Happy New Year!

At first let me wish all my readers all the best for 2016! In addition I hope 2016 will be better than the last years.

Some of you might remember that I was signed off work in 2014 for about half a year and again I am suffering from depression since early November. I am slowly getting better but the fact that my grandma died on January 1st  didn’t really help. Even though she was almost 84 years old and suffered from dementia, everyone was surprised and shocked about her sudden death. Luckily she didn’t have to suffer and had a long and fulfilling life.

There’s a lot to do right now, especially since I will probably take responsibility for my grandma’s house. It’s the house I grew up and lived in for the last 30-something years. It’s a pretty big house (for a time four generations of my family lived under one roof) and there will be a lot to fix over the next years, but with the help of my girlfriend (and future wife) I think I’ll manage.

That’s actually the other big news in my life. If everything goes as planned I am going to marry my girlfriend of almost 16 years in 2016. Wow! Now I said it on the internet … no going back. 😉

Roleplaying-wise there’s not much new to talk about. We’re already in the middle of organizing our annual roleplaying convention in Limburg. Because of recent events and my health I probably won’t be as active as in previous years, but I hope I can at least run two session on the big day.

On New Year’s Eve I first ran Mutant: Year Zero for a group of friends and even though I didn’t really learn the rules that well, things went pretty smoothly. We had a lot of fun and decided to expand the one-shot to a proper campaign. Luckily MY0 is almost prep-free and is prefectly suited for improvising.

I really hope I can get back to posting more often and more regularly but it seems there will be a lot of real life in the way – at least in the first half of 2016. Let’s hope things will slow down after that.

Mindjammer Kickstarter final 48 hours!

The Mindjammer Kickstarter has been pretty strong so far and has now entered itslast 48 hours. If you haven’t decided to back it yet, now’s your last chance, The project has been funded 600% over its initial goal and seventeen stretch goals have been unlocked.

For a mere £20 (appx $30) you can get the digital versions of thirteen products:

  • THE CITY PEOPLE adventure – deadly exploration beyond the Commonality frontier.
  • THE CITY PEOPLE digipack: hi-res artwork and maps for actual and virtual tabletop Mindjamming.
  • The MINDJAMMER PLAYER’S GUIDE: 160-page supplement specifically aimed at Mindjammer players.
  • MINDJAMMER TRAVELLER: 288-page supplement for playing in the Mindjammer New Commonality setting using the 2nd edition Mongoose Traveller rules.
  • The MINDJAMMER COMPANION: 48+ page supplement repurposing the new Mindjammer Traveller setting content for the Mindjammer Fate version of the game.
  • BLUE adventure – mystery and adventure on the devastated homeworld of a near-transcendent alien species.
  • BLUE digipack: hi-res artwork and maps for actual and virtual tabletops.
  • DOMINION introductory adventure.
  • MINDJAMMER novel
  • SONGS OF OLD EARTH: novel-length short-fiction collection tracing the deadly history of the Commonality and their nefarious foes, the Venu.
  • CHILDREN OF ORION: the Venu sourcebook. 80-page supplement of history, background, worlds, starmaps, and character creation guidelines.
  • The ENHANCED COMMONALITY SPACE SCHEMATIC: gorgeous map of Commonality Space, updated with new infomatics and key Commonality world and stellar body images.
  • The CORE WORLDS SOURCEBOOK: 80-page supplement detailing the heart of the ancient First Commonality: history, mysteries, worlds, and starmaps, and descriptions of cultures and Coreworlder character creation.

If you’re a fan of transhumanistic SF and the Fate Core system you definitely should check this Kickstarter out. And with the Traveller rules for Mindjammer at the horizon even fans of this old-school SF RPG could make some good use of it.

Gamer Rewatch Star Wars: Episode I – The Phantom Menace

In preparation for Star Wars: Episode VII – The Force Awakens, like almost everybody out there, I’ve decided to re-watch the Star Wars movies once again! The Internet is abuzz with retrospectives, new reviews of the original movies, and so much more. This is my contribution to that great effort!

When Star Wars (before it was Episode IV – A New Hope) came out I was four years old. I Watched in theaters, many times, and I’ve been a fan ever since. As a gamer, part of that experience was the role-playing games, from West End Game’s Star Wars D6 (not called that back then, it was simply Star Wars the RPG), to the Wizards of the Coast versions, to the myriad fan conversions to other systems. I’ve yet to buy the Fantasy Flight Games version, but if they publish a Force Awakens book they may get me to try their funky dice version of the game.

Before I watch the new movie on the 17th (yes we get it a day early in Puerto Rico!) there is a plan in place to see at least all six original films. I’ll be sharing my impression on the re-watch, rom a gamer’s perspective, perhaps offer some insight on what could work for a Star Wars game, and definitely some rambling along the way, we’ll see what comes out of this experiment. Let’s get this started: Continue reading Gamer Rewatch Star Wars: Episode I – The Phantom Menace

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