Posts tagged Dungeons & Dragons

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Searching For The Best RPG

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I have been on an epic quest these last few months tirelessly searching for what could be considered the very best table top pen and paper role playing game out there. My fingers surfed the keyboard of my MacBook Pro all over the Internets asking search engines the question, “What is the very best table top RPG out there?” I have read forum posts, blog posts, e-mails and chats with friends. Sadly, I was unable to get a clear and concise answer.

I took my quest to the next level. I pored through just about every single RPG book and PDF I have collected in the last three years since I got into table top RPGs. It’s a shockingly large amount of material I have collected. I focusing my time on reading how each different RPG handles character creation and game mechanics as those are the areas I have issues with in the RPGs I have played.

The truth is, I didn’t know what to look for, but I will know it when I see it. I wanted simple character creation with lots of choices for races and classes. Something that would fit on one piece of notebook paper old school style. You should not need several sheets of paper and index cards to build your character and track all of their powers. To me that is no longer a pen and paper RPG. It’s something else that I don’t think the hobby has developed a name for. (more…)

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Castles & Crusades Unboxing

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Based on recommendations from more than one friend and reviews I had been reading on the Internet, (or “tubes” as we say in Alaska) I ordered three Castles & Crusades books from Troll Lord Games. The Players Handbook, Monsters & Treasure and Castle Keepers Guide. I have heard nothing but good things about this game and I wanted to make sure I had a copy sitting on my book shelf for when my group and I where ready to play it. So I ordered it.

Two weeks later the game found its way to my hands. That’s a little more time than most RPG orders I make but, not a big deal to me. Like I said, I wanted the game ready for when my party was ready to try something new.

I picked up the C&C package from my post office yesterday and was a little worried because the box that the books where shipped in was looking a little beaten up. I tried not to let this bother me. In the past I have ordered RPG books from other companies that have come to me in beat up boxes, but the books where perfectly fine. My luck must have run out however, because these books where not in what I would call new condition.

When I got home I opened the box to discover that the packing used to protect the books – wads of brown paper – was only covering one side of the books as you can see in the picture below. The other side was resting against the box. So any bumps, dings, or bangs that the box encounter on this ride to Alaska would effect at least one of the book’s hard covers. Compared to my experience of ordering the Mutants & Masterminds 3rd edition book and Gamemaster’s Kit from Green Ronin, it seems like Troll Lord Games must have a troll in some dark and dusty basement doing all the packaging and mail orders. Green Ronin really set the bar high for how products should be shipped. Amazon.com does not even do it as good as them.

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Ultimate History of Dungeons & Dragons

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This might have been around for a while, but I only recently discovered it. The Ultimate History of Dungeons & Dragons! I wish I could buy a poster of this and hang it in my office.


Click here to view larger version.

Free Stuff Friday: Dungeons & Dragons Essentials Character Sheets

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It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: Dungeons & Dragons Essentials Character Sheets!!!

Wizards of the cost Coast has created a slimed down character sheet for characters created using the Essentials books. These character sheets are fully compatible 4th edition Dungeons & Dragons a finally available for download. Prior to this they where only available with the Dungeons & Dragons Red Box Essentials starter set.

On The Dungeons & Dragons website they wrote this stuff up: This page contains download links to  D&D character sheets. These files are zipped pdfs. They require Adobe Reader to open and print. You may print and photocopy them for your own personal use.

So download the new Character sheets today and start playing some Dungeons & Dragons. Just don’t forget to thank the kind folks at Wizards of the Coast for the free stuff!

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Free Stuff Friday: Dungeon Master’s Battle Screen

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It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: Dungeon Master’s Battle Screen

The Dungeon Masters’ Battle Screen Free tool for helping D&D 4e Dungeon Masters in managing battles for Windows XP, Vista with Microsoft .Net 3.5 SP1 installed.

On the Dungeon Master’s Battle Screen website they wrote this stuff up
: This tool is primary a turn counter, however it helps to handle other battle actions. It visualizes the state of battle at any point of time, giving clear picture about next turns according actual initiative order.

Main Features

  • Visualized battle turns control
  • All visualized actions are done according to D&D 4e rules.
  • Quick monster overview during battles
  • Monster powers recharge helping control
  • Turn delays and ready action control
  • Battles can be played over different sessions
  • DM can enter complete monster data cards and store them in Monster Repository for next battles
  • Alternatively, monster data can be taken from Monster Builder exported files (Adventure Tools)
  • Similar to monster data, DM can enter simple player data and store it in Player Repository
  • Alternatively, player data can be taken from dnd4e files (Character Builder)
  • Before play session, DM can prepare the battles, constucting them from monsters and players. Monsters can be placed to the Pool and assigned to Waves for faster appearing.
  • Each monster can be customized before battle (equipment, data etc.)
  • DM can keep notes about each combatant
  • Combatant conditions, ongoing damage and regeneration. Quick condition assignment.
  • DM can select several combatants to perform an action (assign damage, condition or change state)
  • Dice calculator for DM
  • Quick battle summary (XP, loot, damage overview)

So take a moment and check out The Dungeon Masters’ Battle Screen for Microsoft Windows. Maybe even give the developer some feed back to make the Dungeon Master’s Battle Screen even better then it is! As always be sure to thank them for the free stuff!

