WR&M Tactics - beta testers required
  • Hi folks,

    I've been working on a light-weight supplement for WR&M that allows "tactical combat" so that people who like a tactical view of combat and/or like to use miniatures can now do so with WR&M.

    You can find the 1.0 draft here.  

    Would love to hear feedback, especially after trying it out in a game.  Feel free to comment in this discussion.

    Thanks in advance!
  • Consider me on board!
  • My initial thoughts:

    I understand the chart for different AP spent on the spells, being based more on the effect of the spell and how it's being used and all...but part of me isn't a fan of it, due to the fact that it pretty much makes a GM or player have to keep track of both the Mana Points and the AP of each spell. It just seems like additional chart checking and one more thing to slow down combat.

    Could a general rule of thumb of "Offensive Spells: 6 points, Defensive: 4 points, Utility: 2" be applicable?
    ((Definitions: Offensive is anything that could damage, condition, or disrupt an opponent. Defensive is anything that buff, heals, or stabalizes a PC or an ally. Utility is enhancements and miscellaneous charms and effects.))

  • Hi,

    Yep, I think that's a great idea.  Spells were the trickiest thing and I totally agree that it puts a burden on the GM which will inevitably slow things down.  

    In the very first game (which was actually a Skyrim conversion as well) it really slowed things down, but I'd gone out of the way to map the Skyrim spells over. I pretty much dismissed that after that game and set about adapting the core WR&M spells which is more or less what you see there.  Subsequent tests didn't exercise that table thoroughly, but when it did it certainly put the breaks on things.

    So I think your suggestion is a good rule of thumb with the usual caveat of using a bit of common sense.  Thanks!  B-)
  • Just curious: What was the distance scale per hex/square? 
  • 5ft per inch.  I'll add that.

    Btw, you can read my first mind dump on this here:

  • Very cool. I'm really curious to see this in play! I'm also very curious to see how this could play out in a game of WYRED.....it could really turn some of those cyberpunk shootouts into some really intense sessions.


  • i'll like to try this out too! :)

    I read your post before and liked the idea.

    thanks and good luck!
  • Only 4 AP to mount a house? Is a ranch slower or faster than, say, a cape? A hovel? A manse? *grin*

    Seriously, cool idea. I'm brushing up on the base rules for a pre-teen game in 2 weeks, and after we settle in I may add this. It certainly adds an edge to characters with high Rogue scores.
  • This looks good. Not playing at the moment as running a Traveller game.
    Have fought that the game needed something like this.
    Agree that spells should take up most of a turn so need to around 5-8 AP so maybe a base 4 plus level.
    Good work though

  • Are folks happy just picking this up and trying it out, or would you like me to write a short adventure to try it with?
  • That would be a good idea.
  • Folks - this is not forgotten... if you follow me on Twitter (@brindy) then this is just one of the pies that I have don't have enough fingers for at the moment.   Bear with me. :)
  • Would you consider a Google+ hangout one-off to play test?

    Just a suggestion but Roll20 would be perfect for testing.
  • Great idea - once I've got the time I'll get that set up.  Will likely be April at this rate.
  • Good things come to those who wait.

    Quite sure I can enlist at least one other interested in your idea. We're both GMT -5 but we can work out a weekend thing.
  • Chris, do you mind if I take a crack at a v1.1 and post it back? It's something I need for my game but it would be fun to share it too. LMK.
  • Go for it! :)
  • I have something to share Chris.

    Play testing will no doubt help us zero in on the best balance of CPs to suggest to GMs and what we learn from testing will inevitably soften the rough edges where the language might fail the idea.

    Having said all that I think I've pushed it as far as I can as an academic exercise, now we just have to break out the virtual battlemat!

    Please share your criticisms or if it's just plain "not at all what I was thinking!" let me know that too. HAha.


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