In my last post I talked about my plan to take a break from running games. But this doesn’t mean I want to stop playing. but taking on the GM’s mantle feels like a burden to me right now. The players from my group are currently not interested in running games themselves, so I thought about an alternative.
Here you guys come into the equation. Please help me find a GM-less roleplaying game to try out with my group. I already own Fiasco, which sounds like a lot of fun. The other game I’ve checked out is Remember Tomorrow which feels closer to regular roleplaying instead of the story game approach taken by Fiasco.
I am sure there are other games like this out there, BUT since I have no experience with GM-less games, I ask you to provide me with some advice. What games would you recommend? If you have played such games can you please provide some feedback? Every comment is highly appreciated!
Today I have decided to take a break when it comes to roleplaying games. Over the last few years I’ve been mostly the GM, which a few opportunities where I was actually able to be one of the regular players. Don’t get me wrong, I love being in the GM’s chair, but combined with my mental health issues, this responsibility has become more of a burden recently.
That’s why I decided to take a break – not from gaming in general but from running games. This might actually affect my blogging activities as well, but to be honest I recently haven’t posted that often anyway.
During the coming weeks I plan to do some more reading and think about what I really would love to play instead of thinking about what my players would like me to run for them. For a while I had the feeling that I am not 100% committed to the games I’ve run and by doing so I did a disservice for my players and myself. I believe that taking a hiatus will help me to find my bearings again.
Let me start by giving a shout-out to author Alex White for providing me with a preview copy of his roleplaying game Starguild. I had it on my harddrive for a while when he announced the Kickstarter project but alas I haven’t had the opportunity to give it a proper read. But from what I’ve seen so far, it looks pretty sweet.
Alex calls his game a Space Opera Noir RPG, which – at least in my opinion – goes together like peanut butter and jam. It’s a perfect combination! As influences he lists movies like the Star Wars series, TV shows like Babylon 5 and Firefly, as well as Lovecraft’s Cthulhu Mythos. All this combined with the tropes of the noir genre sounds like a match made in heaven. The 240-paged preview PDF contains all the rules needed to play the game, enough background material for countless campaigns and an extensive section on NPCs, encounters etc.
What sets Spaceguild further apart from other games on Kickstarter is the fact that the book is basically done and has been playtested for about six years. The rules are what I would consider rules medium. They look easy enough to grasp, especially because there are some similarities to the d20 System. As I said before I haven’t read the rules thoroughly yet, but what I’ve seen looks pretty promising. The only thing missing from the book is some professional artwork and that’s exactly why Alex is currently running the Kickstarter project. He already has contacted several artist, who will be providing artwork for the game. The rules and the layout are actually already done.
If you want to learn more about the game, the system it uses and the Kickstarter, I recommend checking out the Kickstarter page or this interesting review and interview at UK Roleplaying. The Kickstarter runs till February 25th and has already been fully funded. If you are interested in space opera roleplaying with noir undertones, you should give Starguild a chance. By the way, for just 10£ you get the final PDF after the Kickstarter has finished and the preview version as soon as you pledge. I guess this is a very fair deal.