RPG a Day 2016: “Shall play a game?”- Day 19

Friday at last! What a week… If you’ve been following my #RPGaDay 2016 posts you’ll notice my posting times have been all over the day this week. Work and family matters have kept me occupied, but I refuse to give up on the challenge. Let’s talk about learning.

August 19: What is the best way to learn a new game?

This subject is of great interest to me. As an educator, how humans learn, and how to facilitate these processes, is something I’m endlessly curious about. Since may of use began playing RPGs as teenagers, or even younger, it is very interesting to see how these games might have played a part in our cognitive development. For years I’ve also worked in adult education in one capacity or another and knowing adults who learn to role-play later in life is such a the contrast of how we learned as kids. Don’t worry, I’m not going full scholar for this post, it is Friday after all and you’re not here to read the abstract for my thesis. Continue reading RPG a Day 2016: “Shall play a game?”- Day 19

More Thoughts on Finding the “Perfect” RPG

At first I want to thank everyone who commented on my last post on this topic – either here or on Google+ and Facebook. Thank you guys! I have been thinking a lot about the various RPGs at my disposal and at the moment I am unhappy with most of them. Yeah, it’s one of these days again. Luckily there’s a silver lining at the horizon: I am determined to get back at designing a new game or at least hack an existing one into submission. Yeah!

The main question is what makes a game “perfect” for me. As with all important questions it’s not easily answered and I am not sure if I actually know. Using “perfect” is probably not a good idea. I guess we are rather looking for something with is ideal for me and my group. There just is no perfect. Ok, back to the subject at hand …

Continue reading More Thoughts on Finding the “Perfect” RPG

RPG a Day 2016: The Multimedia RPG Revolution- Day 18

This is more like it, a topic that gets my creative juices flowing! The question for today as part of the #RPGaDay 2016 challenge coincidentally plays off a conversation I was having online a few days ago with a friend. The question reads thusly:

August 18: What innovation could RPG groups gain the most benefit from?

The explanation on the site goes into greater detail: “Whether it is technological, related to game mechanics, or to social dynamics, what could best help improve the play experience?” I think a benefit for the games we play and how we learn them would be embracing the multimedia experience and tools available to us. Let me explain what I mean. Continue reading RPG a Day 2016: The Multimedia RPG Revolution- Day 18

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