Demonic Fudge anyone?
I will not be posting a NagaDemon post every day, this is not an RPGaDay sort of thing but as this is the first official day I thought I would kick it off...
I will not be posting a NagaDemon post every day, this is not an RPGaDay sort of thing but as this is the first official day I thought I would kick it off...
During this year’s NaGaDeMon I worked on two projects: rewriting Galaxy Core (I worked on it during another NaGaDeMon) into a d20-based system and on a simplified and dice-less (!) version of Warrior,...
Over the last few days I have continued working on the project I dubbed WR&M Pocket Edition. Initially I wanted to create something which is to WR&M what Chris McDowall’s Into The Odd...
One thing which makes NaGaDeMon so hard for me is that I tend to read a lot of roleplaying games especially the ones I like while I should be focusing on writing stuff...
Yesterday I wrote that it was still a bit too early to talk about my projects. Today I think it’s already time to reveal at least some details to you, my dear readers....
November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of years ago, Nathan Russell had the awesome idea to...
Some of you may have noticed that I started to blog more regularly again, and that I’ve slightly changed the focus of the blog. Over the last year and a half – probably...
The progress on Galaxy Rising has been slowed down a bit in the last few days. The fact that I suffer from bad lower back pain for since Monday didn’t really help with...
The National Game Design Month ends in a couple of days and I fear I will not be able to fulfill one of the requirements set by Nathan Russell when he conceived the...
In the last post I revealed a few details about the rules system (which I dubbed Galaxy Core). One aspect I was not really happy with were Hooks. Yesterday I remembered that I...
Yesterday I spent several hours to work on the layout of my NaGa DeMon project Galaxy Rising. It’s already November 21 and when I want to get the game to a playable state,...
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasn’t come to a total standstill yet. Today I actually managed to finish...
A couple of days ago I wrote down a few notes on how FTL travel and communication is supposed to work in my Galaxy Rising game. I haven’t decided yet, how fast you...
Today I want to share my notes about the League with you. The League The League of Free Worlds was formed shortly after discovery of the Slipstream drive and the first contact with...
One important part of any game design is coming up with fitting terms, names, et cetera. Alas I have to admit I am really bad at this aspect of game design. I have...
Sometimes it’s really hard to come up with a good idea if you need one. For the last few days I’ve tried really hard to think about a cool setting for the game...
A couple of my friends are currently preparing for the NaNoWriMo, the National Novel Writing Month. The idea is that you challenge yourself to write a 50,000-word novel during the month of November....