Anyone who is a fan of Mutants & Masterminds or DC ADVENTURES has probably seen the Threat Reports that Green Ronin has been putting out lately. Threat Reports are 99 cent downloadable PDFs for Mutants & Masterminds 3rd edition. They contain a quick little story about a bad guy and their stats allowing GMs to use them in their M&M games. I recently got the chance to interview one of the creative minds behind the Threat Reports, Jon Leitheusser and ask him where the idea behind Threat Reports came from. I also got to ask question about what it’s like to work with Green Ronin and what future projects he is working on.
Youseph Tanha: I want to thank you very much for taking the time to do this interview with me. It seems like there are never enough interviews like this in my opinion and I really appreciate you making the time.
Jon Leitheusser: You bet!
Youseph: Why don’t you tell me a little bit about yourself? Where you grew up?
Jon: Well, I grew up in Burlington Wisconsin. Which is sort of on the South Eastern corner of the state not far from the Illinois border. Actually its ten miles away from lake Geneva which is where D&D was created. I went to school there (Burlington) and high school there. I went to college in Madison and the UW. I ended up spending 14 years there. Not in school, in Madison.
“Rick Gassko is settling down… But before he walks down the aisle with Debbie he’s having on last fling. Accompanied by his friends, some dice, the Necronomicon and his favorite game designer and wild party animal Ed “The Beard” Greenwood, Rick will have an adventure he will never forget. Literally… Bachelor Party RPG!”
No, I’m sorry to disappoint, this post is NOT about a role playing game based on the “classic” Tom Hanks movie Bachelor Party. This post is about something much more personal. On a recent post where I reminisced about Alternity, talked about gaming and how what we play becomes intertwined with what we are doing in real life and, at least for me, are part of the memories.’
When I got married I decided I wanted to do something special for my gaming group. After a botched “traditional” bachelor’s party, the day before the wedding I gathered up all of my friends and we drove out to the small local hotel up in the mountains where the wedding would be held. While family and friends got busy prepping for the next day’s celebration we took out our gaming books and die and sat around a table to role-play.
(Hey don’t look at me like that, it was my wedding… I was entitled to relax, have fun, and not work before the wedding!)
Today, I’m proud to bring you my complete review of the Legend of the Five Rings 4th Edition Core Rulebook. L5R, produced by the folks at the Alderac Entertainment Group (AEG), has been around since the mid 90’s. Now, in the 4th Edition of the RPG, L5R continues to bring top notch stories set in the Far-East inspired setting of Rokugan to the game table. L5R is heavily inspired by Japanese culture, but also draws inspiration from Chinese and Korean history as well. I’ve always been a follower of L5R, some books were better than others, but for the most part, I have always appreciated the attention to detail that L5R has shown in creating a fantasy world which is still somewhat reflective of Japan and other Asian nations. Asian studies is pretty much my thing and it kills me to see people representing Japan and it’s history badly without knowing they are getting it all wrong (it’s something entirely different when they know what they are doing different and recognize that). L5R makes it very clear that Rokugan is not Japan – though you might be playing as a Samurai or a Ninja, the game and the game world are still very much steeped in fantasy. So, today, I’ll be giving a rundown of the 4e Core Book; it’s quite the Tome of Knowledge and has taken me quite some time to get through in totality, but it was well worth it. I have some seriously high expectations for this one, so let’s see if they hold up. Continue reading →