Slowing things down…
3You’ve probably noticed that my “one post per day” goal has slipped several times. I don’t know if it’s because there are a lot of things in real life that occupy my free time or some kind of autumn slump. Perhaps it’s just a normal case of writer’s block. I don’t know…
I just wanted to let you know that I will let things slow down a little. There’s no point in forcing me to blog on a daily basis, so I will try to write better articles but perhaps post not as often as before.
That was a public service announcement brought to you by Stargazer’s World and the month October.
Dungeoncraft: The Future of Asecia
2
In the last few weeks I wrote about my campaign world Asecia, its people, nations, history, magic, religion, secrets and even provided you with a short story to set the mood. Currently everything is at a turning point, as I am still unsure to where I want to go from now. There’s still the open question of which roleplaying rules I should use for example. D&D 4th Edition could worth a try but I am not sure if I can bring the fluff I’ve already written together with D&D’s crunch. Savage Worlds is another possibility, so is Mutants & Mastermind which never ceases to amaze me. I also thought about using the d20 SRD as a basis for my own OGL rules for Asecia.
The main problem is that I currently don’t have the time to make the necessary next steps. So I am thinking about putting all my work into a neat box and wait until I have enough time to finish the work. Perhaps it would be worthwhile to have another look at the “World of Asecia” in a few weeks and make some adjustments. While I was writing one article after the other I noticed that my image of the campaign world shifted a bit with each post written. And some ideas that I were very excited about when I first wrote them down now look bland and uninteresting to me. They probably just don’t fit my current idea of “Asecia”.
One plan I currently have is to focus on a smaller area of Asecia and set my campaign there. A perfect place would be Cerynia. It’s a big city with several districts, industry, a magic university and a long history. And urban campaigns are pefectly suited for the genre. I also think about scrapping the avatar idea and changing some of the religions. And then I will have to convince my gaming group that they ever wanted to participate in an urban steamfantasy adventure in a place called Cerynia. And that’s probably the toughest nut to crack…
Is D&D 4th Edition a “reboot” of D&D
5When I was reading an article on io9 about J.J. Abrams Star Trek being a “reboot” it struck me. Isn’t that the same thing we have experienced with the latest edition of D&D? So, what’s a reboot?
Take the latest James Bond movie “Casino Royale” for example. Not only the actor playing Bond has changed, we also see the whole series restarted. James Bond isn’t 007 yet, and there are no signs of fancy gadgets and even Q. The whole movie is darker and more violent than most of it’s predecessors. I believe the same thing could be true with J.J. Abrams’ Star Trek movie. The ship and the crew are the same (played by a younger cast of actors of course) but there will probably be massive changes to Star Trek lore.
Now let’s look at D&D 4th Edition. The developers have taken a lot of the elements that made D&D and arranged them in new ways. They reintroduced concepts from eras long gone (like epic destinies) and took other concepts out completely (like Vancian magic for example). When you look at the new Forgotten Realms you can perhaps see it more clearly what I mean by reboot. It’s still the Realms in a way, but there has been some world-changing event that turned it into something new.
When you take this in consideration, you can understand why some people hate the new edition so much. It’s the same reaction I first had, when I heard of the changes they made in “Casino Royale”. “That’s not James Bond anymore… how could there be 007 without Q and his gadgets… this is just another action movie” these were my words. But when I gave the movie a chance, I was positively surprised.
But of course, there will still be people who are not content in the way things turned out. But that’s the way things work. And don’t forget: even if the “powers that be” reboot James Bond, Star Trek and D&D, nobody will take your “Goldfinger” DVD, your Star Trek Classic VHS collection or your AD&D 2nd Edition PHB away from you.
Fear of Girls
9I don’t know if you guys can laugh about gamer stereotypes. I know I can. Everytime I watch the awesome movie “The Gamers” I am literally rolling on the floor laughing. Another pretty funny short movie about fantasy roleplayers is “Fear of Girls”.
Episode 1:
Episode 2:
And by the way, do American gamers really use “boo-yah” when rolling a natural 20?
CthulhuTech
13
CthulhuTech is a strange marriage of H.P. Lovecraft‘s Cthulhu mythos and japanese big robot anime series. CthulhuTech is also the first RPG by WildFire, a labor of love of just three people who created the game in their spare time. Knowing this makes the end result even more spectacular.
The rulebook is a beautiful 290 pages full-color hardcover book. When I first opened the book I was blown away by the artwork. The second thing I noticed that everything screams “Neon Genesis Evangelion”. And that’s a good thing. But let’s talk about the story of CthulhuTech first.
