AncientScroll.pl goes English

0
0

Fellow RPGBA member AncientScroll.pl is currently running a IndieGoGo fundraising campaign in order to get the funds to make the switch to English.

The Polish-language site releases free to use RPG adventure ideas on a regular basis. At this moment about 100 adventures are freely available for RPG fans to download and use for their games.

They now decided to make the switch to English in order to provide their material to a much broader audience. But in order to do so they need to raise enough money to pay for professional translators to keep up the quality.

Supporters will not only get satisfaction that they supported the RPG fan community but also all ebooks currently published by the Ancient Scroll for free! Don’t worry, these are already in English. In addition to that you’ll get your name and link in their partners section.

If you want to learn more about this, please check out the official campaign page.

First Look: Anima Prime

0
0

Anima Prime Yesterday night I was browsing RPGNow in hopes of finding an interesting RPG I haven’t heard about yet. With thousands of titles on the site, it’s actually pretty easy to find stuff I haven’t seen before. What finally caught my interest was a game by the name of “Anima Prime – Steambots and Mega Swords”. Obviously the author of the book, Christian Griffen, set out to write a pen & paper game inspired by the Final Fantasy series of video games as well as Avatar: The Last Airbender and similar anime shows. It was just $10 and looked like I could like it, so I bought it.

While flipping through it I noticed that the game has been licensed under a Creative Commons Attribution-Share Alike 3.0 US License. That means you can take the rules and design your own game around it and even sell it as long as you share it under a similar license and give the author of Anima Prime proper credit. You can also share material you wrote for Anima Prime under the same conditions. That’s always nice, especially because CC is much less complicated to work with than the OGL. There’s also a free edition available at the official site that comes in a simpler layout and without the artwork, but aside from that it should contain the same content as the paid version.

From what I’ve seen so far, the rules are not too complicated and the dice pool system it uses seems to work fine. Combat is a bit more elaborate and allows the characters to perform fancy moves, summon “eidolons” and there are “soulbound weapons” at the characters’ disposal.

The artwork and layout are pretty nice, especially if you are in the manga style. The 196-paged PDF also comes with a setting for you to play in, but the rules also contain quite a few tips on how to create your own setting.

All in all Anima Prime looks like a fun game. I’ve always wanted to run a game in a Final Fantasy-inspired world and it seems as if Anima Prime could handle this perfectly. If you are even remotely interested in the genre, you should at least check the free version out.

Character Concepts: The old hero…

0
0

Just as I am more of a lover than a fighter (and no I’m not giving you any references so you can confirm this, you better take my word for it), I am more of a Game Master than a Player. I’ve spoken about this before, but it boils down to the fact that I actually enjoy telling the story, weaving a yarn along with my players, more than being just one of the protagonists. It was the very first thing I did when I role-played and I fell in love with it from the very first time.

That being said I have enjoyed sitting on the other side of the screen form time to time. Since I usually talk about being a GM I thought it would be nice to turn the table and talk about being a player for a change. This is not a post about an NPC (although you could certainly turn him into one) but an actual character concept I developed for a game.

One caveat, I remember the character concept but the exact moment it materialized is lost in time. I recall the concept, not all the fiddly bits of how it germinated, so I apologize to my friend Luis who was there when the concept emerged if I mix up the memories. This is the story how I remember it.

Continue reading Character Concepts: The old hero…

A Roleplaying Games blog