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	<title>Comments for Stargazer&#039;s World</title>
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	<link>http://www.stargazersworld.com</link>
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	<lastBuildDate>Thu, 23 May 2013 14:34:22 +0000</lastBuildDate>
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		<title>Comment on My thoughts on Fate Accelerated Edition by fredhicks</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23293</link>
		<dc:creator>fredhicks</dc:creator>
		<pubDate>Thu, 23 May 2013 14:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23293</guid>
		<description><![CDATA[Everything. If you&#039;re truly comparing 2001-ish&#039;s Fate 2.0 (instead of 2006&#039;s proto-Fate 3.0, aka Spirit of the Century) to 2013&#039;s Fate Core (essentially 4.0), there&#039;s sufficient change as to just say &quot;everything&quot;.

We&#039;ve got a video and a post or two about it over on faterpg.com.]]></description>
		<content:encoded><![CDATA[<p>Everything. If you&#8217;re truly comparing 2001-ish&#8217;s Fate 2.0 (instead of 2006&#8242;s proto-Fate 3.0, aka Spirit of the Century) to 2013&#8242;s Fate Core (essentially 4.0), there&#8217;s sufficient change as to just say &#8220;everything&#8221;.</p>
<p>We&#8217;ve got a video and a post or two about it over on faterpg.com.</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by Bill</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23292</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Thu, 23 May 2013 14:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23292</guid>
		<description><![CDATA[The &#039;Approaches&#039; reminded me a bit of Smallville&#039;s trait system and there is room for the parts of that game to be incorporated into FAE.

The other thing I really enjoyed with the emphasis on the &#039;Truth&#039; of aspects. I know it isn&#039;t particularly different from FATE CORE but at least in the first draft (I haven&#039;t read the most recent version yet) there seemed to be a sense that when you wrote down an aspect on your sheet, you created a truth in the world. So taking the aspect &#039;Last of the StarKnights&#039; means that there used to be StarKnights in the universe and now they are gone for some reason. This adds a level of complication if you have players putting down conflicting aspects.

I am really looking forward to sitting down and running this with my son.]]></description>
		<content:encoded><![CDATA[<p>The &#8216;Approaches&#8217; reminded me a bit of Smallville&#8217;s trait system and there is room for the parts of that game to be incorporated into FAE.</p>
<p>The other thing I really enjoyed with the emphasis on the &#8216;Truth&#8217; of aspects. I know it isn&#8217;t particularly different from FATE CORE but at least in the first draft (I haven&#8217;t read the most recent version yet) there seemed to be a sense that when you wrote down an aspect on your sheet, you created a truth in the world. So taking the aspect &#8216;Last of the StarKnights&#8217; means that there used to be StarKnights in the universe and now they are gone for some reason. This adds a level of complication if you have players putting down conflicting aspects.</p>
<p>I am really looking forward to sitting down and running this with my son.</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by Rob Lang</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23291</link>
		<dc:creator>Rob Lang</dc:creator>
		<pubDate>Thu, 23 May 2013 14:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23291</guid>
		<description><![CDATA[I understand the relationship to Fate Core, it&#039;s the relationship to Fate 2.0 that&#039;s been around for ages (the one I reviewed in 2009, as per the link). What has changed?]]></description>
		<content:encoded><![CDATA[<p>I understand the relationship to Fate Core, it&#8217;s the relationship to Fate 2.0 that&#8217;s been around for ages (the one I reviewed in 2009, as per the link). What has changed?</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by Jeff</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23290</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 23 May 2013 11:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23290</guid>
		<description><![CDATA[Another thing I&#039;ve thought FAE might be a surprisingly good fit for is Superhero gaming--it seems to address the same problem as Marvel Heroic (i.e., how do we get Hawkeye and Hulk to meaningfully work on a team together) in a different way, by putting the skill focus in how you approach an action rather than what the action is.]]></description>
		<content:encoded><![CDATA[<p>Another thing I&#8217;ve thought FAE might be a surprisingly good fit for is Superhero gaming&#8211;it seems to address the same problem as Marvel Heroic (i.e., how do we get Hawkeye and Hulk to meaningfully work on a team together) in a different way, by putting the skill focus in how you approach an action rather than what the action is.</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23289</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Thu, 23 May 2013 11:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23289</guid>
		<description><![CDATA[Rob,

Fate Core is the new (4th) edition of Fate (kickstarter&#039;ed in Dec 2012, just sent off to the printers this week).

