RPG a Day 2015 Challenge – Day 16

Another Sunday post for #RPGaDay2015 appropriate for the weekend since that’s usually the time we currently have for extra-large RPG sessions.

Day 16 – Longest game session played

I used to run two marathon sessions a year, one during the summer and another during winter break! We’d get together and play from morning until night. Whereas most session would be 4 to 6 hours long these sessions would be 12 hours or more… Sadly with real life and other responsibilities, they’ve become less frequent. I believe the last time we did this was about 3 years ago, we went to the beach apartment of one of the players and played all night and then most of the next day.

But the longest RPG session without breaks would probably be a 14 hour session back in high school. We did play an Axis & Allies game which ran longer, about 26 hours!

Axis & Allies

So what was your longest session?

RPG a Day 2015 Challenge – Day 15

We are almost at the halfway point. How’s this challenge treating everybody?

Today’s topic is easy! After all long campaigns are my specialty so, on to today’s entry for #RPGaDay2015

Day 15 – Longest campaign played

RPG Home BrewerMy homebrewed world campaign, if you consider it one uninterrupted story, I created it in 1987, but it’s current incarnation began in 1993 and has been going on and off ever since. And when we are not playing on that world, it is because we are running another campaign, typically another genre for a couple of months, or maybe a year and a half!

If you want to get technical and only consider specific storylines within the world featuring one generation of heroes (of which there have been many!), the longest I believe is the 2nd generation of heroes that ran from 1996 to 2000. It was an AD&D 2nd edition campaign using the Skills and Powers book, 4 years with no break or interruptions. But most of the stories within that world last between 3 or 4 years. Heck most of my campaigns do!

Here are some pictures from 1996. I’m not sure if it was the end of the previous campaign or the beginning of the one I mentioned above, but let’s pull back the curtain of time and look at gaming in 1996! (Sorry for the quality, the camera was from the past century.)

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Thanks for reading and don’t forget to leave your thoughts in the comments bellow, have a great weekend!

RPG a Day 2015 Challenge – Day 14

A little later than usual today, that’s work for you… Thanks Cthulhu it’s Friday! On to today’s topic on the #RPGaDay2015 challenge.

Day 14 – Favorite RPG accessory

This one was tough, because every “accessory” I think of is actually a tool I use for running my games, from productivity software, social media tools, image searching and storage, they are the fiddly bits I use to create my games, but strictly speaking, they are NOT a roleplaying game accessory.

The dictionary defines accessory as: “a thing that can be added to something else in order to make it more useful, versatile, or attractive.” So they couldn’t be corebooks, but they could be splatbooks or other supplements, not dice (for most games at least) because you need those for the typical RPG. Miniatures could be accessories for many games… What to pick?

10391865_354210220270_4916431_nIf I try to choose the ultimate FAVORITE, yes all caps, accessory, it’s even more complicated, because it changes along the way. But I’ll say  my favorite accessory for RPGs are miniatures!

That may be controversial for some people, for a long time I would argue that minis would take away from immersion in the game, switching from a narrative into a board game as soon as combat began, but my mind changed some 14 years ago, about the time D&D 3rd edition came out. I grudgingly began using miniatures in my games and discovered all they can add to a game. Even when we don’t use them all the time, selecting a miniature, painting it (for those with the talent) can help a player connect with a character in a concrete way, it becomes a trinket, a connection, to what happens in combat during a game.

Are they for every game? No, I rarely used them for our Mutants & Masterminds campaign, and for the current Savage Worlds campaign I only use them for certain key encounters.However, for D&D and Pathfinder I use them all the time, and will use them for D&D 5th edition once we begin playing it. Using minis has resulted in using erasable mats, Flip-Mats, Map Packs and other commercial map products. I love me some minis, and will probably continue using them in my games.

What is your favorite accessory? Let us know in the comments.

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PS – Those last two pictures are of Khanjira the World Breaker by Reaper Miniatures painted by my good friend and really talented artist Jaime Valle who happens to run his own Prop Shop in Puerto Rico, he’s on Facebook, check him out!

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