Yesterday InXile Entertainment released Torment: Tides of Numenera, the long-awaited computer role-playing game set into Monte Cook’s Ninth World. In a way it’s also a spiritual successor to Planescape: Torment, which was based on another of Monte Cook’s work. Usually we don’t talk about computer and video games on this blog, but today I want to make an exception.
Torment: Tides of Numenera doesn’t have the best graphics and if you were hoping for full voice-acting I have to disappoint you. It’s first and foremost a game for people who don’t mind reading a lot of text. But in my opinion this combination of simple graphics and text make it much easier to immerse deeply into the game. You have to fill in the blanks with your mind, which should come easy to most roleplayers.
Continue reading Video Game Recommendation: Torment–Tides Of Numenera
Hello dear reader! This is a follow up to a previous post where I shared a Savage Worlds House Rules document I was working on. You can read the reasons why this came about on the original post. This is the latest version, the 9th draft I finished in December last year. I added some illustrations for good measure and might get back to working on it in a few weeks, but I wanted to share it with our readers to get any feedback or ideas you may have. Here is the link to the file:
Savage Worlds Sunglar’s House Rules (Draft 9 – Illustrated)
I’m also sharing a revised character sheet and damage track, and a cheat sheet, I had created for my Wanderers of the Outlands campaign. Originally shared in this post, back then they were adapted to the house rules I was using in the campaign, but I have since revised them to work with Savage Worlds Deluxe Edition. These documents DO not use the House Rules presented above and are meant to be used with the standard system rules.
Sunglar’s Savage Worlds Cheat Sheet 1.5
Sunglar’s Savage Worlds Character Sheet ver. 4
Sunglar’s Damage Track and Effects ver. 3
I hope you find them useful, and as always, I welcome your ideas, criticisms and observations in the comments. Have a great day!
So, I’m jumping on the blog’s Traveller bandwagon! About three months too late… I’ve been working on this review for a while and RL just kept me from finishing it. It was fun as it allowed me to read the book at a more leisurely pace, so I hope to make it justice without spoiling too much of this incredibly imaginative universe.
For the Mindjammer Traveller edition Michael, aka Stargazer, had received the Thoughtcast Edition PDF, a preview of the final book, and asked if I was interested in reviewing it. I jumped at the opportunity, and much to his chagrin then proceeded to take more than a month in getting the review done! To put it succinctly, I loved Mindjammer, the setting, the detail, the production. Is it a good fit for Traveller? I’m not 100% convinced, but hear me out. Let me explain it in greater detail. But first some background. Continue reading What about Mindjammer for Traveller? A Review…