RPG a Day 2016: Nobody expects the Spanish Inquisition! – Day 10

Dear reader, let’s start out with two apologies… First I’m sorry to be posting this later than our usual hour; real life catches up with you in all sorts of funny ways. In my case it’s my ongoing battle with gravity. I fell Saturday and ended up having to go to the doctor yesterday. This got me behind on my writing schedule, but I’m respecting the sanctity of #RPGaDay 2016 and this is going to be posted before the day is over in my time zone. The other apology has to do with the typo in the featured image in yesterday’s post. A grater, i.e. a device for grating cheese, had nothing to do with the title of the post, I meant greater! It’s corrected now.

Also, on the RPG a Day Facebook page, I saw a repost from the BrigadeCon, where they shared the link to RPGaDay.com, quoting from the post they explain: “This wonderful website queries all #RPGaDAY hashtags and consolidates them for easy review.” Check it out!

Now on to today’s topic…

August 10: What was the largest in-game surprise you have experienced? Continue reading RPG a Day 2016: Nobody expects the Spanish Inquisition! — Day 10

RPG a Day 2016: Parts greater than the whole – Day 9

Continuing the second week of the #RPGaDay 2016 challenge, let’s tackle today’s topic, which to me seemed very similar to the topic for day 22 last year, the perfect environment.

August 9: What things are a part of your ideal session, other than the actual game?

If you go back and read my entry for day 22 of RPG a Day 2015 I talked about the physical aspects of the space where we game and finished by saying that the most important element was a place where I get to spend time with my friends. So that last part is definitely the most integral part of any session other than the actual game, the camaraderie and the quality time I get to spend with dear friends. For today I’d like to think about OTHER elements of a session that are important. Let’s give it a try! Continue reading RPG a Day 2016: Parts greater than the whole — Day 9

A Roleplaying Games blog