Fate Accelerated Edition (FAE) is a simple version of Fate Core (a stretch-goal from that same kickstarter project, and also sent to the printers this week).

So, the difference is:  newer, more up-to-date, and clear rules.  And then &quot;dialed down&quot; to be a very simple version of the updated rules.]]></description>
		<content:encoded><![CDATA[<p>Rob,</p>
<p>Fate Core is the new (4th) edition of Fate (kickstarter&#8217;ed in Dec 2012, just sent off to the printers this week).</p>
<p>Fate Accelerated Edition (FAE) is a simple version of Fate Core (a stretch-goal from that same kickstarter project, and also sent to the printers this week).</p>
<p>So, the difference is:  newer, more up-to-date, and clear rules.  And then &#8220;dialed down&#8221; to be a very simple version of the updated rules.</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by Rob Lang</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23288</link>
		<dc:creator>Rob Lang</dc:creator>
		<pubDate>Thu, 23 May 2013 10:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23288</guid>
		<description><![CDATA[How does it compare to the existing free FATE game? http://www.thefreerpgblog.com/2009/02/fate-system-that-might-make-you-change.html]]></description>
		<content:encoded><![CDATA[<p>How does it compare to the existing free FATE game? <a href="http://www.thefreerpgblog.com/2009/02/fate-system-that-might-make-you-change.html" rel="nofollow">http://www.thefreerpgblog.com/2009/02/fate-system-that-might-make-you-change.html</a></p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by Zooroos</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23287</link>
		<dc:creator>Zooroos</dc:creator>
		<pubDate>Thu, 23 May 2013 10:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23287</guid>
		<description><![CDATA[I&#039;m looking forward to run a FAE game soon, too. At present we have a RISUS hangout game delayed due to scheduling problems, and I&#039;ve trying to lure my players into giving FAE a try. The bastards haven&#039;t complied yet, why are humans so stubborn :)

Besides that, I&#039;m working on a personal project to make a compact fantasy (as in non-D&amp;D, non-Tolkenian fantasy) setting using FAE as the core engine. We&#039;ll see how it goes.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to run a FAE game soon, too. At present we have a RISUS hangout game delayed due to scheduling problems, and I&#8217;ve trying to lure my players into giving FAE a try. The bastards haven&#8217;t complied yet, why are humans so stubborn <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Besides that, I&#8217;m working on a personal project to make a compact fantasy (as in non-D&amp;D, non-Tolkenian fantasy) setting using FAE as the core engine. We&#8217;ll see how it goes.</p>
]]></content:encoded>
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		<title>Comment on My thoughts on Fate Accelerated Edition by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23286</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Thu, 23 May 2013 09:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23286</guid>
		<description><![CDATA[er... &quot;Forceful&quot; instead of &quot;Fighting&quot;, and &quot;Sneaky&quot; instead of &quot;Sneaking&quot;.  But you get the idea.]]></description>
		<content:encoded><![CDATA[<p>er&#8230; &#8220;Forceful&#8221; instead of &#8220;Fighting&#8221;, and &#8220;Sneaky&#8221; instead of &#8220;Sneaking&#8221;.  But you get the idea.</p>
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		<title>Comment on My thoughts on Fate Accelerated Edition by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/23/my-thoughts-on-fate-accelerated-edition/comment-page-1/#comment-23285</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Thu, 23 May 2013 09:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11038#comment-23285</guid>
		<description><![CDATA[Think of the &quot;Approaches&quot; as being similar to the very broad &quot;Professsions&quot; in WRM.  They turn out to not be THAT different if you think of &quot;Fighting&quot; being Warrior, &quot;Sneaking&quot; being &quot;Rogue or Thief&quot;, etc.  There&#039;s just twice as many as WRM.  Then WRM&#039;s concept of &quot;Skills&quot; become Stunts (a bonus to your profession/approach).

