that I am a huge fan of the Iron Kingdoms setting by Privateer Press. But I also thought that D&D 3.0/3.5 was a bad fit for the world and I always hoped they would either create a roleplaying game system of their own design or rerelease Iron Kingdoms for a more fitting system.

In June last year they announced an original Iron Kingdoms RPG that was supposed to be not necessarily compatible to the Warmachine and Hordes rules, but close enough, so that players familiar with the skirmish games can learn the roleplaying game rules quickly. But after that initial announcement I haven’t heard from that project again.

But as it seems, it’s not vaporware after all. They haven’t announced a release date as far as I know, but there’s a video in which the people from Privateer Press talk about the RPG.

As a fan of the setting I can’t wait to learn more about this game!

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Feb-Wu-ary!

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WXBookThird Eye Games’ Eloy Lasanta just reminded me that February 2012 is the 2nd Annual Wu Xing Giveaway Month. So what does that mean?

At first you get a free copy of Wu Xing: The Ninja Crusade with any purchase over $5 at the Three Eye Games’ online store. Aside from that you also get 4 chances per day to win a free PDF copy of this fine game. Here’s what you have to do (quoted from the official site):

1. Follow us on Facebook: Fans of Wu Xing on Facebook can post daily to the Third Eye Games Page (answering random fun questions about Wu Xing) and receive 1 entry into the daily drawing. Find our Facebook page HERE.

2. Follow us on Google+: Fans of Wu Xing on Google Plus can post daily to the Third Eye Games Page (answering random fun questions about Wu Xing) and receive 1 entry into the daily drawing. Find our Google Plus page HERE.

If you answer both the Facebook and Google question, the answers have to be different. :-)

3. Tweet about the Giveaway: Be sure to follow @ThirdEyeGames on Twitter and retweet the Daily Giveaway posting to your Twitter to earn 1 entry into the daily Drawing.

4. Join the Newsletter: Any fans that have signed up for the newsletter automatically receive 1 entry for each drawing. Increase your chances of winning just by clicking HERE.

The lucky winners will be announced on the official Third Eye Games site.

GM Conundrums

Game Mastering Conundrums… Limiting player choices!

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For those wondering why there was no post yesterday, the Stargazer is sick! Doesn’t seem to be anything life threatening (sorry guys we are not inheriting the blog just yet!). With our fearless leader sick it falls upon us minions… I mean other contributors, to pick up the slack. So here we go!

Recently I posted about my interest in running a Vampire the Masquerade game. I’m reading the 20th anniversary book and all sorts of idea are percolating in my head. One of them is how to bring all the characters together. Games such as Vampire where characters have so many built in conflicts it can be particularly difficult, but this consideration is important for any game. Unless all you adventures begin with “You are all together in a bar…”

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Cubicle 7 Sale at RPGNow/DriveThruRPG

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Cubicle 7 logo Recently Cubicle 7 has reduced the prices for a lot of their products on RPGNow/DriveThruRPG. You can get the excellent Dark Harvest: Legacy of Frankenstein (read my review here) for mere $10 for example.

Other great games like The Laundry RPG, Abney Park’s Airship Pirates, Starblazer Adventures, Legends of Anglerre and Doctor Who: Adventures in Time and Space are available for the low prices of $12 or $15 (for the Doctor Who game) respectively.

I am not sure if it’s a limited time sale or a permanent price reduction, but if you always wanted to pick up one of these games, this might be the best time to do so.

Presidents

My points of light…

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Who knew that former US President George H. W. Bush was a Game Master, and a groundbreaking pioneer at that! He spoke about points of light campaigns in 1989 almost twenty years before D&D 4th edition. What’s that? He didn’t mean that? Let me look at that link… Well I feel like a fool!

In all sincerity I knew what the quote was about, I remember hearing it back then. The link to Wikipedia above explains that the origin of the “thousand points of light” is from the Magician’s Apprentice by CS Lewis. But the D&D points of light campaign is another matter entirely. When I first read of the concept in the run up to D&D 4th edition I was intrigued. But I have a long running campaign and the idea of the points of light style game really did not mesh well with the world I had created over 20+ years.

Every edition change entails some mechanical changes in ongoing campaigns. If you consider my world was first played in D&D Basic, and then went on to be adapted in AD&D 1st and 2nd editions, D&D 3rd edition and 3.5, you’ll see I’m no stranger to change. However I don’t like hand waving stuff that is an integral part of the campaigns consistency. If dwarves could not be magic users before, why can they be now?

So I like to create in game rationales for this type of changes. The change from AD&D 2nd edition to D&D 3rd edition was easy since the games where set in the same world but in distant continents. Still I created in game explanation for many changes. When D&D 4th was coming out I was fully on board and while I was unsure how the whole points of light concept would carry though I was ready for other changes, tieflings were already in my campaign since 2nd edition, they looked different but that was not a problem per se. Dragonborn where another matter, so even before I made the rule change I began to work a rationale of where the race would come from. I was set! All that was left was for D&D 4th ed to come out.

And then I read the books. Don’t get me wrong I liked D&D 4th edition, I still do. It’s a game with a clear purpose, delivers well what it’s intended to be, and it certainly dared to sacrifice some sacred cows I thought they’d never touch. But I could tell this was a different game, that its feel and game play would be different from what I was used to, so I decided NOT to jump in into my campaign right away and instead do a trial run using the points of light idea.

That turned into our 7+ month D&D 4th edition campaign. We played weekly during that time and went all through the heroic tier and into paragon. Those where some turbulent months, with rebellions at the table over the system, some players disliking it so much they quit the game they have been playing with me for decades, exploring the tools the system provided, and telling a pretty entertaining story along the way. Ultimately we decided the system was not for us and moved on to Pathfinder.

With D&D Next coming up I’m suddenly thinking about adaptations all over again, I am not sure I will switch my campaign if I play it. IF I get to participate in the playtest (WotC pick me, pick me! I only bash you semi-regularly!) I will most thatn likely create a mini-campaign just like I did for 4th edition.

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How not to run a Kickstarter to fund your RPG

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Kickstarter.com logo Kickstarter and similar services like IndieGoGo provide a great way of raising funds for creative projects. In the last year I’ve backed a couple of projects and all of them turned out great. Especially the Technoir Kickstarter was a fun ride.

But there are probably far more projects that never get funded or that turn into a train wreck after funding. I wouldn’t necessarily call me an expert on all things Kickstarter, but I have some ideas what you can do to prevent failure.

The most common problem is that even though you have a great idea, nobody seems to want to back your project. And usually you can see why this happens with one glance. Especially when I put some money on the table to fund a roleplaying game I want at least a PDF copy of the game. But I’ve seen Kickstarter projects where you had to back $20 or more for getting anything besides a “thank you”. Sorry, usually $20 is about my maximum I pay for PDF products that are already released. I don’t give you $20 for the hopes of getting something even when it looks interesting.

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