Last week we finally started our RIFTS campaign! Yay! While we all had a lot of fun, the Palladium managed to get into our way a couple of times. But let’s start from the beginning.
The group consists of four adventurers: a Mind Melter, a Ley Line Walker, a Combat Cyborg, and last but not least a Juicer. I could have made things easy for all of us by just declaring the player characters already know each other, but this time I wanted them to play out their first meeting.
When the game began the Combat Cyborg was escorting a truck caravan to a remote town somewhere near the ruins of Indianapolis. The town is called Sycamore (like the trees) and has made good profits in the past by supplying adventurers who wanted to explore the ruins or venture further into the Magic Zone. But recently a local gang has taken over the city and started taking slaves and killing locals who were not willing to pay the “protection fee”. Traders and other outsiders are usually not bothered because they bring in the money.
Before the Combat Cyborg and the caravan could enter town, they made a stop near the ruins where they stumbled upon the Ley Line Walker who was overjoyed to meet people to talk to after being in the wilderness for quite some time. The Cyborg grudingly agreed to let her join the caravan on the last leg of their journey.
Continue reading RIFTS: A Mind Melter and a Juicer meet in a bar…
In one of my previous posts I have confessed my new-found love in all things OSR. All those D&D simulacra available are full of cool ideas, an old-school charm, and a wonderful sense of nostalgia. But what I like the most is that – even though the rules all these works are based on are quite old – they just work great.
Nowadays you can also easily find a D&D-style game tailored to your liking. One of these games is SJ Grodzicki’s Low Fantasy Gaming (or LFG for short). What it sets apart from other OD&D-like games is it’s low-fantasy approach (hence the name) and a couple of interesting new mechanics.
Continue reading A look at Low Fantasy Gaming
Yesterday I ran Shadowrun Anarchy for my friends. Six of my “Stargazer’s Irregulars” showed up at 2 pm and after chatting, making jokes, and putting way too much snacks on the table we started playing.
Since not everyone at the table has played Shadowrun before I gave them an introduction into the setting and then they chose their characters from the pool of thirty pregens included in the book. Having thirty pregenerated characters is actually a boon and a curse at the same time. It took quite some time until everyone was comfortable with his or her choice.
In the end they picked Gentry (a human combat decker), Sledge (an ork street samurai), Kix (an elf razorgirl), Razzle Dazzle (an ork illusionist), Thunder (a human vigilante), and Wagon (a human combat medic). We decided that the characters already know each other and have already worked together.
Continue reading Actual Play Report: Shadowrun Anarchy