In fact... in the Fate Core kickstarter, I got the consultation pledge level, and asked them to help me finish my conversion of WRM to FATE, using FAE (using 3 Approaches of &quot;Warrior&quot;, &quot;Rogue&quot;, and &quot;Mage&quot;).  The consultant is looking over my initial notes right now, and helping me fill in the gaps using the same mindset I was already using (a more direct conversion of WRM).  He&#039;s also going to give me an idea about doing a less literal, but more &quot;in the spirit of&quot; translation that wont need as much wording.

Once they are done, my _plan_ is to get a more full fledged write-up done, something that has a similar format (in terms of wording, not graphic-layout) to WRM.  Then I&#039;ll ask Evil Hat to look it over, to be sure I haven&#039;t put in anything they object to.  Then I&#039;ll ask you the same thing.  If there aren&#039;t any objections or major problems, then I&#039;ll release that as a draft, under the same CC license as WRM.

Hopefully, I&#039;ll actually get that far :-}  I&#039;ve only been talking about a FUDGE version of WRM for, what, 2 or 3 years? :-)]]></description>
		<content:encoded><![CDATA[<p>Think of the &#8220;Approaches&#8221; as being similar to the very broad &#8220;Professsions&#8221; in WRM.  They turn out to not be THAT different if you think of &#8220;Fighting&#8221; being Warrior, &#8220;Sneaking&#8221; being &#8220;Rogue or Thief&#8221;, etc.  There&#8217;s just twice as many as WRM.  Then WRM&#8217;s concept of &#8220;Skills&#8221; become Stunts (a bonus to your profession/approach).</p>
<p>In fact&#8230; in the Fate Core kickstarter, I got the consultation pledge level, and asked them to help me finish my conversion of WRM to FATE, using FAE (using 3 Approaches of &#8220;Warrior&#8221;, &#8220;Rogue&#8221;, and &#8220;Mage&#8221;).  The consultant is looking over my initial notes right now, and helping me fill in the gaps using the same mindset I was already using (a more direct conversion of WRM).  He&#8217;s also going to give me an idea about doing a less literal, but more &#8220;in the spirit of&#8221; translation that wont need as much wording.</p>
<p>Once they are done, my _plan_ is to get a more full fledged write-up done, something that has a similar format (in terms of wording, not graphic-layout) to WRM.  Then I&#8217;ll ask Evil Hat to look it over, to be sure I haven&#8217;t put in anything they object to.  Then I&#8217;ll ask you the same thing.  If there aren&#8217;t any objections or major problems, then I&#8217;ll release that as a draft, under the same CC license as WRM.</p>
<p>Hopefully, I&#8217;ll actually get that far :-}  I&#8217;ve only been talking about a FUDGE version of WRM for, what, 2 or 3 years? <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on What could go wrong with published adventure modules? A lot! by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/21/what-could-go-wrong-with-published-adventure-modules-a-lot/comment-page-1/#comment-23284</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Tue, 21 May 2013 15:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11034#comment-23284</guid>
		<description><![CDATA[Early in the d20 era (around 2001-ish) some companies were putting out short pamphlet adventures (10-20 pages, on 3&quot; x 8&quot; pamphlet size pages)... that worked really well for dropping them into an existing campaign as a &quot;I don&#039;t have something else this week&quot; or &quot;I need a short interlude&quot;.  I adapted a few of those to my campaign at the time.  They were short enough to read everything thoroughly, in a short period of time.  They typically had a good theme to them.  They were inexpensive.  And because there was so little to them, you usually didn&#039;t have to do much to make them fit into some bigger picture (a short notepad page).

Harder to do that in the PDF era though.  Instead, you get $2 PDFs that are of varying quality on DriveThru.  Low cost, so low risk of a bad purchase... but the quality of organization and writing varies by quite a bit.

