“Tell Us About Your Character” Contest @ DriveThruRPG

Tell Us About Your Character Usually when people are starting to talk about their characters and what epic adventures they took part in, people start to look for a quick escape route.

Not so the judges at DriveThruRPG’s “Tell Us About Your Character” Contest! They want you to send them your favorite character (game mechanics and a brief biography). And if they like what they read, they’ll even give you prizes!

The three judges are Fred Hicks, Eddy Webb and John Wick. They’ll read all the entries and pick the winner and two runner-ups.

The Grand Prize Winner will receive a ViewSonic gTablet and an illustration of their character done by Postmortem Studios’ Bradley McDevitt. The first runner up will get an $100 DriveThruRPG Gift Certificate, the second runner up will get a $50 Gift Certificate and each of the other finalists will get a $25 Gift Certificate.

On top of this each character will be features in the “Bring It to the Table” feature of DriveThruRPG’s weekly newsletter!

So, what are you waiting for? Head over to DriveThruRPG, check out the full rules for the contest and submit your character! Good luck!

First Look: Apocalypse Prevention Inc.

APIWhile Third Eye Games’ API has been around for quite a while I just recently had the change to have a closer look at this fine game. While most roleplaying game take themselves quite seriously, API was definitely written tongue in cheek. That’s something you don’t see that often nowadays and in most cases it doesn’t actually work. Luckily API is the laudable exception here. If you enjoy movies like Ghostbusters or Men in Black, Apocalypse Prevention Inc. should be right up your alley.

Let’s start with a look at the physical product. Or at the digital one in this case, because the review is based on the review PDF the author Eloy Lasanta kindly provided. The 184-paged PDF with black and white interiors and a full-color cover and backcover contains all the rules needed to run a game set into the End Times.

The black & white artwork used in AIP has a very distinct style and was obviously created with the setting in mind. That’s a welcome change to the generic stock art often used in small press games. Don’t get me wrong, stock art can be of great quality but sometimes it just doesn’t fit 100%. But I digress.

Being a better Game Master: Credit where credit is due!

Being a Dungeon Master, Game Master, Storyteller, Referee, call it what you may, is not an easy task. It requires a lot in terms of creativity, passion, preparation, but it’s not the thankless job they make it out to be. It’s a great creative outlet, if you like to tell stories well there is no better pastime, and you get to spend time with your friends, which to me is ultimately the greater reward.

I’m just fresh off from running my weekly Mutants & Masterminds games so many of these thoughts are fresh on my mind. One of the best pieces of advice I can give you is know that not all sessions will be perfect. You can please everybody all the time, strive for your best, listen to feedback and know that there is always next session.

Another thing I have been thinking about is where I’ve learned to be a better Game Master, and amazingly it’s by sitting at other Game Masters’ tables. In a way I’m saying, to be a better GM, be a player. Mind you some players are content with just playing out their characters and that’s that, but if you want to improve your performance at the other side of the screen watch and learn. Be attentive to what works, how they do it, what you like and what you don’t like.

I often say I am an awful player, but in retrospect I like to think I have improved, and in fact I’ve gamed with many fine Game Masters and learned a lot from them. Let’s give some credit to all these wonderful people and what they’ve taught me…

Names have been changed to protect the innocent! (No they have not…)

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