My first contact with Conan the Cimmerian was the 1982 movie “Conan the Barbarian”. It might not be the best movie ever and not very close to the Conan from Robert E. Howard’s stories, but still I was deeply impressed by the movie. I always wanted to learn more about Conan’s world, but it was many years later when I finally got my hands on a copy of Howard’s original Conan short stories.
I wouldn’t call myself a Conan fan, but I enjoy the mixture of swords & sorcery with elements of Lovecraft’s Cthulhu mythos which creates a delightfully different atmosphere to the standard Tolkienesque fare we often get nowadays. When Modiphius first announced that they were producing a Conan game I was thrilled. Unfortunately my financial situation at the time did not allow me to support the Kickstarter project. So I patiently waited until release.
I eventually got in touch with Modiphius’ Chris Birch who gratiously provided me with a review copy of Conan – Adventures in an Age Undreamed Of. The printed book is still a couple of months away, so this review is based on the already available PDF version of the game.
I will also try something which I haven’t done before. This review will be split into multiple parts. The core rulebook to the Conan game is a huge book and squeezing my review into a single 1500 words blog post wouldn’t do it justice. So this review will consist of at least two parts. The first, which you are reading now, mostly focuses on the character creation, and my thoughts on the 2d20 System in general.
Continue reading Review: Conan — Adventures in an Age Undreamed Of (Part 1)
Yesterday InXile Entertainment released Torment: Tides of Numenera, the long-awaited computer role-playing game set into Monte Cook’s Ninth World. In a way it’s also a spiritual successor to Planescape: Torment, which was based on another of Monte Cook’s work. Usually we don’t talk about computer and video games on this blog, but today I want to make an exception.
Torment: Tides of Numenera doesn’t have the best graphics and if you were hoping for full voice-acting I have to disappoint you. It’s first and foremost a game for people who don’t mind reading a lot of text. But in my opinion this combination of simple graphics and text make it much easier to immerse deeply into the game. You have to fill in the blanks with your mind, which should come easy to most roleplayers.
Continue reading Video Game Recommendation: Torment–Tides Of Numenera
Hello dear reader! This is a follow up to a previous post where I shared a Savage Worlds House Rules document I was working on. You can read the reasons why this came about on the original post. This is the latest version, the 9th draft I finished in December last year. I added some illustrations for good measure and might get back to working on it in a few weeks, but I wanted to share it with our readers to get any feedback or ideas you may have. Here is the link to the file:
Savage Worlds Sunglar’s House Rules (Draft 9 – Illustrated)
I’m also sharing a revised character sheet and damage track, and a cheat sheet, I had created for my Wanderers of the Outlands campaign. Originally shared in this post, back then they were adapted to the house rules I was using in the campaign, but I have since revised them to work with Savage Worlds Deluxe Edition. These documents DO not use the House Rules presented above and are meant to be used with the standard system rules.
Sunglar’s Savage Worlds Cheat Sheet 1.5
Sunglar’s Savage Worlds Character Sheet ver. 4
Sunglar’s Damage Track and Effects ver. 3
I hope you find them useful, and as always, I welcome your ideas, criticisms and observations in the comments. Have a great day!