(as for the sins you put forward, I agree entirely.  I&#039;ve been _mostly_ happy with Goodman Games / Dungeon Crawl Classics for some basic dungeon crawl though).]]></description>
		<content:encoded><![CDATA[<p>Early in the d20 era (around 2001-ish) some companies were putting out short pamphlet adventures (10-20 pages, on 3&#8243; x 8&#8243; pamphlet size pages)&#8230; that worked really well for dropping them into an existing campaign as a &#8220;I don&#8217;t have something else this week&#8221; or &#8220;I need a short interlude&#8221;.  I adapted a few of those to my campaign at the time.  They were short enough to read everything thoroughly, in a short period of time.  They typically had a good theme to them.  They were inexpensive.  And because there was so little to them, you usually didn&#8217;t have to do much to make them fit into some bigger picture (a short notepad page).</p>
<p>Harder to do that in the PDF era though.  Instead, you get $2 PDFs that are of varying quality on DriveThru.  Low cost, so low risk of a bad purchase&#8230; but the quality of organization and writing varies by quite a bit.</p>
<p>(as for the sins you put forward, I agree entirely.  I&#8217;ve been _mostly_ happy with Goodman Games / Dungeon Crawl Classics for some basic dungeon crawl though).</p>
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		<title>Comment on What could go wrong with published adventure modules? A lot! by Sean Phelan</title>
		<link>http://www.stargazersworld.com/2013/05/21/what-could-go-wrong-with-published-adventure-modules-a-lot/comment-page-1/#comment-23283</link>
		<dc:creator>Sean Phelan</dc:creator>
		<pubDate>Tue, 21 May 2013 15:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11034#comment-23283</guid>
		<description><![CDATA[I just got back into gaming last year after a 20+ year hiatus.  I&#039;m making significant use of purchased modules to get going again in this bi-weekly game I&#039;m GM&#039;ing.  I&#039;m also using them to save myself a little bit of time.  Lastly, I&#039;m using them to come up with scenario ideas.  

I actually really like purchased adventure modules but only when I do a lot of work on them.  So the way I&#039;m using them, they&#039;re not saving me LOTS of time...just a little.  I&#039;m finding they&#039;re facilitating the storyline in directions I probably would not have - which I like...call it the unpredictability of real life, if you will.]]></description>
		<content:encoded><![CDATA[<p>I just got back into gaming last year after a 20+ year hiatus.  I&#8217;m making significant use of purchased modules to get going again in this bi-weekly game I&#8217;m GM&#8217;ing.  I&#8217;m also using them to save myself a little bit of time.  Lastly, I&#8217;m using them to come up with scenario ideas.  </p>
<p>I actually really like purchased adventure modules but only when I do a lot of work on them.  So the way I&#8217;m using them, they&#8217;re not saving me LOTS of time&#8230;just a little.  I&#8217;m finding they&#8217;re facilitating the storyline in directions I probably would not have &#8211; which I like&#8230;call it the unpredictability of real life, if you will.</p>
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		<title>Comment on What could go wrong with published adventure modules? A lot! by shortymonster</title>
		<link>http://www.stargazersworld.com/2013/05/21/what-could-go-wrong-with-published-adventure-modules-a-lot/comment-page-1/#comment-23282</link>
		<dc:creator>shortymonster</dc:creator>
		<pubDate>Tue, 21 May 2013 10:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11034#comment-23282</guid>
		<description><![CDATA[I almost always use my own, unless I&#039;m trying out a system for the first time, as I did with Only War. I&#039;m currently trying to get my head around adventure writing though, so this has been a very useful post for me. While I would obviously say that of course i haven&#039;t committed any of those sins, I think that if I was to go back and rework some of my ideas, it would be nice to do so with this list in mind. 

