Superhero campaigns
Although I am no avid fan I like superhero comics, movies and computer games. I also own “Mutants & Masterminds“, the superhero RPG by Green Ronin. But I’ve never actually played in or even run a superhero campaign. Especially after watching “Dr. Horrible” I would like to run a short superheroes campaign perhaps using Savage Worlds or the beforementioned M&M. But I am still unsure how I should pull it off.
- Homebrew setting or an already existing universe?
Shall I create my own setting or shall I go with some preexisting world like the Marvel Universe? The problem with the latter is that shall the players play their favorite heroes from the comics or original characters? - Silly or serious?
I mentioned “Dr. Horrible” before. The “Dr. Horrible’s Sing-Along Blog” was a superhero musical in three episodes by Joss Whedon (you’ve probably seen it). “Dr. Horrible” is great comedy. Creating a campaign following the “Dr. Horrible” route would probably allow funny characters and a lot of laughs. But you also could take the genre more serious and create something like the recent Batman movies. I always had some trouble with running “funny” campaigns, so I would probably run a darker campaign.
What are your thoughts on superhero roleplaying campaigns? Please share your experiences in the comments. I would love to read your ideas on the subject!
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My longest running campaign (23-ish years and counting) is all Superheroes, all the time.
I reckon it's by far the best rpg genre (but hey, I'm biased) as it covers everything from four-colour to grim and gritty with everything in between. No trope is unturned in superheroes. Name any other genre where you can stage an alien invasion one week and a magical kidnapping the next.
We've used pretty much every system there is (including HERO, V&V, GURPS, Golden Heroes, Marvel RPG, DC……) and have settled on Mutants & Masterminds. We rate it as THE best supers-RPG (if not the best rpg, period) and nothing comes close to it's perfect balance of simplicity and complexity. Seriously, it's award winning, and deservedly so. It's a complete, one-book system where you really don't need anything more to play. And what other system can claim that?
With superhero games, you're not limited to either/or when it comes to choosing between homebrew or existing universe. In the case of M&M, the "ideal" is to use Modern-Day + superheroes. Add in Freedom City as a default base (so you've got somewhere neutral to blow up!) but let the players visit New York, Istanbul and Paris too. Add other heroes in other places as the need arises, but don't sweat it – I ran news stories on TV about UltraGirl in Washington for 3 years before statting her up.
If you want, get the players to generate several characters based in different locations. for example, you could have a PL10 superteam, PL8 college super-kids and another PL8 street-level team.
That way you can easily change the tone but keep the shared world. The PL10s could be 4-colour optimistic, the PL8 college-kid X-Men wannabees played for fun and the street-team grim and gritty. Occasionally toss in an event that affects them all in different ways (Secret Invasion, World War Hulk, etc) and your work is done.
I suggest avoiding the Marvel or DC universes because there's always going to be an annoying comicbook expert who knows more than you. If you want them to team up with Spider-man, one-shot wormholes are always handy
If you want to know more about superhero gaming, just holler!