About a week ago I wrote about Greg Saunders’ Exilium Kickstarter. Since I was interested in learning more about his new game and the man himself, I asked him to answer a couple of questions. He’re are his answers.
Stargazer: At first I want to thank you for taking your time to answer a few questions for us. So, who is this Greg Saunders anyway? Please tell us a bit about yourself. When did you start playing roleplaying games and what made you writing your own?
Greg: I’m a father of two who’s been playing RPGs for years, since about the age of ten when AD&D was my game. I’ve played a huge number of games, especially in the eighties and nineties, my favourite from my youth being WHFRP and the Enemy Within campaign, and of course CoC. I first started writing games when I didn’t have much time to play them, due to the arrival of my two children! I have a fairly creative streak (I also do some sculpting of miniatures to an amateur level), so it’s an expression of that same desire. The Indie RPG scene really put me on to the idea that mechanics can be used to reinforce themes, and that’s at the core of my writing. Exilium uses an open generic rule set, but it has been adapted to specifically work with the ideas of redemption that drives the narrative of the game.
Stargazer: With this out of the way, let’s have a look at “In Flames” and “Exilium”. You’re currently running a Kickstarter project that is supposed to fund a reimagined version of “In Flames” called “Exilium”. What made you considering creating a new version of the game and can you elaborate on some of the planned changes?