Welcome back! Building upon last Friday’s post, I plan to continue detailing the campaign I inadvertently came up with wile creating an adventure for the last geeknic. You can read all about that the post in the previous link.
Garesia began to coalesce as I wrote the adventure and in the following days after running the adventure it had been bouncing around in my head. Since I created the adventure for D&D 5e and that the system I’m currently playing, many elements from that game made their way into my conception of the setting, but I’m sure it could easily be adapted to other systems. I’m going to try and organize my thoughts and provide an overview of Garesia’s history and the people and creatures that make up the campaign. I’ll cover the first part, history, on this post and continue with other topics in other posts. I’ll probably revisit some of the ideas presented here once I’m finished, so there may be revisions. If there is significant real interest I could compile all this information into one PDF to share with the readers of Stargazer’s World. Let’s see how it goes… Continue reading Garesia: Land of Broken Shackles, Part 1
Before I even knew that pen & paper RPGs existed I was a fan of computer RPGs like SSI’s Gold Box Series. My two favorite games from that series were actually the games based on TSR’s Buck Rogers XXVc game.
While doing some research in preparation to next week’s game I watched some “Let’s Play” videos of the first game in the series: Countdown to Doomsday. There I noticed a something which is missing from the pen & paper game: gear qualities (or it’s not mentioned in any of the books I own).
Gear qualities are basically the “magic weapons and armor” of the Buck Rogers game. Standard weapons have a +0 to hit and a –0 to AC. So far so good. Martian weapons on the other hand are +1 to hit and –1 to AC. I think you get the drill. So if you want to provide your players with a particular useful piece of treasure you can make use of this. I’ve added a table of the various Gear Qualities available in the Countdown to Doomsday game below.
You can use something similar in your D&D games as well. If you don’t want to hand out boring longswords +1 or daggers +2, think of more descriptive terms fitting your game world. For example Imperial plate mail sounds way better than plate mail +1, don’t you think?
After playing a couple of one-shots and my players yearned for a longer campaign, so I retreated into my GM cave and thought long and hard what I really wanted to run. In the end I had three games on my list: James Spahn’s The Hero’s Journey, Kevin Crawford’s Star Without Number and the venerable TSR Sci-Fi RPG Buck Rogers in the 25th Century (or XXVc for short). To my surprise the players voted for the latter.
Even though I totally love the game, I am no fan of descending ACs and the dreaded THAC0. I also hate the rather bland and much too small character sheet provided in the book. So I sat down at my PC and created a new one. Since I wanted to include all skills on the sheet and make it as user-friendly as possible … let’s just say, it got a bit more extensive than expected. While doing so I also decided to quickly convert the game to ascending ACs, which is luckily very easily done.
Eventually I ended up with a five-paged sheet which – at least in my humble opinion, looks sweet but also includes some helpful information for the players, like an armor table with both ascending and descending armor classes. The skill prerequisites are all listed, and last but not least there’s a handy attack bonus table on the sheet which I derived from the THAC0 table. Overall I am quite happy with the sheet, so I share it here.
If you find any errors, or if there’s anything missing, please let me know.