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A word on comments

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3D printed ban hammer © Christopher Thompson (licensed under CC BY-SA) Today I had to delete a comment on my blog. That’s something I don’t do that often and I actually don’t like doing so. As I said in one of my articles on RPG blogging I stated that RPG bloggers have to grow a thick skin. Sometimes discussions can get a bit heated and when you allow comments on your posts you sometimes have to live with replies you don’t actually like.

But sometimes there are times when deleting a comment is necessary. I delete everything that looks like spam or that could be considered illegal. I don’t tolerate racism, hate speech or misogyny. And if you think you need to attack one of your fellow commenters or the author of the article of the post without adding anything meaningful to the discussion, you don’t have to be surprised when I delete your comment.

If you can’t accept these simple rules, it’s perhaps best you refrain from commenting here. Everyone else is welcome to share his or her thoughts. The community around Stargazer’s World has always been a nice and open one and I hope this is not going to change in the future, even if there’s some controversial topic to argue about.

Never. Stop. Making. Games.

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Today I stumbled upon a blog post that basically asked all indie and amateur game designers to stop doing what they love. As the author of said blog post put it: “Stop. Making. Games”. And as an amateur/indie designer myself I call bullshit. If you haven’t done so, please go and read the article. And then please come back.

You’ve read everything? Good.

One sentence in particular made me angry enough to start writing down my thoughts on the matter:

“These feature hobbyists, players, people who have no goddamned right to be making a game, touting themselves as ‘designers’ and putting out endless iterations of the rules that please them.”

I think there’s more than one thing that’s wrong with that article. In my humble opinion the whole premise of the blog is wrong. I don’t think the gaming industry is in a state of decline or even “rotten” as the unnamed author puts it. In fact I believe it’s more healthy and vibrant than ever. As an avid RPG fan I enjoy having the choice between hundreds of different games and I am glad modern technology makes it so easy to release your own stuff on the web. But the author of the aforementioned article thinks that is actually hurting the RPG industry. So his solution is to advise people to stop making games.

In his opinion as soon as you have to ask people for advice how to market your game, you should stop what you’re doing, because you need more money, more time and more experience than you have. In my opinion this is the worst thing that could happen to the RPG hobby and the industry. And as we all know, neither having money or experience ensures that what you do is in any way “good”.

Often the most creative and unique new games were created by amateurs and idea designers. Being inexperienced can actually help you to think out of the box and come up with new ideas, more seasoned designers never would have thought about. Of course there’s a lot of crap out there, but there are also a lot of very cool games that are worth our while. And as I said before I prefer to have the hard choice of picking the right game for me from hundreds instead of being limited to a few choices.

A world in which there are serious hurdles to overcome before you’re allowed to make your own game is a sad world indeed. In such a world, a lot of very cool games would never have been made. Luckily Mr. “Yourbusinesssucks” doesn’t have authority over all those creative amateurs out there! My advice: Never. Stop. Making. Games.

When you first think about it “We need less but better games” sounds like it makes sense, it actually doesn’t. Innovation is not achieved by limiting the choices consumers have. Having access to dozens or even hundreds of games may feel like a burden sometimes. But it’s actually something that empowers you. And it’s good for our hobby. And what is actually better? “Better” is something highly subjective. As the old saying goes: “One man’s trash is another man’s treasure”. You might not like that Fantasy Heartbreaker someone has written, but perhaps the next roleplayer does. Who decides what is good and what is not good? And who decides who has the “goddamned right to be making a game“?

Ultimately I think that nowadays we are much better off as ever before. If you take some time, do some research, ask a few people on the ‘net or in your circle of friends, and I am sure you’ll find the one game you like best. We might still have to figure out a way to make the hobby more accessible to newbies but limiting ourselves is not the way to go.

Fat Guy

Food at the table (or other designated gaming area) what to do… Ask the readers!

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I am a portly fellow, I’ll admit it. Or you may say pleasantly plumpy. Ok I am overweight. I guess it is something that affects some in the gaming community. I know there are people out there who also face this conundrum. There are groups out there, like Fit for Gen Con who are doing something about it…

I have talked about food in games before, but this is a different situation, the master of the Gordopletas© needs to loose weight. And I am not remotely thinking that the junk food I eat once night a week is responsible for my unhealthy eating habits. I need to exercise more, eat more responsibly. But in past experiences, and lets face it many of us have been there, I can pinpoint that I keep my diet for most of the week and then come game night I drink too much soda, eat too much chips and candy.

