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Ordo Draconis, a review…Ordo Draconis, a review… Apparently as a result of my previous review of the Pathfinder RPG (Which many of you seem to have liked, thank you!); I received a review copy of Ordo Draconis #2. What is Ordo Draconis you say? They...

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Secret dice rollsSecret dice rolls When I remember correctly I’ve always rolled behind the GM screen when I was running a game. My first GM did the same, as did most GMs I met in my life. Recently I had a talk on Skype with Philippe-Antoine...

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Our first RPG pub meeting was a success!Our first RPG pub meeting was a success! Some time ago, I wrote about the plans to organize a regular, RPG-themed pub meeting. Yesterday we finally had our first meeting and it was a great success. More people than we anticipated attended (we...

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Tales of  the Arabian NightsTales of the Arabian Nights Welcome back to another boardgame review at Stargazer's World! For my second article I have chosen my newest acquisition: Tales of the Arabian Nights by Eric Goldberg, published by Z-Man-Games. [caption...

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Microlite20 Under New OwnershipMicrolite20 Under New Ownership On March 12th, Robin Stacey (aka Greywulf) announced that he had sold the rights to Microlite20, including microlite20.net, to Seth Drebitko. I quickly asked Robin to get me in touch with Seth, which...

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“Blog of a new RPGer” interview

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Category : Blogging, Feature, Interview, News, Reviews & Culture, RPG, Site News

Interview As you probably know I love to interview interesting people from the roleplaying industry. Yesterday something really surprising happened: Gordon from “Blog of a new RPGer” asked if he could do an interview with me.

The result is an in-depth interview with me which you can read over at Gordon’s blog. We talked about how I got into gaming, running Call of Cthulhu, blogging and a lot more. Check it out!

6 people like this post.

Microlite Interview with AntiPaladin Games

Category : D6, Interview, Microlite Games, RPG

This interview originally appeared on Polyhedral Dreams on January 27th, 2010. There have been a couple small edits. Continue Reading

5 people like this post.

Good news for all Iron Kingdom fans!

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Category : Just my two cents, News, Reviews & Culture, Other Systems, RPG

Full Metal Fantasy! I almost overlooked yesterday’s post at Purple Pawn. But then I scrolled back and read the headline again: “It’s Alive: The Iron Kingdoms RPG Lives!"

I have to admit I had to rub my eyes and reread everything, because I thought I was dreaming. But as is turns out, Privateer Press will be releasing a new Iron Kingdoms RPG. While we shouldn’t expect it before 2011, it could pretty much be what a lot of gamers have been waiting for. And luckily the decided to drop the d20 System and use a proprietary system, probably one based on the Warmachine Mk2 miniature game. Matt Wilson revealed Privateer Press’ plans during yesterday’s interview which can be read over at Obsidian Portal. Part two of the interview should be out later today.

That’s great news. I love the Iron Kingdoms setting but I never felt that d20 was a good match for the setting. I had some ideas for converting the Iron Kingdoms campaign to Savage Worlds, but a proprietary game based on the Warmachine battle system, will save me a lot of work. And I can finally put my Warmachine miniatures to good use that way. :)

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Get the “World of Darkness” rulebook for free this week

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Category : Freebies, News, Reviews & Culture, Other Systems, RPG, Storyteller

The World of Darkness I just found out that the World of Darkness rulebook is available for free on RPGNow in celebration of “Read an E-Book Week”. This 224-paged PDF is the core rulebook for all “new” World of Darkness settings like Vampire – The Requiem or Geist – The Sin Eaters. But since the updated Storyteller is pretty versatile I am sure an experienced GM can easily run his own urban horror campaigns with this book. Here’s the blurb from the RPGNow product page:

Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies – ‘There are no such things as monsters’ – or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.

Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

If you don’t own this book, you should definitely head over to RPGNow and download it now. It’s definitely worth it!

3 people like this post.

