Check out what Mike Mearls, who is currently in charge of D&D development, told us about the future of D&D. You probably won’t believe a few of the changes they have in store for us!
What do you think? Will this change what we think about D&D? Do you intend to give 5th Edition a chance? As always all your comments are highly appreciated.
I don’t know about you, but I love collecting them. Ever since I got my first word processor I cherished the possibility of changing the font depending on the purpose of the document I was writing. For a big period in my gaming life one of the things I enjoyed the most was creating character sheets for the games I was playing, (this was in that bygone age before high speed internet connections and great collections of pre-made character sheets like the Mad Irishman, kudos!) and selecting the right font from that seemingly endless collection of fonts displayed against the monochrome background of my monitor was a key part of that process!
Actually, my love for fonts can be traced back to my early gaming days. Perhaps many of you first discovered the idea of fantasy script with Tolkien, but while I fondly remember reading the novels I can’t say I was particularly taken by the funny looking script. The first time I made the connection that a made believe fantasy language could have a script corresponding to our own alphabet was reading the old Forgotten Realms grey box, in the book there were illustrations of the scripts of Faerun with the equivalent letters in the Latin alphabet and the Arabic numbers (that’s how I remember it and I’m not searching for the book at this our so do not thread over my memories!). Continue reading
Whether the Player Characters in your campaign stand for good or battle for evil, one thing will always be true. The ability to tell a story of war to your PCs. This is a very important skill for any Game Master. Be it as simple as a battle between a farm-hand and a pack of hungry wolves or a biblical showdown between Demons and Gods.
These are two extremely different battles, but the ability to explain to your PCs what is going on is equally important. As a GM we all see these graphic images in our minds eye. The hard work is already done for us thanks to our imagination. Now, take what you see and put that into words that will kick your players imagination into maximum overdrive!