There are still some good published adventures out there, but it&#039;s very rare that I find one that actually makes it easier to run a game, hence me arguing against relying too heavily on them. http://shortymonster.co.uk/?p=97]]></description>
		<content:encoded><![CDATA[<p>I almost always use my own, unless I&#8217;m trying out a system for the first time, as I did with Only War. I&#8217;m currently trying to get my head around adventure writing though, so this has been a very useful post for me. While I would obviously say that of course i haven&#8217;t committed any of those sins, I think that if I was to go back and rework some of my ideas, it would be nice to do so with this list in mind. </p>
<p>There are still some good published adventures out there, but it&#8217;s very rare that I find one that actually makes it easier to run a game, hence me arguing against relying too heavily on them. <a href="http://shortymonster.co.uk/?p=97" rel="nofollow">http://shortymonster.co.uk/?p=97</a></p>
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		<title>Comment on What could go wrong with published adventure modules? A lot! by symatt (@symatt)</title>
		<link>http://www.stargazersworld.com/2013/05/21/what-could-go-wrong-with-published-adventure-modules-a-lot/comment-page-1/#comment-23281</link>
		<dc:creator>symatt (@symatt)</dc:creator>
		<pubDate>Tue, 21 May 2013 10:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11034#comment-23281</guid>
		<description><![CDATA[oh i totally agree with this. i never really run pre written game and defiantly not at a Con even. But this year i break my rule. i have two pre written games by friends from twitter @theangrydm and @DMSamuel bothe were happy to take part. but now i feel can i pull it off. only time will tell. 4 days to go]]></description>
		<content:encoded><![CDATA[<p>oh i totally agree with this. i never really run pre written game and defiantly not at a Con even. But this year i break my rule. i have two pre written games by friends from twitter @theangrydm and @DMSamuel bothe were happy to take part. but now i feel can i pull it off. only time will tell. 4 days to go</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Stargazer</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23280</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Sat, 18 May 2013 10:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23280</guid>
		<description><![CDATA[Thanks for reminding me of Jason Mical&#039;s game. I actually created a pretty fancy character sheet for it back in the day. If I find it again, I&#039;ll upload it here.]]></description>
		<content:encoded><![CDATA[<p>Thanks for reminding me of Jason Mical&#8217;s game. I actually created a pretty fancy character sheet for it back in the day. If I find it again, I&#8217;ll upload it here.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Liechtenauer</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23279</link>
		<dc:creator>Liechtenauer</dc:creator>
		<pubDate>Sat, 18 May 2013 09:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23279</guid>
		<description><![CDATA[Hi Stargazer,

Do you know, that there is a pretty neat Pen-and-Paper RPG-Version of Fallout for free download?

Here is the link: http://www.paforge.com/fallout.html

I remember playing that (or its predecessor) like ten years ago and we had a lot of fun. Don&#039;t remember if that was due to the GM or the system, though.

Check it out!

Johannes]]></description>
		<content:encoded><![CDATA[<p>Hi Stargazer,</p>
<p>Do you know, that there is a pretty neat Pen-and-Paper RPG-Version of Fallout for free download?</p>
<p>Here is the link: <a href="http://www.paforge.com/fallout.html" rel="nofollow">http://www.paforge.com/fallout.html</a></p>
<p>I remember playing that (or its predecessor) like ten years ago and we had a lot of fun. Don&#8217;t remember if that was due to the GM or the system, though.</p>
<p>Check it out!</p>
<p>Johannes</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Chaosmeister</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23278</link>
		<dc:creator>Chaosmeister</dc:creator>
		<pubDate>Wed, 15 May 2013 06:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23278</guid>
		<description><![CDATA[Lots of good games already mentioned. I want to add Vampire:Bloodlines to the mix. It is one of my favorite RPG games. It manages to portrait the same world from the perspective of the different clans very well. Also a great example of world building in a very restricted area. Especially playing as a Malkavian is a truly memorable experience, but only after you played through it with one of the other, more &quot;normal&quot; clans first for greater impact.]]></description>
		<content:encoded><![CDATA[<p>Lots of good games already mentioned. I want to add Vampire:Bloodlines to the mix. It is one of my favorite RPG games. It manages to portrait the same world from the perspective of the different clans very well. Also a great example of world building in a very restricted area. Especially playing as a Malkavian is a truly memorable experience, but only after you played through it with one of the other, more &#8220;normal&#8221; clans first for greater impact.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by JS</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23277</link>
		<dc:creator>JS</dc:creator>
		<pubDate>Tue, 14 May 2013 17:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23277</guid>
		<description><![CDATA[Great post! I&#039;ll have to give Fallout a spin soon - I picked it up on GOG.com a year or so back but haven&#039;t played it. 

