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News of the World #2

In March I announced that I wanted to start an irregular column with news from all over the RPG scene. For some reason I totally forgot about this. So without further ado, here’s issue 2 of “News of the World”. Zwinkerndes Smiley

Designers & Dragons is on Kickstarter
ad9897d603761151a8da5eea1038ae8f_largeA couple of days ago Evil Hat started its Designers & Dragons Kickstarter and unsurprisingly the goal was reached on the same day. Designers & Dragons will be a four-volume history of the roleplaying industry starting with the history of TSR and ending with more recent developments. Each book has been written by Shannon Applecline and if the first book (which every backer gets immediately as a PDF) is an indication, the whole four books will be about 1600 pages in total! I already backed this and I am currently reading Issue #1 The ‘70s on my Kindle. If you are just barely interested about what happened and still happens behind the scenes of the RPG industry, you should check this out!

Fantasy Flight Games will release a XCOM boardgame
Ok, this is a bit off-topic but it’s still something I am totally excited about. FFG obviously secured the boardgame rights for Firaxis XCOM computer game and is releasing a board game based on the franchise in the future. In the game the players take on various roles within the XCOM organisation and cooperatively fight the alien invasion.

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The boardgame requires you to use a free companion app for your smartphone or tablet, which might either be pretty great or a hassle. Let’s just hope they release it for all major operationg systems at the boardgame’s launch.

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Kickstarter: Erinbour–Places of Power

Today I had a short chat with Mark Reed who’s currently running the Erinbour Kickstarter project. On its surface Erinbour is your run-of-the-mill high fantasy setting, but there’s more than meets the eye.

Instead of just saving villagers and killing monsters to take their stuff, the player characters are heroes influencing the fate of the world. What also sets the setting apart that the books will be dual-statted for Pathfinder and Barebones Fantasy!

Erinbour-Logo-300x129Mark Reed is trying to raise $20,000 so that Erinbour can go into full-blown production and there are some pretty exciting stretch goals. Especially the $25K goal looks interesting: Erinbour Dynasty will include BBF rules for Dynasty and Kingmaker style campaign – think of Pendragon meets Birthright. And that’s a combination I’d play in a heart beat.

There are 27 days to go and if you are interested in a new and exciting fantasy setting, check out Erinbour by Heroic Journey Publishing!

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Numenera: One of the best Games I ever ran!

On Saturday six of my friends and I met to play Numenera. None of us had played the game before but we all were pretty excited about it. We all had high hopes and especially I feared things might not turn out that great. But that was probably mostly because of my GM stage fright.

In the end we all had a blast. Character creation took us about two hours if I am not mistaken. I didn’t actually look at the clock that often, mostly because we were all totally engrossed into the character creation process. In the end we had a group consisting of one glaive, two nanos, and three jacks. In other games several characters of the same class feel a bit the same – especially on the low levels – but that was not the case here. Each character was totally unique and in most cases they were as weird and strange as expected from Numenera.

Running the game was a lot of easier than I expected and I dare to say it’s the easiest game I ever ran. But it never felt overly simplistic. Numenera’s Cypher System has still enough meat on its bones to feel interesting. At first I thought it might take a while for everyone to get the Effort mechanic, but that was not the case. The players also quickly learned how to use their abilities and the cyphers they had in their possession in creative and exciting ways.

As a GM it felt somewhat strange not to roll any dice at first. Numenera also made me change the way I usually run games completely. In other games I often keep things like creature stats etc. secret. I also tend to roll behind the GM screen and I am no stranger to fudging the dice in order to keep characters from dying too quickly. But all this doesn’t work in Numenera. I quickly decided that it was more fair to the players if I told them the monsters’ level, so they knew their chances better – especially when using effort. So in a way Numenera forced me to abandon some old habits and surprisingly it actually felt great.

Even though I have ran the game only once, I think Numenera could quickly become my favorite RPG. The Ninth World is an exciting, colorful, and wonderful gonzo setting, the rules are very easy to learn, fast, and still interesting to use, and you can run it with basically no prep at all. The Cypher System is something I wish I had come up with. I have to admit that I have been tinkering around with the idea of a system that allows players to put in effort into their actions and this effort is paid by health points for years now. Alas I never got the system working smoothly. But from what I’ve seen so far, Monte Cook got it working perfectly.

There’s one thing I am still not 100% comfortable with and that is GM intrusions. For some reason I was hesitant using those. While it is probably a great tool to make things more interesting and grant the PCs some free XP during the session, it still feels somewhat wrong to me. But I guess that’s just me. Next time I’ll definitely have to try to overcome that hesitation.

Today I finally got my print copy of the Ninth World Bestiary and just leafing through it gave me dozens of adventure ideas. And since everything’s possible in the Ninth World coming up with new adventures for my players should be a piece of cake. These are exciting times!

A Roleplaying Games blog