Yesterday evening I ran my first Fate Accelerated Edition game. Ok, it was not exactly FAE as written, but instead of FAE’s approaches we used the attributes of Fallout’s SPECIAL system as skills. Aside from that, we basically used the rules as written.
Creating characters and giving an overview over the rules took about three hours, but we also squeezed dinner and an episode of “Legend of Korra” into it. Coming up with cool and fitting aspects was a breeze. Creating cool and (not overpowered) stunts was a bit more tricky, but I am very happy with how everything turned out.
What surprised me the most is how easily we got into using all aspects of Fate (pun intended). For some reason it really felt very natural. My players created advantages, used all kinds of aspects (from character one’s to situation ones), we had a couple of cool compels, and everyone was really enjoying themselves.
I am sure we mangled a couple of rules and in several situations I just used some handwaving. But since we all had a lot of fun doing so, I really don’t mind. Still, I think I’ll give the rules another thorough look before our next session – just in case.
Overall my players and I enjoy the switch to Fate and we are already considering going full Fate Core as soon as we are comfortable with the core concepts. Using just the seven attributes from Fallout works, but there were several situations where a higher granularity would have been nice.
But one thing is sure: FATE ROCKS!
Dear readers, thank you so much for reading this LONG series covering my current Savage Worlds sci-fi campaign. With this post I’ll share the last bit of prep I did for the campaign before it started, a little piece of fiction meant as a prelude to our first session. To get all the references you should check out Part XV of the series, where I introduced the ship’s NPCs, and Part XIII and XIV since this prelude closes that loop and brings the action to the players.
We may come to the end of the prep materials, but the series is not done yet. Next week I’ll share with you some forms and sheets I use or adapted for the campaign, and I asked my players if they would be OK with me sharing the character intros they wrote. I have some awesome players and they all went out of their way to write introductions to for their characters. If they say yes that will be the post in two weeks.
And even then, Sci-Fi Fridays! won’t go away. I plan to keep the weekly column alive and tackle some other sci-fi rpg topics. So if you have any suggestions, make sure you send them my way!
Adventure 1 – The Yahza Affair
Session 1.1 – A new passenger
The voice over the ship’s comm system was cool and collected.
“Exeter, your transponder code has been corroborated, you are clear for docking. Proceed to Berth 9.”
As I mentioned two weeks ago, we are on the last leg of the Wanderers of the Outlands material (even if I wrote another piece of fiction for my players this week). Last week I took a break and shared an interview with the creator of the Future Armada series I’ve been referencing. This week it’s part 2 of the Journeyman’s Gazette, an in game publication, part newspaper, and part classified ads.
This second part is the bonus content for the Journeyman’s Gazette, a Quadrant Guide to the area of space where the characters are currently adventuring in. Some of the terms used at the end of the quadrant guide are taken from the Star Frontiers books in case they look familiar. They might not be the most scientifically accurate, but they are my tribute to one of my old favorites, and they work for my purposes. I hope you enjoy this. See you all next week!
The Journeyman’s Gazette, Part 2
[Loading Quadrant Guide… Price – O.00 UC, Included in Journeyman’s Guild Membership]
Quadrant RW-2-B.7: D Guide, AKA Outland Quadrant D
This Quadrant Guide is compiled from survey data and the input of our correspondents all over the Union. While we try to keep the data as updated as possible, we cannot guarantee with certainty that the notes and observations of our correspondents are accurate. The information in the system data and planetary data observations section includes the opinions of the individual correspondents. If you have information that could help update the data in this guide, please contact your local Journeyman’s Guild Chapter librarian.
There is an explanation of terms used in the following guide at the end of this document. Continue reading