So I come to you dead reader, how do you do it? What tricks have worked for you? I plan on getting back on the healthy eating wagon and I’d sure like to plan ahead.

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Freebies: Renaissance

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Renaissance SRD Yay! I have been waiting for this since I first read about it: Renaissance is a free roleplaying system designed for historical and fantasy games in, as the authors put it, “age of blackpowder weapons”. It was created by Peter Cakebread and Ken Walton who are known for Clockwork & Chivalry 1st Edition and Abney’ Park’s Airship Pirates. Renaissance is based on D101 Games’ OpenQuest which itself is based on Mongoose Publishing’s Runequest SRD.

The 139-paged PDF contains all the rules needed to play, two magic systems and a bestiary. Kudos to Cubicle 7 and Cakebread & Walton for releasing the rules for free. The PDF doesn’t contain any artwork, but that’s negligible especially since the PDF is mainly meant as a System Reference Document. The rules of the game can be used under the OGL.

If you are a fan of Chaosium’s Basic Roleplaying and Runquest, you actually have the choice between quite a few different rule variants now. There’s Renaissance, Mongoose Publishing’s Legend, D101 Games’ OpenQuest, Chaosium’s Basic Roleplaying and Goblinoid Games’ GORE. All those games are more or less compatible, so you can use material designed for one game in the other with ease.

Renaissance looks pretty interesting because it was created with the Renaissance era in mind. The magic system also looks pretty unique. If you’re looking for a skill-based RPG with a percentile dice mechanic, you should definitely check Renaissance out!

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My take on “unfinished business”

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A.D.D.In his latest post Roberto (aka Sunglar) shared his thoughts about “unfinished business”, campaigns that never came to a proper end. I have to admit I know this all too well. When it comes to finishing campaigns that I’ve started I am terrible. I’ve written about what I call “Game Designer Attention Deficit Disorder” before and as you can imagine I have the same issue when I am running games. Instead of seeing things through to the end I usually switch from game to game, campaign to campaign with random one-shots thrown in.

Luckily my players are very patient with me and haven’t run away yet. Sometimes they share my excitement for the shiny new game I want to try out and so everything is fine, but I often get the nagging feeling that I never actually ran a great campaign. So what do I consider a “great campaign”? It’s the one campaign you remember for many years, that you and your friends always reminisce about when you meet. A friend of mine ran a Rolemaster campaign for us, back when we were still at the university. Even though we met an unfortunate end and the campaign didn’t end as the GM anticipated we had a blast.

So why is it that I can’t seem to see a campaign from start to finish? I think one of the reasons is that while I love to create worlds, characters and rules, my stories are usually not so well thought out. When it comes to adventures I am often sloppy and only my talent at improvising and acting out characters saves the day. The other reason is definitely the aforementioned GM attention deficit disorder that makes me want to run new games every other day.

I recently had some ideas for a fantasy setting I would love to use as a basis for a campaign. One part of me thinks it should go through with it, flesh it out, think about adventure ideas or perhaps turn it into a sandbox game. But another part of me fears that it might be another failure – a game that I start to abandon as soon as the next idea comes along. Of course I could start working on it either way. Even if I never run the game myself, perhaps my notes are useful for someone else.

The end of the year is approaching and this is often a time when people look back on what they did in the year that lies behind them. But you also make plans for the new year. And when it comes to gaming, I am not that happy with how 2011 turned out. I had great plans that fell flat for the most part. That’s why I would love to start something great in 2012. After all if the world is truly ending next year, it’s the last chance I got, isn’t it. ;)

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Unfinished business

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I think as a whole we human beings are completists. We want to complete what we began; we want the whole story. We crave to know the conclusion, and when we don’t get closure we often resent it. From famous court cases to cancelled TV series, we just don’t like it when we don’t know the end of the story.

No wonder hardcore fan-folk (and I use the term meaning no disrespect) often take this to the next level when it comes to the things they are passionate about. Be it the TV series they were really invested in and the networked axed, or the endless novel series whose author passed away before completing it. There can be righteous indignation in such occasions.

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Lazy Friday Video post: “John Carter of Mars – Full Trailer”

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Yes, I know this is quite off-topic, but damn, this movie is looking better and better everytime they throw a few new scraps at us. I loved the book and it looks like the movie will be quite epic, too.

Of course they took some artistic liberties and even before I saw the first footage I was pretty sure that Disney wouldn’t let Dejah Thoris run around half-naked as she did in the book. ;)

By the way, is there actually an “official” Barsoom RPG? I am sure the world would make an interesting background for a roleplaying game. And the planetary romance genre is not as overdone as some other genres out there.

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