Another week begins, and a new set of posts for #RPGaDay 2016 challenge. Here’s hoping everyone had a great weekend. Let’s get going with today’s topic…
August 15: What types or source of inspiration do you turn to most often for RPGs?
Sources of inspiration were the topic of Day 26 of RPG a Day last year. I won’t repeat what I said there; let me just tell you that I talked about comics, Babylon 5 and telenovelas. Yeah you read that right. Click on the link at the beginning of this paragraph to go and read that post. I’ll wait right here for you…
Welcome back! What did you think about it? Continue reading RPG a Day 2016: Favorite Inspiration for your Game Part 2 — Day 15
Sunday once more! Week 2 of #RPGaDay 2016 draws to a close, almost at the halfway point. Sorry I’m publishing a little late today; yesterday all of us in Puerto Rio were celebrating one of our Olympic athletes winning gold for the first time. Needless to say it was a big thing. Yesterday we all came together in celebration, every person you met felt like an old time friend, and coincidentally that feeling of camaraderie is related to today’s topic.
August 14: Who would be on your dream team of people you used to game with?
I love my current group of players, we’re a good mix of older and younger, genders, styles of play, It would be hard to compare current players and their style which are fresh on my mind, and the snippets of the past which are often rose colored. When I double checked on the description for today’s topic in the RPG Brigade RPG a Day 2016 site it offered this explanation: “Of all the people you have gamed with in the past, who would you like to bring together to play as a group?” Continue reading RPG a Day 2016: The League of Extraordinary Former Players — Day 14
Saturday once more, we’re almost done with week two, and today we touch on a topic near and dear to my heart, campaigns. It’s also a topic I’ve written about before here in the blog, and in Facebook and Twitter on occasion, but the subject keeps coming up in conversations with friends, so I think it’s worth reiterating. Today’s #RPGaDay 2016 challenge question is:
August 13: What makes a successful campaign?
Most of you are probably know the KISS principle, it stands for: Keep It Simple Stupid. I first heard that from my 10th grade English teacher with relation to a writing assignment (Not too flattering calling your students stupid!), only learning later of the principle’s origin. I have my own version of it for what makes a campaign successful, the KICK! Principle. Continue reading RPG a Day 2016: The KICK! Principle — Day 13