In light of recent events I thought it would be a good idea to come back to my RPG blogging advice series. Whenever you post something on the internet you risk that someone might disagree with your opinion or even be offended. If this person is a nice and reasonable member of the human race this might not that much of an issue.
But especially the anonymity of the internet seems to bring out the worst in people. Especially when it comes to controversial topics you might attract what we usually call “a troll”.
Continue reading RPG Blogging 101: You need to have a thick skin!
This is not going to be an official review of Mutants & Masterminds 3rd Edition
(M&M/DCA). It’s not going to be a review because after recently gamemastering my first game of M&M/DCA I still don’t have a firm grasp of all the mechanics. Once I do I will come back and do a proper review for this game. Till then think of this as a non-review review, of my first attempt at gamemastering M&M/DCA.
I will say this about M&M/DCA, my party has never laughed so much during a single gaming session and I think that says something about the game itself. From my first attempt at running this kind of game it is clear that it is not as rules heavy as Dungeons & Dragons 4th Edition is. My players where able to focus more on the story and worry far less about dice rolls. They all loved it.
As my gaming party showed up for our weekly game night know one knew which RPG we would be playing. No one had any prep and no one had any character sheets. I thought it might make for a better surprise if we just jumped in and I think that worked.
Continue reading A Non-Review of Mutants & Masterminds/DC Adventures
It was almost a year ago when I had the chance to review Engine Publishing’s debut product: Eureka. Back then I called it “the most useful tool a gamemaster could probably have”. And now it seems Martin Ralya and his coauthors have managed to add another vital component to the GM’s toolbox.
Masks is a 338-paged book which contains thousand unique NPCs for your game. There are 334 fantasy characters, 333 sci-fi characters and 333 characters meant for a modern setting. These genre divisions are of course only meant as guidelines, so you might actually use a fantasy character in your sci-fi game with just a few minor tweaks. Aside from being divided into genres the NPCs also fall in three general roles: villain, neutral and allies. Since the most people in any given campaign world are more or less neutral to the players this group makes up 50%, while villains and allies are 25% each.
Continue reading Review: Masks – 1000 Memorable NPCs for Any Roleplaying Game