100% agree with the mass effect series. I&#039;m playing through Mass Effect 2 right now and its easily one of the best game experiences I&#039;ve had. 

Ultima VII is the best of the Ultima series and probably the closest to a &#039;roleplaying&#039; expereince.

I imagine you&#039;ve been exposed to/played Baldur&#039;s gate series? The second is fantastic. 

Also Dragon Age:Origins is a great game too. You really can &quot;roleplay&#039; a wide variety of characters through dialogue and choices. 

My problem with the games I listed above (BG and DA:O) is that the &quot;tabletop&#039; expereince is lost to me the more I have to control and manage an entire party. I like the illusion that other NPCs and party members act on their own accord so I can focus on my own character.

That&#039;s one reason I think the best CRPG in my book (others may disagree on this one) is Neverwinter Nights 1. The original campaign is fairly lackluster and the expansion campaigns are better but still nothing to get excited about. Its the custom content that is absolutely amazing. The original NWN was shipped with an adventure editor. Do yourself a favor and go to  http://nwvault.ign.com/ . There are literally thousands of user created adventures taking place in the D&amp;D world and worlds of the designers creation. They have a whole slew of old school D&amp;D module conversions (Dwellers of the Forbidden City! Tomb of Horrors!). There is such a vast variety of module types from hack and slash to full on adventure/heavy roleplaying modules. 

I&#039;ve only played through one full module which was a Dance with Rogues. Definitely &#039;R&#039; rated but an amazing module. I basically played about 3 hours before even fighting anyone but was totally engrossed making really difficulty questions. I don&#039;t think I&#039;ve been so fascinated/immersed in a gameworld before. Definitely the closest experience to playing a pen &amp; paper rpg style game on the computer. 

Its also possible to play with a GM. I haven&#039;t done this yet but I&#039;m excited to try it sometime. Not sure how it works but am excited to try.

My 2nd favorite RPG of all time is Quest for Glory 1 + 2. Fantastic game. google it if you don&#039;t know them.

I&#039;m interested to see how Project Eternity turns out as well.]]></description>
		<content:encoded><![CDATA[<p>Great post! I&#8217;ll have to give Fallout a spin soon &#8211; I picked it up on GOG.com a year or so back but haven&#8217;t played it. </p>
<p>100% agree with the mass effect series. I&#8217;m playing through Mass Effect 2 right now and its easily one of the best game experiences I&#8217;ve had. </p>
<p>Ultima VII is the best of the Ultima series and probably the closest to a &#8216;roleplaying&#8217; expereince.</p>
<p>I imagine you&#8217;ve been exposed to/played Baldur&#8217;s gate series? The second is fantastic. </p>
<p>Also Dragon Age:Origins is a great game too. You really can &#8220;roleplay&#8217; a wide variety of characters through dialogue and choices. </p>
<p>My problem with the games I listed above (BG and DA:O) is that the &#8220;tabletop&#8217; expereince is lost to me the more I have to control and manage an entire party. I like the illusion that other NPCs and party members act on their own accord so I can focus on my own character.</p>
<p>That&#8217;s one reason I think the best CRPG in my book (others may disagree on this one) is Neverwinter Nights 1. The original campaign is fairly lackluster and the expansion campaigns are better but still nothing to get excited about. Its the custom content that is absolutely amazing. The original NWN was shipped with an adventure editor. Do yourself a favor and go to  <a href="http://nwvault.ign.com/" rel="nofollow">http://nwvault.ign.com/</a> . There are literally thousands of user created adventures taking place in the D&amp;D world and worlds of the designers creation. They have a whole slew of old school D&amp;D module conversions (Dwellers of the Forbidden City! Tomb of Horrors!). There is such a vast variety of module types from hack and slash to full on adventure/heavy roleplaying modules. </p>
<p>I&#8217;ve only played through one full module which was a Dance with Rogues. Definitely &#8216;R&#8217; rated but an amazing module. I basically played about 3 hours before even fighting anyone but was totally engrossed making really difficulty questions. I don&#8217;t think I&#8217;ve been so fascinated/immersed in a gameworld before. Definitely the closest experience to playing a pen &amp; paper rpg style game on the computer. </p>
<p>Its also possible to play with a GM. I haven&#8217;t done this yet but I&#8217;m excited to try it sometime. Not sure how it works but am excited to try.</p>
<p>My 2nd favorite RPG of all time is Quest for Glory 1 + 2. Fantastic game. google it if you don&#8217;t know them.</p>
<p>I&#8217;m interested to see how Project Eternity turns out as well.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by psychopez</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23276</link>
		<dc:creator>psychopez</dc:creator>
		<pubDate>Tue, 14 May 2013 16:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23276</guid>
		<description><![CDATA[Ultima IV -- Quest of the Avatar.