The Importance of Dice

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Category : D&D4e, Feature, RPG, RPG tools, Random musings, Video

Dice are a very important part of most role playing games. Without out a good set of dice you would not be able to roll up your character, let alone slay a dragon. They are just as important to people who play roll playing games as the story they are playing through. Some people take this very seriously. I remember reading a story some time back about a player who buried his dice in the back yard after a bad roll that resulted in the death of his character. Yet others are more than willing to share their game dice with a new player. It all depends on the person.

As important as dice are to players, the way they roll their dice is just as important.  Some people give them a quick shake in the hand and let them fly. Others will spin their dice  high into the air and let them drop down right in front of them. Yet, others will blow on their dice casino style before they roll. Each person is hopping that these little rituals they do with their game dice will improve the out come of what they roll. You can witness this first hand by watching Chris Perkins and the writers from robot chicken playing Dungeons & Dragons. Each person (most of which are new to roll playing and have never touched a d20 before) has their own roll style.

When I was looking at getting into Dungeons & Dragons last year I started by picking up the Dungeons & Dragons Foruth Edition RPG Starter Set. When I got home and opened the box one of the first things that poured out into my hands was my first set of dice. Up till this moment I had never owned my own set of dice. With the six multi-colored dice in my hand my mind exploded with possibilities of the other kinds of cool dice I could get. I think I spent hours that first night searching the internet for dice. That should show you how important dice are to me.

After looking though all the Steel, Bone, Hematite, Opaque, Translucent, Glitter, Speckled dice the internet had to offer I settled on a set of Green opaque dice with white numbers. Green being my favorite color and opaque making it easy to read the white numbers. Sometimes settling on the simplicity of just being able to read quickly what you have rolled is more important and time-saving then getting a crazy translucent yellow dice with elvish print that takes you way to long to read after it’s stopped rolling. That’s just my preference. Everyone has their own and that is what makes this topic so fascinating to me.

Recently my views on dice all came crashing to the ground thanks to a company called Game Science. One of the things Game Science states about their own dice is:

“My company makes polyhedral dice closer to casino specifications” (casino dice must be exact to a tolerance of .005″ – Gamescience dice have been measured with a side to side variation of .002″ to .006″)

So with a sharp edge on the Game Science Dice, your roll is truly random since their are no curvature variations. The sharp edges also allow for better stopping power.
Now, is all this true? I honestly don’t know. I think casino’s have have sharp edge dice for a reason and I think that holds some weight. Game Science has two videos on their website with the owner talking about his dice and why they are better then all other roll playing dice on the market. After watching the videos the guy lays down a pretty convincing argument. But he is such a good salesmen I also think he could sell sand to a guy living in the desert.

After watching these videos it’s hard for me to know if one brand of dice is truly better then any other brand on the market. I just don’t have enough validated facts to say one way or the other. As important as dice are to me and to roll playing games in general the biggest reason I play D&D is to have time set aside in my week to meet up with my friends and socialize. I don’t need casino grade dice to do that.

With all that said I drank the Kool-Aid and  ordered a set of Lime Green Game Science dice.

You know…

So I can review them…

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Dungeonslayers: Forgeworks

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Category : Dungeonslayers, Freebies, News, Reviews & Culture, Other Systems, RPG

Forgeworks Finally the first official supplement for the Dungeonslayers game has been translated into English. Forgeworks by Christian Kennig is a 4-paged PDF containing new weapons, armor, and magic items for his free roleplaying game.

The Dungeonslayers core rules didn’t include that many items for your characters and we all know how important loot is! Aside from tables for generating random magic treasure, Forgeworks also has a small list of “named” armor like the Hide of the Healer which grants the wearer +1 to Healing spells or the Robe of Power which increases its wearer’s Mind by 1.

If you need some more loot for your DS campaign, Forgeworks surely comes in handy. The PDF can be downloaded from the official website and is – like all other Dungeonslayers books – free.

6 people like this post.