Last weekend I attended a convention. This was not a gaming convention per se; we haven’t had that down in Puerto Rico to the best of my knowledge. I remember hearing about a gaming convention being held at the Universidad de Puerto Rico around 1990 or 1991. Back then I had just started going out with my first girlfriend and let’s be realistic, hormones trumps gaming. If anybody from Puerto Rico can confirm if that convention happened I would really appreciate it. But I digress…
We have cons, but they are a different affair. For the longest time they would be dealers of collectibles gathered in one location, it would be purely commercial. Then they became affairs where they would bring some famous (or semi famous guests) to draw people in and there would be a dealer room. Things have evolved and currently we have at last three established cons, two are really centered round cosplay, anime and manga. Including dance routines, skits and competitions, with various other hobbies represented in the mix, from CCGs, to model builders, Star Wars and historical re-enactors, and now role-playing enthusiasts. There is another convention more centered on comics and media (movies and TV) but I have never participated as a presenter.
This past weekend the latest Kaisen convention, Kaisen: Infinity, was held, the eighth the organizers have put together. I have gone to five of those, and on the last two the Puerto Rico Role Players Facebook group has participated. I have written about the group before, and specifically about one of the games we played this week. One of the things we do is spread the word about just what RPGs are and encourage people to game. This weekend was no exception, we ran two demos games, Sailor Moon (yes we did, I guess it was the right venue for it) and a Weird West game. I had also planned a Resolute, Adventurer & Genius game I did not get to run due to time constrains.
Recently Michael posted about the new game by Robertson Games Weird West. I have never run a western game, and only played on a short (one session) long Boot Hill game that we quickly derailed and ruined in ways that had the GM throwing his hands up and walking away from the table. I’m also not a big fan of Westerns. I loved Western movies as a child, specially the Lone Ranger, but as I grew up I really did not care much for the genre. There are exceptions; I love The Magnificent Seven, the “Dollar Trilogy” and modern Westerns like Unforgiven and 3:10 to Yuma. However, as much as I love the Cohen Brothers films, I was underwhelmed by True Grit and I am NOT a fan of The Duke, i.e. John Wayne.
That doesn’t mean I am not interested in Western themed RPGs. An old copy of Boot Hill sits on my shelf, and I own Deadlands (both the original version and the d20 book, not the Savage Worlds version) and Sidewinder: Recoiled. However I have never wanted to run one until recently. One of my players has been trying to put together a Western game and another player is a HUGE fan of the genre. SO I found myself thinking about what I would do for such a game.
This was a great weekend when my wife came home from a trip to the postoffice with my Green Ronin‘s Mutants & Masterminds (M&M) 3rd Edition Gamemaster’s Kit. I ordered this thing so long ago that I had all but forgotten about it. I pulled out my camera and took some quick photos of the items enclosed in the box. As you can see, true to form Green Ronin has made sure that this produced was packaged with care just like all of the products I have ordered from them.
M&M’s Gamemaster’s Kit came with two items. A black and white paperback QuickStart Character Generator and a full color Gamemaster’s Screen.