You win the game by being the best example of 8 different Virtues, like honestly, sacrifice, justice, etc... 

No final boss, you beat the game by just being a good person.

If only to see how a genre that has killing everything as its goal can have alternate win conditions.]]></description>
		<content:encoded><![CDATA[<p>Ultima IV &#8212; Quest of the Avatar.</p>
<p>You win the game by being the best example of 8 different Virtues, like honestly, sacrifice, justice, etc&#8230; </p>
<p>No final boss, you beat the game by just being a good person.</p>
<p>If only to see how a genre that has killing everything as its goal can have alternate win conditions.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Guest</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23275</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Tue, 14 May 2013 16:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23275</guid>
		<description><![CDATA[Nethack has had a impact on how I DM classical D&amp;D.  It&#039;s a perfect snapshot of 70&#039;s D&amp;D.

I&#039;ve played the crap out of ToaSK, the Encounter Critical Zork-clone.   

I also have to recommend Eye of the Beholder on the SNES; it&#039;s 2e handling a megadungeon and it expects you to map it out yourself.  No sissies allowed.  And Shadows Over Mystara if you want to see the Basic Set / Labyrinth Lord in action!]]></description>
		<content:encoded><![CDATA[<p>Nethack has had a impact on how I DM classical D&amp;D.  It&#8217;s a perfect snapshot of 70&#8242;s D&amp;D.</p>
<p>I&#8217;ve played the crap out of ToaSK, the Encounter Critical Zork-clone.   </p>
<p>I also have to recommend Eye of the Beholder on the SNES; it&#8217;s 2e handling a megadungeon and it expects you to map it out yourself.  No sissies allowed.  And Shadows Over Mystara if you want to see the Basic Set / Labyrinth Lord in action!</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23274</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Tue, 14 May 2013 16:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23274</guid>
		<description><![CDATA[Speaking of d20 and Fallout, the RPG &quot;Exodus&quot; was originally going to be the Fallout RPG.  At the last minute, they encountered legal issues with using that title, so they had to change the name.  So, basically, if you want a d20 based table-top Fallout game, that&#039;s what Exodus is (with the intellectual property filed off).]]></description>
		<content:encoded><![CDATA[<p>Speaking of d20 and Fallout, the RPG &#8220;Exodus&#8221; was originally going to be the Fallout RPG.  At the last minute, they encountered legal issues with using that title, so they had to change the name.  So, basically, if you want a d20 based table-top Fallout game, that&#8217;s what Exodus is (with the intellectual property filed off).</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Stargazer</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23273</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Tue, 14 May 2013 15:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23273</guid>
		<description><![CDATA[I know.  I backed both Wasteland 2 and the new Torment game.  ;-)]]></description>
		<content:encoded><![CDATA[<p>I know.  I backed both Wasteland 2 and the new Torment game.  <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23272</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Tue, 14 May 2013 15:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23272</guid>
		<description><![CDATA[BTW: there is a kickstarter to revitalize &quot;Wasteland&quot;, the fore-runner of Fallout:

http://www.kickstarter.com/projects/inxile/wasteland-2?ref=live

It was successfully funded (and well over-funded).  I&#039;m looking forward to it, since it&#039;ll have Mac and Linux support.  (one of the reasons I haven&#039;t played some of the newer Fallout titles is: I have been happily without a microsoft based computer for over a decade)]]></description>
		<content:encoded><![CDATA[<p>BTW: there is a kickstarter to revitalize &#8220;Wasteland&#8221;, the fore-runner of Fallout:</p>
<p><a href="http://www.kickstarter.com/projects/inxile/wasteland-2?ref=live" rel="nofollow">http://www.kickstarter.com/projects/inxile/wasteland-2?ref=live</a></p>
<p>It was successfully funded (and well over-funded).  I&#8217;m looking forward to it, since it&#8217;ll have Mac and Linux support.  (one of the reasons I haven&#8217;t played some of the newer Fallout titles is: I have been happily without a microsoft based computer for over a decade)</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by johnkzin</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23271</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Tue, 14 May 2013 15:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23271</guid>
		<description><![CDATA[I absolutely agree about Fallout (though, I also greatly liked Fallout 2, and Fallout Tactics: Brotherhood of Steel; though, I encountered a bug that kept me from finishing a key mission, so I never finished the game).  (I haven&#039;t played the newer FPS based titles)

I&#039;d really love to see those modernized and re-done... not as FPS&#039;s, like the latest installments, but as turn based RPG&#039;s like the originals.  That was probably my favorite C-RPG franchise of all time.

I even ran a d20 game based on some aspects of it, well before there were any sci-fi variants of d20 (half way through, I was able to borrow a few elements of FFG&#039;s Dragonspace (?) game, for tech items, but this was well before Darwin&#039;s World, etc.).  If my current girlfriend was into post-apoc games, I&#039;d probably try to do a spin-off of that game, using FATE.]]></description>
		<content:encoded><![CDATA[<p>I absolutely agree about Fallout (though, I also greatly liked Fallout 2, and Fallout Tactics: Brotherhood of Steel; though, I encountered a bug that kept me from finishing a key mission, so I never finished the game).  (I haven&#8217;t played the newer FPS based titles)</p>
<p>I&#8217;d really love to see those modernized and re-done&#8230; not as FPS&#8217;s, like the latest installments, but as turn based RPG&#8217;s like the originals.  That was probably my favorite C-RPG franchise of all time.</p>
<p>I even ran a d20 game based on some aspects of it, well before there were any sci-fi variants of d20 (half way through, I was able to borrow a few elements of FFG&#8217;s Dragonspace (?) game, for tech items, but this was well before Darwin&#8217;s World, etc.).  If my current girlfriend was into post-apoc games, I&#8217;d probably try to do a spin-off of that game, using FATE.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by Stargazer</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23270</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Tue, 14 May 2013 15:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23270</guid>
		<description><![CDATA[I have a soft spot for their games as well. I love the Gene Forge series.]]></description>
		<content:encoded><![CDATA[<p>I have a soft spot for their games as well. I love the Gene Forge series.</p>
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		<title>Comment on Three computer RPGs every tabletop RPG fan should play by SarahDarkmagic</title>
		<link>http://www.stargazersworld.com/2013/05/14/three-computer-rpgs-every-tabletop-rpg-fan-should-play/comment-page-1/#comment-23269</link>
		<dc:creator>SarahDarkmagic</dc:creator>
		<pubDate>Tue, 14 May 2013 15:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=11031#comment-23269</guid>
		<description><![CDATA[I love the Avernum series by Spiderweb Software: http://www.avernum.com/

The graphics aren&#039;t great, they are very old school. However, it scratched my rpg itch for over a decade. It&#039;s a sandbox adventure but there is a story going on in the world.]]></description>
		<content:encoded><![CDATA[<p>I love the Avernum series by Spiderweb Software: <a href="http://www.avernum.com/" rel="nofollow">http://www.avernum.com/</a></p>
<p>The graphics aren&#8217;t great, they are very old school. However, it scratched my rpg itch for over a decade. It&#8217;s a sandbox adventure but there is a story going on in the world.</p>
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