Gears / AARG
I got a message via the contact form on the blog’s About page from someone who has been working on the AARG system for the better part of the last two years.
He read the post about Gears yesterday and got a bit concerned since he thought that it sounds an awful lot like his AARG system. He even gave me a link to the current AARG rules, so I could have a look.
Alas said person forgot to include his name or email address in his message to me, so I have to use this blog post to quell his fears.
Gears is in no way related to AARG. Of course there are a few similarities, but you’ll find similarities between a lot of RPGs on the market. Both system have been developed independently.
If the person working on AARG is reading this, could he please contact me again and provide me with an email address, so that I can contact him directly? Thanks!
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This entry was posted by Stargazer on February 10, 2010 at 06:29, and is filed under Game Design, Gears, News & Reviews, Other Systems, RPG. Follow any responses to this post through RSS 2.0.You can leave a response or trackback from your own site.
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#3 written by Sven 1 year ago
Uhm…so let's sum this up:
- You can't have known his rules, before he send them to you, as you couldn't have downloaded them.
- He knows nothing about your rules, because you posted just a very rough set of planned features. I mean, "no classes or levels" is not unique and using 3d6 isn't either.But he still feels the need to contact you and, however nice, accuse you of stealing his ideas? *raises eyebrow* Yeah, right!
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First, something's up with your contact page because I did leave you my name and email address.
Second, I apologize for not making it clear in my comment what I was looking for. I thought I had.
And last, there was no accusation of anything.
I've been working on this system for 2 years and, just before I'm prepared to release it, I find a link from Rob Lang to a system that sounds awfully familiar.
Given that SG has a much larger audience than I do at the moment, at least within the RPG "community", I wanted to be certain that when I released my system I wouldn't be looking at a "wow, they both have the same system" scenario.
I didn't ask for a link or even a mention, merely SG's help in determining, in advance, how similar we actually were.
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#6 written by Stargazer 1 year ago
Thanks for pointing that contact form bug out to me. I just checked it myself and for some reason, I only get the message but not the contact information.
And I don't really know what I have to say to the whole affair. As Sven pointed out neither do you know Gears nor have I seen AARG before you sent me a link to the rules. And the features I listed in my post are what you've probably seen in many games before. And I actually doubt either of us will reinvent the wheel or something.
If you look at Savage Worlds and the Cortex System you'll notice that both systems have a lot in common. But they are also different enough to stand on their own. And I am pretty sure it will be the same with Gears and AARG.
And it's true, that you didn't ask for a mention of something, but because I didn't get any contact info (because of the faulty contact form) this post was the easiest way to get your attention and to discuss this topic openly. And I don't think you mind getting a few more hits on your site.
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#7 written by Todd Gardiner 1 year ago
Even if the mechanics of the rules were identical, rule systems cannot be copyrighted in the US. Only the actual text can be copyrighted.
If someone states the same mechanics, using their own language, then no one has violated copyright. This is why there are 500 different versions of Monopoly around. It is also how the Runequest system was republished by Mongoose Publishing, even though Avalon Hill is not around to give them permission to remake the rules.
Of course, it is a courtesy to say "Hey, I like these mechanics and want to incorporate them". But it is not strictly necessary according to the law.
Granted, I am not an attorney, nor a game publisher, but this is how it was explained to me by a lawyer when I asked about the Mongoose Runequest game.
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#8 written by Todd Gardiner 1 year ago
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Todd, my concern was never legal repercussions but, as Sven so pointedly displayed, the swift and decisive nature of the Court of the Internet.
Think about it, on one side you've got SG who's active in the online RPG community and has a lot of readers. On the other side, you've got me, a hobbyist working on his own in obscurity.
Now lets say SG and I both publish our free systems and they're nearly identical. How many Svens do you think there will be rushing to fast judgments and which side do you think they'll take?
If SG and I are developing similar systems, I'm going to release mine and notify my immediate circle of friends, and that's it. I won't make the release widely known so as to avoid that kind of unfavorable comparison.
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About Stargazer (930 posts)
Michael Wolf is an IT and video technician in his mid-thirties working for a German university.
He's also a big fan of pen & paper roleplaying games, computer games of all kinds, a passionate blogger and aspiring game designer. Stargazer's World was started by Michael in August 2008.
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