Microlite Games

Microlite20 Under New Ownership

On March 12th, Robin Stacey (aka Greywulf) announced that he had sold the rights to Microlite20, including microlite20.net, to Seth Drebitko. I quickly asked Robin to get me in touch with Seth, which he did, and Seth was gracious enough to answer some questions about the sale and the future of Microlite20. Here’s what Seth had to say. More

Microlite Interview with AntiPaladin Games

This interview originally appeared on Polyhedral Dreams on January 27th, 2010. There have been a couple small edits. More

Microlite Interview with Robin Stacey

This interview originally appeared on Polyhedral Dreams, my old RPG blog, on January 17th, 2010. More

Monday Bonus: More SotU-Related Content

As I was gathering information on Searchers of the Unknown, I came across a comment that there was more floating about on the internet related to the game than just Swashbucklers of Mars. Curious, I kept digging, and I have found several more related items: three more related games, a supplement for adding wizards and clerics, a revision converting Searchers to d20-style roll high mechanics, and the main Searchers idea forum thread. More

Weekend Doubleshot Review

So far in my exploration of microlite gaming, I have stuck with games that have taken a single particular approach — taking an existing game and attempting to condense the rules while still maintaining a similar format. Microlite20 (and its spinoffs, such as Microlite20 Modern and Dragoons20) and Mini Six are still recognizably d20- and d6 -based, which is one of the selling points.

This is not, however, the only way to condense a game into a microlite, as proven by Nicolas Dessaux and Sean Wills. More

Dragoons20 Review

While I was bopping about the internet the other day, I tripped over a new Microlite20-based fantasy game called Dragoons20. Written by Randy Angle, the game document can be found at Hoppsbusch.com along with a Pocket-Mod version of the rules and a printable character sheet. Given my current project of interviewing microlite authors, I knew I wanted to give this game an immediate read-through. More

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