The game is set into the near future. It’s 2085 and humanity wages war against an ancient alien race, the Migou, who attack from space and against various cults who attack from within. The stars are right and dead gods have awakened and their gaze falls on Earth. The New Earth Goverment (short: NEG) utilizes cybernetic-organic mecha to fight against the alien invaders and the mecha of unspeakabe cults.
If you are a fan of japanese mecha anime and the Mythos, you will at once fall in love with CthulhuTech. The idea behind the setting is very cool, strangely familiar but also something refreshingly new. But I also fear that a lot of the psychological horror that’s part of Lovecraft’s stories will have to be thrown out of the door when you run a CthulhuTech campaign. The player are supposed to play soldiers in the so-called Aeon War and when you’ve dealed several times with strange alien mecha and other forces of the Mythos, you will probably get used to it. So in the end a Migou is just something like an orc in D&D.
But I haven’t had the chance to playtest the game, so perhaps it’s possible to establish a sense of dread common in Mythos stories even when the players’ character stomp around on battlefields across the solar system with huge humanoid warmachines.
The game uses a rules system dubbed Framewerk, that uses ten-sided dice and reminds me of White Wolf’s Storyteller system. There’s some kind of “poker game” built into the task resolution system that favor roll results that are multiples or straights. Like many modern roleplaying game, CthulhuTech doesn’t use classes or levels. There are several character templates that can be used when you don’t want to create characters totally from scratch, but their are meant as mere guidelines. The available templates are: Arcanotechnician (part scientist, part occult magician), Engel Pilot, Intelligence Agent, Mecha Pilot, Occult Scholar, Soldier and Tager (someone who has bonded with a supernatural symbiont).
Players can also choose between two races: humans and nazzadi. The Nazzadi were created by the migou from human DNA to fight humanity but they rebelled against their creators and now fight alongside humans. Did somebody say Zentraedi *cough*?
When you skim through the book you’ll notice that it’s full of background information, flavor text, everything you’ll consider “fluff”. Although you’ll find many things “borrowed” or “inspired” by anime series like Robotech or Neon Genesis Evangelion, the creators of CthulhuTech have created a highly detailed word in its own right. And since the book also contains a lot of NPC stats, vehicle stats, adventure hooks, etc. you can easily run a whole campaign without ever buying an additional sourcebook.
If you like mecha, SF, the Cthulhu Mythos, japanese anime and eldritch horror, you really should check out CthulhuTech. And if you need even more information on the world of the Aeon War, there’s already a CthulhuTech Companion available in stores and another title called Dark Passions is coming out soon.
Scribd gem: D&D from 1974
0While browsing through Scribd, fellow blogger Dominik Dießlin from the german blog Rollenspiel Almanach has found some true gems: the complete Dungeons & Dragons White Box!
- D&D 1974 – Rulebook 1 Men & Magic
- D&D 1974 – Rulebook 2 Monsters Treasure
- D&D 1974 – Rulebook 3 The Underworld Wilderness Adventures
- D&D 1974 – Supplement I Greyhawk
- D&D 1974 – Supplement II Blackmoor
- D&D 1974 - Supplement III Eldritch Wizardry
- D&D 1974 – Supplement IV Gods Demigods and Heroes
The Lost Continent Illyria
6
Some time ago our fellow RPGBlogger Philippine Gamer has posted about a D&D 4th Edition campaign setting a member of his gaming group, R. Velasco, created: “The Lost Continent Illyria – A Renaissance Magiteck Setting”.
Although (or perhaps because) I am currently working on my own project “World of Asecia”, I had to check out his work.
And I was totally blown away. The setting is only 14 pages long but it’s very well written and uses some great artwork. The PDF document almost looks like a professional roleplaying sourcebook on par with WotC’s work.
Here’s an excerpt for your convenience:
Illyria is a setting where magic, fantasy and technology exist side by side.
Magitech, Portals and Magical skyships, espers and engineers, summoners, and gunknights. Illyria is an unforgiving monarchy where the blood of dragons promote a person’s identity and social status. But still heroes arise in the name of the Queen, or in the name of the Country. Never both.
If you are looking for some setting for your D&D game or some inspiration for your campaign check it out! You won’t regret it!








You have a question about an existing or upcoming Stargazer Games product? Ask away! You want to know what we think about a recent development in the RPG industry? Send in your questions. You always wanted to know what we think about game X? Send us an email.
