Wednesday post for #RPGaDay2017. We’re in Europe territory now… The Final Countdown!
Ok, you’re not here for the lame jokes, but for today’s question, which is:
August 23: Which RPG has the most jaw-dropping layout?
Jaw-dropping is such a strong concept. I associate it with something truly extraordinary, and RPGs have really come far from the early days, it is amazing. And there are some notable examples of amazing layout.
Take the books by Modiphius Entertainment. Their books rarely disappoint Look at a sample page from the new Star Trek RPG.
They feel like something right out of Star Trek!
The recently released Starfinder is another example. I don’t have the hardcopy, but you can see the great layout on the PDF. Really didn’t expect any less form Paizo, but they have taken their expertise and taken it to the next level. Just look…
But my pick for true jaw-dropping layout goes to Monte Cook games! Their layout is no only elegant, easy to read, with generally great art, but the cross referencing, the rule clarifications and page references in the margins means that understanding the game and getting additional information when you need it is easy. This is style and function combined into one.
The companion to this series of posts are our vide responses to the questions of #RPGaDay2017 over at the Desde la Fosa YouTube channel. Me and the team at Desde la Fosa are recording our answers in Spanish. If you speak the language we appreciate the views, if you don’t, we are thankful for any shares.
Which is your choice for jaw-dropping layout? Let us know here in the comments or tag us in social media.
We’re going into the final stretch of #RPGaDay2017. Only 9 days to go this year. The question for today is:
August 22: Which RPGs are the easiest for you to run?
Not to sound like a broken record (or damaged MP3 would be a better analogy?) but… Well it’s D&D. My take on the common phrase that gives this post its title summarizes how I feel. D&D, the D20 system, in all different variations, is so familiar, that I can run it easily. But… (and you knew there was a but coming!) Continue reading #RPGaDay2017 Day 22: Familiarity breeds ease of use!
StarFinder is the new science-fantasy roleplaying game by Paizo based on their incredibly popular Pathfinder game. It was released a couple of days ago and already third-party supplements created for it dominate the “Bestselling Titles” list at RPGNow. I like the science-fantasy genre and I know that Paizo’s releases are usually of an awesome quality, but still I am not really interested in StarFinder.
The main reason is that it’s basically Pathfinder in Spaaaaaace! Pathfinder was based on D&D 3.5 and even though they improved a couple of the rules it’s still the same game. In my opinion D&D 3.5 and therefore Pathfinder is a broken game, made worse by feature creep. Especially feats are a mess. But I get that still a lot of people love the game perhaps even because of the same reasons I have my issues with it.
When they first announced StarFinder I was intrigued and hoped for something like a Pathfinder 2.0: streamlined, moving towards a more modern system, killing a few sacred cows. Unfortunately they decided to keep it compatible with Pathfinder. So even if StarFinder introduces cool new stuff, it’s still based on an engine which I deem broken.
Why did Paizo do this? Why did they create Pathfinder in Space instead of a new edition? I guess it’s the easiest and most risk-free move. Pathfinder is – as I mentioned before – still widely popular. Science-fantasy seems to be the hot new thing. So why not combine both? Because of the compatibility every new StarFinder product also means new stuff for Pathfinder. So the life of that almost 15 years old game gets renewed for a couple more years, but that also means that Paizo has no reason to create a proper new edition of the system.
What are your thoughts on StarFinder? Yay or Nay? Love it or hate it? What would you like to see changed in a Pathfinder 2.0? Please share your comments below!
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