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Assassins, and Necromancers, and Hexblades! Oh My!

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I was quite excited when I recently read the Critical Hits post titled, “D&D 4e: The New Player’s Option.” In the post written by Bartoneus it was discovered that Wizards of the Coast will be putting out a new Dungeons & Dragons book called Player’s Option: Heroes of Shadow that will allow players to play as the Assassin, Necromancer, and Hexblade classes available in March 2011. The book is also said to contain additional races, but I have not yet had any success in finding any information on them.

Based on the information provided by Bartoneus, the book is said to be 320 pages long with a reduced physical size of 6″x9″ and a cost of only $19.95. This is so oddly strange to me that it is almost enough to make me think the whole book is nothing more then a badly written rumor. However, my desire and dream to own a Players Hand Book that contains an Assassins class continues to hope this release is true.

The first Player’s Hand Book was only 320 pages long so I find it hard to believe a book with that many pages would be shrunk down and made into a paper back book. That is something Wizards of the Coast has ever done before.  A book with all the normal art we have come to expect from a Dungeons & Dragons 4th edition book sold at $19.95 also does not make sense. It does not seem like that price point is high enough to recoup production costs.

It is worth noting that the Assassin is not a new class.  If you are a subscriber to Dungeons & Dragons Insider you have had access to the exclusive Assassin class either through the character builder or through the online magazine Wizards of the Coast, a product of the Dungeons & Dragons franchise.

Personally, I was upset when Wizards of the Coast announced the Assassin class was to be a Dungeons & Dragons Insider exclusive option only.  One of the biggest reasons why I like Dungeons & Dragons is because it is a pen and paper based game.  By it’s nature, there should be no need to pay for a subscription service to allow you to play a particular class or race.

Roughly a year and half will have passed when Player’s Option: Heroes of Shadow is finally released in March of 2011.  Wizards of the Coast must be thinking that whatever revenue they would have gotten from people signing up for Dungeons & Dragons Insider exclusive Assassin class has already been made, so now they will release a new book with the Assassins class and two other classes.  This will result in Dungeons & Dragons obtaining money from people who did not previously sign up for the exclusive as well as them getting more money from the people who had signed up and would now like access to the two additional classes.  I believe when companies release products like this it is often referred to as, “Double Dipping.” You see that a lot with DVDs.

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Gaming In Remote Locations: The U.S. Navy

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Navy Ships

As someone who only got into Dungeons & Dragons a year ago I found it difficult to find anyone else in Juneau Alaska who had experience playing D&D. Checking the internet was little to no help in finding a D&D group. I did however find the Penny Arcade/PvP/Wil Wheton podcasts by Wizards of the Coast to be very helpful for me in flushing out the game play early on.

Eventually I got five friends together and we decided to tackle the game and just address questions one by one as they came up. That has worked out very well. We all get together about once a week for an afternoon of gaming. We have played the same game we started out with a year ago. Of course we have had a player or two come and go, but that’s kind of the nature of the beast.

Living in a remote place like Juneau you tend to have to pay a little more for products. The only way in or out of Juneau is by plane or boat. I try to support local businesses whenever I can. The internet has been a real wallet saver when it comes to buying books and minis. Amazon.com has become a lot of local people’s friend.

When I lived in Washington State my good friend and roommate Lyle Vogtmann, had shared a couple of stories with me about what it was like playing Dungeons & Dragons on a Navy ship. Lyle, had previously served for the United States Navy for 8 years, and every now and then I would get to hear a story about what it was like in the Navy. I asked him recently if he would not mind being interviewed over e-mail about his experience playing Dungeons & Dragons in the Navy. He was all to happy to recount his navel gaming days with me.

Youseph: What is it like playing on a Navy ship?

United States Department of the Navy SealLyle: Luckily I wasn’t stationed on a ship, but part of a squadron that deployed with a carrier.  That meant I didn’t have to live on board ship my whole time in the Navy, just when the air wing deployed.  One 6-month deployment preceded by a 2 month and then 2 week “workup” cruise every year and a half rotation.  I spent a total of about 2 years at sea in my 8 years on active duty.

Playing on board ship came with a few surprises and benefits.  A surprising number of players available, all with very predictable schedules.  There are no weekends when out at sea, everyone works every day, usually 12 or 13 hour shifts, and regardless of what job you had, the workload was pretty synchronous (tough busy day/night for an ordnanceman usually meant the boatswains were bushed too.)  When we’d pull in to port for shore leave, we’d all have a break at the same time (extra duty/watches not withstanding.)  So I’d say the best part about playing at sea… everyone involved usually showed up at the same time every week to play, no excuses.  If we had a rough week/night/day shift, it usually meant everybody else in the party was also beat, and we’d reschedule.

