Over the last years I have thought several times about creating a 2nd Edition of Warrior, Rogue & Mage. No game is perfect and WR&M is no exception. The combat rules need fixing, some talents don’t work as intended, several of the monsters in the bestiary need to be looked at. Most people don’t seem to mind, but I look at the Wyrm System and see its flaws in every little detail. I guess it’s true that the worst critics of any game designers are themselves.
Fixing some of the issues would probably be doable, but whenever I start working on WR&M I get the urge to change more than just the problematic parts. Perhaps a new dice mechanics would be fun! Why not make weapon damages static? Let’s remodel the whole magic system! I guess it’s a sign of what I call game designer ADD. I just can’t help myself, I just have to mess with my own designs.
Recently I released the WR&M SRD under the very open Creative Commons Attribution license. So WR&M is now basically in the hands of the community. I am confident that they’ll treat “my baby” with respect. In a way that helps me not to turn all George Lucas on it and totally mess it up in the long run.
A new edition of WR&M would probably be very different to the game you all know, just because I like to come up with new solutions to old problems just for the heck of it. The same thing happened when I started working on WR&M Pocket Edition. At first I tried to simplify the rules even more, so that I could fit it into Pocketmod format. But then I read about dice-less RPGs and decided it would be cool to make it dice-less as well. What I finally came up with might have worked as a system, but it just didn’t feel WR&M anymore.
Long story short, the reason why there won’t be a 2nd Edition of WR&M is that I just can’t help myself changing the game beyond recongnition. So instead of doing that I should just take the elements I like and create something new with them. WR&M is better off in the hands of its fans. I don’t want to become the George Lucas of the RPG industry.
This article is probably not 100% RPG-related but it’s about someone from our community. A couple of years back a blogger called Brian Pedersen aka Dane of War was quite active in the RPG bloggers community. He ran his own blog under the Dane of War moniker, released a couple of RPG products on RPGNow and eventually joined the staff of Geekcentricity.
He was a likeable fellow and talked a lot about gaming with children. He said he was a teacher in a Danish elementary school and eventually he was running a crowdfunding campaign for his Kids Need To Game program. Around this time someone started accusing him of fraud, theft and other crimes on Twitter. We considered Brian a friend or at least a close internet acquaintance, and were sure these accusations were pure slander.
Things got quite heated and the anonymous accuser eventually started creating fake accounts using names, images, etc. of Dane of War’s Twitter followers and other online friends. I was one of the people who got harassed by this person and he or she used my photo and name to spread accusations all over the net (See here for example)
Continue reading The “Dane of War” Mystery
Mutant Year Zero is one of the games that took me completely by surprise. I faintly remember that I read that Modiphius was running a Kickstarter project for the game, but I for some reason I didn’t give it a closer look. Recently a friend reminded me of Mutant Year Zero. He has been one of the KS backers and was totally blown away by the final game.
So I started doing some research. Mutant Year Zero is the latest edition of a decade-old Swedish RPG franchise. The more well-known Mutant Chronicles RPG has actually been developed from an earlier edition of the Mutant game. The latest edition of Mutant has been created in 2014 and is published by Modiphius, which you probably know from Achtung! Cthulhu.
This review is based on the PDF version of Mutant Year Zero, which has been provided by the publisher for the purpose of said review. Thanks again, Chris! The digital edition is available from DriveThruRPG and contains not only the core rules but also several sheets, handouts, and two Zone maps.
The first thing you’ll notice when you pick up the game is that it looks totally awesome. The comic-style artwork fits the setting perfectly and the layout is top notch. I know that substance is more important than style, but in most cases style is what gets you interested in a game in the first place. The production quality of Mutant Year Zero is definitely on par with Fantasy Flight Games or Paizo products.
So what is Mutant Year Zero about? The subtitle “Roleplaying at the End of Days” actually gives it away. It’s the post apocalypse. Humanity has screwed up big time and the vast majority of Earth is a radioactive wasteland. But some pockets of humanity remain. The “People”, shephered by the Elder, have survived in a place called the Ark. In Mutant you play one of these people. And as you might have suspected every player character is a mutant.
Continue reading Review: Mutant Year Zero