That afforded us the ability to do MASSIVE campaigns, our DMs would take turns (we had 3, though one, a Ryan Fuqua from Puyallup, WA, was the most imaginative and would come up with the most detailed and entertaining campaigns) and continue each weeks session from the last.  We got to play the same characters with the same party members together from level 1 to retiring them at the end of a 6 month cruise nearly at the level 20 cap.  (Christian D’Avenant, Lawful Good Cavalier, was the last character I played back than, I still remember the names and classes of our regular party members, even though I can’t remember everyone’s real life names!)

BattlematFinding people to play with, and places to play was the most interesting aspect of playing on board ship.  As always, DND players do tend to find each other one way or another.  Despite the massive size of an aircraft carrier, finding places to play was the difficult part.  We’d get chased out of berthing areas where people sleep in their off hours, playing in someone’s work shop wouldn’t work, as they were always manned with the current shift.  For a while we played up in the mezzanine of the hangar deck where empty airplane fuel pods were stored (wish I would have taken pictures… we had to climb a ladder 4 stories or so, and doing so while carrying our bags/briefcases full of manuals/dice/character sheets.  We looked like a geek Special Forces team moving to higher ground positions!)  That’s actually how we found a few of our players, seeing a group of geeks trying to find a place to congregate drew attention, sometimes from people interested in playing, others chasing us away from their stored equipment (DND geek persecution if you asked us back then.)  Sometimes we’d get lucky and one of the sponsons would be unused… wind would force us to hold our character sheets/papers to keep them from blowing away, and rolling dice might result in it going overboard, but man, fresh sea air and a view of the horizon made for a great setting for gaming.

The group I played with (and there were a few regular groups, we’d see them playing in the same spots we used, but at different times) all worked nights, so we would usually get together every Wednesday morning (I think, can’t remember for sure now) and play after our shifts for about 4 hours before having to sleep a few hours before our next shifts began.  It’s hard to believe we could stay up for so long after working 13 hours, but we were all strapping young healthy Marines and Squids with a passion for gaming.  It was our escape from the hard work and sometimes monotonous schedule.

Youseph: Did everyone have their own books and dice or did you all share?

Lyle: We’d share.  Most everybody had their own dice at least, but storage space for personal effects on board ship is very limited, so most people left their manuals at home.  Ryan (the DM I mentioned earlier) however, had a whole briefcase stuffed to capacity with monster manuals, dm guide, pencils, papers, maps… he even had catalogs from replica weapons makers (SCA sort of stuff) that he would use to illustrate what weapons we would find as loot.  (i.e. You take the slain knights bastard sword as a trophy from the battle… here, this is what it looks like and it does 2d6 damage, pointing to one of the swords in the catalogue.)

Youseph: How hard was it to get new D&D supplies?

Lyle: Isn’t that the greatest thing about D&D?  All you really need is your imagination, pencil/paper, a few dice, a group of friends, and a DM with a penchant for story telling!  While that’s true, we would make an effort to “stock up” prior to shipping out.  We could mail order things, but running out of supplies was never an issue.  Someone would have the DM/Player guides and dice, and that was pretty much all we needed.

Having said that though, I’d like to mention that we also played a fair bit of Magic: The Gathering back then.  THAT game needed new supplies (cards) to keep things interesting.  We’d play against the same people, with the same decks so often, it became predictable. Lucky for us, an enterprising shipmate was also a part owner of a comic/gaming shop in the ships home port of Norfolk, VA.  He’d have large boxes of cards shipped out to him on a regular basis, and he’d run a kind of comic shop out of his bunk!  Seriously, the guy had a couple unused bunks in his berthing area, FILLED with unopened display boxes of Magic cards, comic books, DND books…  I’ll bet he made more money at sea than back at his shop in Norfolk.

Youseph: What version of D&D did you play?

Lyle: Version 3.5.  (IIRC, I know for a fact we used the old THAC0 combat system, so whatever version that was.)  I think version 4 was still very new then, so we all didn’t have the new books.  I remember one guy did, and he really liked the new spell points system, so we let him use that when it wasn’t too confusing.  We really concentrated more on the story vs. combat/rules.

Youseph: What was your rank in the Navy?

Lyle: Petty Officer 2nd class.  Though I didn’t hit that rank until right before the end of my first 4 year enlistment.  After that I transferred to NAS Whidbey, and didn’t pick up another steady D&D game.  So while I was playing D&D I was a Petty Officer Third Class (first real rank above airman.)  We were all about the same rank (players in our group).  That’s pretty common in the Navy (I think), to hang out with people from the same rank.  Higher ranks hanging out with lower wasn’t exactly frowned upon, but if there ever was any trouble, the highest rank person would be blamed/taken to task.

Thank you Lyle for taking the time out of your day to be interviewed. I hope our readers enjoy your story as much as I did.

If your in a remote location and into RPG or table top gaming and would like to be interviewed about your experiences, drop me a line.

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